Mods / Alchemy Trader
Category:
#Creatures
#Other
#Worldgen
Author: waterdrinker
Side: Both
Created: Aug 4th at 1:30 AM
Last modified: Aug 4th at 3:32 PM
Downloads: 1917
Follow Unfollow 54
Author: waterdrinker
Side: Both
Created: Aug 4th at 1:30 AM
Last modified: Aug 4th at 3:32 PM
Downloads: 1917
Follow Unfollow 54
Latest file for Various v1.19.x:
alchemytradervanilla_v1.0.1.zip
1-click install
*requires Alchemy
release titled "alchemytradervanilla" does not require the Alchemy mod!
Spawns an alchemy trader with his own house in the world. Should have a balanced spawn rate. Sell bundles of flowers, strong potion bases, and varioius healing items to make a quick gear.
You do not need to create a new world to use this mod. The trader should have a chance to spawn on new undiscovered chunks on existing worlds.
Please note if you are using a mod that alters world gen terrain settings (such as the rivers mod), there is a chance the trader may spawn on water. If using vanilla world gen, there should be no issue.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 1619 | Aug 4th at 3:32 PM | Show | alchemytradervanilla_v1.0.1.zip | Install now | |
v1.0.0 | 298 | Aug 4th at 1:31 AM | Show | alchemytrader_v1.0.0.zip | Install now |
Feidry
Ohh yeah now I see that thanks for pointing it out.
I wanted to make compatibility with bettertraders and I wanted to add a small patch for that but I can not add different patches depending on the mods version so the current setup with 2 different mods divided by version is not really working for me just wanted to share that.
NiclAss There's 2 files available for this mod. One requires Alchemy and one does not. V1.0.1 is the vanilla version, no alchemy required.
Does this require Alchemy it says yes but where is alchemytradervanilla?
Want to establish compatibility for bettertraders so I wana know if that other vanilla alchemy trader exists
Feidry Thanks. Looking forward to it.
dashr Odd, thanks for the report. Will look into it.
Feidry waterdrinker
I've an issue with the vines surrounding the traders hut. Screenshot: imgur.com/a/nhpEJpG
Feidry Thank you! Appreciate the quick reply.
dashr I've seen some examples of custom commands, we'd have to convert this to a code mod (easy enough) so I'll add it to the todo list.
Btw. is it feasible for you to add a command for testing, just like Th3Dungeon did?
Example:
as admin or in singleplayer you can run `/mapth3dungeons 10` to add a waypoint for every dungeon within 10 chunk radius (can't be undone yet) - very helpful for testing
The nice part about it you can change the radius within the command anytime. Helped me tremendously while testing the spawns for a server. I'm currently flying around and changing the "chance" within the jsons of both alchemytrader and booktrader mods on the go. Then I've to reload the mods and try it again. Obviously this takes a lot of time. :D
waterdrinker Awesome! Thank you for the update. :)
dashr omg of course! newest release does not require the alchemy mod to be present :)
Cookie12000 Thank you <3
CatJoke Thanks so much! <3
Now you're cooking :D Is there any chance you would making a standalone without requiring Alchemy? Selling bundle of flowers as well as some healing items could be an awesome vanilla+ edition.
omg haha this reminds me of the witch's hut from minecraft, very nice build :)
Sweet, another one! Your Bookstore mod was such a treat to run into in-game, so I love seeing that you put up another. Your builds for these are really charming and nice to come across, so thanks for sharing.