Mods / Texture Atlas Resized

Category: #Other
Author: Harun
Side: Both
Created: Sep 20th at 4:05 PM
Last modified: 1 day ago
Downloads: 989
Follow Unfollow 13

Latest file for v1.20.0-rc.5:
vsatlas_resized_1.0.7.zip 1-click install


Temporarily changes the size of texture atlas for entities, items, and blocks to:

Run the mod once to let the mod config generate. the default  values are stated below.

item: 4096x4096 (adjustable in mod config)

blocks: 4096x4096 (adjustable in mod config)

entities:4096x4096 (adjustable in mod config)

max animated elements: 230 (adjustable in mod config)

Mod Config lets you change the width and height of all the three texture atlases (items, entities, and blocks), and max animated elements. its under ModConfigs/vsatlas_resized.json

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.7 37 1 day ago Show vsatlas_resized_1.0.7.zip Install now
v1.0.6 700 Sep 26th at 7:57 PM Show vsatlas_resized_1.0.6.zip Install now
v1.0.5 70 Sep 24th at 3:26 PM Show vsatlas_resized_1.0.5.zip Install now
v1.0.4 68 Sep 23rd at 1:29 PM Show vsatlas_resized_1.0.4.zip Install now
v1.0.2 103 Sep 20th at 8:18 PM Show vsatlas_resized_1.0.2.zip Install now

11 Comments (oldest first | newest first)

💬 HarunAuthor, 20 hours ago

CHR3S please check the "files" tab, previous versions for 1.19.8 already exist.

💬 CHR3S, 1 day ago

Is there any way of getting the update for the stable 1.19.8 version of the game?

💬 HarunAuthor, 1 day ago

dropped a new version compatible with 1.20.0-rc.5, check changelog under files / changelog for the changes

💬 HarunAuthor, 1 day ago

Silverfang from my testing using a hefty mod list, the mods did not fill more than half of the entity atlas, thus keeping it at vanilla size was reasonable, and saves on video memory.
also, it's all adjustable in the mod config, you can set the size of each atlas to whatever you like, this always has been the case. ill update the mod soon to latest update soon

💬 Silverfang, Nov 13th at 4:08 AM

why is entities:4096x2048 not entities:4096x4096?

💬 RuneScholar, Sep 20th at 8:49 PM

Oh, interesting, I might have to give it a try and see if my game runs better.

💬 HarunAuthor, Sep 20th at 8:19 PM

i have tested v1.0.2 and it works.

to test it yourself, you can execute chat command .debug exptexatlas item|entity|block

💬 HarunAuthor, Sep 20th at 7:53 PM

PSA: the next mod version should work, currently it does not work. it used to work on my end but not anymore.

RuneScholar it helps with performance, it will cause less lag (hopefully) and use less memory 8192x8192 is huge and unless you're running a HUGE modlist, you won't ever be able to fill it.
i made this mod for a server i play on, the modlist we have is pretty big but mostly QoL mods, So when i printed the atlases, we didnt even have them half full. less than half

.

💬 RuneScholar, Sep 20th at 7:48 PM

I understand the difference between the two mods, but what is the reasoning for having a smaller texture atlas that the other one? I use the other one, but I am wondering if there is a reason this one would be better for me.

💬 HarunAuthor, Sep 20th at 7:30 PM

TaffyStars it should be clear from the descriptions.

but, the other mod sets all texture atlas-es to be of size 8192x8192
mine sets it to 4096x4096 for items and blocks, and 4096x2048 for entities.

💬 TaffyStars, Sep 20th at 6:40 PM

what makes this diffrent from the other texture atlas mod

 

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