Mods / Dynamic Jump
Category:
#Cheat
#QoL
#Tweak
Author: Kenshkrix
Side: Both
Created: Aug 15th at 11:12 PM
Last modified: Aug 15th at 11:16 PM
Downloads: 364
Follow Unfollow 11
Author: Kenshkrix
Side: Both
Created: Aug 15th at 11:12 PM
Last modified: Aug 15th at 11:16 PM
Downloads: 364
Follow Unfollow 11
Latest file for v1.19.8:
DynamicJump 1.0.0.zip
1-click install
If you hold the jump key you will jump slightly higher than simply tapping it. Just enough to reach two blocks high.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 364 | Aug 15th at 11:16 PM | Show | DynamicJump 1.0.0.zip | Install now |
Also have the same problem as Maestro
half the time when logging in to my server, it works correctly. we have to log out and back in when it's not working and it'll usually work.
I'm not so sure it's a mod conflict, i only had about 10 other mods running and i could replicate that.
Are there any known incompatibilities with this mod?
I'm running it on my home server, max of 3 people at a time.
About 50% of the time when we log in -- Dynamic Jump doesn't work. If we log out, it is 50/50 whether it works the next time we log in.
Anything we can do to investigate why?
I think the mod isn't currently working right now. It seems to make every type of jump press into a high jump.
No, it's all good, I understand the intention behind this mod. I just found it odd that even pressing the space bar very quickly triggered a double jump. I tried it several times. Quick press = doublejump | Very quick press = also doublejump | holding the key = double jump again.
Hence my previous comment.
I mean I'd love to have a mod which requires to hold the jump button. That would be insanely good but I understand that this might not be on you bucket list. :P
I would have to modify existing code to do that, this is just a simple patch.
I might check to see how hard that would be later.
Sounds like what they were expecting was more of a:
>Hold jump
>Character sort of crouches down to prepare for a high jump
>Releasing jump results in a high jump
The way jumping works is it adds upward force to the player, so this mod simply continues to add a little bit of force for a little bit if you're holding the jump key.
So even a few frames will make jumps a bit higher than normal.
Are you getting a full 2-block jump from a quick tap of the jump key? That might indicate something being wrong.
I love the idea but unfortunately - at least for me - it's working immediately and not while holding the jump button.