Mods / Jack's Adze
Author: JackRob
Side: Both
Created: Nov 9th at 3:27 AM
Last modified: 3 days ago
Downloads: 168
Follow Unfollow 13
Latest file for v1.19.8:
JacksAdze_1.1.1.zip
1-click install
Description
This is a small mod that reshapes the hoe to resemble an adze, a fairly versitile tool used for both agriculture and carpentry.
In addition to this, I've given the hoe some additional functionality:
- Debarking Logs require the hoe instead of an axe and hammer in the crafting recipe.
- The Wooden Pan for panning nuggets require the hoe instead of a knife in the crafting recipe.
- Can be used with dirt blocks to craft a new block: Dirt Path.
- Dirt Paths matches the texture of the grade of soil used in their crafting.
- Comes in both whole and slab forms.
- Small boost to walking speed (10%) and stays bare/never grows grass.
- Crafted with 4 of the same fertility-grade of dirt and a hoe. Slabs only require two blocks of soil.
- Can be crafted back into soil block.
If you have an idea of additional uses for a hoe, I would be happy to consider it.
Compatability
Should generally be compatable with most mods, even those that make or add changes to the vanilla hoe, as long as it doesn't edit the "ShapeByType" entry.
Notes
I've made this as part of a larger mod and thought it might be nice to make this its own little package.
The stone hoe model is based on real examples of stone adzes.
The metal hoe model is based on a Carpenters Adze or Railroad Adze, with a two-prong fork hoe on the reverse to match the vanilla concept.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.1 | 37 | 3 days ago | Show | JacksAdze_1.1.1.zip | Install now | |
v1.1.0 | 66 | Nov 10th at 7:23 PM | Show | JacksAdze_1.1.0.zip | Install now | |
v1.0.1 | 37 | Nov 9th at 6:27 PM | Show | JacksAdze_1.0.1.zip | Install now | |
v1.0.0 | 28 | Nov 9th at 3:58 AM | Show | JacksAdze_1.0.0.zip | Install now |
Aedis
I am aware of the Adze in Ancient Tools, but I needed my own for my mod I'm developing. You're right that it might be somewhat redundent if a user uses both mods, though AT's is functionally more meaningful. If anything, just think of my hoe as a general purpose adze, while AT's Adze is specialized for bark retreival.
I agree that the adze is a prominent tool for traditional boat and shipbuilding and would hope to make it more useful in that regard when 1.20 officially hits.
Hello,
There is adze in ancient tools too, but aside of that direction you took is great, and adze was very useful tool for carving out boats from single log to.
Djall
Fixed it. It can be surpising what one little word can change. Enjoy.
Please add snow layers on dirt paths in the winter
looks nice
> used to "pick out" nuggets from low level ore veins?
better than wolves had this mechanic iirc. Works out well for that block game's progression arc. And yes, it would invalidate this game's set mechanic for progression.
Oh, I have not stumbled upon "The Natural Trail". Thanks for pointing that out. Looks interesting. Thanks!
As far as crafting vs point and click, personally I wouldn't care either way. However rightclicking.. or shift click, etc would feel infinately more cool to make a pathway block.... maybe tie it into The Natural Trail naturally and just have that as an optional "dependency"? Perhaps even work with that modder to get it to function?
Sevie
While I can also agree that panning for your first copper tool isn't really fun, as BulletJustice also pointed out, I wouldn't want to circumvent the vanilla gameplay loop too harshly like that.
BulletJustice
I do like the idea. In fact, I was surprised to find that there are no dirt path block when I first started playing.
Now, If you're refering to adding a function to right-clicking (or similar) a dirt block with a hoe in hand to make a dirt path block, that would require some actual coding for me to accomplish that, which I haven't delve into yet. So I can't promise that anytime soon if at all.
However, if a simple grid crafting recipe involving the hoe and some dirt blocks to create a new dirt path block sounds appealing enough, I can easily do that.
In the meantime a suggestion comes to mind. If you're not familiar with it, have you looked into The Natural Trail Mod? It's a very immersive mod for walking trails and dirt pathways that I've been using myself.
Sevie yeah, I don't disagree with the idea. However, that would kind of just further invalidate the entire point of Panning early game. Panning might be boring, but the entire reason for it is literally to get started on copper and get a few copper spears etc
I don't feel like such a large change to Ore blocks, which would require a more in-depth approach, could be justified for just yet another way to skip early game.
That said. Would it be possible to add a function of the hoe to creat a dirt pathway? I feel like this is a function that should have been included in vanilla, as the easiest dirt path to be made is literally by a hoe and rake in real life. Idealy the dirt path would not grass over as readily as normal dirt, but purhaps over a very long time it could get overgrown, to incentivise more permanent paths being laid out at a later time?
what if it could be used to "pick out" nuggets from low level ore veins? like just drop a few nuggets of the type, and keep the source block intact. it would help the game's pacing a lot i think 🐱 (having to go find a ton of surface copper deposits for the first tools is the worst part of the game right now IMO)
surio
Just a series of general gameplay overhauls that may or may not see the light of day. Won't say much more than that at the moment.
Those shapes actually are an improvement over the original. Nice and simple! What's the "larger mod" you mentioned?