Mods / Salty´s Click To Pick

Category: #QoL #Simplification #Utility
Author: SaltyWater
Side: Both
Created: Sep 23rd at 8:25 PM
Last modified: Sep 24th at 1:51 PM
Downloads: 233
Follow Unfollow 24

Latest file for v1.19.8:
ClickToPick.zip 1-click install


For people that doesn't like clogged inventory with useless stuff. Just look at the item on the ground and right click to pick it up.

mining

This mod is enhanced 1000% when using with BetterEntityInteraction

This mod is intended to be used with the "only collect items when sneaking" enabled. (It's a vanilla config in the mouse tab)
config

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 190 Sep 24th at 1:51 PM Show ClickToPick.zip Install now
v1.0.0 43 Sep 23rd at 8:25 PM Show ClickToPick.zip Install now

13 Comments (oldest first | newest first)

💬 gothghost, 14 hours ago

No idea why, but even when only this mod is enabled, it stops fresh worlds from generating. Specifically it gets stuck on "Return again." It seems to work if I generate the world with it disabled, and then re-enter with it enabled after its finished.

💬 SaltyWaterAuthor, 23 hours ago

CherryRook No probs, I missed this feature too haha! Glad you liked it ^^

💬 CherryRook, 1 day ago

Oh yes i love this, i missed this feature from playing a lot of RLC in the other block game. Thank you very much !!

💬 SaltyWaterAuthor, 3 days ago

WickedSchnitzel It was resolved, There's no more empty null references, try deleting caches.

💬 SaltyWaterAuthor, 3 days ago

Boyarde It's very handy isn't it? ^^

💬 Boyarde, 3 days ago

There's a similar mod in Other Block Game that I always use and have been waiting for someone to make the same mod for Vintage Story.

💬 WickedSchnitzel, 4 days ago

1.01 still has

[Server Error] Exception: Object reference not set to an instance of an object.
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886

and then the server is getting an out of memory exception.

💬 SaltyWaterAuthor, Sep 26th at 8:54 PM

Ouk I think I can make it configurable so when clicking a dropped item the mod picks up all nearby items of the same type, would this do the trick?

💬 SaltyWaterAuthor, Sep 26th at 8:51 PM

Jena_Thornwyrd One can only hope 🤣

💬 Ouk, Sep 26th at 2:33 PM

SaltyWater Hi, thank you for the mod. After last update the mod works great.

Would be possible to make it so, that the seraph will automatickly collect items from the ground without sneaking if the item is already in the inventory until full stack and in the same time if the item dont use new slot? Lets say bit semi-automatic.

Example: I have already in inventory 10 granite stone and I'll automatickly collect (without sneaking or ClickToPick) granit stone until full stack of 64 pieces. After then I have to "ClickToPick" another granite stone or snek to pick everything on the ground.

Just an idea. I like the idea of the mod, but in the same time im bit to lazy to sneak or use my hands all the time :)
Thank you and keep modding 🤗

💬 Jena_Thornwyrd, Sep 26th at 10:42 AM

RL Story soon🤣

💬 SaltyWaterAuthor, Sep 24th at 2:57 PM

WickedSchnitzel Hey! Fixed it in v 1.0.1, sorry!

💬 WickedSchnitzel, Sep 24th at 1:06 PM

[Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.get_SidedPos() in VintagestoryApi\Common\Entity\Entity.cs:line 361
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
VS 1.19.8

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