Mods / Drifter Tweak (Includes Shivers & Bowtorn too)
- Tags:
- Author:
- Cian
- Side:
- Both
- Created:
- Jul 7th 2024 at 3:46 AM
- Last modified:
- Aug 31st 2025 at 5:20 AM
- Downloads:
- 4771
- Follow Unfollow 80
-
Latest release (for Vintage Story 1.21.0, potentially outdated):
zdriftertweak1.3.zip 1-click install
There are a lot of similar mods out there, but none that do things exactly how I wanted. So this is my version of modifying drifter spawns and looting.
Spawning:
- Max light level was reduced to 4.
This makes it easier to spawn-proof underground areas. - Spawn height was reduced to 0.9.
From my experience, this guarantees they no longer spawn on the surface. I tried 0.95 and had quite a few pop up while exploring at night, presumably due to some shallow pits or something. I have roamed around over quite a distance on the surface at night with it set to 0.9 and haven't seen any yet.
Looting:
- Loot drops immediately, no butchering necessary.
- Corpses decay in 0.1 hours, so no cleanup necessary either.
Update for 1.20. Added all the same changes to the two new monsters.
Updated for 1.21. The folder path changed. The new rip looting added for falx doesn't seem to be compatible with the auto dropping loot thing, but auto dropping everything works better than the rip looting imho.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.0 | driftertweak | 882 | Aug 31st 2025 at 5:20 AM | zdriftertweak1.3.zip | 1-click install | ||
|
Updated the mod to the new 1.21 folder structure. Note that the loot changes seem to disable the new rip looting feature with falx, but I prefer getting all the loot automatically at the end to possibly getting some loot during the fight. | |||||||
| 1.2.1 | driftertweak | 2729 | Dec 16th 2024 at 3:47 AM | zdriftertweak1.2.1.zip | 1-click install | ||
|
Changed the way it patches the loot, so that it moves the loot table over instead of rewriting it, to improve compatibility with future game versions and other mods. Also added a "z" to the file name, since this seems to make it come later in the load order - but I'm not sure how effective this is. It did work with "Useful Drifter Loot" when I tried it, where it was causing an error without the 'z'. | |||||||
| 1.2.0 | driftertweak | 79 | Dec 16th 2024 at 2:36 AM | driftertweak1.2.0 for 1.20rc4.zip | 1-click install | ||
|
Updated for RC4. | |||||||
| 1.1.0 | driftertweak | 324 | Oct 30th 2024 at 5:48 AM | driftertweak1.1.0 for 1.20.zip | 1-click install | ||
|
Added the new monsters from 1.20 pre (bowtorn and shiver) to the mod. Same changes as the ones to drifters (light level 4, spawn at 0.9 max, auto-drop loot, 0.1 hour corpse decay) | |||||||
| 1.0.0 | driftertweak | 757 | Jul 7th 2024 at 3:47 AM | Empty | driftertweak1.0.0.zip | 1-click install | |
Huh. It was just quietly failing but apparently started crashing. Sorry about that, my personal life has been busy and I haven't had a chance to fix it. I'll look into it as soon as I get the chance.
I'm getting the same result as RawrSheepy, ctd when attacking with a falx.
Me and my friends are using this mod on 1.21.4 and we seem to get an exception with rip harvesting when attacking a shiver with a falx.
Here is the of the error
Awesome stuff, one of my fav mods! Really appreciate the work and testing. ty!
MarximusMaximus
I didn't bother going through the trouble of adding a config, but I made a quick alt version without that change here: https://mods.vintagestory.at/show/mod/28920
Any chance of making the spawn height configurable? I want everything else except till want nighttime spawns away from lights. Thank you!
I thought about it, and did another quick patch to see if I could get it working with mods that change drifter loot. I changed the patch that I used to the "move" function instead of deleting and replacing wholesale. So as long as it loads after any mod that adjusts drifter loot, it should grab the modified loot tables that the other mod changed. This should also make it more compatible with future versions, if Vintage Story ever changes monster loot.
Upon testing, it stil caused issues with "Useful Drifter Loot", so I renamed the file to add a "z". This seems to have made it load later, I guess it does it alphabetically? Regardless, whether it was due to the file being edited more recently or the "z" at the front - it seems to be compatible with other mods affecting drifter loot now.
For anyone who downloaded version 1.2.0, 1.2.1 doesn't actually do anything mechanically different from 1.2.0 in RC4 so you don't really have to update unless you want to use it with monster loot mods.
VSkeleton
Was just a very slight change to the entity types for the new ones in the RC versions, got a fix up for it.
kitrana
Are you using my mod with another one that edits drifter loot? That patch error isn't from my mod, but mine is likely causing it to throw that error. This mod wouldn't be compatible with anything that changes drifter/shiver/bowtorn loot, as it overwrites the way they drop their loot by deleting the harvestable behavior and replacing it with instant drops.
Something must have changed in the RCs, this one was made for Pre. I'll have to grab the latest RC and see what was changed. Patches like this can break pretty easy if the structure of the files gets changed too much.
Awesome mod, a new must-have for me even. It doesnt appear that the new 1.20 mobs actually drop items, though. They will die, cant be skinned, and bodies dissapear quickly after all without producing any kind of drops. I hope this bug is addressed in the future because this mod is fantastic otherwise.
nice
27.11.2024 13:48:03 [Error] Patch 0 (target: game:entities/land/drifter.json) in game:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-normal is invalid: The json path /server/behaviors/9/dropsByType/*-normal was not found. Could traverse until /server/behaviors, but then '9' does not exist. Full json at this path: [
error code
Does this still allow drifters to spawn during storms? I'm sick of being hassled on the surface during normal gameplay, but I feel storms should still be hella dangerous.
Edit: They still spawn during storms. In my house, even! Hooray...