
Mods / Wild Cabbage & Pumpkin
Tags:
#Tweak
#Worldgen
Author: Jomeaga
Side: Server
Created: Oct 10th 2024 at 2:33 AM
Last modified: Oct 10th 2024 at 2:34 AM
Downloads: 1901
Follow Unfollow 42
Author: Jomeaga
Side: Server
Created: Oct 10th 2024 at 2:33 AM
Last modified: Oct 10th 2024 at 2:34 AM
Downloads: 1901
Follow Unfollow 42
Recommended download (for Vintage Story v1.20.10):
wildcabbagepumpkin_1.0.0.zip
1-click install
Spawns rare patches of cabbages and pumpkins. Intended to be used with Homo Sapiens mode.
Pumpkin spawning sometimes has them floating, not sure how to fix this.
Please let me know if you have suggestions for their spawning parameters.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 29 | Oct 10th 2024 at 2:34 AM | Show | wildcabbagepumpkin_1.0.0.zip | 1-click install |
Just updated the ModID so I could set the game version to 1.20.10
thank you for the answer! idk what the comment ettiquette is if it's ok to just comment again and say ty for the answer LKSDKFGSD
I haven't tested it but I don't see why it shouldn't. It probably won't respect any biome changes to where crops spawn though. merryclefairy
hihi!!! i'm curious if this works with the biomes + flower zone mods?
Drakitty I am able to craft the mature pumpkins into seeds. I made a new world with only this mod to test. Maybe there's some conflict?
I am not going to buff seed conversion or anything with this mod, that is out of scope sorry. I only wanted to provide the opportunity to obtain these crops when playing Homo Sapiens mode.
Jomeaga
heyo! thanks for getting back to me so soon! I think I'd read the comments I'd have found somebody saying as much. I do have one issue I can't seem to craft seeds from the mature pumpkins I've found.
it's kiiinda important, I get seeds from the ones i've got, as they won't stay fresh in my storage forever, and I'd like to at least make seeds for when I"m good and ready for them! with a knife I can make slices as normal, but as far as I know wiki just says put one into crafting get seed back.
otherwise, would you consider a buff to the seed conversion? perhaps a 1-4 or something? considering ALL other crops give the seeds AND the food item independantly...maybe...the vines have a 33% chance to drop a seed? just spitballing. unless you can have a harvested pumpkin ie with a nknife to get slices ALSO drops some seeds? is that doable?
thanks in advance! great mod!
Drakitty it is a known issue. I don't know how to fix it, I've used the same json from regular crops to spawn the pumpkins, but because they are actual blocks, it seems to place them wherever it likes lol
soooo, dunno if this has been reported but I feel like...this amusing image should not exhist.
GingerAiyle I basically copied the properties of the other wild crops that spawn, so I am unsure why they are spawning on water. The pumpkin, I kind of get because it's a "block" not a "crop". But at this time I do not know of a fix sorry.
Is there a way to stop this from spawning pumpkins and cabbage on top of bodies of water?
jayu The mod spawns patches of ripe, unripe, and pumpkin vines. The ripe pumpkins are to be turned into seeds by the player to propogate on their farms. The vines and unripe ones are for visual flavour, vines don't drop anything, I guess you can take the unripe ones for decoration.
How did you deal with the fact that pumpkin crops won't spawn new vines when not on farmland? It needs the farmland block entity to tick it to spawn a vine, while when crops are generated on soil they will only tick on normal server ticks.
SaltyWater It should work in your current world but will only start spawning them in newly generated chunks.
Hey thanks! Do I have to start a new world or is it safe to use in my current one?
Thank you!