Mods / Better Scrap

Tags: #Clothing #QoL #Tweak #Utility #Weapons
Author: GamerProLC
Side: Both
Created: Oct 8th 2024 at 7:22 AM
Last modified: Mar 5th at 3:31 AM
Downloads: 15077
Follow Unfollow 249

Latest release (for outdated Vintage Story v1.20.4):
BetterScrapv1.2.6.zip  1-click install


NOW COMPATIBLE WITH COMBAT OVERHAUL

! WARNING ! This mod allows metal scraps to be used to make powerful weapons/armor early game. If you are playing with a mod that affects worldgen (mainly better ruins) it may break the balance of gameplay.

This mod adds a variety of new items made from metal scraps to the game! These items are meant to encourage cave exploration, especially in the early game. The items also should help extend your caving run, reducing the number of times you need to return to base.

Thank you to tomandoawa for the spanish translations!

Items:

Scrimatar: A long bladed weapon crafted from metal scraps. Deals 6 damage and has a durability of 90. This weapon is not the most difficult to craft, but its high damage is offset by its very low durability, hopefully encouraging players to keep exploring caves for more metal scraps.

Scramberge: An evolution of the scrimatar. Deals 8 damage and has a durability of 500. This weapon is more challenging to craft, but deals more damge than the scrimatar. Also looks cooler.

Scrap Pike: A scrap spear with longer reach and higher damage. Deals 4 damage and has a range of 4.5. Has slightly more durability than the scrap spear, it it requires double the materials. 

Scrap Glaive: A spear type scrap weapon crafted from the scrap pike. Deals more damage and has greater durability with the same range. Can be thrown.

Scrap Pick: A pickaxe crafted from metal scraps. Has similar stats to a copper pickaxe but with lower durability. Intended for use when your pickaxe breaks underground, has a mining tier of 1 like copper.

Scrap Shovel: A shovel crafted from metal scraps. Has similar stats to a copper shovel but with lower durability. Intended for use for when your shovel breaks underground.

Enhanced Mobility Suit Power Pack: A crafting component used to craft the Enhanced Mobility Suit.

Enhanced Mobility Suit Leg Actuators: A crafting component used to craft the Enhanced Mobility Suit.

Cupronickel Armor Plating: Cupronickel based armor plating made from cupronickel ingots and metal parts. Used to craft the Enhanced Mobility Suit.

Alternate Chainmail Crafting:

Pliers and Mandrels: Made of all tool metals, they can be used in conjuction with a hammer to create chain links

Chainlinks: can be crafted into chainmail with pliers and a hammer. This method is preferable to smithing the chainmail directly because it produces a 1 to 1 ratio of ingots to chainmail.

Armor:

Corroded Set: A heavy armor set crafted from metal scraps and linen sheets. Has plate armor drawbacks and has similar stats to copper chain armor. Can be made out of things found inside caves (linen from drifters/locust nests). Looks scrappy.

Rusted Bulwark Set: An ultra-heavy armor set crafted from the corroded set and more metal scraps and metal parts. Has drawbacks worse than plate armor but comes with some serious protection. 

Ranger Set: A medium tech armor that gives small increases to accuracy, charge time, and movement speed. Intended as mid-game armor and has slightly better protection stats than tailored gambeson. 

Enhanced Mobility Set: A high tier armor set that provides positive stat bonuses when worn. Requires many jonas parts to craft, but may not be nearly as bad as in vanilla due to the higher jonas part drop rates added by this mod.

Enhanced Mobility Helmet
The helmet now also retains the night vision functionality of the night vision device used to craft it.

 

External Frame BackpackI want to start by saying this might be unbalanced. It is effectively a combination of the leather backpack and the linen sack on a scrap metal frame, which makes sense to me, but the combined carry capacity would be 11. I thought 11 was too high, but it seems reasonable to have 8 or 9. I'm going with 9 at the moment, as the sturdy leather backpack requires some caveman chemistry to craft, and is confusing to make as of the 1.20 patch 5 version. I'll nerf it if I get complaints lol.

Blocks:

Scrap Block: A simple block made of metal scraps, has the texture of a rusted iron block but is obtainable in survival.

Scrap Scaffold: A climbable block made of metal scraps. Intended to be used in place of ladders when exploring caves.

Scrap Torch Holder: I was tired of having to remake dozens of torches whenever I wanted to explore a cave, so the scrap torch holder is a way to get permanent light sources early game.

Tweaks:

Drifter (and now Bowtorn and Shiver) loot tables were made more numerous. It bothered me that the jonas contraptions were pretty underwhealming considering the massive time investment to get them, so I just made jonas part drops more frequent and now nightmare and corrupt mosters have a chance to drop jonas parts on death. I also increased the amount of linnen dropped by all drifters, as I feel that the player should be rewarded more for defeating them.

Future Plans:

Smoke and Powder Redux Compatablity and items: I actually enjoy the way smoke and powder handles guns (albiet I think theyre a bit underpowered) and I'd like to add a compatability patch that adds in some better scrap themed guns and ammo. I'd also appreciate an alternative method of obtaining sulfur. 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.6 4125 Mar 5th at 3:31 AM Show BetterScrapv1.2.6.zip 1-click install
v1.2.5 990 Feb 26th at 10:20 PM Show BetterScrapv1.2.5.zip 1-click install
v1.2.4 750 Feb 23rd at 3:00 AM Show BetterScrap1.2.4.zip 1-click install
v1.2.3 888 Feb 18th at 4:20 PM Show BetterScrap1.2.3.zip 1-click install
v1.2.2 160 Feb 18th at 2:10 AM Show BetterScrapv1.2.2.zip 1-click install
v1.2.1 615 Feb 16th at 1:29 AM Show BetterScrapv1.2.1.zip 1-click install
v1.2.0 303 Feb 14th at 11:04 PM Show betterscrapv1.2.zip 1-click install
v1.1.0 3528 Dec 9th 2024 at 4:12 AM Show betterscrapv1.1.0.zip 1-click install
v1.0.8 1214 Oct 14th 2024 at 11:57 PM Show betterscrapv1.0.8.zip 1-click install
v1.0.7 1545 Oct 14th 2024 at 4:00 AM Show BetterScrapv1.0.7.zip 1-click install
v1.0.6 159 Oct 13th 2024 at 4:15 AM Show BetterScrapv1.0.6.zip 1-click install
v1.0.5 113 Oct 12th 2024 at 10:42 PM Show BetterScrapv1.0.5.zip 1-click install
v1.0.4 147 Oct 12th 2024 at 8:14 AM Show BetterScrapv1.0.4.zip 1-click install
v1.0.3 208 Oct 10th 2024 at 6:18 AM Show BetterScrapv1.0.3.zip 1-click install
v1.0.2 148 Oct 8th 2024 at 11:33 PM Show BetterScrapv1.0.2.zip 1-click install
v1.0.1 111 Oct 8th 2024 at 3:56 PM Show BetterScrapv1.0.1.zip 1-click install
v1.0.0 73 Oct 8th 2024 at 3:39 PM Show BetterScrapv0.1.0.zip 1-click install

75 Comments (oldest first | newest first)

💬 kyrodaboi, May 1st at 4:37 AM

a suggestion i would make is to make the backack frame a little more expensive but give the space of  the items required to craft more expensive like maybe taking a temporal gear to "lighten" the load up to you i just would like it to be worth making compared to the chromite leather backpack

💬 Parvum, Apr 23rd at 1:25 AM

Question for other players: what kind of setting tweaks would make this a better mix with Better Ruins? I like exploring broken ruins and I like collecting scrap and making things out of garbage. I don't want to generate less surface ruins though that's an option, or maybe adjust the amount of scrap dropped from things? I don't know. Any suggestions?

💬 FreeLikeGNU, Apr 20th at 6:12 PM

Great mod! Ranger helmet could be slightly bigger, the stained leather poncho hood is appearing over it.

💬 GamerProLC , Apr 15th at 12:55 AM

@Shion Yeah sorry about that, I've been taking a bit of a break from updating it but I'll probably get an update out in the next few weeks

💬 Shion, Apr 9th at 10:33 PM

It's not compatible with the latest version of Combat Overhaul (0.3.5). Triggers an error in it.

💬 Suedwind, Apr 6th at 10:27 AM

cant wait for the Scrap guns mabye a scrap crossbows?

💬 Lephasme1000III, Apr 5th at 5:18 PM

Patroling Renaissance era Europe make you wish for a temporal storm...

💬 VaultBoy, Apr 1st at 6:21 PM

I know it's not that simple, but you could maybe look at the code of the Exoskeleton chestpiece from Exoskeletons, since it has a toggle for the chest light.

💬 GamerProLC , Apr 1st at 2:01 AM

@Annabruh I wish I had the coding know-how to do that but I currently don't. :(

💬 Annabruh, Mar 30th at 7:06 AM

@GamerProLC is there a possibility that we could add a functionality to toggle the night vision mask on or off?

💬 GamerProLC , Mar 15th at 6:26 PM

@AHelplessBaby I believe it's either a bug or something redundant that I didn't overwrite in my patch. I don't think it effects gameplay but if it does I can try to fix it.

💬 AHelplessBaby, Mar 14th at 5:06 PM

All of the armor with this mod states that it's tier 0 on the tooltip, is this just a UI bug? (for context I am using combat overhaul)

💬 NathanGrim, Mar 5th at 3:45 AM

heck yeah im loving it! i just need me a nice six shooter to be my big iron and im Set XD (for now my flint lock pistol will do~ )

💬 GamerProLC , Mar 3rd at 6:29 PM

kyrodaboi I'm glad youre enjoying the mod! My intention in adding scrap basaed tools/weapons is to incentivise cave exploration. If youre scared of going into caves I would recommend using better ruins, which spawns surface ruins that contain scrap. I will also note that better ruins increases the frequency of ruins, so it may give you a lot of scrap, which some could argue is overpowered.

💬 kyrodaboi, Mar 2nd at 5:59 PM

i enjoy the mod a lot just wish there was a way to craft scraps reliably even if it costed like a iron strips to make one, because i tend to be extremely uncomfortable with going into caves on my own lol

💬 GamerProLC , Feb 28th at 5:21 AM

NathanGrim Im glad you are enjoying the mod!

💬 NathanGrim, Feb 28th at 3:41 AM

i love the feeling of being able to just run around in the NCR ranger outfit xD the main reason i got this mod was for the coat lol

💬 GamerProLC , Feb 27th at 11:44 PM

Admiral_Zander are you running any other mods?

💬 GamerProLC , Feb 27th at 11:43 PM

BestBroin I forgot to update the CO compatablity for that item. Thanks for letting me know. 

💬 BestBroin, Feb 27th at 7:52 AM

I am running into an issue with Combat Overhaul. The Enhanced Mobility Helmet doesn't want to go into the helmet slot, but  the night vision mask has no issue.

💬 Admiral_Zander, Feb 27th at 5:41 AM

how do you actually use the night vision in the helmet, as it doesnt seem to accept temporal gears for fuel, or automatically turn on

💬 GamerProLC , Feb 26th at 8:54 PM

tomandoawa sure. send me a DM in the VS discord. My name is GamerProLC.

💬 tomandoawa, Feb 26th at 6:25 PM

Hi. I was wondering if I could translate this mod to Spanish

💬 Dragoon_103, Feb 26th at 8:42 AM

GamerProLC Yeah forgot how big Iron veins are, and you do need bronze anyways to work with the iron so its not like you are skipping progression.

💬 GamerProLC , Feb 26th at 7:16 AM

Dragoon_103 Thanks for the feedback! Requiring iron to get iron from the scrap kind of defeats the purpose of even having the recipe. In order to get iron the normal way you need to locate an iron vein which can be a tedious process. Once you have an iron vein though, it becomes much easiser to aquire more iron since they are fairly large. Adding a complex recipe that requires you to already have iron in order to get what is ultimatley a small quantity of it doesn't make sense and I don't think anyone would actually use it. I understand that there might be a lore implication for it being unrecoverable, but there currenly isn't anything concrete. Rust can be smelted back into iron in a bloomery, and hematite actually contains a high amount of Iron Oxide. Originally I wanted to make the recipe drop hematite, but I figured that the scrap to iron ratio would make more sense with iron bits. It also isnt unrealistic to remove "bits" of iron from a mass of slag without iron or even metal tools, there is a youtube channel called primitive technology that demonstrates some ancient methods of obtaining iron, and he uses stone tools in every step of the process.

💬 Dragoon_103, Feb 25th at 10:47 AM

Should make it so that turning the scrap into iron bits require you to have already reached the iron age.

It would also fit the lore, as the rusted stuff seems like it is not just rusted iron but something affected by the rustworld itself, to use some kind of item you craft with a temporal gear and iron to "leech" the "rust" to stabilize it and turn it into normal iron.

Something that requires a temporal gear, and some iron and maybe a jonas part or 2. Either have it be infinite durablility or remove the jonas parts and have it have like 65 uses so you can only get 16 iron max percrafted "leech".

Or just require the use of an iron or above chisel.

💬 GamerProLC , Feb 21st at 1:42 AM

FreeLikeGNU Looks like I forgot to add that lol. Thanks for letting me know

💬 FreeLikeGNU, Feb 20th at 2:19 PM

I really like the Ranger set, please make it repairable!

edit: It would make sense that scrap armors require scrap to repair as that would be their weakest point and also incentivize going after scrap as a resource.

💬 GamerProLC , Feb 19th at 5:38 AM

Handsomejack I can nerf the external frame pack to 7, I feel like that makes sense. For the armor I'd rather nerf the durability than increase the crafting cost. The purpose of a lot of these scrap armors and tools was to be somewhat disposable, but also to act as a reward for going cave diving. I feel like the enhanced mobility set should be OP given the crafting requirements, and I'm probably not going to change it unless it truely breaks gameplay. Also adding different effects for each piece of the set is somewhat tedious coding-wise, and the enhanced mobility set was sort of a test bed for armor when I started modding. My future plans for this mod are going to require C# coding (which I have to learn) but I'd like to implement lampgas. Lampgas would be a seperate system from mechanical power and would be accesible during the iron age to create gas powered lamps, stoves, forges, and a few handheld items. This is likely what I'm going to focus on in the future and I'll probably make minor adjustements to better scrap in the meantime. Thanks for the feedback, I'm glad your'e enjoying the mod! 

💬 Handsomejack, Feb 18th at 10:32 PM

Some ideas in balancing and other issues:

Backpack changes - Considering how long it takes to make vanilla "sturdy leather backpacks(8-slots)" I think having your "External Frame Backpack(9-slots)" for the low price of a couple of leather/scraps and linen might be too op.
I think it would be way more considerable lowering it to 7 so it doesnt completely ignore the vanilla upgrade and adding "metal parts" to the recipe making it actually require effort in crafting it as a mid upgrade between bags instead of a skip.

Armor changes - The scrap armors(Corroded/Rusted Bulwark Set) are kinda fine statwise but maybe triple the price(2 parts each increase to 6) as is already quite easy to adquire large amounts of scrap and metal parts making this sets of armor easier to craft in terms of resources but not in time required like the base game armors.


-Theres also slight issue of your late game armor "Enhanced Mobility Set" in terms of balancing you should change the values of healing and hunger rate to 0% as having them at 0% is already baseline decent and having them go below the 0% margin would be too much compared to the vanilla armors, giving them the quirk of just not debuffing you instead of boosting you untop of the already good buffs.
Remove both movement speed +20%s buffs from the chest and helmet and keep it only on the "enhanced mobility greaves" as all 3 buffs stack to +60% and thats kinda ridiculous so change it to be +25% on the greaves as that is more than decent.
Same goes for the helmet and cuirass, Give the cuirass -25% ranged weapon charge time and remove the same buff from the other 2 pieces of armor and lastly give the helmet +30% ranged weapon accuracy while removing the same buff from the other 2 pieces of armor, this should keep the armor a little more balanced although a little less fun(overpowered).

Theres plently of other minor changes to point out but for now its fine, you got a great mod here and its in line with the base game aesthetic and thats awesome, Keep on the great work.

💬 GamerProLC , Feb 18th at 4:21 PM

Akaston thanks for letting me know, its fixed now.

💬 Akaston, Feb 18th at 5:24 AM

All the tools that make the "chain link," specifically the pliers, mandrel, and hammer, are breaking instantly. No matter if they're copper or steel, they are single-use.

💬 GamerProLC , Feb 18th at 4:41 AM

Eldritch_Warrior I playtested the drops with useful drifter loot and it seems like the tables from that mod override the ones from betterscrap, so you should be good to go.

💬 Eldritch_Warrior, Feb 18th at 3:22 AM

Question about the loot table drops change, i used a mod called useful drifter loot that messes with the tables for drop, it states it wont be compatible with any other mods that change the loot tables, is there a way to disable this one in this pack as i think the other one added some new items in for adding to loot tables that i like, i just want to make this one work with it so that i can use the awesome other parts of this mod.

💬 IndianTaskForce1, Feb 18th at 2:29 AM

Tis mod so godd! I like rust so much nice .    luv 4rom India :) <3

💬 GamerProLC , Feb 16th at 1:08 AM

Ah okay, I think I forgot to update the CO patches

💬 ElectroAegis, Feb 15th at 10:30 AM

Yeah, all armor values are not present. I have the game updated to the most recent version and Combat Overhaul update to the most recent version. Weapons are unaffected. Armor protection values are set to 0 and thus unable to be worn in any slot since it's trying to use vanilla values that are not there to begin with (Is what I suppose is happening anyways). You might need to redo the armor values to make sure they're implimented right.

💬 GamerProLC , Feb 15th at 8:51 AM

JunidO are you playing with combat overhaul? also what version are you playing on?

💬 JunidO, Feb 15th at 6:20 AM

Thanks for the Ranger Set. It look´s okay. But..... it give no protection?

💬 Destroyer_V0, Feb 9th at 4:59 AM

Are there any plans to add a lighter armour suitable for those who prefer to use bows? Perhaps using a mix of brass, linnen, and scrap metal?

💬 GamerProLC , Feb 5th at 1:25 AM

Rootlost this is true with combat overhaul but in the base game its damage is still high but not 63 lol. Im working on changing it.

💬 Rootlost, Feb 3rd at 12:07 AM

Just FYI, the scrap glaive has a damage value of 63, and it one shots everything in the game...

💬 TheGrunge, Jan 29th at 10:24 PM

Since this mod totally rebalances early AND late game, I feel it should also add some flavor to the midgame and alternate path to progression- would you consider adding either the abiltiy to feed the rusty scraps into a bloomery to make iron blooms without having to locate iron ore, or being able to smash/chisel the scraps into limonite nuggets (which is basically just a naturally occuring mineral of iron with very high rust content)? While some people complain that the scrap stuff is too strong... it's iron or steel, it SHOULD have okay stats, it's just lost its overall integrity to its own form of rot, it just needs the stats to be reigned in a little bit so it doesn't literally beat iron/steel in some aspects like the raw damage of the glaive. Point being, I feel leeching off and cleaning up derelict and wasting away artifacts of the past to make equipment and machinery anew is a great idea with the themes of the game, and flat out recycling the nearly garbage scrap metal into fresh usable material is both realistic and gives more weight and purpose to hunting down and destroying nests and ruins instead of just prospecting and restarting totally fresh, and could help with the issue of some people really struggling to locate iron to the point of losing interest in playing.

💬 GamerProLC , Jan 28th at 10:13 PM

MrDoktor I can add the clanking sound back, however I would like to make a custom sound specifically for the scrap armor sets that sounds a bit more clankey, but I'm not currently sure how to do that lol. Yes the balance is a bit off and I'll probably take yor reccomendations for the armor sets. I had to leave the area for work and didn't get much time to playtest the mod, so I haven't tweaked the stats much from when I initially added the sets. I did want to have the bulwark set be more protective while still being really big and slow, and I wanted to give players more of a reason to search for underground ruins and fight tougher monsters, which is why the set is fairly easy to repair crafting-wise. In my playthroughs I found that scrap was still fairly rare, and only found it in underground ruins or by the locust nests. I did have a few worlds that had locust nests close to spawn, but taking on a locust nest in the stone age is still a challenge, and you take a large risk by attempting to take it on, so I wanted to reward the player more for exploring caves. Eventually, I would like to add a sort of "ruin locator", that wold act like a compass in minecraft that could lead to underground ruins. I am not a programmer by trade unfortunatley, so I don't currently know how to implement this. The real goal of this mod was to encourage players to hunt underground more, as I feel like caves in the late game become more of an annoyance and most mines are dug sepearatley from them. I would also eventually like to add more things to do underground, such as larger dungeon like ruins with puzzles, uncraftable loot, and more cool artifacts to discover. I havent yet played through 1.20 fully though, so the devs may have already added these things.

Thanks for the feedback, I'm glad youre enjoying the mod!

💬 GamerProLC , Jan 28th at 7:58 PM

Wow guys thanks for the support/feedback! I actually havent touched the mod since before 1.20 was officially released but I'll start troubleshooting it again. I'm not entirely sure whats wrong with the scrap frame backpack but I'll try to get it fixed for 1.19.8 and 1.20, with separate versions. I also saw that a few people thought that the scrap glaive was a bit OP, which is fair. I honestly didn't playtest it much with combat overhaul and didn't realize it did that much damage lol. As to Runefire I would join the VS discord and ask maltiez himself. He gave me the example jsons and I basically just copied them over and tweaked them for betterscrap. Maltiez is pretty active on the discord and seems very willing to help people out.

💬 Runefire, Jan 27th at 9:12 AM

Hello! May I ask how you made your compatibility patch for Combat Overhaul? I'm trying to use it as an example to make one for Rustbound Magic, but I'm having trouble understanding what I'm looking at exactly. I'm not sure where to pull the item names from, the way that you did. I did also take a look in assets/scrapblocks/itemtypes/wearable/scraparmor and compared it to what's in the patch, but I still couldn't figure it out.

💬 iBTwizzled, Jan 13th at 5:50 AM

Has anyone found how or where to get/make a scrap metal frame? I don't see it anywhere in the handbook, checked creative I don't see any item with a name close to it. I feel like i'm missing something here, this is also being checked on the 1.19.8 1.0.7 version.

 

💬 Microminty, Jan 9th at 1:00 AM

the greaves for the bulwark set are also called helmet

💬 Orman, Dec 30th 2024 at 3:39 PM

Would it be possible to add the functionality that night vision goggles have to the mobility helmet?

💬 MrDoktor, Dec 30th 2024 at 12:23 PM

Really fun mod -- incredible vibes. Also thanks BananaBob for the Scrap Shovel!

Here is my feedback:

(1) Would you consider adding the plate armor clink-clank sound effect to the corroded armor sets? I miss the sound of being heavily armored when wearing my scrap set!

(2) Not that "balance" is hugely important, but would you consider lowering the protection tier of the corroded set from 2 to 1 and bringing its stats in-line with Copper chain (currently the protection stats match copper plate)?

I'm also not entirely sure that the Bulwark set has the right stats. I know the idea is that you get MORE protection (more than anything else other than Steel Plate by a very small margin) at the cost of BEING BIG AND SLOW (by an extra 12%). But you also have to factor in how easy it is to make and repair the scrap armors (crafting table recipes from materias you can find in abundance). It takes like in game days to craft Plate Armor usually, and you can't even get it until you have leather working setup, which can take a long time to find the resources for.

I think the Bulwark set should come in at around Iron Plate's protection level at best.

(3) Shovel is great!

(4) Seconding another comment below -- the loot table changes are great but don't yet affect Shivers and Bowtorn!

💬 Vaysh, Dec 22nd 2024 at 2:19 AM

So, for some reason, with combat overhaul the scrap galvie's two-handed damage is 63. Like, the scrap weapons are better than anything vanilla, which feels janky, but the insane damage with combat overhaul is just nuts. (I do love this mod, the balance is just wonky)

💬 Cuiwi, Dec 11th 2024 at 8:04 PM

I'm also unable to craft the backpack. That aside though, I'm absolutely digging this mod! The glaive seems a bit OP, buuuuut... I'm digging it.

💬 iBTwizzled, Dec 11th 2024 at 3:37 AM

I have no clue how to make the external frame pack, playing the 1.19.8 version and i see it in the handbook but i don't see any recipe. it says to make a scrap frame but no clue how to make it. What am i missing?

💬 GamerProLC , Dec 9th 2024 at 4:14 AM

So when playtesting on my own client on 1.20 I didnt get any errors but if any new issues come up please inform me. also thank you guys so much for the great feedback!

💬 Orman, Dec 8th 2024 at 7:07 PM

Could you modify the drop tables of shivers and bowtorns to match the changes you made to the drifters as well?

💬 SageOceiros, Nov 21st 2024 at 7:32 AM

The game code for the leather backpack is just 'backpack', the recipe uses 'backpack-normal' which breaks that recipe. quick and easy fix.

💬 SageOceiros, Nov 18th 2024 at 5:45 PM

insanely cool mod, but definitely a better fit for a dedicated mine explorer / combat style playthrough than the standard start from scratch playstyle. Went into the first random cave I saw on the first night, no armour, minimal supplies, came out with an 8 damage pike and 6+ infinite light sources. More importantly, I could have brought out a full durability pickaxe too if I didn't waste it messing about trying to find out what a weird noise was at the bottom of a passage. IDK if it's the better ruins mod that causes small piles of scrap metals to spawn on the ground though, so it could just be that.

💬 GamerProLC , Nov 10th 2024 at 1:17 AM

Hey thanks for the updates, Ill try to fix the problem before the release of 1.20 lol

💬 Vulkris, Nov 8th 2024 at 2:35 AM

The recipe for the ScrapPack is not working in 1.19.8

💬 NeonPai, Nov 2nd 2024 at 10:28 PM

I'm a lil lost on how to make the frame backpack. I looked at the recipe textfile but im a dork and cant figure it out TvT... I am LOVING this mod tho holy scrap- I mean crap... 

💬 GamerProLC , Oct 25th 2024 at 10:19 PM

yeah sorry about that, the mod is still playable but looking at the crafting recipe for the enhanced mobility greaves or cuirass will crash the game due to the leather item being named differently in the 1.20 releases than in 1.19.8. I'll fix it when the 1.20 full release comes out, but for now if I fix it then the error would show up in 1.19.8 versions of the game, and I'm not sure how many people are playing on the new releases. If you really want me to fix it I can release a patch for it, as its a pretty simple fix.

💬 RachelTGG, Oct 25th 2024 at 3:27 PM

Getting a small recipe error on 1.20.pre7

25.10.2024 11:56:44 [Warning] Failed resolving crafting recipe ingredient with code game:leather-plain in Grid recipe
25.10.2024 11:56:44 [Error] Grid Recipe with output Item code scrapblocks:armor-body-exo-jonas contains an ingredient that cannot be resolved: Item code game:leather-plain
25.10.2024 11:56:44 [Warning] Failed resolving crafting recipe ingredient with code game:leather-plain in Grid recipe
25.10.2024 11:56:44 [Error] Grid Recipe with output Item code scrapblocks:armor-legs-exo-jonas contains an ingredient that cannot be resolved: Item code game:leather-plain

Full log here

 

💬 GamerProLC , Oct 18th 2024 at 7:29 AM

An_Sar I could try. Not currently the best at code mods but I'm not even sure if thats required. To be fair, I actually wanted it to break progression in order to incentivise players to explore caves more. Adittionally, I belive most methods of obtaining metal scrap (at least from blocks) require a pickaxe anyway, and if I kill a sawblade locust in the stone age I think a crappy pickaxe is a decent reward lol.

💬 Boyarde, Oct 18th 2024 at 4:59 AM

I love this mod, it extends a lot of the grungy/apocalyptic vibes the game has and the armor is so cool

💬 Alex_Greyfrost, Oct 17th 2024 at 7:33 PM

Enhanced Mobility Suit looks very Dead Space inspired with the rows of metal strips and plating. Very nice

💬 An_Sar, Oct 16th 2024 at 5:33 AM

Would it be possible to add a config to disable certain items? Specifically crafting for the pick since it could break early game progression. 🙏

💬 GamerProLC , Oct 15th 2024 at 4:30 PM

Linek I can try lol. I haven't had a chance to look at how rust and rot works, but I can take a look at it.

💬 Linek, Oct 15th 2024 at 3:13 PM

Are you going to add compatibility with Rust & Root and Darce's Drifters mods?

💬 GamerProLC , Oct 13th 2024 at 8:48 PM

warpStory I haven't specifically added compatability for BetterDrifters but I also haven't tested it personally. Final answer is maybe. If it doesn't work, tell me and I can work on a patch.

💬 warpStory, Oct 13th 2024 at 8:29 PM

Are the changes to drifter loot compatible with the BetterDrifters mod?

💬 warpStory, Oct 13th 2024 at 8:29 PM
💬 GamerProLC , Oct 10th 2024 at 4:36 AM

@BananaBob Im working on adding the shovel, itll probably be out by tomorrow

💬 Maltiez, Oct 9th 2024 at 7:31 AM

Hi, could not find you in VS discord.

Do you want to add combat overhaul compatibility (add armor and weapon stats) to your mod? I can help with this, but it is better to communicate via official VS discord server.

💬 GamerProLC , Oct 9th 2024 at 6:18 AM

Sure, It'd make sense I suppose.

💬 BananaBob, Oct 8th 2024 at 11:56 PM

any chance you could add a scrap shovel? i love scrap things but they seem to mostly be weapons

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