Mods / Jack's Composting
- Tags:
- Author:
- JackRob
- Side:
- Both
- Created:
- Oct 20th 2024 at 6:04 PM
- Last modified:
- 5 days ago
- Downloads:
- 5543
-
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
JacksComposting_1.3.0.zip 1-click install
Description
In reality, composting not only involves food waste, but must be balanced with "brown" items rich in carbon as well to encourage rapid composting. This simple mod intends to reflect this.
Instead of adding rot directly to a barrel to compost, you now need to craft an item called "Organic Wastepile" with rot and some kind of plant debris. The following can be mixed with a unit of Rot to produce 2 Organic Wastepile:
- 4 Dry Grass; Commonly available but can requires more work and tool durability than other materials.
- 1 Thatch / Cattail / Papyrus; Good option if you have some left over, especially thatch if you don't intend on roofing with it.
- 1 Paper; Primarily an upcycle option.
- 1 Dry Plant Debris; New item in this mod that perishes (1:1) from VS.1.22's Plant Debris you get from breaking berry bushes.
- 1 Hay block (with 2 rot for 4 organic wastepile); Convenience In case you have that on hand instead.
- 1 Hay Bed (with 6 rot for 12 organic wastepile); Upcycle option. Might remove since this can break down into hay block easily.
You can also use 3 Plant Debris introduced in VS.1.22 in place of rot for the above recipes.
This wastepile can convert to compost in two ways, either let it sit around and it will decompose on it's own or add it into a barrel for optimal conditions.
Organic Wastepiles currently perish into compost like how food perishes into rot. You can leave it in any container, piled on the ground, or keep it in your inventory and it will progressively decompose into compost. Intended for primitive/stone-age/early gameplay, it will convert over in a relatively poor ratio than if you were to use a barrel (6 wastepiles to 1 compost currently). It will take an average of 27 days, but due to being very susceptible to temperatures, it's possible to speed-compost in hot environments.
Of course you can also stick it in a barrel with a bit of water for consistant and efficient results. This relies on a ratio of 4 wastepiles and 0.5L of water for a unit of compost over 20 days (same length as vanilla). So while you get more compost per rot with copper-age technology, it's also ideal for those in colder climates.
Functionality (Conflict-ability with other mods)
Should function alongside most any mod. In-depth changes this mod makes to consider:
- Vanilla recipe for barrel composting is disabled so other mods won't interfere with my barrel compost recipe unintentionally.
- If you desire to change compost output quantity, composting time, or other; best either make the changes directly in my mod and repackage it or make/download a patch that directly affect this mod.
- All grid recipes in this mod will work unless another mod happens to combine rot and other items on a grid recipe in the same fashion, resulting in conflicting outputs.
- Some mods that adds support for multiple output of the same/similar recipe can fix this, such as RKN Generic Crafting for example.
Compatibility (Gameplay balance with other mods)
A primary gameplay intention with this mod is that you must obtain rot and a 'brown' material to compost.
Safe to say, I wouldn't recommend using mods that allow you to compost straight grass, such as "Compost Grass" or "Compost from grass", or thatch such as "Thatch Expanded" since they circumvent that idea.
Immersive Woodworking: Compatibility patch added in V.1.3.0. Disabled IWW composting recipe and added wastepile recipes with their compostible barks.
Leaf Litter: Compatibility patch added in V.1.3.0. Disabled LL composting recipes and added wastepile recipes with their leaf litter.
Wear and Tear: Has inherent support for my mod. Sawdust can be utilized in wastepile recipes.
Secondary gameplay intention is for composting to be more readily accessible. Now you can obtain compost with as little as 2 or 3 rot, instead of needing a full stack in vanilla. You also get more compost per rot compared to vanilla, but this is balanced by the work of obtaining brown materials that is consumed in the process. Much of this also reflects reality, but of course gameplay comes first.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.0 | jackscomposting | 133 | 5 days ago | JacksComposting_1.3.0.zip | 1-click install | ||
|
Major update. Revamps most of the mod from previous version. Should update mid-game smoothly if needed. Likely only works in VS.1.22 (tested in VS.1.22.6), since it makes references to new resources in that update.
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| 1.2.1 | jackscomposting | 4437 | Oct 28th 2024 at 12:18 AM | JacksComposting_1.2.1_Simple.zip | 1-click install | ||
|
Corrected new composting recipes to actually work. | |||||||
| 1.2.0 | jackscomposting | 260 | Oct 27th 2024 at 1:10 AM | JacksComposting_1.2.0_Simple.zip | 1-click install | ||
|
Corrected the intended math logic with the following:
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| 1.1.0 | jackscomposting | 396 | Oct 21st 2024 at 11:22 PM | JacksComposting_1.1.0_Simple.zip | 1-click install | ||
|
Added recipes to convert Hay Beds and Thatch Roofing into Organic Wastepile. | |||||||
| 1.0.0 | jackscomposting | 317 | Oct 21st 2024 at 1:13 AM | JacksComposting_1.0.0.zip | 1-click install | ||
|
Initial Release. | |||||||






i havnt tested if it works, but i assume not, would there be a compatibility for leaf litter? been enjoying that mod together with decidous trees and would love being able to use leaf litter in place of grass/thatch too
While LL lets you compost leaf litter piles, it does go against the idea this mod introduces, so I have added compatibility patches for it.
Seems to work fine in the latest update, 1.22.5. Updated the latest file with the 1.22.5 tag to reflect this.
Kournin
A good suggestion. I'll keep it in mind next time I come back to this mod.
I would love to be able to compost my piles of fern. If you happen to look for updates ideas :)
Not sure if it's intentional, but it's cool that this mod is compatible with Wear and Tear. You can mix in the sawdust you get from sawing planks into organic waste piles.
Guess I will have to check into that then thx.
HaraiseTenshi
I did a quick test and things are still working as intended. You likely have another mod modifying the recipe, since the 64 stack is the vanilla recipe for compost.
Looks like there is a bug as it works fine with the 16/32 and 48 sized stacks but when filling a barrel with 64 pieces it seems to want to create only a single piece of Compost within 5 days.
On v 1.20.7
Nice!
Auro
Just noticed that 1.20-rc just released. So I'll be checking all my mods to see if any changes are needed and update or add new tags as appropriate.
P.S. To respond to your previous comment: I've been thinking about it, and I think adding a dedicated composting bin might be out of my skillset, but I will think about incorporating Primitive Survival Worms somehow. However, I'm working on a bigger project at the moment, so it'll be some time (if at all) before such content updates appear.
EDIT: On initial testing, everything with this mod seems to work fine. So I'll add the tag until I find otherwise.
Is it working on 1.20?
I was using Thatch Expanded, but this is is a lot more realistic and immersive, I compost in real life with grass clippings and food waste
If you want to expand this mod please add a composting bin that has a larger capacity, and has support to primitive survival worms
I am really enjoying this mod. Being able to compost in smaller quantities and with less rot is a nice QoL improvement.
Thank you! I'm excited to play with this mod.
Echoweaver
You know I had this really stubborn mental blind spot that you removed that I was literally diluting the rot with grass, but didn't realize till now that I did not increase the quanitity of the output. Let me fix that, and serious thanks for bringing this up.
EDIT: Uploaded a new file to correct this now, will update description later. Now it properly takes 32 rot for 64 wastepile, so twice as much compost per rot than compared to vanilla.
I love the idea of this mod, but I'm struggling with the math. If there is one rot per wastepile and 64 wastepiles for 8 compost, this mod produces half the compost per rot than the base game. Considering how much effort it is to produce compost, that seems like a huge hit to output for the sake of immersion.
Almost makes me wish for some kind of food scraps mechanic for added realism. Looks like a good mod, will download later :)