Mods / Jack's Adze

Category: #Crafting #Graphics #Tweak
Author: JackRob
Side: Both
Created: Nov 9th at 3:27 AM
Last modified: Nov 17th at 4:56 PM
Downloads: 436
Follow Unfollow 20

Latest file for v1.20.0-rc.1:
JacksAdze_1.1.1.zip 1-click install


Description


This is a small mod that reshapes the hoe to resemble an adze, a fairly versitile tool used for both agriculture and carpentry. 

In addition to this, I've given the hoe some additional functionality:

  • Debarking Logs require the hoe instead of an axe and hammer in the crafting recipe.
  • The Wooden Pan for panning nuggets require the hoe instead of a knife in the crafting recipe.
  • Can be used with dirt blocks to craft a new block: Dirt Path.
    • Dirt Paths matches the texture of the grade of soil used in their crafting.
    • Comes in both whole and slab forms.
    • Small boost to walking speed (10%) and stays bare/never grows grass.
    • Crafted with 4 of the same fertility-grade of dirt and a hoe.  Slabs only require two blocks of soil.
    • Can be crafted back into soil block.

If you have an idea of additional uses for a hoe, I would be happy to consider it.

 

Compatability


Should generally be compatable with most mods, even those that make or add changes to the vanilla hoe, as long as it doesn't edit the "ShapeByType" entry.

 

Notes


I've made this as part of a larger mod and thought it might be nice to make this its own little package.

The stone hoe model is based on real examples of stone adzes.

The metal hoe model is based on a Carpenters Adze or Railroad Adze, with a two-prong fork hoe on the reverse to match the vanilla concept.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.1 255 Nov 17th at 4:56 PM Show JacksAdze_1.1.1.zip Install now
v1.1.0 85 Nov 10th at 7:23 PM Show JacksAdze_1.1.0.zip Install now
v1.0.1 54 Nov 9th at 6:27 PM Show JacksAdze_1.0.1.zip Install now
v1.0.0 42 Nov 9th at 3:58 AM Show JacksAdze_1.0.0.zip Install now

16 Comments (oldest first | newest first)

💬 JackRobAuthor, 1 day ago

NastyFlytrap

The wikipedia pages gives a good comprehensive overview on the many shapes and forms a hoe can take, including a brief mention of the adze hoe: https://en.wikipedia.org/wiki/Hoe_(tool)

It can be argued that the adze is it's own tool, especially since it has prominently been used as a carpentry tool since ancient times, evolution in both metallurgy and construction techniques allowed both tools to take similar forms:  A long handled tool with a blade fixed at a right angle perpendicular to the shaft, therefore blurring the lines on what can be called what.  Even then, most forms of the adze are suitable to perform the primary purpose of a hoe, to break and move the earth.  I'll leave this here for those curious as well: https://en.wikipedia.org/wiki/Adze

Additionally, regarding my mod: leaving the name as is would be one less change in the mod to both decrease the work/code in the mod as well as increase compatability, however minor it may be.  Though if you feel you'd like to see the name changed, I can leave an instruction on how to do so yourself or for others.

💬 NastyFlytrap, 2 days ago

Huh, didnt know that. What are its other forms?

💬 JackRobAuthor, 2 days ago

NastyFlytrap

Actually you can.  The hoe can take a wide variety of forms, including adze hoes.

💬 NastyFlytrap, 2 days ago

You should rename the hoe to an adze, since its effectively a different thing now.

 

Cant really call an adze a hoe, can we?

💬 JackRobAuthor, Nov 17th at 10:25 PM

Aedis

I am aware of the Adze in Ancient Tools, but I needed my own for my mod I'm developing.  You're right that it might be somewhat redundent if a user uses both mods, though AT's is functionally more meaningful.  If anything, just think of my hoe as a general purpose adze, while AT's Adze is specialized for bark retreival.

I agree that the adze is a prominent tool for traditional boat and shipbuilding and would hope to make it more useful in that regard when 1.20 officially hits.

💬 Aedis, Nov 17th at 8:28 PM

Hello,

There is adze in ancient tools too, but aside of that direction you took is great, and adze was very useful tool for carving out boats from single log to.

💬 JackRobAuthor, Nov 17th at 4:59 PM

Djall

Fixed it.  It can be surpising what one little word can change.  Enjoy.

💬 Djall, Nov 17th at 12:29 PM

Please add snow layers on dirt paths in the winter

💬 DUCATISLO, Nov 10th at 11:47 AM

looks nice

💬 surio, Nov 10th at 11:19 AM

> used to "pick out" nuggets from low level ore veins?

better than wolves had this mechanic iirc. Works out well for that block game's progression arc. And yes, it would invalidate this game's set mechanic for progression. 

💬 BulletJustice, Nov 10th at 6:43 AM

Oh, I have not stumbled upon "The Natural Trail". Thanks for pointing that out. Looks interesting. Thanks!

As far as crafting vs point and click, personally I wouldn't care either way. However rightclicking.. or shift click, etc would feel infinately more cool to make a pathway block.... maybe tie it into The Natural Trail naturally and just have that as an optional "dependency"? Perhaps even work with that modder to get it to function?

💬 JackRobAuthor, Nov 10th at 1:34 AM

Sevie

While I can also agree that panning for your first copper tool isn't really fun, as BulletJustice also pointed out, I wouldn't want to circumvent the vanilla gameplay loop too harshly like that.

BulletJustice

I do like the idea.  In fact, I was surprised to find that there are no dirt path block when I first started playing. 

Now, If you're refering to adding a function to right-clicking (or similar) a dirt block with a hoe in hand to make a dirt path block, that would require some actual coding for me to accomplish that, which I haven't delve into yet.  So I can't promise that anytime soon if at all.

However, if a simple grid crafting recipe involving the hoe and some dirt blocks to create a new dirt path block sounds appealing enough, I can easily do that.

In the meantime a suggestion comes to mind.  If you're not familiar with it, have you looked into The Natural Trail Mod?  It's a very immersive mod for walking trails and dirt pathways that I've been using myself.

💬 BulletJustice, Nov 9th at 10:09 PM

Sevie yeah, I don't disagree with the idea. However, that would kind of just further invalidate the entire point of Panning early game. Panning might be boring, but the entire reason for it is literally to get started on copper and get a few copper spears etc

I don't feel like such a large change to Ore blocks, which would require a more in-depth approach, could be justified for just yet another way to skip early game.

 

That said. Would it be possible to add a function of the hoe to creat a dirt pathway? I feel like this is a function that should have been included in vanilla, as the easiest dirt path to be made is literally by a hoe and rake in real life. Idealy the dirt path would not grass over as readily as normal dirt, but purhaps over a very long time it could get overgrown, to incentivise more permanent paths being laid out at a later time?

💬 Sevie, Nov 9th at 7:48 PM

what if it could be used to "pick out" nuggets from low level ore veins? like just drop a few nuggets of the type, and keep the source block intact. it would help the game's pacing a lot i think 🐱 (having to go find a ton of surface copper deposits for the first tools is the worst part of the game right now IMO)

💬 JackRobAuthor, Nov 9th at 6:36 PM

surio

Just a series of general gameplay overhauls that may or may not see the light of day.  Won't say much more than that at the moment.

💬 surio, Nov 9th at 6:57 AM

Those shapes actually are an improvement over the original. Nice and simple! What's the "larger mod" you mentioned?

(edit comment delete)