Mods / Wild Cabbage & Pumpkin

Category: #Tweak #Worldgen
Author: Jomeaga
Side: Server
Created: Oct 10th at 2:33 AM
Last modified: Oct 10th at 2:34 AM
Downloads: 640
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Latest file for v1.20.0-pre:
wild_cabbage_pumpkin_1.0.0.zip 1-click install


Spawns rare patches of cabbages and pumpkins. Intended to be used with Homo Sapiens mode.

Pumpkin spawning sometimes has them floating, not sure how to fix this.

Please let me know if you have suggestions for their spawning parameters.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 640 Oct 10th at 2:34 AM Show wild_cabbage_pumpkin_1.0.0.zip Install now

7 Comments (oldest first | newest first)

💬 JomeagaAuthor, Oct 30th at 10:36 PM

GingerAiyle I basically copied the properties of the other wild crops that spawn, so I am unsure why they are spawning on water. The pumpkin, I kind of get because it's a "block" not a "crop". But at this time I do not know of a fix sorry.

💬 GingerAiyle, Oct 30th at 12:36 AM

Is there a way to stop this from spawning pumpkins and cabbage on top of bodies of water?

💬 JomeagaAuthor, Oct 13th at 1:32 PM

jayu The mod spawns patches of ripe, unripe, and pumpkin vines. The ripe pumpkins are to be turned into seeds by the player to propogate on their farms. The vines and unripe ones are for visual flavour, vines don't drop anything, I guess you can take the unripe ones for decoration.

💬 jayu, Oct 13th at 1:26 PM

How did you deal with the fact that pumpkin crops won't spawn new vines when not on farmland? It needs the farmland block entity to tick it to spawn a vine, while when crops are generated on soil they will only tick on normal server ticks.

💬 JomeagaAuthor, Oct 11th at 2:00 AM

SaltyWater It should work in your current world but will only start spawning them in newly generated chunks.

💬 SaltyWater, Oct 10th at 6:02 PM

Hey thanks! Do I have to start a new world or is it safe to use in my current one?

💬 LarekFlynn, Oct 10th at 5:03 AM

Thank you!

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