Mods / Drifter Tweak (Update for 1.20 pre to include new monster types)

Category: #QoL #Tweak
Author: Cian
Side: Both
Created: Jul 7th at 3:46 AM
Last modified: 5 days ago
Downloads: 1016
Follow Unfollow 28

Latest file for v1.20.0-rc.4:
zdriftertweak1.2.1.zip 1-click install


There are a lot of similar mods out there, but none that do things exactly how I wanted. So this is my version of modifying drifter spawns and looting.

Spawning:

  • Max light level was reduced to 4.
    This makes it easier to spawn-proof underground areas.

  • Spawn height was reduced to 0.9.
    From my experience, this guarantees they no longer spawn on the surface. I tried 0.95 and had quite a few pop up while exploring at night, presumably due to some shallow pits or something. I have roamed around over quite a distance on the surface at night with it set to 0.9 and haven't seen any yet.

Looting:

  • Loot drops immediately, no butchering necessary.
  • Corpses decay in 0.1 hours, so no cleanup necessary either.

Update for 1.20. Added all the same changes to the two new monsters.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.1 161 5 days ago Show zdriftertweak1.2.1.zip Install now
v1.2.0 7 5 days ago Show driftertweak1.2.0 for 1.20rc4.zip Install now
v1.1.0 240 Oct 30th at 5:48 AM Show driftertweak1.1.0 for 1.20.zip Install now
v1.0.0 608 Jul 7th at 3:47 AM Show driftertweak1.0.0.zip Install now

7 Comments (oldest first | newest first)

💬 CianAuthor, 5 days ago

I thought about it, and did another quick patch to see if I could get it working with mods that change drifter loot. I changed the patch that I used to the "move" function instead of deleting and replacing wholesale. So as long as it loads after any mod that adjusts drifter loot, it should grab the modified loot tables that the other mod changed. This should also make it more compatible with future versions, if Vintage Story ever changes monster loot.

Upon testing, it stil caused issues with "Useful Drifter Loot", so I renamed the file to add a "z". This seems to have made it load later, I guess it does it alphabetically? Regardless, whether it was due to the file being edited more recently or the "z" at the front - it seems to be compatible with other mods affecting drifter loot now.

For anyone who downloaded version 1.2.0, 1.2.1 doesn't actually do anything mechanically different from 1.2.0 in RC4 so you don't really have to update unless you want to use it with monster loot mods.

💬 CianAuthor, 5 days ago

VSkeleton

Was just a very slight change to the entity types for the new ones in the RC versions, got a fix up for it.

kitrana

Are you using my mod with another one that edits drifter loot? That patch error isn't from my mod, but mine is likely causing it to throw that error. This mod wouldn't be compatible with anything that changes drifter/shiver/bowtorn loot, as it overwrites the way they drop their loot by deleting the harvestable behavior and replacing it with instant drops.

💬 CianAuthor, 5 days ago

Something must have changed in the RCs, this one was made for Pre. I'll have to grab the latest RC and see what was changed. Patches like this can break pretty easy if the structure of the files gets changed too much.

💬 VSkeleton, 6 days ago

Awesome mod, a new must-have for me even. It doesnt appear that the new 1.20 mobs actually drop items, though. They will die, cant be skinned, and bodies dissapear quickly after all without producing any kind of drops. I hope this bug is addressed in the future because this mod is fantastic otherwise.

💬 DUCATISLO, Nov 30th at 10:20 PM

nice

💬 kitrana, Nov 27th at 6:48 PM

27.11.2024 13:48:03 [Error] Patch 0 (target: game:entities/land/drifter.json) in game:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-normal is invalid: The json path /server/behaviors/9/dropsByType/*-normal was not found. Could traverse until /server/behaviors, but then '9' does not exist. Full json at this path: [

error code

💬 herbemoji, Aug 4th at 10:39 PM

Does this still allow drifters to spawn during storms? I'm sick of being hassled on the surface during normal gameplay, but I feel storms should still be hella dangerous.

 

Edit: They still spawn during storms. In my house, even! Hooray...

(edit comment delete)