Mods / Minimal Mapping

Tags: #Other #Simplification #Utility
Author: Apache
Side: Both
Created: Jul 9th 2024 at 9:58 PM
Last modified: Mar 21st at 2:05 AM
Downloads: 1777
Follow Unfollow 55

Latest release (for outdated Vintage Story v1.20.6):
MinimalMapping_v2.3.3.zip  1-click install


Minimal Mapping

Limited mapping functionality for a more immersive world.

Powered By Gantry MDK

THIS MOD WILL NOT BE UPDATED TO 1.21 UNTIL IT IS OFFICIALLY RELEASED.

DO NOT REPORT BUGS IN THE COMMMENTS. USE THE ISSUE TRACKER PROVIDED.

Suport the Mod Author

If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes it easier to produce updates, and new features for my mods, moving fowards. Thank you.

Features:

There are four different modes the server admin can set for each feature:

  • Disabled: The feature is disabled for all players on the server.
  • Enabled: The feature is enabled for all players on the server.
  • Whitelist: The feature is only enabled for players added to the whitelist.
  • Blacklist: The feature is enabled for all players on the server, except for those added to the blacklist.

Minimal Mini Map

These options are all togglable via the server-side chat command, `/minimalmapping minimap`.

  • Disabled 'V' Key Binding
  • Disabled "Show Coordinates HUD" in Settings Menu.
  • Disabled coordinates being shown when hovering over the mini-map.
  • Disabled mini-map scrolling.
  • User configurable minimum, maximum, and default zoom levels for the mini-map.
  • Coordinates HUD disabled by default, and cannot be enabled.
  • Mini-map visible by default, but can still be manually hidden by player.

Minimal Waypoints

These options are all togglable via the server-side chat command, `/minimalmapping waypoints`.

  • Waypoints cannot be pinned. I've re-written both the '/waypoint' command, and the Add/Edit Waypoint GUIs.
  • Wipe the player's waypoints whenever they log in.

Minimal World Map

These options are all togglable via the server-side chat command, `/minimalmapping worldmap`.

  • Disabled 'M' Key Binding.
  • Wipe the player's world map whenever they log in.
  • Limit the player's world map to only the immediate local area.
  • Control the distance, in chunks, away from the player the world map will reveal.

Server-Side Commands:

Command Description
/minimalmapping scope [global|world]
Change whether the mod should use global, or per world settings.
--- ---
/minimalmapping [feature] mode [disabled|enabled|whitelist|blacklist] Change the mode for the given feature.
/minimalmapping [feature] whitelist Show players currently on the feature's whitelist.
/minimalmapping [feature] whitelist [playerName] Add/Remove a player from the feature's whitelist.
/minimalmapping [feature] blacklist Show players currently on the feature's blacklist.
/minimalmapping [feature] blacklist [playerName] Add/Remove a player from the feature's blacklist.
--- ---
/minimalmapping minimap hotkey[on|off] Disable the 'V' hotkey for showing the co-ordinates.
/minimalmapping minimap hud [on|off] Disable "Show Coordinates HUD" in Settings Menu.
/minimalmapping minimap hover [on|off] Disable coordinates being shown when hovering over the mini-map.
/minimalmapping minimap scroll [on|off] Disable mini-map scrolling.
/minimalmapping minimap min [0.125-12] The minimum zoom level for the mini-map.
/minimalmapping minimap default [0.25-6]
The default zoom level for the mini-map.
/minimalmapping minimap max [0.125-12]
The maximum zoom level for the mini-map.
/minimalmapping minimap force [on|off] Force the map to be enabled, regardless of world settings.
--- ---
/minimalmapping waypoints pins [on|off] Allow/disallow the pinning of waypoints.
/minimalmapping waypoints wipe [on|off] Wipe the player's waypoints whenever they log in.
--- ---
/minimalmapping worldmap hotkey [on|off]
Disable the 'M' hotkey for showing the world map.
/minimalmapping worldmap wipe [on|off]
Wipe the player's world map whenever they log in.
/minimalmapping worldmap fog [on|off]
Limit the player's world map to only the immediate local area.
/minimalmapping worldmap fogradius [1-32]
The distance in chunks away from the player the world map will reveal.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.3.3 80 Mar 21st at 2:05 AM Show MinimalMapping_v2.3.3.zip 1-click install
v2.3.2 210 Jan 25th at 2:47 PM Show MinimalMapping_v2.3.2.zip 1-click install
v2.3.1 135 Jan 24th at 5:08 PM Show MinimalMapping_v2.3.1.zip 1-click install
v2.3.0 41 Jan 23rd at 1:58 AM Show MinimalMapping_v2.3.0.zip 1-click install
v2.2.2 277 Sep 24th 2024 at 2:19 AM Show MinimalMapping_v2.2.2.zip 1-click install
v2.2.1 88 Sep 24th 2024 at 12:48 AM Show MinimalMapping_v2.2.1.zip 1-click install
v2.2.0 133 Sep 8th 2024 at 12:33 PM Show MinimalMapping_v2.2.0.zip 1-click install
v2.1.0 408 Aug 1st 2024 at 3:37 AM Show MinimalMapping_v2.1.0.zip 1-click install
v2.0.1 278 Jul 10th 2024 at 9:23 AM Show MinimalMapping_v2.0.1.zip 1-click install
v2.0.0 127 Jul 9th 2024 at 10:00 PM Show MinimalMapping_v2.0.0.zip 1-click install

32 Comments (oldest first | newest first)

💬 Yootah, Apr 29th at 9:25 AM

Hi Apache, thanks for your work! The worldmap fog feature is so niche but precisely what I was looking for for better immersion!

I take you as a bit of a mapping/cartography enthusiast from how you have not one but two map mods.

So with that said, how would you feel about integrating with Craftable Cartography and/or its two forks (rebalance and classic i.e. non-magitech, my personal fave)?

I volunteer to contact the respective authors myself if it would make more sense for them to at least provide config and command support first. Or I could try to make a "3-in-1 Craftable Cartography CLI" myself if accommodating other people's mods is outside of your intended scope. I'm somewhat of a modding noob but I've had some years in professional .NET and have dabbled in Harmony before (for a different game), including safely transpiler patching other mods' harmony patches.

Could write a proper GitHub ticket too, if you prefer.

I also have some Developer tier worthy funds available if that's a prerequisite for significant feature requests.

💬 florins, Apr 10th at 4:18 AM

I'm getting the same issue, fogradius command doesn't work.

💬 RiskyRage, Apr 5th at 9:30 PM

The command /minimalmapping worldmap fogradius [1-32] does not seem to work, all it says in the chat is " subcommand worldmap, too many arguments"

💬 Vynk, Mar 27th at 6:23 PM

what does this mod even do?
like, does it add a fog of war to the map, till your close to the land, and could reasonably 'see' it?
or does it just not add every generated chunk to the map right away, and only shows areas you've actually been?

💬 GhostComit, Feb 23rd at 4:00 AM

I'm having trouble figuring out the commands to use this mod, I just want to limit the amount the World Map will reveal as you explore, but I can't figure out how to do Only That.

💬 Kara, Feb 16th at 1:33 AM

Apache i would of reported it on github, but i sadly do not have a github account, sorry about that D=.

💬 Apache , Feb 16th at 12:46 AM

I think that's good general advice anyway. I didn't realise that the ModsByServer folder wasn't automatically cleaned up when mods are removed by the server. That's concerning.

💬 Kara, Feb 16th at 12:01 AM

Warning to server owners: Removing this mod will disable the ability to open the map, until players remove this mod from their ModsByServer folder!!

💬 Kara, Feb 10th at 2:45 AM

you can use arrow keys to scroll, when map scrolling is disabled. 

💬 Apache , Jan 30th at 9:13 PM

Algernon, you'd need to do `/minimalmapping worldmap mode disable` to get vanilla operation for the world map as well.

I apologise. I realise now that this is very confusing, you need to "disable" the feature to enable the map.

💬 Algernon, Jan 30th at 9:10 PM

Apache I did `/minimalmapping waypoints mode disable` then restarted the server, checked that waypoints mode was set to disabled and the world map still cannot be click and dragged/panned.
The blacklist is not working either: worldmap and minimap's modes are set to blacklist, a player is added and they can still use the worldmap and minimap even after a server restart
Also thanks for this mod, its exactly what our server needed

update: the panning fixed itself after either changing the mode to blacklist or after a second restart, but the blacklist is still not working

💬 Apache , Jan 30th at 1:15 AM

Noden, does `/minimalmapping waypoints disable` not work? You may need to restart the server, I can't remember what patches are in place on the server for it.

💬 Noden, Jan 30th at 12:50 AM

Is there a way to re-enable the ability to pan on the world map? It doesn't seem to be configurable.

 

My goal for my server is to disable minimap and coordinates, but allow world maps and markers.

💬 Cuddly_Khan, Jan 23rd at 12:55 PM

Any way you could disable the CTRL+F3 keybind? People in servers with directions turned off and using compasses are using that keybind to find out which way they're looking which kinda defeats the purpose

💬 Neitronus, Oct 11th 2024 at 1:31 PM

Is there any mods that implement ingame map? Like an item.

💬 Apache , Sep 24th 2024 at 12:24 PM

Jonathonsky,

Try with these settings:

/minimialmapping minimap hotkey off
/minimialmapping minimap hud off
/minimialmapping minimap hover off
/minimialmapping minimap scroll off

💬 Jonathonsky, Sep 24th 2024 at 2:35 AM

When I start a game the minimap is disabled and CTRL+V still brings up coordinates. Is that intended or am I getting an interference with another mod? I tried it back when there was limited mini map but now everything map related is disabled and options dont seem to change anything.

💬 pizza2004, Sep 15th 2024 at 5:46 PM

Would it be possible to make it so that instead of when logging in and out it resets the map on death?  I have friends that say they can't handle playing the game without the map, but I want a more Wilderness Survival experience, and so having it happen on death would be very good.  Especially if you could make it only trigger when you die without any temporal respawn charges left.

💬 Apache , Sep 14th 2024 at 12:11 AM

LielenBlue, You create an issue on the issue tracker via the link above. You can zip your logs folder, and drag it into a comment on that issue, and I'll be able to go through your log files, and see if anything is wrong.

💬 LielenBlue, Sep 13th 2024 at 9:53 PM

That would be a cool feature! Also, does the mod have a dependency or an incompatibilitie? I get an error on start up for this mod on single player. The game wont get past the loading screen for some reason...

💬 Apache , Sep 13th 2024 at 6:32 PM

LielenBlue, at the moment, no. I'll need to add an option to disable the minimap, and the F6 hotkey. I'll do that this weekend.

💬 LielenBlue, Sep 13th 2024 at 5:22 PM

hello, I just wanted to ask if you can disable the mini map but keep the big map with this mod? I read the information and it seems like thats possible? 

💬 Kara, Sep 9th 2024 at 10:52 AM

when i return for 1.20 i cant wait to use this, for my server idea im going to set up :3. being able to disable world map, but keep mini will be nice =D

💬 meachie, Sep 2nd 2024 at 1:46 AM

Apache there was a discussion on the discord about ways of doing something similar on the discord, and when your comment was brought up I just had to say - That sounds amazing, and as long as there is the ability to toggle certain features within that it would be amazingly useful!

A "limited local memory" is exactly what I would want for a limited-map vintage story game, where prospecting isn't made overly tedious... But you are still required to navigate manually as the map doesn't give you everything immediately

💬 Apache , Aug 31st 2024 at 11:01 PM

BanCannon, I've been looking into making the map reveal controllable, and found some interesting things. I can't simply change the radius around the player that the map reveals. At least, not easily at all, it will take a lot more experimentation for that. However, I may have found something even better. I can limit the radius around the player that the map reveals, however with the added side-effect that those are the only chunks that are rendered. The fog-of-war closes back in around the player on the map, removing chunks from the map that were visible before. I can also remove all a player's waypoints when they log out, so waypoints only exist for the current play session... or not, so you will end up seeing a bunch of waypoints in the middle of the blank map.

What do you think, is that useful? Does it go too far?

💬 egocarib, Aug 29th 2024 at 11:56 PM

I like this concept a lot. Nice work. Just the right amount of limitations for me to feel more immersion without completely removing the map.

💬 Apache , Aug 29th 2024 at 9:02 PM

BanCannon, it's an interesting proposition. I've just had a look at the code for it, and it's all over the place. At first glance, I have no idea what controls what. But I'll keep digging, and experiment with a few options. I like the idea.

I've started a work item for it, here: https://github.com/ApacheTech-VintageStory-Mods/MinimalMapping/issues/2

💬 BanCannon, Aug 29th 2024 at 2:39 PM

Is it possible to modify the distance from player that the map is filled in as well? The default distance at which the map is filled in is so great that you can basically scout by UAV/Satillite. I would like to turn this down along with using the ability to disable X,Y,Z coordinates so that players have a functioning map of where they've been (finding your way back someplace you've been/marking findings in effect) but not so great that they use the map to scout.

It has been explained to me via discord that players maps being filled it directly related to their computer loading a chunk. I assume this means the functionality being asked about would be difficult to implement if even possible.

💬 Apache , Jul 20th 2024 at 9:15 PM

Thank you.

💬 Thalius, Jul 20th 2024 at 3:39 PM

I deleted my error/crash "spam" comment as demanded, but I don't use Github and it seems I need an account to post an issue there, which I don't have. I no longer have the original eror/crash log and am not interested in reloading the mod to generate a new one and then open a Github account to post it there. I'm sure I am not the only one seeing the issue, and will wait for a mod update before giving it further consideration.

💬 Apache , Jul 14th 2024 at 7:46 PM

Vinter_Nacht, that will be the next step. I'm going to add a similar config system as Knapster, with the admin commands. It will allow me to go back and look at the whole settings sync, and see if I can pull it up to Gantry. I think this is the first "Quality of Life" mod I made that actively degraded the quality of life for the player. :P

💬 Vinter_Nacht, Jul 10th 2024 at 8:49 PM

I really like what you've done here. It gives you a sense of situational awareness (close-up map view) without storing a world map in your head. Could you make the minimum zoom range configurable? In case someone may want to lock it to 3 rather than allowing to change to 2 from 3.

 (edit comment delete)