
Mods / Plant Materials
Author: UnnamedSystem
Side: Both
Created: Oct 4th 2021 at 10:13 PM
Last modified: 2 days ago
Downloads: 3568
Follow Unfollow 42
Latest file for v1.19.0-pre:
plantmaterials1.7.0.zip
1-click install
Versions 1.6.0 and beyond require Vintage Story 1.19 to run, they will work incorrectly and crash on 1.18
This mod adds:
-3 crops, for fruits and metal
-2 fruit trees, one fruit is a source of dairy the other is a source of health
-A berry bush that bears speed-enhancing fruit
-Brambles which can be harvested for sticks or used as a painful barrier
-Livingrock, which can be crafted into many decorative blocks
-Deadrock, a spookier variant of livingrock
-Grown furniture, including doors and a storage container. Comes in two flavors.
-Chlorophyte, a new metal which can be shaped into tools
-Several new surface and underground ruins where you can find seeds, tree cuttings, grown furniture and more
-New glass type blocks
-Gel, for roads and as a replacement for fat in some recipies
-Mulch blocks in a few colors for landscaping
-A new type of cheese, plant-based
-A few other misc. decorative blocks
I am currently learning C#! Next major update should bring some interesting features! :>
Also just a heads up: The fruit press does not work in the current pre-release of 1.19, its not my fault. You will not be able to make gel or starch sorry. :<
Enjoy and leave any feedback below!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.7.0 | 31 | 2 days ago | Show | plantmaterials1.7.0.zip | Install now | |
v1.6.0 | 215 | Nov 9th at 6:35 PM | Show | plantmaterials1.6.0.zip | Install now | |
v1.5.1 | 677 | Apr 19th at 4:43 PM | Show | plantmaterials1.5.1.zip | Install now | |
v1.5.0 | 204 | Mar 29th at 1:37 AM | Show | plantmaterials1.5.0.zip | Install now | |
v1.4.0 | 484 | Sep 14th 2022 at 11:24 PM | Show | plantmaterials1.4.0.zip | Install now | |
v1.3.0 | 457 | Feb 4th 2022 at 6:49 PM | Show | plantmaterials1.3.0.zip | Install now | |
v1.2.2 | 254 | Jan 31st 2022 at 6:58 PM | Show | plantmaterials1.2.2.zip | Install now | |
v1.2.1 | 414 | Oct 7th 2021 at 5:56 PM | Show | plantmaterials1.2.1.zip | Install now | |
v1.2.0 | 266 | Oct 7th 2021 at 5:13 PM | Show | plantmaterials1.2.0.zip | Install now | |
v1.1.0 | 290 | Oct 5th 2021 at 4:13 PM | Show | plantmaterials1.1.0.zip | Install now | |
v1.0.0 | 276 | Oct 4th 2021 at 10:22 PM | Show | plantmaterials.zip | Install now |
Randwulf I figured out whats happening here, you cannot run 1.6.0 or 1.7.0 on Vintage Story 1.18.5. These two versions require features from 1.19 to work.
@UnnamedSystem Probably something about seeds being modified on my end as it mostly happen with those. I'll investigate, but I understand that it would be demanding.
Randwulf That would be a lot of work to do, I am not backporting anything. I still have not been able to recreate this handbook issue, try updating or check if another mod is causing that issue.
Bree Sorry about that, I will fix that real soon.
Would it be possible to have some of the new stuff/models for 1.18.5 ? As is, The V1.6.0 just crashes the game by while using the handbook.
Living Rock Tiles recipe consumes whole hammer and chisel why ? It makes no sense XD
What I love about this is that it's got influences from minecraft mods, most notably Botania if the Elementium, Altars, and Livingrock are anything to note. Though mixing it up and drawing small parts of Terraria in with Chlorophyte is a neat touch.
No idea what is cross-contaminating, but it seems several of my mods (including Wildcraft) cause it to bork, UnnamedSystem
EDIT: Nope. Now it's doing it even with only this enabled. Guess it's time for a fresh install.
SUPER EDIT: Reinstall fixed. Bad cache?
Asialsky That is very odd, this mod does not interact with jonas parts at all. Do you have any other mods installed? I cannot recreate this crash, I clicked on every jonas part in the handbook and did not get a crash.
Your mod seems to cause a crash when clicking any Jonas part in the handbook, btw. It claims there isn't a "seeds" definition found in your lootjar.json.
System.Collections.Generic.KeyNotFoundException: The given key 'seeds' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Vintagestory.GameContent.BlockLootVessel.GetDropsForHandbook(ItemStack handbookStack, IPlayer forPlayer) in VSSurvivalMod\Block\BlockLootVessel.cs:line 251
Temporary fix for anyone else having this issue is to delete lootjar.json from Blocktypes, and remove all jars from the worldgen files.
Asialsky You are right, I have updated the description.
Looks... interesting? This needs a more detailed description tbh.
In this mod, there are things, probably
Some documentation on the content in this mod would be very nice (unless it's in the handbook and I missed it). For example, how do I get the evergrass beds? Are they ruin loot? Are they made with a nonstandard crafting method? Etc.
Voidwalker Thank you for the kind words! Having more equipment/clothes is something I am working towords! The plants update mentioned above will have some additional gear and a plant light source, along with much more other things. The rot timer on the tools is actually how they regrow durability, when they spoil it is replaced with a fresh tool. It does not matter if they are planted in the ground or not.
So I've been running this mod for a Week plus so I can see how it works and I gotta say I love the entire concept/Idea Alot, and I think you should really push it forward maybe add some more stuff Like Having Cloaks/Capes or other gear made of the natural materials? Wood Masks, Maybe stuff for the More Druidic player like glowing Mushrooms you can use as an alternative for Fat or you can put them in a pot to act like a lamp? I also Love that the Tools need to be "Planted" to prevent them from going "bad", It's Brilliant!
Gonna keep this mod in my Rotation for the foreseeable future.
Cool stuff, thank you!