Mods / Dyed Hardened Clay

Category: #Crafting
Author: Viceroy
Side: Both
Created: Jul 6th at 5:49 PM
Last modified: Jul 6th at 5:51 PM
Downloads: 176
Follow Unfollow 7

Latest file for v1.19.8:
DyedHardenedClay-v1.0.0.zip 1-click install


Simple mod that adds dyed hardened fire clay blocks. More colours! To get the blocks combine a bucket filled with dye and a hardened fire clay block.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 176 Jul 6th at 5:51 PM Show DyedHardenedClay-v1.0.0.zip Install now

5 Comments (oldest first | newest first)

💬 l4z0r, 22 hours ago

Hello, unfortunately I have found a bug:


If you are in the handbook and try to open the entry for the black hardened clay, the game crashes:

Running on 64 bit Linux (EndeavourOS) [Kernel 6.9.9.1] with 32023 MB RAM
Game Version: v1.19.8 (Stable)
13.07.2024 10:24:59: Critical error occurred
Loaded Mods: dyedhardenedclay@1.0.0, game@1.19.8, creative@1.19.8, survival@1.19.8
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 225
at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, GridRecipe gridRecipe, ItemSlot dummyslot, Double x, Double y, Double z, Double size) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:line 32
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 269
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 484
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 500
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 tuesdaey, 4 days ago

colorful mural time!! chisel go brrr

💬 Jenpai, 6 days ago

So much Color! So much wow!

💬 gndrneutralnoun, Jul 6th at 7:38 PM

I was about to ask for compatibility with Bricklayers, but then I checked the handbook and it turns out that Bricklayers adds hardened clay blocks for its new clay types that I've never known about. Well I guess that counts for something haha!

💬 Fatigue, Jul 6th at 5:55 PM

Really cool!

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