
Mods / From Golden Combs
Author: Vinter_Nacht
Side: Both
Created: Oct 1st 2021 at 2:19 PM
Last modified: Apr 9th at 7:13 PM
Downloads: 9173
Follow Unfollow 110
An Apiculture Mod By Aetherial Labs
Author: Vinter_Nacht, Texture Artist: AnxietyPealope
JSON Files Assist: Raccoon
From Golden Combs began as a simple project with the intent to learn how to code in C#, and to add a simple new type of hive to the world of Vintage Story. The first item introduced was a ceramic hive (then called the Claypot Hive) that didn't have to be destroyed to harvest its bounty. Having achieved that small goal, I set out to do something more ambitious. 1.3.4 saw the introduction of the Langstroth Hive. This hive has individual boxes known as superstructures (or supers, for short) and frames on which the bees build wax and store honey.
Current Features (As of 1.3.4):
- Clay forming recipes for honey pot and brood pot
- Ability to place colonies in the brood pot using a populated skep.
- Repeatable harvest by emptying the honey pot with a knife, and returning it to the honey pot
- Movable brood pots, both with and without a bee colony
- Langstroth Hives - Multi-box hives with high capacity (and improved output), available in millions* of color combinations!
- Hive Components in 169 possible color combinations
- Langstroth Superstructures (Known as Supers) -The base component of your hive
- Langstroth Brood Boxes - Where your bees live!
- Langstroth Bases - To keep your hive off the ground
- Frames for your bees in 16 possible color combinations
- Frame Racks - Used for lining, harvesting, and repairing your bee frames
* - Yes, millions. You can stack your individual hive parts in any order you want. To be a hive it must have a populated brood box at the top (Right-click an empty brood box with a populated skep) a base at the bottom, and up to 4 supers stacked in between. Each individual part is available in up to 169 different color combinations, so the possible combinations are nearly endless!
- Configuration Options
- Duration for a hive to fill configurable by hive type. (skep, ceramic, and Langstroth)
- Change the height to which a hive can be stacked (default is 6 individual items. So up to two blocks high)
- Change maximum and minimum yield when harvesting a frame
- Change the base durability of the bee frames
- Optionally display the time until the hive produces more comb
Coming Soon (?)
- New Utility/Vanity Items
- Honey Jar
- New Bee Products
- Propolis
- Bee Bread
- Pollen
- Royal Jelly
- New Hives
- Layens Hives
- Warre Hives
- New color variants of Ceramic and Langstroth Hives
- Bee species
- Range of Temperature tolerances
- Flower preferences
- Attitudes (some are more defensive of their hive than others, even in domestic hives)
- Different rates of production for honey/wax
- Advanced hive maintenance
- Hive temperature
- Humidity
- Population
- Disease
- Hive collapse
- Swarming Mechanics
- Pests (Wax moths, Hive Beetles, and Varroa Mites! Oh My!)
- Versions 1.16.4-1.3.9 -Bugs -
- Hives don't seem to properly balance hive-size vs available flowers/nearby skeps. Always show as large with any amount of flowers.
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v1.3.13 | 2806 | Apr 9th at 7:13 PM | Show | FromGoldenCombs-1.16_v1.3.13.zip | |
v1.3.11 | 593 | Mar 30th at 2:46 AM | Show | FromGoldenCombs-1.16_v1.3.11.zip | |
v1.3.8 | 724 | Mar 19th at 9:29 PM | Show | FromGoldenCombs-1.16.4_v1.3.8.zip | |
v1.3.7 | 85 | Mar 19th at 6:26 PM | Show | FromGoldenCombs-1.16.4_v1.3.7.zip | |
v1.3.6-rc.6 | 558 | Mar 8th at 6:40 PM | Show | FromGoldenCombs-1.16.4_v1.3.6-rc.6.zip | |
v1.3.6-rc.5 | 203 | Mar 7th at 1:53 AM | Show | FromGoldenCombs-v1.3.6-rc.5.zip | |
v1.3.6-rc.4 | 1260 | Jan 30th at 10:25 PM | Show | FromGoldenCombs_1.16.0-v1.3.6-rc.4.zip | |
v1.3.6-rc.3 | 746 | Jan 23rd at 3:27 PM | Show | FromGoldenCombs-1.16.0_v1.3.6-rc.3.zip | |
v1.3.6-rc.2 | 349 | Jan 22nd at 1:59 AM | Show | FromGoldenCombs-1.16.0_v1.3.6-rc.2.zip | |
v1.3.5-rc.6 | 537 | Dec 12th 2021 at 12:36 AM | Show | FromGoldenCombs-1.15.10_v1.3.5-rc.6.zip | |
v1.3.5-rc.5 | 225 | Dec 6th 2021 at 3:12 PM | Show | FromGoldenCombs-v1.15.10_v1.3.5-rc.5.zip | |
v1.3.5-rc.4 | 336 | Nov 28th 2021 at 11:25 PM | Show | FromGoldenCombs-1.15.7_v1.3.5-rc.4.zip | |
v1.0.0 | 566 | Oct 2nd 2021 at 12:37 AM | Show | FromGoldenCombs.zip |
You should be able to change the showcombpoptime config option to true in fromgoldencombs.json the VintageStoryData/ModConfig folder. This, in turn, is usually found in your version of C:\Users\Owner\AppData\Roaming\VintagestoryData\ModConfig.
I maybe having an idiot moment but how do you edit the Configuration Options? I would like to turn on the Optional display for when the hive produces more comb. I have tried everything I can think of and just can't seem to figure it out. Any help would be greatly appreciated.
I bear a question. Is the mod already outdated. I only got the game, I would say, a week ago, so I am not familiar when it was last updated, but I can't get the mod to work, which seems to already be updated for at least game version of 1.16.4 and currently the version of the game is 1.16.5. I put assets in assets and .dll into Mods folder, but the game is "Unable to load mod." asking me to "Check log files.".
I would be very happy of any answer I could receive.
Nevermind. 'Twas but a certified dumb moment. I just had to stick the .zip file into the folder.
Hi Vinter_Nacht
Thanks for the tip!
I've never actually done anything with the bees in game, so I didn't know how they work.
Brood Pots and Langstroth blocks can only be carried in your bag slots, like a vanilla populated skep.
Hello Vinter_Nacht
I don't know if it's a bug or because of the mods I'm using.
But I can't pick it up after burning the brood pot. If I pick it up with the right mouse button, it lies on the ground as an item and it is not included in the inventory. Like the inventory is full, but it isn't
Oranje -> You need to put the empty frames in a frame rack and click them with liners in the frame rack. The frame rack is where you do all your maintenance of your frames. You fill them with liners, harvest your honeycomb, and repair the frames all in the Frame Rack. It's a separate block from the supers.
Hey, id like to use these new hives to get more fun out of keeping bees and am at the point where i made a base, super and a brood box, now i want to put the frames in the super and fill these with frame liners, and i think i should now right click the empty frames with the liners to fill them, yet all this does is pick them up, i cant put them together in any way i have tried, could you tell me what i am missing here?
Liwosz, that seems to be an incompatibility with xSkills.
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: advancedsmithing@1.1.0, ancienttools@1.3.1, buildingplus@1.1.2, dragonflies@1.2.0, expandedfoods@1.5.3-pre.9, primitivesurvival@2.8.0, sticksfromfirewood@1.16.4, game@1.16.5, alchemy@1.5.1, carrycapacity@0.6.5, fromgoldencombs@1.3.13, hudclock@2.7.0, morebags@1.0.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, nobellsdrifters@1.0.1, petai@1.4.4, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, xlib@0.6.8, xrowboat@0.0.2, metalrecovery@0.1.16, wolftaming@1.4.1, xskills@0.6.8
03.05.2022 12:12:08: Critical error occurred
System.MissingMethodException: Nie odnaleziono metody: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
w XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
w Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
w Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
w Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
w _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
w _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
w _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 03.05.2022 10:53:06, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.5.0 przestał współpracować z systemem Windows i został zamknięty. Aby zobaczyć, czy jest dostępnych więcej informacji dotyczących tego problemu, sprawdź historię problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania.
Identyfikator procesu: 3718
Godzina rozpoczęcia: 01d85ec36f8327ef
Godzina zakończenia: 4294967295
Ścieżka aplikacji: E:\Vintagestory\Vintagestory.exe
Identyfikator raportu: cb560acb-cbac-4a6a-b495-69af15395c84
Pełna nazwa pakietu powodującego błąd:
Identyfikator aplikacji powiązanej z pakietem powodującym błąd:
Typ zawieszenia: Top level window is idle
}
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: advancedsmithing@1.1.0, ancienttools@1.3.1, buildingplus@1.1.2, dragonflies@1.2.0, expandedfoods@1.5.3-pre.9, primitivesurvival@2.8.0, sticksfromfirewood@1.16.4, game@1.16.5, alchemy@1.5.1, carrycapacity@0.6.5, fromgoldencombs@1.3.13, hudclock@2.7.0, morebags@1.0.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, nobellsdrifters@1.0.1, petai@1.4.4, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, xlib@0.6.8, xrowboat@0.0.2, metalrecovery@0.1.16, wolftaming@1.4.1, xskills@0.6.8
03.05.2022 12:12:08: Critical error occurred
System.MissingMethodException: Nie odnaleziono metody: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
w XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
w Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
w Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
w Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
w _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
w _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
w _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------
Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 03.05.2022 10:53:06, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.5.0 przestał współpracować z systemem Windows i został zamknięty. Aby zobaczyć, czy jest dostępnych więcej informacji dotyczących tego problemu, sprawdź historię problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania.
Identyfikator procesu: 3718
Godzina rozpoczęcia: 01d85ec36f8327ef
Godzina zakończenia: 4294967295
Ścieżka aplikacji: E:\Vintagestory\Vintagestory.exe
Identyfikator raportu: cb560acb-cbac-4a6a-b495-69af15395c84
Pełna nazwa pakietu powodującego błąd:
Identyfikator aplikacji powiązanej z pakietem powodującym błąd:
Typ zawieszenia: Top level window is idle
}
AFTER I TRY TO MAKE CLAY HIVE
You may have noticed I've been working on doing a lot of bug fixing and optimization lately. I have plans for the next stage of the mod, but I need to make sure that everything that's currently out is stable and looking good!
Can you send me the error logs @Voicebox? Also, be aware that you must have an empty BAG SLOT to pick up hive parts.
i dont know whats happening, but i cant pick up and hive parts, and if i right click any existing ones, it crashes my game.
Sorry for the late reply!
The issue is that FGC is (from what I've read) overriding some attributes on shared items, like beeswax. This makes the beeswax unusable in other recipes from Bricklayers and Ancient Tools.
I actually just did a quick test, and sadly the issue still seems to persist. With FGC installed, beeswax cannot be inserted into Ancient Tool's salve container to create beeswax salves.
New public post covering what's coming next in From Golden Combs on my Patreon!
Come check out the post and follow me, or show your support for my mods by becoming a Patron!
www.patreon.com/aetheriallabs
The issues with Ancient Tools and Bricklayers were the same error, I believe. So they both should be fixed.
Can you remind me what the error was again so I can confirm?
I'm not looking for that much.
It would be sufficient if you could just put a notation in the changelog or something.😆
I was just wondering if the compatibility issues with Bricklayers and Ancient Tools have been fixed yet on Golden Comb's end? My friends and I are patiently waiting to install this once they are. XD
Ooops! I released it with an old piece of test patch regarding doors left in! My apologies! New release out sans unwanted patch.
macoto_hino -> you mean Credits to translate.google.com? Sounds reasonable and fair!
New release to address a crash in multiplayer environments where placing a ceramic hive crashed everyone else on the server.
Thanks for using Japanese files!
And while you're at it, please specify the translator, even though it's a machine translation.😅
macoto_hino -> Thank you! I'll include it in the next update!
YourCreator -> Hold your banana, I'll have it out soon!
It is nice to be able to do beekeeping without reeds.
I made a Japanese translation, so please use it if you like.😁
FromGoldenCombs_1.16.0-v1.3.6-rc.4 - ja.json
I'm going to try to get back into the swing of things. If you've detected an error that has yet to be reported on the issue tracker, please post it there now.
I'll tentatively say by the end of the month. I haven't had an opportunity to work on the mod due to personal issues. Hope to be back and have things fixed before March.
Is there an ETA on when the bug fixed 1.16.-0 versons will be avaliable for everyone to use?
Hi Vinter_Nacht.
Thanks a lot for the update! 👍
I'll test it later today and let you know if I find new issues.
Apologies for the delay in handling these issues. I hopefully will be putting out a release that addresses both these issues Kruber/Drayton. I encourage you to use the Issue Tracker to report issues like this.
Added temp fix that doesn't address ceramic hive crash (right or shift+right click with something, not a honeypot), or the incompatibility for bricklayers and ancient tools. However, barring any conflicts, all features are able to be used with the new release.
I'll address these other issues ASAP.
Frameliner is not craftable since all waxed linen will be crafted to bandages no matter how the items are arranged in the crafting grid.
Sincerely
K
Hi there.
I found out that FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of BrickLayers 0.8.1
hey, it seems like the recipe for linen liners is the same for bandages, and is conflicting with the recipe.
Any chance we can get 1.16.0 version now that the stable release is out? Really like the mod.
Gods blessings you, sir. Thanks for update!
v1.3.5-rc.5
1.15.10-v1.3.5-rc.5
- Honey pots can no longer be set on unstable surfaces
- Russian translation updated
- Fixed bug with ceramic hives vanishing when right-clicked with full bag slots
This is using the 1.3.5 version:
Version: v1.15.7 (Stable)11/26/2021 08:45:55: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at FromGoldenCombs.Blocks.Langstroth.LangstrothBrood.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _gt983m53spH3zIRFvTrVgBj5MUb._T9YfRFmW6X4ZcWzG7vSwet0Rgrs(Single )
at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )
Tried with a handful of different types of wood for the brood box but all so far instant crash when trying to right click when using a non-backpack slot free hand
I believe this bug has been fixed in the 1.3.5 bugpatch release.
When interacting with a built brood box on the ground (not on a base/super stack) with empty hands it causes CTD. Can replicate this on both 1.5.7 as well as 1.5.9. (worth noting the pinned error on your github for the clay pot CTD is very similar to this one)
Also this may just be on 1.5.9 but previously made clay hive pots, when harvesting honey it killed the hive inside and was empty. Happened on at least 2 clay hives
New Release! Not tested on 1.15.8-9, please report any issues with these.
It's reached the point where (I think) it's ready for testing! This version adds a great deal to the apiculture experience while also laying the groundwork for future growth.
New Features:
New Blocks
Langstroth Base - The bottom block of your new hive.
Langstroth Superstructure - Also known as supers, these boxes will be where your bees do their hard work.
Langstroth Broodbox - This is where your bees live! Place a super on the ground and right-click it with a brood top made from the same materials. Boom! Bee home! Right-click it with a populated skep to put a colony in it.
Langstroth blocks can be stacked in any combination up to 6 high. In order to be considered a hive, the stack must have a populated brood box at the top, a base at the bottom, and up to 4 supers in between. There can't be anything but supers between the brood box and the base.
All Langstroth blocks come in any of 169 different colors.
New Items
Frame Racks - These racks are used for finishing your frames, and for harvesting them! Just place them in the rack and right click with a knife to clean them
Waxed Flax Twine - Made by sealing flax twine in a barrel with beeswax. Used in repairing damaged frames.
Waxed Linen - Made by sealing linen in a barrel with beeswax, or from 4 pieces of waxed flax twine. Used to line bee frames
Frame Liner - Made by cutting waxed linen in two with a knife (crafting menu) and then placing it in a bee frame using a frame rack.
Bee Frames - Bee Frames are made using a Langstroth part, 3 sticks, and a blob of resin. Place them in a frame rack and right-click with a frame liner. Available in all 13 wood colors.
Good luck with your new hives!
Alright! So... The new version is out for bug-testing, you can find the link on my Patreon available to everyone. Once it's had some more live bug testing, I'll do a formal release here.
The update is steadily moving towards completion: Status report:
The new Langstroth Hives are as functionally bug-free as I can make them without player testing.
I've updated the Clay Hives (Now called Ceramic Hives). The new version should be entirely compatible with the old release and will, in fact, automatically update your old Clay hives to the new clay hives on your first interaction with them.
We're hard at work getting the recipes working for everything, and I still have to write the handbook for the new hive. On that note: I should probably figure out how to add a handbook tab and if that step would be necessary. Probably not.
Just a thought, but couldn't you have a knife and the pot be put in the crafting grid to extract the honey instead of having to put the pot on something and then clicking on it with a knife to extract honey? That would save me a lot of running back and forth.
Hmmm. I may have to get a second set of eyes on the code. Either I encountered that problem and fixed it already, or it's not being replicatable.
Vinter_Nacht After more closely watching, it seems that if I have honey in my hotbar, it could turn into a false pot. However, it doesn't seem to matter which pot I choose, after restarting the game the real pot is whichever one I did not return to the hive.
I'll look into it for the next update. How consistently does this happen? Are there any other factors in play you can think of?
Sometimes after I harvest the honey from a pot, the pot becomes duplicated while entering my inventory (one remains on a table and the other enters my inventory). The duplicated pot will not produce honey and disappears after restarting the game. I'm using the most current version.
Concept piece for potential additional content.
Shelves on which you can store your brood box/pot if you so choose. Each shelf could hold up to two brood box/pots, or one of each.
Note that both wooden and clay brood box tops would be made somewhat smaller than they currently are (clay pots) or currently shown (brood boxes) to ensure they would logically fit on the shelves.
I would take some steps to ensure that they could hold items other than just brood boxes/pots.
https://gyazo.com/ec0e49101da5deb7f0996abd9626f3a8
Hope progress updates aren't getting annoying, but I'm excited to show the work progressing.
gyazo.com/3e0dc4308d6535bfc9156bcad6037430
That's accurate for the released edition. It shouldn't be far off from what skeps can drop.
Thanks for your mod. I have a question: When I harvest the honey, I randomly get between 1 and 4 honey combs - is this intended behaviour?
https://gyazo.com/b1ab6bdc782f23760ed1444b789e89d9
Ongoing progress. Working on the stacks you'll be able to store supers in until you're ready to harvest them or put them back in the hive.
https://i.gyazo.com/8820b10f560fdf490bef1aa28d89462b.mp4
Today's labors. The Langstroth Cometh
Started work on adding the Langstroth hives. This may end up being the labor of days, or weeks, depending on complexity. Primary focus right now is interaction with the block itself, IE - Adding and removing the top, and the internal frames.
So folks should be aware that the release of the Langstroth hive is bound to be delayed a little. I've learned that there will be a tool introduced for modding in 1.16 that will make developing multi-block structures much easier. However, I may have a single block high (Think base, super, and brood box only) released before then.