Mods / From Golden Combs

Category: #Food #QoL
Author: Vinter_Nacht
Side: Both
Created: Oct 1st 2021 at 2:19 PM
Last modified: Apr 9th at 7:13 PM
Downloads: 9173
Follow Unfollow 110

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An Apiculture Mod By Aetherial Labs

Author: Vinter_Nacht, Texture Artist: AnxietyPealope
JSON Files Assist: Raccoon

<To Mod DB>

Support Us Through Patreon!

 

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From Golden Combs began as a simple project with the intent to learn how to code in C#, and to add a simple new type of hive to the world of Vintage Story. The first item introduced was a ceramic hive (then called the Claypot Hive) that didn't have to be destroyed to harvest its bounty.  Having achieved that small goal, I set out to do something more ambitious.  1.3.4 saw the introduction of the Langstroth Hive. This hive has individual boxes known as superstructures (or supers, for short) and frames on which the bees build wax and store honey.

Current Features (As of 1.3.4):

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Clay forming recipes for honey pot and brood pot
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Ability to place colonies in the brood pot using a populated skep.
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Repeatable harvest by emptying the honey pot with a knife, and returning it to the honey pot
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Movable brood pots, both with and without a bee colony
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Hives - Multi-box hives with high capacity (and improved output), available in millions* of color combinations!
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hive Components in 169 possible color combinations
                            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Superstructures (Known as Supers) -The base component of your hive
                            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Brood Boxes - Where your bees live!
                            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Bases - To keep your hive off the ground
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Frames for your bees in 16 possible color combinations

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Frame Racks - Used for lining, harvesting, and repairing your bee frames

* - Yes, millions. You can stack your individual hive parts in any order you want. To be a hive it must have a populated brood box at the top (Right-click an empty brood box with a populated skep) a base at the bottom, and up to 4 supers stacked in between. Each individual part is available in up to 169 different color combinations, so the possible combinations are nearly endless!

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Configuration Options
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Duration for a hive to fill configurable by hive type. (skep, ceramic, and Langstroth)
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Change the height to which a hive can be stacked (default is 6 individual items. So up to two blocks high)
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Change maximum and minimum yield when harvesting a frame
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Change the base durability of the bee frames
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Optionally display the time until the hive produces more comb

 

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Coming Soon (?)
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New Utility/Vanity Items
            
From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Honey Jar

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New Bee Products
            
From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Propolis
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Bee Bread
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Pollen
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Royal Jelly

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New Hives
            
From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Layens Hives
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Warre Hives
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New color variants of Ceramic and Langstroth Hives

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Bee species 
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Range of Temperature tolerances
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Flower preferences
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Attitudes (some are more defensive of their hive than others, even in domestic hives)
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Different rates of production for honey/wax

      From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Advanced hive maintenance
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hive temperature
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Humidity
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Population
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Disease
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hive collapse
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Swarming Mechanics
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Pests (Wax moths, Hive Beetles, and Varroa Mites! Oh My!)

 

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From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Versions 1.16.4-1.3.9 -Bugs -

       From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hives don't seem to properly balance hive-size vs available flowers/nearby skeps. Always show as large with any amount of flowers.

 



Version For Game version Downloads Release date Changelog Download
v1.3.13 2806 Apr 9th at 7:13 PM Show FromGoldenCombs-1.16_v1.3.13.zip
v1.3.11 593 Mar 30th at 2:46 AM Show FromGoldenCombs-1.16_v1.3.11.zip
v1.3.8 724 Mar 19th at 9:29 PM Show FromGoldenCombs-1.16.4_v1.3.8.zip
v1.3.7 85 Mar 19th at 6:26 PM Show FromGoldenCombs-1.16.4_v1.3.7.zip
v1.3.6-rc.6 558 Mar 8th at 6:40 PM Show FromGoldenCombs-1.16.4_v1.3.6-rc.6.zip
v1.3.6-rc.5 203 Mar 7th at 1:53 AM Show FromGoldenCombs-v1.3.6-rc.5.zip
v1.3.6-rc.4 1260 Jan 30th at 10:25 PM Show FromGoldenCombs_1.16.0-v1.3.6-rc.4.zip
v1.3.6-rc.3 746 Jan 23rd at 3:27 PM Show FromGoldenCombs-1.16.0_v1.3.6-rc.3.zip
v1.3.6-rc.2 349 Jan 22nd at 1:59 AM Show FromGoldenCombs-1.16.0_v1.3.6-rc.2.zip
v1.3.5-rc.6 537 Dec 12th 2021 at 12:36 AM Show FromGoldenCombs-1.15.10_v1.3.5-rc.6.zip
v1.3.5-rc.5 225 Dec 6th 2021 at 3:12 PM Show FromGoldenCombs-v1.15.10_v1.3.5-rc.5.zip
v1.3.5-rc.4 336 Nov 28th 2021 at 11:25 PM Show FromGoldenCombs-1.15.7_v1.3.5-rc.4.zip
v1.0.0 566 Oct 2nd 2021 at 12:37 AM Show FromGoldenCombs.zip

55 Comments (oldest first | newest first)

Vinter_Nacht, Jun 23rd at 3:01 AM

You should be able to change the showcombpoptime config option to true in fromgoldencombs.json the VintageStoryData/ModConfig folder. This, in turn, is usually found in your version of C:\Users\Owner\AppData\Roaming\VintagestoryData\ModConfig.

Zorlock, Jun 20th at 3:11 PM

I maybe having an idiot moment but how do you edit the Configuration Options? I would like to turn on the Optional display for when the hive produces more comb. I have tried everything I can think of and just can't seem to figure it out. Any help would be greatly appreciated.

Boribee, Jun 20th at 12:27 PM

I bear a question. Is the mod already outdated. I only got the game, I would say, a week ago, so I am not familiar when it was last updated, but I can't get the mod to work, which seems to already be updated for at least game version of 1.16.4 and currently the version of the game is 1.16.5. I put assets in assets and .dll into Mods folder, but the game is "Unable to load mod." asking me to "Check log files.". 

I would be very happy of any answer I could receive.

 

Nevermind. 'Twas but a certified dumb moment. I just had to stick the .zip file into the folder.

ThePionier, Jun 13th at 3:34 AM

Hi Vinter_Nacht

Thanks for the tip!

I've never actually done anything with the bees in game, so I didn't know how they work.

Vinter_Nacht, Jun 12th at 7:54 PM

Brood Pots and Langstroth blocks can only be carried in your bag slots, like a vanilla populated skep.

ThePionier, Jun 11th at 1:09 PM

Hello Vinter_Nacht

I don't know if it's a bug or because of the mods I'm using.
But I can't pick it up after burning the brood pot. If I pick it up with the right mouse button, it lies on the ground as an item and it is not included in the inventory. Like the inventory is full, but it isn't

Vinter_Nacht, May 15th at 4:09 PM

Oranje -> You need to put the empty frames in a frame rack and click them with liners in the frame rack. The frame rack is where you do all your maintenance of your frames.  You fill them with liners, harvest your honeycomb, and repair the frames all in the Frame Rack.  It's a separate block from the supers.

Oranje, May 14th at 12:15 PM

Hey, id like to use these new hives to get more fun out of keeping bees and am at the point where i made a base, super and a brood box, now i want to put the frames in the super and fill these with frame liners, and i think i should now right click the empty frames with the liners to fill them, yet all this does is pick them up, i cant put them together in any way i have tried, could you tell me what i am missing here?

Vinter_Nacht, May 4th at 10:07 PM

Liwosz, that seems to be an incompatibility with xSkills.

Liwosz, May 3rd at 10:12 AM

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: advancedsmithing@1.1.0, ancienttools@1.3.1, buildingplus@1.1.2, dragonflies@1.2.0, expandedfoods@1.5.3-pre.9, primitivesurvival@2.8.0, sticksfromfirewood@1.16.4, game@1.16.5, alchemy@1.5.1, carrycapacity@0.6.5, fromgoldencombs@1.3.13, hudclock@2.7.0, morebags@1.0.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, nobellsdrifters@1.0.1, petai@1.4.4, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, xlib@0.6.8, xrowboat@0.0.2, metalrecovery@0.1.16, wolftaming@1.4.1, xskills@0.6.8
03.05.2022 12:12:08: Critical error occurred
System.MissingMethodException: Nie odnaleziono metody: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
w XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
w Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
w Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
w Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
w _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
w _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
w _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 03.05.2022 10:53:06, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.5.0 przestał współpracować z systemem Windows i został zamknięty. Aby zobaczyć, czy jest dostępnych więcej informacji dotyczących tego problemu, sprawdź historię problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania.

Identyfikator procesu: 3718

Godzina rozpoczęcia: 01d85ec36f8327ef

Godzina zakończenia: 4294967295

Ścieżka aplikacji: E:\Vintagestory\Vintagestory.exe

Identyfikator raportu: cb560acb-cbac-4a6a-b495-69af15395c84

Pełna nazwa pakietu powodującego błąd:

Identyfikator aplikacji powiązanej z pakietem powodującym błąd:

Typ zawieszenia: Top level window is idle
}

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: advancedsmithing@1.1.0, ancienttools@1.3.1, buildingplus@1.1.2, dragonflies@1.2.0, expandedfoods@1.5.3-pre.9, primitivesurvival@2.8.0, sticksfromfirewood@1.16.4, game@1.16.5, alchemy@1.5.1, carrycapacity@0.6.5, fromgoldencombs@1.3.13, hudclock@2.7.0, morebags@1.0.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, nobellsdrifters@1.0.1, petai@1.4.4, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, xlib@0.6.8, xrowboat@0.0.2, metalrecovery@0.1.16, wolftaming@1.4.1, xskills@0.6.8
03.05.2022 12:12:08: Critical error occurred
System.MissingMethodException: Nie odnaleziono metody: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
w XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
w Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
w Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
w Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
w _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
w _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
w _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 03.05.2022 10:53:06, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.5.0 przestał współpracować z systemem Windows i został zamknięty. Aby zobaczyć, czy jest dostępnych więcej informacji dotyczących tego problemu, sprawdź historię problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania.

Identyfikator procesu: 3718

Godzina rozpoczęcia: 01d85ec36f8327ef

Godzina zakończenia: 4294967295

Ścieżka aplikacji: E:\Vintagestory\Vintagestory.exe

Identyfikator raportu: cb560acb-cbac-4a6a-b495-69af15395c84

Pełna nazwa pakietu powodującego błąd:

Identyfikator aplikacji powiązanej z pakietem powodującym błąd:

Typ zawieszenia: Top level window is idle

 

 

 

AFTER I TRY TO MAKE CLAY HIVE

Vinter_Nacht, Apr 9th at 7:14 PM

You may have noticed I've been working on doing a lot of bug fixing and optimization lately. I have plans for the next stage of the mod, but I need to make sure that everything that's currently out is stable and looking good!  

Vinter_Nacht, Mar 29th at 12:26 AM

Can you send me the error logs @Voicebox? Also, be aware that you must have an empty BAG SLOT to pick up hive parts.

Voicebox, Mar 27th at 6:08 PM

i dont know whats happening, but i cant pick up and hive parts, and if i right click any existing ones, it crashes my game.

Maimessu, Mar 23rd at 3:03 PM

Sorry for the late reply!

The issue is that FGC is (from what I've read) overriding some attributes on shared items, like beeswax. This makes the beeswax unusable in other recipes from Bricklayers and Ancient Tools.

I actually just did a quick test, and sadly the issue still seems to persist. With FGC installed, beeswax cannot be inserted into Ancient Tool's salve container to create beeswax salves.

Vinter_Nacht, Mar 20th at 10:16 PM

New public post covering what's coming next in From Golden Combs on my Patreon!
Come check out the post and follow me, or show your support for my mods by becoming a Patron!
www.patreon.com/aetheriallabs

Vinter_Nacht, Mar 20th at 3:37 PM

The issues with Ancient Tools and Bricklayers were the same error, I believe.  So they both should be fixed.
Can you remind me what the error was again so I can confirm?

macoto_hino, Mar 20th at 2:16 AM

I'm not looking for that much.
It would be sufficient if you could just put a notation in the changelog or something.😆

Maimessu, Mar 19th at 10:08 PM

I was just wondering if the compatibility issues with Bricklayers and Ancient Tools have been fixed yet on Golden Comb's end? My friends and I are patiently waiting to install this once they are. XD

Vinter_Nacht, Mar 19th at 9:30 PM

Ooops! I released it with an old piece of test patch regarding doors left in! My apologies!  New release out sans unwanted patch.

ElGordon, Mar 19th at 9:22 PM

macoto_hino -> you mean Credits to translate.google.com? Sounds reasonable and fair! 

Vinter_Nacht, Mar 19th at 6:26 PM

New release to address a crash in multiplayer environments where placing a ceramic hive crashed everyone else on the server.

macoto_hino, Mar 11th at 9:51 AM

Thanks for using Japanese files!
And while you're at it, please specify the translator, even though it's a machine translation.😅

Vinter_Nacht, Mar 7th at 1:37 AM

macoto_hino -> Thank you! I'll include it in the next update!

YourCreator -> Hold your banana, I'll have it out soon!

macoto_hino, Mar 3rd at 2:28 PM

It is nice to be able to do beekeeping without reeds.
I made a Japanese translation, so please use it if you like.😁

FromGoldenCombs_1.16.0-v1.3.6-rc.4 - ja.json

YourCreator, Mar 3rd at 10:26 AM

image

Vinter_Nacht, Feb 23rd at 6:03 PM

I'm going to try to get back into the swing of things.  If you've detected an error that has yet to be reported on the issue tracker, please post it there now.

Vinter_Nacht, Feb 11th at 5:19 PM

I'll tentatively say by the end of the month. I haven't had an opportunity to work on the mod due to personal issues. Hope to be back and have things fixed before March.

ToasterSquid, Feb 8th at 8:27 PM

Is there an ETA on when the bug fixed 1.16.-0 versons will be avaliable for everyone to use?

DraytonTheOddApe, Feb 1st at 8:08 AM

Hi Vinter_Nacht.

Thanks a lot for the update! 👍

I'll test it later today and let you know if I find new issues.

Vinter_Nacht, Jan 30th at 6:58 PM

Apologies for the delay in handling these issues. I hopefully will be putting out a release that addresses both these issues Kruber/Drayton.  I encourage you to use the Issue Tracker to report issues like this.

Added temp fix that doesn't address ceramic hive crash (right or shift+right click with something, not a honeypot), or the incompatibility for bricklayers and ancient tools.  However, barring any conflicts, all features are able to be used with the new release. 

I'll address these other issues ASAP. 

Kruber, Jan 29th at 5:46 AM

Frameliner is not craftable since all waxed linen will be crafted to bandages no matter how the items are arranged in the crafting grid.

 

Sincerely

K

DraytonTheOddApe, Jan 24th at 6:55 PM

Hi there.

I found out that FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of BrickLayers 0.8.1

Voicebox, Jan 22nd at 3:57 PM

hey, it seems like the recipe for linen liners is the same for bandages, and is conflicting with the recipe.

GamerMindset, Jan 15th at 5:19 PM

Any chance we can get 1.16.0 version now that the stable release is out? Really like the mod.

YourCreator, Dec 7th 2021 at 4:48 PM

Gods blessings you, sir. Thanks for update!

Vinter_Nacht, Dec 6th 2021 at 5:27 PM

v1.3.5-rc.5

1.15.10-v1.3.5-rc.5
- Honey pots can no longer be set on unstable surfaces
- Russian translation updated
- Fixed bug with ceramic hives vanishing when right-clicked with full bag slots

LordPhil, Nov 26th 2021 at 5:23 PM

This is using the 1.3.5 version:

Version: v1.15.7 (Stable)11/26/2021 08:45:55: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at FromGoldenCombs.Blocks.Langstroth.LangstrothBrood.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _gt983m53spH3zIRFvTrVgBj5MUb._T9YfRFmW6X4ZcWzG7vSwet0Rgrs(Single )
at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )

 

Tried with a handful of different types of wood for the brood box but all so far instant crash when trying to right click when using a non-backpack slot free hand

Vinter_Nacht, Nov 26th 2021 at 4:38 PM

I believe this bug has been fixed in the 1.3.5 bugpatch release.

LordPhil, Nov 26th 2021 at 4:11 PM

When interacting with a built brood box on the ground (not on a base/super stack) with empty hands it causes CTD. Can replicate this on both 1.5.7 as well as 1.5.9. (worth noting the pinned error on your github for the clay pot CTD is very similar to this one)

 

Also this may just be on 1.5.9 but previously made clay hive pots, when harvesting honey it killed the hive inside and was empty. Happened on at least 2 clay hives

Vinter_Nacht, Nov 25th 2021 at 12:40 AM

New Release! Not tested on 1.15.8-9, please report any issues with these.

It's reached the point where (I think) it's ready for testing! This version adds a great deal to the apiculture experience while also laying the groundwork for future growth.

New Features:

New Blocks

Langstroth Base - The bottom block of your new hive. 

Langstroth Superstructure - Also known as supers, these boxes will be where your bees do their hard work.

Langstroth Broodbox - This is where your bees live! Place a super on the ground and right-click it with a brood top made from the same materials. Boom! Bee home!  Right-click it with a populated skep to put a colony in it.

Langstroth blocks can be stacked in any combination up to 6 high. In order to be considered a hive, the stack must have a populated brood box at the top, a base at the bottom, and up to 4 supers in between. There can't be anything but supers between the brood box and the base.

All Langstroth blocks come in any of 169 different colors.

New Items

Frame Racks - These racks are used for finishing your frames, and for harvesting them! Just place them in the rack and right click with a knife to clean them

Waxed Flax Twine - Made by sealing flax twine in a barrel with beeswax. Used in repairing damaged frames.

Waxed Linen - Made by sealing linen in a barrel with beeswax, or from 4 pieces of waxed flax twine. Used to line bee frames 

Frame Liner - Made by cutting waxed linen in two with a knife (crafting menu) and then placing it in a bee frame using a frame rack.

Bee Frames - Bee Frames are made using a Langstroth part, 3 sticks, and a blob of resin. Place them in a frame rack and right-click with a frame liner. Available in all 13 wood colors.

Good luck with your new hives!

Vinter_Nacht, Nov 23rd 2021 at 5:26 PM

Alright! So... The new version is out for bug-testing, you can find the link on my Patreon available to everyone.  Once it's had some more live bug testing, I'll do a formal release here.

Vinter_Nacht, Nov 17th 2021 at 12:58 AM

The update is steadily moving towards completion:  Status report:

The new Langstroth Hives are as functionally bug-free as I can make them without player testing.

I've updated the Clay Hives (Now called Ceramic Hives).  The new version should be entirely compatible with the old release and will, in fact, automatically update your old Clay hives to the new clay hives on your first interaction with them.

We're hard at work getting the recipes working for everything, and I still have to write the handbook for the new hive.  On that note: I should probably figure out how to add a handbook tab and if that step would be necessary.  Probably not.

Abed, Oct 24th 2021 at 4:59 PM

Just a thought, but couldn't you have a knife and the pot be put in the crafting grid to extract the honey instead of having to put the pot on something and then clicking on it with a knife to extract honey? That would save me a lot of running back and forth.

Vinter_Nacht, Oct 23rd 2021 at 1:02 AM

Hmmm. I may have to get a second set of eyes on the code. Either I encountered that problem and fixed it already, or it's not being replicatable.

Abed, Oct 22nd 2021 at 10:00 PM

Vinter_Nacht After more closely watching, it seems that if I have honey in my hotbar, it could turn into a false pot. However, it doesn't seem to matter which pot I choose, after restarting the game the real pot is whichever one I did not return to the hive.

Vinter_Nacht, Oct 20th 2021 at 5:14 PM

I'll look into it for the next update.  How consistently does this happen? Are there any other factors in play you can think of? 

 

Abed, Oct 20th 2021 at 1:15 PM

Sometimes after I harvest the honey from a pot, the pot becomes duplicated while entering my inventory (one remains on a table and the other enters my inventory). The duplicated pot will not produce honey and disappears after restarting the game. I'm using the most current version.

Vinter_Nacht, Oct 17th 2021 at 9:34 PM

Concept piece for potential additional content.
Shelves on which you can store your brood box/pot if you so choose. Each shelf could hold up to two brood box/pots, or one of each.

Note that both wooden and clay brood box tops would be made somewhat smaller than they currently are (clay pots) or currently shown (brood boxes) to ensure they would logically fit on the shelves.

I would take some steps to ensure that they could hold items other than just brood boxes/pots.

https://gyazo.com/ec0e49101da5deb7f0996abd9626f3a8

Vinter_Nacht, Oct 17th 2021 at 6:42 PM

Hope progress updates aren't getting annoying, but I'm excited to show the work progressing.

gyazo.com/3e0dc4308d6535bfc9156bcad6037430

Vinter_Nacht, Oct 16th 2021 at 2:34 PM

That's accurate for the released edition. It shouldn't be far off from what skeps can drop.

Abed, Oct 16th 2021 at 10:55 AM

Thanks for your mod. I have a question: When I harvest the honey, I randomly get between 1 and 4 honey combs - is this intended behaviour?

Vinter_Nacht, Oct 15th 2021 at 5:53 PM

https://gyazo.com/b1ab6bdc782f23760ed1444b789e89d9

Ongoing progress.  Working on the stacks you'll be able to store supers in until you're ready to harvest them or put them back in the hive.

Vinter_Nacht, Oct 12th 2021 at 1:35 AM

https://i.gyazo.com/8820b10f560fdf490bef1aa28d89462b.mp4

 

Today's labors.  The Langstroth Cometh

Vinter_Nacht, Oct 11th 2021 at 5:25 PM

Started work on adding the Langstroth hives.  This may end up being the labor of days, or weeks, depending on complexity.  Primary focus right now is interaction with the block itself, IE - Adding and removing the top, and the internal frames.

Vinter_Nacht, Oct 10th 2021 at 12:41 AM

So folks should be aware that the release of the Langstroth hive is bound to be delayed a little. I've learned that there will be a tool introduced for modding in 1.16 that will make developing multi-block structures much easier.  However, I may have a single block high (Think base, super, and brood box only) released before then.

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