Mods / RustAndRot, Outlaws and VS Village Compatibility patch
Author: Phoenicius
Side: Both
Created: Aug 8th at 11:37 PM
Last modified: Aug 25th at 2:03 PM
Downloads: 1167
Follow Unfollow 22
Latest file for v1.19.8:
rnrOutlawsVillagersCompatMod-v1.3.1.zip
1-click install
Compatibility for Fauna of the Stone Age Creatures is now implemented
But it will likely need testing and tuning. Be advised.
My attempt at a compatibility patch for the named mods. I originally made this for use on my server with my friends, but it seemed like other people were looking for this kind of patch as well.
This patch should:
- Make Outlaws attack Rust and Rot creatures
- Make Outlaws flee from Rust and Rot creatures when low hp
- Make Rust and Rot creatures seek out, and attack Outlaws
- Make Rust and Rot creatures seek out, and attack VS Villagers
- Make VS Villagers flee from Rust and Rot creatures
- Except for Soldiers, who never flee - this is default VS Village behavior
- NEW (v1.3.0+): Make Rust creatures attack Rot creatures
- If you don't like this, simply use version 1.2.0-dev.2
- Drifters and Locusts count as rust creatures, so they will be hostile to rot creatures, and vice versa
TO DO (low priority):
- make Outlaws seek out and attack VS Villagers
- This might not be necessary, because it seems as though the Outlaws mod supports this functionality by default
- Needs testing
- Remove necessity of having all three mods in order for the patch to work
All three mods are required (I think). At least for now.
It might work without one of them, but I don't know for sure.
Refactor(v1.3.1): Added the "dependson" property to most of the patches. So theoretically, you should now be able to use this patch without needing all of the mods.
-
Still needs testing to be completely sure
VS Village - Vintage Story Mod DB
Rust & Rot - Vintage Story Mod DB
Outlaw Mod - Vintage Story Mod DB
Any feedback you have is both welcome, and needed!
Future Plans:
- ¯\(ツ)/¯
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.1 | 654 | Aug 25th at 2:03 PM | Show | rnrOutlawsVillagersCompatMod-v1.3.1.zip | Install now | |
v1.3.0 | 84 | Aug 23rd at 10:18 PM | Show | rnrOutlawsVillagersCompatMod-v1.3.0.zip | Install now | |
v1.2.0-dev.2 | 226 | Aug 12th at 6:04 PM | Show | rnrOutlawsVillagersCompatMod-v1.2.0-dev.2.zip | Install now | |
v1.2.0-dev.1 | 57 | Aug 11th at 6:22 PM | Show | rnrOutlawsVillagersCompatMod-v1.2.0-dev.1.zip | Install now | |
v1.1.0 | 96 | Aug 9th at 12:52 PM | Show | rnrOutlawsVillagersCompatMod-v1.1.0.zip | Install now | |
v1.0.0 | 50 | Aug 8th at 11:48 PM | Show | rnrOutlawsVillagersCompatMod-v1.0.zip | Install now |
Sike, Rust and Rot moshing pit
Version 1.3.0 should now accomplish this. Whyban
The Rust (Creatures) duking against the Rot (Creatures)
Whyban
Could be interesting. Any ideas as to what creatures should be hostile to each other?
Suggestion, Config to make Rust and Rot creatures attack each other