Mods / Dyed Hardened Clay
Category:
#Crafting
Author: Viceroy
Side: Both
Created: Jul 6th at 5:49 PM
Last modified: Jul 6th at 5:51 PM
Downloads: 688
Follow Unfollow 16
Author: Viceroy
Side: Both
Created: Jul 6th at 5:49 PM
Last modified: Jul 6th at 5:51 PM
Downloads: 688
Follow Unfollow 16
Latest file for v1.19.8:
DyedHardenedClay-v1.0.0.zip
1-click install
Simple mod that adds dyed hardened fire clay blocks. More colours! To get the blocks combine a bucket filled with dye and a hardened fire clay block.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 688 | Jul 6th at 5:51 PM | Show | DyedHardenedClay-v1.0.0.zip | Install now |
This is really cool! Do you plan to keep it updated for 1.20 when it comes out? Don't want to chisel stuff with these colors and then being unable to update :(
I too am experiencing the same crash commented below. Fantastic addition of colour to the world, has different shades than that of Bricklayers so compliments well. Viceroy
Hello, unfortunately I have found a bug:
If you are in the handbook and try to open the entry for the black hardened clay, the game crashes:
Running on 64 bit Linux (EndeavourOS) [Kernel 6.9.9.1] with 32023 MB RAM
Game Version: v1.19.8 (Stable)
13.07.2024 10:24:59: Critical error occurred
Loaded Mods: dyedhardenedclay@1.0.0, game@1.19.8, creative@1.19.8, survival@1.19.8
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 225
at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, GridRecipe gridRecipe, ItemSlot dummyslot, Double x, Double y, Double z, Double size) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:line 32
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 269
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 484
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 500
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
colorful mural time!! chisel go brrr
So much Color! So much wow!
I was about to ask for compatibility with Bricklayers, but then I checked the handbook and it turns out that Bricklayers adds hardened clay blocks for its new clay types that I've never known about. Well I guess that counts for something haha!
Really cool!
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