Mods / Combat Overhaul: Armory

Category: #Weapons
Author: Maltiez
Side: Both
Created: Oct 22nd at 8:45 PM
Last modified: 4 days ago
Downloads: 1136
Follow Unfollow 73

Latest file for v1.20.0-pre:
armory_0.0.5.zip 1-click install


Requires Combat Overhaul

Will add new weapons, shields and armor.

Please report bugs via official VS discord server.

For fellow modders: I will greatly appreciate help with development of this mod. It will be great if someone can make recipes, parts items, lang entries and tweak gui transforms for weapons, so I will be able to spend more time on animations, balancing and new features.

Weapons:

  • shields - Done
  • short swords - Done
  • long swords - WIP
  • great sword - WIP
  • clubs - Done
  • maces - Done
  • polehammer - Done
  • warhammer - Done
  • pikes - Done
  • javelins - Done
  • poleaxe - WIP
  • halberds - WIP

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.5 331 4 days ago Show armory_0.0.5.zip Install now
v0.0.4 420 Oct 31st at 10:51 PM Show armory_0.0.4.zip Install now
v0.0.3 69 Oct 31st at 1:17 PM Show armory_0.0.3.zip Install now
v0.0.2 236 Oct 27th at 7:28 AM Show armory_0.0.2.zip Install now
v0.0.1 54 Oct 26th at 9:23 PM Show armory_0.0.1.zip Install now
v0.0.0 26 Oct 22nd at 8:46 PM Show armory_0.0.0.zip Install now

12 Comments (oldest first | newest first)

💬 TwoF, 3 days ago

Is there a description anywhere of how the weapon variants differ from each other in principle?
A combat mod is expected to create a situation where nothing is ideal - everything is selected for the needs and personal style. I think it is assumed here.
For example, the Spear is a universal weapon suitable for close combat with the desire to keep the enemy at a distance, but at the same time it can be used in long-range combat during a throw. The Pike is a spear, but with the loss of the ability to throw with an increase in the effect of keeping the enemy at a distance from itself in close combat. The Javelin is the opposite, the loss of the ability to inflict damage at a distance in close combat, but enhanced characteristics for long-range combat by throwing.
The differences between other weapon variants are not so obvious. I want to know.

💬 MaltiezAuthor, 5 days ago

Inflectus

Right now there are no such plans

💬 MaltiezAuthor, 5 days ago

Radiantlunar

XavierDare

Report bugs via discord, moddb commetns are not suitable for this

💬 Inflectus, 5 days ago

Are there plans for war axes? I notice they're not on the current weapon roadmap, but I was wondering if that's because they were overlooked or intentionally not wanted. Either way, I love the current roadmap and the models you have made so far! 

💬 Radiantlunar, 5 days ago

XavierDare I've got the same problem, i'm gonna try to fix it, i'll let you know if i come up with anything

💬 XavierDare, Nov 4th at 5:30 PM

I cant seem to get the javlin to work. when i attack something with it its acting like im just using my hands

💬 Noferox, Oct 31st at 11:27 PM

I just recently downloaded 0.0.3, and 30 minutes later it's already version 0.0.4
do you continuously print the mod on a 3D printer?) 🤣
Maltiez

💬 Tarbrough, Oct 30th at 11:20 PM

Having an error where all Armory assets lack their textures despite combat being installed as a library. Am I missing another dependency?

💬 Torisk_Ablinsky, Oct 27th at 7:28 PM

I get the feeling combining this (once finished) and the dodge button, plus some steam controller support shenanigans, I could basically make a Darksouls-esque srt up on my controller and play vintage story kinda like that! :0

 

Good work on all your combat and weapon mods so far dude, I FUCKING LOVE THEM!!!!!!!! (perhaps you might add optional support for Salty's dodge mod on the main Combat Overhaul? hell, I'd be surprised if you make a stamina bar addition to combat overhaul, and have the "Frail" trait balance out less max health with more stamina, and it would be something to see a leveling system too but this feels too long winded. Sorry! ;~;)

💬 Thranos, Oct 27th at 6:47 PM

Would it be possible to get a screenshot of each "module" as they're added?

💬 Sovi, Oct 27th at 12:48 PM

Cool mod, thank you for it 👍.

💬 RachelTGG, Oct 27th at 1:19 AM

Oh? I dont know what this does and i already love it :p

 

(edit comment delete)