
Mods / No Traders (zer0villag3rs)
Author: CivPr0
Side: Server
Created: Aug 21st 2024 at 11:40 AM
Last modified: Aug 22nd 2024 at 5:43 AM
Downloads: 310
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Latest release (for outdated Vintage Story v1.19.8):
zer0villag3rs.zip
1-click install
Removes all traders and translocator gates from the game. Removes their chunk spawns
Useful for 'Homo sapien' players who still wish to explore the ruins of the world, without being interrupted by spying an NPC's home or finding some random technological marvel. (Doesn't mess with The Archives)
Removes the capabilities for them to spawn during chunk generation. Meaning, you can disable or re-enable the mod when you want them back in your world. (Tested by only myself. Results may vary)
Mods that add custom structures, villages or anything that involves Friendly NPCs will still spawn in. My mod won't remove them.
All things that get removed:
- gates (standalone gate spawns)
- tradercavaran
- tradercavaranwagon
- tradersettlement
PLEASE POST ANY ISSUES. BUT IT IS A VERY SIMPLE MOD. IT SHOULD WORK !!!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 310 | Aug 22nd 2024 at 5:43 AM | Show | zer0villag3rs.zip | 1-click install |
I'll try with 1.20 x but I fear it will crash. I've commented out the lines in the structure.json before....but it feels hacky to do it without a mod.
Will you plan to update?