Mods / Anthro Fox Player Model

Tags: #Cosmetics #Texture Pack
Author: Malactus
Side: Client
Created: Sep 11th 2024 at 5:09 PM
Last modified: Jan 18th at 7:22 AM
Downloads: 3463
Follow Unfollow 103

Latest release (for outdated Vintage Story v1.20.x):
simpleanthrofoxplayer-2.20.1.zip  1-click install


Now 1.20 Compatible!

This is a wholely new Anthro fox model, updated to modern tech,

  • Rebuilt Face
  • Selection of various fur colorations

ezgif-1-b38070836d.gif.12f26305ba83f7864518ad809556a2b9.gif

  • Animations for tail and ears
  • "Simple" as there will be no digigrade legs (maybe later)

The old school 'salvaged' port for 6nop6nop's anthro fox player model is available on version 1.1 of the releases.

 

Also Includes

Skin generator:

Blender based tool to generate skin textures based on a RGB mask. If you want to make alternative base coloration.  Instructions provided when opening the blend file.

image

Full source:

Full shapes and animations now included.

 

Known Issues:

  • Some Hair articles will go missing with some helmets / masks
  • Nose will poke through helmets.
  • Face expression does not translate on muzzle.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.20.1 1680 Jan 18th at 7:22 AM Show simpleanthrofoxplayer-2.20.1.zip 1-click install
v2.20.0 103 Jan 17th at 11:35 PM Show simpleanthrofoxplayer-2.20.0.zip 1-click install
v2.1.1 446 Dec 11th 2024 at 7:16 PM Show simpleanthrofoxplayer-2.1.1.zip 1-click install
v2.1.0 570 Sep 19th 2024 at 9:28 PM Show simpleanthrofoxplayer_2.1.0.zip 1-click install
v2.0.2 147 Sep 17th 2024 at 5:41 PM Show simpleanthrofoxplayer_2.0.2.zip 1-click install
v2.0.1 100 Sep 17th 2024 at 10:47 AM Show simpleanthrofoxplayer_2.0.1.zip 1-click install
v2.0.0 154 Sep 14th 2024 at 12:07 AM Show simpleanthrofoxplayer_2.0.0.zip 1-click install
v1.1.1 128 Sep 12th 2024 at 7:08 PM Show simpleanthrofoxplayer_1.1.1.zip 1-click install
v1.1.0 135 Sep 11th 2024 at 5:21 PM Show SimpleAnthroFoxPlayer_1.1.zip 1-click install

36 Comments (oldest first | newest first)

💬 Whyt546, Apr 3rd at 8:55 PM

The animations for me are broken with Axes. All other tools/weapons appear fine but just with axes I don't see them in first person at all when swinging, is there a fix for this?

💬 ZachsKappler, Mar 18th at 11:14 PM

Hey, I noticed with recent VS releases I get this giant warning from Carry On about attachementpoints and the tail when loading, but only with this mod enabled.

I'll link it because it is obnoxiously 420 lines long: https://hastebin.com/share/kibusalane.bash

The resulting visual bug is that whatever I'm carrying is invisible, but not in 1st-person view.

 

Otherwise, this mod has been very well behaved and I love that it's getting worked on again.

💬 RobotCatgirl, Mar 4th at 4:33 PM

Hello!! I was wondering if you could give me some advice on how this kinda stuff is made. There's this mod called femininity that just adds a chest option to the player model. The mod hasn't been updated in a year and I was hoping to make my own version or find an alternative that works with the current update.

💬 Xenon2462, Mar 1st at 6:44 PM

Hi i want to ask how u made this mod?, i want to make a lombax version of it

💬 MushieMushi, Feb 13th at 12:59 AM

Malactus 
Thank you for the notice! It does work, sadly it will only be used in my single player due to the amount of dislikes from the server I'm currently an admin in. Love this mod though and hope you keep working on it!

💬 Malactus , Feb 7th at 1:37 PM

MushieMushi  should work still fine with Vanilla 1.20.3, i dont recall seeing any issues with my friends.

 

Eddie_Gaming I havent tested that as I stick with vanilla, feel free to give it a shot, although some animations may or may not break, as I do override animations. Would be nice to have of mods updating, or patching in the game but there isnt one.

💬 Eddie_Gaming, Feb 7th at 4:37 AM

Does this conflict with Combat Overhauled in anyway?

💬 MushieMushi, Jan 31st at 6:24 AM

Hey! New to the game since 1.20.3 and disliked the characters that the vinilla game had to offer, saw this mod and was thrilled to see it - but was sad to see it was still 1.20.1 ... I was hopeing to see if you were going to update this mod anytime soon? Would be splendid!

💬 Vaili, Jan 19th at 5:36 PM

It looks like a legal entry of Khajiit into this game. That's interesting..

💬 RedXtreme, Jan 19th at 3:14 PM

Seems like scythe animation is a little broken (when idle)

💬 Malactus , Jan 18th at 8:49 AM

PetraTheSquishy could be the way how the mod patch files currently overrides the entirity of the animations instead of replacing each line. I wonder if there is a way to force the load order of mods, because ideally the fox mod should be loaded first before other mods. You could try modifying the Ancient Armory mod file modinfo to depend on the fox mod to "patch" it.

💬 PetraTheSquishy, Jan 18th at 8:26 AM

Just as an update to the mod author, though this may be more due to the known issue.
When using a mod like Ancient Armory, some of the weapons won't play animation or work. I'm assuming this is more on the weapon mod's side, but I'm not sure.
Otherwise, I love what you've done! Thank you for bringing something like this back! It's adorable! <3

💬 Malactus , Jan 18th at 7:17 AM

MasterNip Shoot, thanks for reporting it, there was a slipup and i forgot to update the transfer file (I wrote some custom tools to compare and transfer animations ) with the version I had fixed the falx animation on and hadnt tested that again recently.

The animation would have crash regardless if third person or not and its was a reoccurrance of a previous bug the mod was having.

I have released 2.20.1 which fixes that issue

💬 MasterNip, Jan 18th at 4:11 AM

Falx animations appear to crash the game in third-person for me. Is anyone else getting this?

System.InvalidOperationException: Invalid animation 'falx'. Has QuantityFrames set to 30 but a key frame at frame 30. QuantityFrames always must be higher than frame number
at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 97

💬 Aksyl, Jan 18th at 1:38 AM

LadyBlakeHammer

I really wish there was a mod that added playable races, like a shorter goblinoid and/or kobold, etc. I think Starbound is a great comparison, though I'd suspect each playable-race-plugin would rely on certain unique items, like clothes unless otherwise specified.

💬 Malactus , Jan 17th at 11:43 PM

I've updated the mod to be 1.20 compatible with fixed animations for the missing animations.. Enjoy!

💬 Pb_, Dec 31st 2024 at 3:50 PM

Sailboat animations seem to also be broken

 

💬 Moovry, Dec 12th 2024 at 9:05 PM

Thanks for the update! Really appreciate you keeping the mod going.

💬 Malactus , Dec 12th 2024 at 12:33 AM

there are quite alot more animations (13 more animations) and alot more renaming of animations (117 total changes) which may take a while to add support for and keep working between 1.19 and 1.20. I will wait for translating /transferring majority of them once the update is closer to release. for now, im just making sure its stable, however i need to refine my pipeline to stabilize it as my tooling has broken and cannot do transfers from old to new, so i have to do it by hand manually on the json.

The broken / missing animations are

 

rideElk-Jump
rideElk-Jump-fp
rideElk-Run
rideElk-Run-fp
rideElk-Walk
rideElk-Walk-fp
rideelk-Idle
rideelk-Idle-fp
saw
saw-fp
sitBoatIdle
pickaxe
pickaxe-fp

💬 Mereel, Dec 11th 2024 at 8:59 PM

Oh btw it seems like the new boat use a new sitting animation or something cause when using this mod my character just stands in it, thank you for the continued support of it too btw!

💬 Malactus , Dec 10th 2024 at 4:50 PM

I will be updating the 1.20-rc version as soon as I have the time to fix it for those who are daring to go to a release candidate so quick, was planning to save a bit more time (there is ALOt to fix) so i can add more than just a bug fix. However since some are impatient to wait for the actual release of 1.20, I have released the 1.20-rc fix which should atleast allow one to use the mod with the latest version; even if it may be way more jank than usual

💬 Folferz, Dec 7th 2024 at 5:04 PM

Thank you so much for this mod! I love being a cute vintage anthro foxy. Do you intend to update for future versions of the game? Best wishes <3

💬 Moovry, Dec 5th 2024 at 3:00 PM

Mod is consistently causing the game to crash in 1.20-rc1 when swinging a falx weapon. Here's the crash data:

Game Version: v1.20.0-rc.1 (Unstable)
12/5/2024 8:55:14 AM: Critical error occurred
Loaded Mods: simpleanthrofoxplayer@2.1.0, game@1.20.0-rc.1, creative@1.20.0-rc.1, survival@1.20.0-rc.1
System.InvalidOperationException: Invalid animation 'falx'. Has QuantityFrames set to 30 but a key frame at frame 30. QuantityFrames always must be higher than frame number

Hope this helps. Thank you so much for your work on this mod. <3

💬 Niki_Fox, Oct 26th 2024 at 6:54 AM

Большое спасибо за такой классный мод 🦊
Thank you so much for such a cool mod 🦊

💬 NessaTheFox, Oct 10th 2024 at 11:53 AM

Thank you for this amazing mod!

💬 FeroxWildBorn, Sep 28th 2024 at 8:54 PM

I agree, we need a digitigrade one; but optional!

If the older textures could work with the digitigrade legs that would make things loads better too; I've made a couple custom textures and i'd like to have them keep working!

Also, remaking the helmets in some fun new style to work with the head would be cool too! like a more... pigface bascinet style helmet for the blackguard and forlorn hope helmets for example, to help accomodate the nose would be a sweet addition.

💬 ColdWhim, Sep 25th 2024 at 1:41 PM

We NEED digitigrade legs version! 🦊

💬 DOGE__LORD, Sep 22nd 2024 at 5:46 PM

Thank you so much for this mod I was waiting for such a long time you are the best!

💬 Malactus , Sep 19th 2024 at 9:31 PM

Updated was made to address issues with the hair floating off position and to address crashing on 1.20 due to new attachment points.

💬 Caliber, Sep 17th 2024 at 1:25 AM

Nice

💬 Moonbyes, Sep 16th 2024 at 3:58 AM

this rules!!!!!!!

💬 Akira_Moriko, Sep 14th 2024 at 11:20 PM

Been debating on fixing that old fox model however I am still new to modding so I am starting small before I work on a new player model myself. thank you for updating the fox model!

 

💬 LadyBlakeHammer, Sep 14th 2024 at 12:03 PM

What triggers me about this mod, is that its Client Side; I wish there was a way like Starbound to input races and make them playable, and other players can see them. Because I like Humans vs Seraphs.
I have a friend who likes Kobolds.

Now there is this whole thing with Foxes, this is too cool!

💬 Malactus , Sep 14th 2024 at 12:15 AM

Updated the model with a version modelled and textured by yours truely. The old salvaged version of the 6nop6nop mod is available in the releases under version 1.1 with source files.

💬 FeroxWildBorn, Sep 12th 2024 at 12:26 AM

FINALLY! I LOVE YOU!

I'm SO happy this is finally updated. - the update soon to come out will add more animations and some seraph stuff, so it may break it again; so please, PLEASE, keep this working; I beg you!

💬 Morei_Nyn, Sep 11th 2024 at 8:36 PM

First thing I saw when I logged back in ahahah, glad someone finally did it

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