Mods / NDL Creatures

Category: #Creatures
Author: NateDoesLife
Side: Both
Created: Sep 18th at 5:25 AM
Last modified: Oct 3rd at 5:44 AM
Downloads: 359
Follow Unfollow 4

Latest file for v1.19.8:
ndlcreatures_2.0.1.zip 1-click install


About Mod:
This mods goal is to add many creatures to the world of Vintage Story. I wanted some more variety instead of drifters in the world and decided to add some fun creatures. Currently there are only naturally aggressive creatures but I plan on adding more passive and possibly even friendly creatures in the future.

**Notes**
- I know the sounds for the creatures arnt ideal, they are mostly placeholders until I can find/create some better ones hopefully soon. Its pretty high on my list of things to get done quickly.


Currently added Creatures

Aggressive:
- Zombie
- Spider
- Skeleton
- Slime/Baby Slime
Creature Information:

Zombie

Health Melee Attack Range Attack Light Level Spawns Drops Harvest Drops
20 5 HP None 0-5 Rusty Gear
Temporal Gear
Can Jewelry Mod: Steel Socket
Rot

Spider

Health Melee Attack Range Attack Light Level Spawns Drops Harvest Drops
20 5 HP None 0-5 Rusty Gear
Temporal Gear
Can Jewelry Mod: Steel Socket
Flax Fiber

Skeleton

Health Melee Attack Range Attack Light Level Spawns Drops Harvest Drops
15 None 3 HP 0-5 Rusty Gear
Temporal Gear
Can Jewelry Mod: Steel Socket
Bone

Slime/Baby Slime
2 baby slimes are spawned on the death of the normal slime

Health Melee Attack Range Attack Light Level Spawns Drops Harvest Drops
20 3 None 0-5 Rusty Gear
Temporal Gear
Can Jewelry Mod: Steel Socket
Glue
10 3 None 0-5 Rusty Gear
Temporal Gear
Can Jewelry Mod: Steel Socket
Glue

 

Planned Creatures:
- Goblin (fast, small entity, melee attack)
- Ghost (flying entity, range attack, knocks back)
- Vampire (heals on hit, melee attack, transform into bat at 1/3 HP and tries to run away)

Planned Workings:
- Model Fine tuning
- Animation tuning
- Sound effect tuning (if you have sound bits you think would be good I will take suggestions as they are hard to find online lol)
- Adjustments as needed for creature values (damage, health, etc)
- Passive creatures, only mad when you attack them
- Weather Dependent spawing creatures (only spawn in cold or hot temps)
- Monster despawn when morning hits

Special Thanks:
SpearAndFang:
     - Built the entire throwing mechanic used by skeletons (and probably future creatures)
     - Helped troubleshoot and answered just about every question I had regarding building this mod

Feedback/Suggestions/Support:
I livestream on Twitch or Youtube (ad-free) monday-thursday (6pm est - 930pm est) Typically I play vintage story monday-wednesday and a group game with some friends on thursday. I welcome suggestion and feedback on the mod in chat there or you can leave a comment below. 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.0.1 156 Oct 3rd at 5:44 AM Show ndlcreatures_2.0.1.zip Install now
v2.0.0 97 Sep 23rd at 9:40 PM Show ndlcreatures_2.0.0.zip Install now
v1.0.0 103 Sep 18th at 7:11 AM Show ndlcreatures_1.0.0.zip Install now

2 Comments (oldest first | newest first)

💬 NateDoesLifeAuthor, Sep 28th at 9:38 PM

I can probably work into something like a burning feature/damage feature or just an overall despawn, atleast for some of the monsters that it makes sense for it to happen. I will add it to my "Planned Workings" and see about getting it into the 3.0.0 release.

Cosmic9

💬 Cosmic9, Sep 28th at 3:52 PM

it would be nice if these monsters would go away when the sun comes up.

(edit comment delete)