Mods / NDL Creatures
Author: NateDoesLife
Side: Both
Created: Sep 18th at 5:25 AM
Last modified: Oct 3rd at 5:44 AM
Downloads: 170
Follow Unfollow 3
Latest file for v1.19.8:
ndlcreatures_2.0.1.zip
1-click install
About Mod:
This mods goal is to add many creatures to the world of Vintage Story. I wanted some more variety instead of drifters in the world and decided to add some fun creatures. Currently there are only naturally aggressive creatures but I plan on adding more passive and possibly even friendly creatures in the future.
**Notes**
- I know the sounds for the creatures arnt ideal, they are mostly placeholders until I can find/create some better ones hopefully soon. Its pretty high on my list of things to get done quickly.
Currently added Creatures
Aggressive:
- Zombie
- Spider
- Skeleton
- Slime/Baby Slime
Creature Information:
Zombie
Health | Melee Attack | Range Attack | Light Level Spawns | Drops | Harvest Drops |
20 | 5 HP | None | 0-5 | Rusty Gear Temporal Gear Can Jewelry Mod: Steel Socket |
Rot |
Spider
Health | Melee Attack | Range Attack | Light Level Spawns | Drops | Harvest Drops |
20 | 5 HP | None | 0-5 | Rusty Gear Temporal Gear Can Jewelry Mod: Steel Socket |
Flax Fiber |
Skeleton
Health | Melee Attack | Range Attack | Light Level Spawns | Drops | Harvest Drops |
15 | None | 3 HP | 0-5 | Rusty Gear Temporal Gear Can Jewelry Mod: Steel Socket |
Bone |
Slime/Baby Slime
2 baby slimes are spawned on the death of the normal slime
Health | Melee Attack | Range Attack | Light Level Spawns | Drops | Harvest Drops |
20 | 3 | None | 0-5 | Rusty Gear Temporal Gear Can Jewelry Mod: Steel Socket |
Glue |
10 | 3 | None | 0-5 | Rusty Gear Temporal Gear Can Jewelry Mod: Steel Socket |
Glue |
Planned Creatures:
- Goblin (fast, small entity, melee attack)
- Ghost (flying entity, range attack, knocks back)
- Vampire (heals on hit, melee attack, transform into bat at 1/3 HP and tries to run away)
Planned Workings:
- Model Fine tuning
- Animation tuning
- Sound effect tuning (if you have sound bits you think would be good I will take suggestions as they are hard to find online lol)
- Adjustments as needed for creature values (damage, health, etc)
- Passive creatures, only mad when you attack them
- Weather Dependent spawing creatures (only spawn in cold or hot temps)
- Monster despawn when morning hits
Special Thanks:
SpearAndFang:
- Built the entire throwing mechanic used by skeletons (and probably future creatures)
- Helped troubleshoot and answered just about every question I had regarding building this mod
Feedback/Suggestions/Support:
I livestream on Twitch or Youtube (ad-free) monday-thursday (6pm est - 930pm est) Typically I play vintage story monday-wednesday and a group game with some friends on thursday. I welcome suggestion and feedback on the mod in chat there or you can leave a comment below.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.0.1 | 32 | Oct 3rd at 5:44 AM | Show | ndlcreatures_2.0.1.zip | Install now | |
v2.0.0 | 64 | Sep 23rd at 9:40 PM | Show | ndlcreatures_2.0.0.zip | Install now | |
v1.0.0 | 71 | Sep 18th at 7:11 AM | Show | ndlcreatures_1.0.0.zip | Install now |
I can probably work into something like a burning feature/damage feature or just an overall despawn, atleast for some of the monsters that it makes sense for it to happen. I will add it to my "Planned Workings" and see about getting it into the 3.0.0 release.
Cosmic9
it would be nice if these monsters would go away when the sun comes up.