Mods / Double Stack
Category:
#Cheat
#Storage
#Tweak
Author: Dracarius
Side: Both
Created: Oct 16th at 12:16 PM
Last modified: Oct 17th at 10:07 AM
Downloads: 807
Follow Unfollow 11
Author: Dracarius
Side: Both
Created: Oct 16th at 12:16 PM
Last modified: Oct 17th at 10:07 AM
Downloads: 807
Follow Unfollow 11
Latest file for v1.19.8:
DoubleStack.zip
1-click install
Doubles the stack size of nearly everything in the vanilla game; let me know if you have any issues with the mod.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.1.0 | 759 | Oct 17th at 10:07 AM | Show | DoubleStack.zip | Install now |
Cosmic9
Hey, I've been unable to recreate the crach. Pressed "H" while hovering over a stack of 106 sticks.
This mod is incredibly basic, all it does is change the maxstacksize values and nothing else.
If you test this in a different world, give yourself 106 sticks, then see if it crashes, if it does crash, then try disabling the double stack mod and rejoining the world with 106 sticks. That specific stack of 106 sticks should remain even without the mod, try pressing H over the stack again, if it crashes, then one of your other mods doesn't like having more than 64 sticks, but it's perfectly stable in vanilla.
crash when hitting H while mouse hovering over a stack of 106 sticks. did it a 2nd time to confirm.
Running on 64 bit Windows 10.0.22631.0 with 65366 MB RAM
Game Version: v1.19.8 (Stable)
10/21/2024 10:06:15 PM: Critical error occurred
Loaded Mods: degrees1499@1.0.0, aculinaryartillery@1.2.1, offhandpenalty@1.0.0, bettertraders@0.0.7, chiseltools@1.12.10, DiamondTools@1.0.5, icyexc@1.0.0, millwright@1.1.7, leadroof@1.3.4, primitivesurvival@3.6.5, rustandrot@1.0.5, swordz@1.1.8, temporal_gears_stack@1.0.0, translocatorengineeringredux@1.5.3, vintageengineering@0.2.8, game@1.19.8, vtr@3.0.3, alchemy@1.6.35, animalcages@3.0.3, apewindows@1.1.0, bedspawnv2@1.2.0, beehivekiln@1.6.1, berrybushfixes@1.0.0, betterfirepit@1.1.4, betterfpcamera@1.2.0, betterjonasdevices@1.1.0, betterruins@0.3.7, blacksmithenhancements@1.0.5, carryon@1.7.4, chickenfeed@1.1.3, commonlib@2.5.0-rc.2, mishdoublestack@0.1.0, kdynamicjump@1.0.0, electricity@0.0.11, expandedfoods@1.7.2, extrainfo@1.8.1, fancyclouds2d@1.1.0, farmlanddropssoil@1.4.0, fieldsofsalt@1.2.1, foodshelves@1.3.1, hit@2.1.2, hudclock@3.4.0, hydrateordiedrate@1.4.3, immersivetpscamera@1.0.5, kcmcoaltodiamond@1.0.0, kcmftospatch@1.0.0, kilntimeviewer@1.0.1, krpgenchantment@0.4.7, kscartographytable@1.0.1, lavoisier@1.3.0, levelup@1.2.9, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, mobsradar@2.1.1, onebedsleeping@2.4.2, pelaguswinds@1.0.0, petai@2.2.6, claywheel@1.1.1, prospecttogether@1.4.0-rc.1, rivers@3.1.0, roadworks@2.0.0, rustboundmagic@1.9.74, sailboat@1.3.1, simpletailoring@1.0.1, th3dungeon@0.2.1, traitacquirer@0.9.4, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, wgmt@1.0.2, cats@2.0.3, chemistrylib@1.1.5, configlib@1.3.13, em@2.7.0, feverstonewilds@1.5.0-rc.2, sandwich@1.1.0, shellpan@1.0.0, stonequarry@3.3.1, th3dungeontopentrance@0.1.1, wolftaming@2.1.3, kosfire@1.1.3, moreroads@1.5.8
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockContainer.GetContents(IWorldAccessor world, ItemStack itemstack) in VSSurvivalMod\Block\BlockContainer.cs:line 57
at Vintagestory.GameContent.BlockContainer.UpdateAndGetTransitionStates(IWorldAccessor world, ItemSlot inslot) in VSSurvivalMod\Block\BlockContainer.cs:line 207
at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionState(IWorldAccessor world, ItemSlot inslot, EnumTransitionType type) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2403
at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315
Jortercito
Yeah, sorry, I'm a dumbass and didn't actually test my mod.
I've updated the file and it should work now, apologies for the oversight.
It doesn't work, it doesn't stack like the photos 😳