Mods / Immersive Inventory Spoilage
Category:
#Food
#QoL
#Tweak
Author: TheInsanityGod
Side: Both
Created: Oct 23rd at 10:27 AM
Last modified: 6 days ago
Downloads: 87
Follow Unfollow 7
Author: TheInsanityGod
Side: Both
Created: Oct 23rd at 10:27 AM
Last modified: 6 days ago
Downloads: 87
Follow Unfollow 7
Latest file for v1.19.8:
ImmersiveInventorySpoilage_1.1.0.zip
1-click install
Have you ever felt there are some weird inconsistencies and unrealistic behaviour in how spoilage is calculated? Wel this mod aims to fix that.
Current features:
- The speed at which items spoil in the player inventory is affected by the temperature in the same way a chest or other storage block would be.
- Being wet affects the spoil rate of items in inventory (severity depends on food category)
- Being wet affects the dry speed of items (it can even go negative if you are really wet)
- Items in the inventory dry slower (still faster then in a chest but I felt like it shouldn't act as if it's drying in open air)
- Configurable!
Work In Progress:
- Having snow/ice melt inside of inventory affect player wetness
- Making this dependant on how waterproof the inventory is
Ideas for future updates
- Have open containers in rain/water also be affected by wetness multiplier (both in terms of spoilage and drying)
- Having snow/ice inside inventory affect temperature calculation
- Making an ice storage block to cool entire rooms/cellars
- Making insulated backpacks (maybe even with container for snow/ice)
- Difference in spoil rate depending on the type of backpack
Keep in mind that above ideas are subject to change and if you have any other ideas, feel free to let me know.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 60 | 6 days ago | Show | ImmersiveInventorySpoilage_1.1.0.zip | Install now | |
v1.0.0 | 27 | Oct 23rd at 10:37 AM | Show | ImmersiveInventorySpoilage_1.0.0.zip | Install now |