Mods / Wild Cabbage & Pumpkin
Category:
#Tweak
#Worldgen
Author: Jomeaga
Side: Server
Created: Oct 10th at 2:33 AM
Last modified: Oct 10th at 2:34 AM
Downloads: 548
Follow Unfollow 19
Author: Jomeaga
Side: Server
Created: Oct 10th at 2:33 AM
Last modified: Oct 10th at 2:34 AM
Downloads: 548
Follow Unfollow 19
Latest file for v1.20.0-pre:
wild_cabbage_pumpkin_1.0.0.zip
1-click install
Spawns rare patches of cabbages and pumpkins. Intended to be used with Homo Sapiens mode.
Pumpkin spawning sometimes has them floating, not sure how to fix this.
Please let me know if you have suggestions for their spawning parameters.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 548 | Oct 10th at 2:34 AM | Show | wild_cabbage_pumpkin_1.0.0.zip | Install now |
GingerAiyle I basically copied the properties of the other wild crops that spawn, so I am unsure why they are spawning on water. The pumpkin, I kind of get because it's a "block" not a "crop". But at this time I do not know of a fix sorry.
Is there a way to stop this from spawning pumpkins and cabbage on top of bodies of water?
jayu The mod spawns patches of ripe, unripe, and pumpkin vines. The ripe pumpkins are to be turned into seeds by the player to propogate on their farms. The vines and unripe ones are for visual flavour, vines don't drop anything, I guess you can take the unripe ones for decoration.
How did you deal with the fact that pumpkin crops won't spawn new vines when not on farmland? It needs the farmland block entity to tick it to spawn a vine, while when crops are generated on soil they will only tick on normal server ticks.
SaltyWater It should work in your current world but will only start spawning them in newly generated chunks.
Hey thanks! Do I have to start a new world or is it safe to use in my current one?
Thank you!