
Mods / Angel Belt
Author: Buggi
Side: Both
Created: Nov 7th 2021 at 3:34 AM
Last modified: Jan 29th at 12:06 AM
Downloads: 4496
Follow Unfollow 90
Latest release (for outdated Vintage Story v1.20.1 - v1.20.3):
AngelBelt-1.20-1.6.0.zip
1-click install
Behold the Angel Belt.
Version 1.6.0 - Game v1.20 Chargable Overhaul
So the Chargable functionality is no longer defined by the Item it is now defined by a config file on the server.
Find the angelbelt_config.json file in your ModConfigs directory after loading a world with the mod enabled once. In there you will see a variable to enable the Chargable feature (RequiresCharge) as well as a variable to control how much cost per second of charge is used when flight it enabled.
Keep in mind, the cost goes up as the square of the speed multiplier. Speeding across the landscape will be VERY costly.
This feature is disabled by default (as I don't have Vintage Engineering updated yet, for one) so server owners will have to edit the config once it's generated.
I'm open to ideas on how to have durablity used without powered charging. Perhaps an expensive recipe to reset the durability?
Belt will not operate if out of charge. Flexible Games is not responsible for misuse of Angel Belt or anyone falling out of the sky due to mismanagement of Angel Belt charge. Angel Belt is provided "as is" and any alterations, abuse, or wear is strictly the responsibility of the user.
Do you like building but not the scaffolding work that goes along with it? Did you rely on the Angel Ring from the game-not-to-be-mentioned?
Then you're in for a treat! Craft the Angel Belt, place it in the belt-slot in your character window and hit "R". You'll hear a sound and be able to fly around like a bird. Careful on hitting R again, if you are too high, you will fall and hurt yourself. Flexible Games can't be held liable for injuries while using the Angel Belt.
While the Angel belt is enabled (i.e. you can fly) here are the other controls to better make building and exploring a snap!
- PgUp = +1 Move Speed
- PgDown = -1 Move Speed
- F3 = Cycle Axis Lock (Y axis is up and down...)
- Home = Reset all modifiers
- Alt+PgUp = +0.1 Move Speed
- Alt+PgDown = -0.1 Move Speed
Careful with that move speed, too fast and who knows what could happen! You will get a chat-window notification when you change these values so you can find those that work best with you.
And don't worry, if you set them, disable the Belt then re-enable the belt your previous settings will be restored.
I love making mods, please consider some sort of support for me if you enjoy them. At the very least, check out my channel:
Flexible Games
https://www.youtube.com/c/FlexibleGames
Thank you!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.6.0 | 597 | Jan 29th at 12:06 AM | Show | AngelBelt-1.20-1.6.0.zip | 1-click install | |
v1.5.1 | 321 | Sep 26th 2024 at 5:24 PM | Show | AngelBelt-1.5.1-Chargable.zip | 1-click install | |
v1.5.0 | 854 | Jan 25th 2024 at 11:58 PM | Show | AngelBelt-1.19-1.5.zip | 1-click install | |
v1.4.0 | 877 | Apr 10th 2023 at 7:43 PM | Show | AngelBelt-1.18-1.4.zip | 1-click install | |
v1.3.0 | 698 | Aug 31st 2022 at 7:39 PM | Show | AngelBelt_v1.3.0.zip | 1-click install | |
v1.2.0 | 610 | Jan 11th 2022 at 3:45 AM | Show | Angelbelt-v1.2.0.zip | 1-click install | |
v1.1.0 | 539 | Nov 7th 2021 at 3:35 AM | Show | Angelbelt_v1.1.zip | 1-click install |
Fly speed can be adjusted.
I could look into having config options for max speed. But exploration can be limited using the charge feature, where you'd have to recharge the belt in the Vintage Engineering charger.
Is it at all possible to limit the fly speed? Or is it configuarable? I want it to still be a decent option to use for building and such but not a cheaty sort of way to explore.
Yeah, the electricity folks are doing their own thing.
I could add a simple temporal gear recipe to 'recharge' the belt, sure, what do you think the cost should be? 1? 2? 8?
Maybe as an alternative to charging the belt with Vintage Engineering, you could make Angel Belt chargeable by adding additional temporal gears, similar to how the vanilla Night Vision Mask works?
every time i try to go and fly i can hear the sound and i can go and get what feels like it trying to fly, but it then reverts back to walking and all. Cant seem to really fly much at all for some reason.
i think it may have something to do with the elecricity addon mod having armor that allows flight as well. Ive seperated the keybinds for the flight but it may go and be making it so it thinks you need the charge from the other mod for it to work
edit: after testing removing the electricity addon it works as intended. Seems like it might be something to bring over to their end or that maybe
Men, i love this mod, can´t live without it, my first priority in a new world is always craft this belt before being built anything. Thank you, now, the update is complete!
Now that the new version is stable, I'm going through all my mods and updating as needed.
Any mods that require code (DLL file) should require a recompile at the very least. Sometimes that's all that's needed.
Will this work in 1.20?
The problem with that RenayEdor is the belt would have to calculate it's distance from all zone markers in the world every tick.
So, that implies you have a system to track placed markers in the world.
Then the distance calculate every tick for each marker.
That's a LOT of overhead for something so simple as this is intended to be.
Possibly asked be possible to further "limit" the belt by adding something like a big shiny pillar of light that totally isn't remenicent of another game that shall not be mentioned, in which the ring belt can work, so people aren't just making a belt and all around the place, make it more of a building only tool?
Once I get the charger working in Vintage Engineering I will update this to require power charging to use (optional, setting in config of course).
Need some feedback for how long a 'full charge' should last. Thoughts?
Does this belt have options to turn on item use durability and maximum airtime before cooling down?
I would love to aquire this in survival without it being completely overpowered.
I'd like it if i could use this like the rocket boots from terraria for some added utility without utterly trivialising gameplay!
Are you flying very very fast?
UPDATE: removed the log below, because this isn't your issue. The first few times were only with the Angel Belt, but I've since had this happen 3 times when I hadn't used it in several minutes. Not an Angel Belt issue.
When flying with the Angel Belt overland (ie, not "normally loaded areas"), I occasionally get a CTD that has something to do with fruit trees. I only bring this here because it *only* happens when using an Angel Belt.
How are you claiming the area?
would it be possible to limit usage of this belt only to your claimed area?
If I do a config, I'd add a ton of settings for all the tools as they are under the same mod umbrella. That kind of thing takes a lot longer than updating to new version.
Is there any chance we can get a config to limit the maximum speed?
I love this mod. Negates the need for creative mode flight. Any chance this will be updated to 1.19?
Hopefully you've migrated to 1.18 by now. There's no reason not to use the latest version of the game and you can't expect mod authors to back-test their mods to previous versions of the game. It's a lot of extra work and would require mod authors to keep around all the API DLL files for every version of the game.
Would it be possible to fix the axis lock for 1.17? I tried the 1.18 version on 1.17 but it's throwing this error each time I hit R to enable flight or to change the axis lock. The 1.17 version works fine other than the axis lock not working
[Error] System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'.
at AngelBelt.AngelBeltMod.Toggle(IPlayer player, BeltToggle bt)
at AngelBelt.AngelBeltMod.OnClientSent(IPlayer fromPlayer, BeltToggle bt)
at Vintagestory.Server.NetworkAPI.HandleCustomPacket(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\API\NetworkAPI.cs:line 46
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
Updated to 1.18 and found and fixed the FreePlaneLock feature. Thanks Chervial for reporting.
@Chervial Do you have another mod that uses the same hot-key? It should certainly cycle through the modes. Try remapping the key and trying that.
Having a bit of an issure with the Axis Lock, I hit the hot key but it just says "Flight plane axis locked to:X" and nothing changes. Hitting the hotkey multiple times doesn't seem to cycle through the different axis
Great mod, thanks for sharing
Mod updated for 1.17! Enjoy flying around in the new version!
v1.2 Updated to support 1.16
Attempted a fix for it 'forgetting' your movement speed multiplier in my endless hunt for why that sometimes reset before.
yo! this is awesome! glad to see this over in VS 😄