
Mods / BuildingPlus: Multiroof Submode v.1.0.0
Category:
#Cosmetics
Author: Templar132
Side: Both
Created: Oct 24th 2021 at 2:51 PM
Last modified: Oct 24th 2021 at 2:53 PM
Downloads: 677
Follow Unfollow 8
Author: Templar132
Side: Both
Created: Oct 24th 2021 at 2:51 PM
Last modified: Oct 24th 2021 at 2:53 PM
Downloads: 677
Follow Unfollow 8
- New shingle blocks: main multiroof block, roof ridge block, three roof eaves blocks and two roof rakes blocks.
For submod to work the Buildingplus 1.1.1+ is required.
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v1.0.0 | 677 | Oct 24th 2021 at 2:53 PM | Show | BuildingplusSub_Multiroof_1.15.7-1.0.0.zip |
Does this work with 1.16.5?
Correct "dependencies" in modinfo.json (it doesn't require BPlus now) Templar132
It indeed manages to get through the long load time eventually but unfortunatelly this does make the game load too long for me. Maybe this mod should be split in multiple variants?
@Rorax || Yep, it looks like it stall (I guess with developer mode on, it would be on "loading the savegame"), but actually it just loading times. They can be very long, depending on CPU (Thats why i moved all this stuff into a submod - there is over 70000 variations of the main block, wich give my cpu and ram some bad time)
@somesuch || Just craft a masonry compass and right-click on a eave block, it will cycle trough variants (check first screenshot)
This looks awesome! Quck question - how do you get the rakes on the roof eaves (i.e. no support beam underneath the roof)?
Creating a new world with Multiroof enabled will cause it to stall at the "world unbroken" server event line.