Mods / StepUp (continued)

Category: #QoL
Author: SpearAndFang
Side: Client
Created: 1 day ago
Last modified: 1 day ago
Downloads: 84
Follow Unfollow 14

Latest file for v1.20.0-pre:
stepupcontinued_0.0.1.zip 1-click install


An updated version of CopyGirl's fantastic StepUp mod...for game version v1.20 ONLY.
https://mods.vintagestory.at/stepup

for game version v1.20 ONLY
for game version v1.20 ONLY
for game version v1.20 ONLY
for game version v1.20 ONLY
for game version v1.20 ONLY
for game version v1.20 ONLY
for game version v1.20 ONLY

I can't live without it but unfortunately it needed a small fix. I would have written it from scratch myself but it's hard to create an original version of a one line mod. If the original version gets updated I will gladly take this one down.

A huge shoutout to CopyGirl for the original StepUp, as well as CarryCapacity, Farmland Drops Soil, and other mods. Your contributions to the VS community are second to none!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.1 84 1 day ago Show stepupcontinued_0.0.1.zip Install now

6 Comments (oldest first | newest first)

💬 SpearAndFangAuthor, 2 hours ago

One more time: This mod is for game version 1.20 only


For 1.19.8 and older versions of the game, use the original mod instead:
https://mods.vintagestory.at/stepup

💬 SpearAndFangAuthor, 2 hours ago

Lostar

You have failed the test.
It says in 5 places here that the mod is for v1.20, not 1.19.x.  I've just now added some more...13 may be the magic number.

💬 Lostar, 5 hours ago

I recieve this crash error when loading a singleplayer save when I have this mod active:

Running on 64 bit Windows 10.0.22631.0 with 32717 MB RAM
Game Version: v1.19.8 (Stable)
9/20/2024 5:29:16 PM: Critical error occurred in the following mod: stepupcontinued@0.0.1
Loaded Mods: aculinaryartillery@1.1.5, chiseltools@1.12.4, decor@1.1.5, HumanSkinTones@0.0.3, pipeleaf@1.8.0, primitivesurvival@3.6.4, she1fish@1.2.1, game@1.19.8, zoombuttonreborn@1.9.0, beartrap@1.1.1, betterruins@0.3.7, carryon@1.7.4, chickenSit@2.0.1, commonlib@2.5.0-rc.2, displaycasewall@1.0.3, expandedfoods@1.7.0, extrainfo@1.8.1, foodshelves@1.2.0, fromgoldencombs@1.6.3, hangingbaskets@1.1.0, herbarium@1.3.0, justanarrowheadmold@1.0.1, kevinsfurniture@1.2.0, kitchwaypointlabeler@1.1.0, kscartographytable@1.0.1, lichenredux@1.8.3, moreanimals@1.3.5, petai@2.2.6, prospecttogether@1.4.0-rc.2, rivers@3.1.0, stepupcontinued@0.0.1, stickemup@1.1.0, thecritterpack@0.9.1, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, wildfarmingrevival@1.2.5, configlib@1.3.13, extraoverlays@1.4.0, cookie12000stickbeam@1.1.0, wildcraftfruit@1.2.2, wildcraftherb@0.0.1, wolftaming@2.1.3, statushudcont@2.1.1
System.MissingFieldException: Field not found: 'Vintagestory.GameContent.EntityBehaviorControlledPhysics.StepHeight'.
at stepupcontinued.stepupcontinuedModSystem.<>c.<StartClientSide>b__1_0(IClientPlayer player)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerEntitySpawn(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 281
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 301
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

I deactivate the mod and no longer crash. 



💬 Guimoute, 14 hours ago

Let's hope it works better than how tamed elks step up!

💬 GrumpyOldMan1066, 1 day ago

Thanks for updating this.  This is one of my must-haves too.

You do awesome work keeping vital mods going!

💬 SpearAndFangAuthor, 1 day ago

Oh did I mention that this mod is for game version 1.20 only?

For 1.19.8 and older versions of the game, use the original mod instead:
https://mods.vintagestory.at/stepup

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