Mods / Minimal Mapping

Category: #Other #Simplification #Utility
Author: Apache
Side: Both
Created: Jul 9th at 9:58 PM
Last modified: Aug 1st at 3:37 AM
Downloads: 609
Follow Unfollow 18

Latest file for v1.19.8:
MinimalMapping_v2.1.0.zip 1-click install


Minimal Mapping

Limited mapping functionality for a more immersive world.

Suport the Mod Author

If you find this mod useful, and you would like to show appreciation for the work I produce; please consider supporting me, and my work, using one of the methods below. Every single expression of support is most appreciated, and makes it easier to produce updates, and new features for my mods, moving fowards. Thank you.

Features:

There are four different modes the server admin can set for each feature:

  • Disabled: The feature is disabled for all players on the server.
  • Enabled: The feature is enabled for all players on the server.
  • Whitelist: The feature is only enabled for players added to the whitelist.
  • Blacklist: The feature is enabled for all players on the server, except for those added to the blacklist.

Minimal Mini Map

These options are all togglable via the server-side chat command, `/minimalmapping minimap`.

  • Disabled 'V' Key Binding
  • Disabled "Show Coordinates HUD" in Settings Menu.
  • Disabled coordinates being shown when hovering over the mini-map.
  • Disabled mini-map scrolling.
  • User configurable minimum, maximum, and default zoom levels for the mini-map.
  • Coordinates HUD disabled by default, and cannot be enabled.
  • Mini-map visible by default, but can still be manually hidden by player.

Minimal Waypoints

These options are all togglable via the server-side chat command, `/minimalmapping waypoints`.

  • Waypoints cannot be pinned. I've re-written both the '/waypoint' command, and the Add/Edit Waypoint GUIs.

Minimal World Map

These options are all togglable via the server-side chat command, `/minimalmapping worldmap`.

  • Disabled 'M' Key Binding

Server-Side Commands:

Command Description
/minimalmapping scope [global|world]
Change whether the mod should use global, or per world settings.
--- ---
/minimalmapping [feature] mode [disabled|enabled|whitelist|blacklist] Change the mode for the given feature.
/minimalmapping [feature] whitelist Show players currently on the feature's whitelist.
/minimalmapping [feature] whitelist [playerName] Add/Remove a player from the feature's whitelist.
/minimalmapping [feature] blacklist Show players currently on the feature's blacklist.
/minimalmapping [feature] blacklist [playerName] Add/Remove a player from the feature's blacklist.
--- ---
/minimalmapping minimap hotkey[on|off] Disable the 'V' hotkey for showing the co-ordinates.
/minimalmapping minimap hud [on|off] Disable "Show Coordinates HUD" in Settings Menu.
/minimalmapping minimap hover [on|off] Disable coordinates being shown when hovering over the mini-map.
/minimalmapping minimap scroll [on|off] Disable mini-map scrolling.
/minimalmapping minimap min [0.125-12] The minimum zoom level for the mini-map.
/minimalmapping minimap default [0.25-6]
The default zoom level for the mini-map.
/minimalmapping minimap max [0.125-12]
The maximum zoom level for the mini-map.
/minimalmapping minimap force [on|off] Force the map to be enabled, regardless of world settings.
--- ---
/minimalmapping waypoints pins [on|off] Allow/disallow the pinning of waypoints.
--- ---
/minimalmapping worldmap hotkey [on|off]
Disable the 'M' hotkey for showing the world map.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.1.0 336 Aug 1st at 3:37 AM Show MinimalMapping_v2.1.0.zip Install now
v2.0.1 218 Jul 10th at 9:23 AM Show MinimalMapping_v2.0.1.zip Install now
v2.0.0 55 Jul 9th at 10:00 PM Show MinimalMapping_v2.0.0.zip Install now

9 Comments (oldest first | newest first)

💬 meachie, 5 days ago

Apache there was a discussion on the discord about ways of doing something similar on the discord, and when your comment was brought up I just had to say - That sounds amazing, and as long as there is the ability to toggle certain features within that it would be amazingly useful!

A "limited local memory" is exactly what I would want for a limited-map vintage story game, where prospecting isn't made overly tedious... But you are still required to navigate manually as the map doesn't give you everything immediately

💬 ApacheAuthor, Aug 31st at 11:01 PM

BanCannon, I've been looking into making the map reveal controllable, and found some interesting things. I can't simply change the radius around the player that the map reveals. At least, not easily at all, it will take a lot more experimentation for that. However, I may have found something even better. I can limit the radius around the player that the map reveals, however with the added side-effect that those are the only chunks that are rendered. The fog-of-war closes back in around the player on the map, removing chunks from the map that were visible before. I can also remove all a player's waypoints when they log out, so waypoints only exist for the current play session... or not, so you will end up seeing a bunch of waypoints in the middle of the blank map.

What do you think, is that useful? Does it go too far?

💬 egocarib, Aug 29th at 11:56 PM

I like this concept a lot. Nice work. Just the right amount of limitations for me to feel more immersion without completely removing the map.

💬 ApacheAuthor, Aug 29th at 9:02 PM

BanCannon, it's an interesting proposition. I've just had a look at the code for it, and it's all over the place. At first glance, I have no idea what controls what. But I'll keep digging, and experiment with a few options. I like the idea.

I've started a work item for it, here: https://github.com/ApacheTech-VintageStory-Mods/MinimalMapping/issues/2

💬 BanCannon, Aug 29th at 2:39 PM

Is it possible to modify the distance from player that the map is filled in as well? The default distance at which the map is filled in is so great that you can basically scout by UAV/Satillite. I would like to turn this down along with using the ability to disable X,Y,Z coordinates so that players have a functioning map of where they've been (finding your way back someplace you've been/marking findings in effect) but not so great that they use the map to scout.

It has been explained to me via discord that players maps being filled it directly related to their computer loading a chunk. I assume this means the functionality being asked about would be difficult to implement if even possible.

💬 ApacheAuthor, Jul 20th at 9:15 PM

Thank you.

💬 Thalius, Jul 20th at 3:39 PM

I deleted my error/crash "spam" comment as demanded, but I don't use Github and it seems I need an account to post an issue there, which I don't have. I no longer have the original eror/crash log and am not interested in reloading the mod to generate a new one and then open a Github account to post it there. I'm sure I am not the only one seeing the issue, and will wait for a mod update before giving it further consideration.

💬 ApacheAuthor, Jul 14th at 7:46 PM

Vinter_Nacht, that will be the next step. I'm going to add a similar config system as Knapster, with the admin commands. It will allow me to go back and look at the whole settings sync, and see if I can pull it up to Gantry. I think this is the first "Quality of Life" mod I made that actively degraded the quality of life for the player. :P

💬 Vinter_Nacht, Jul 10th at 8:49 PM

I really like what you've done here. It gives you a sense of situational awareness (close-up map view) without storing a world map in your head. Could you make the minimum zoom range configurable? In case someone may want to lock it to 3 rather than allowing to change to 2 from 3.

(edit comment delete)