Mods / Floating Landmasses
Category:
#Worldgen
Author: Foxy_Grandpa
Side: Both
Created: Sep 24th 2021 at 7:56 PM
Last modified: Mar 1st 2023 at 10:58 PM
Downloads: 6683
Follow Unfollow 89
Author: Foxy_Grandpa
Side: Both
Created: Sep 24th 2021 at 7:56 PM
Last modified: Mar 1st 2023 at 10:58 PM
Downloads: 6683
Follow Unfollow 89
Latest file for v1.19.4:
FloatingLandmasses.zip
1-click install
Adds in huge floating islands that rarely spawn ingame! These islands can have many things atop of them ranging from forests to entire ice sheets. They spawn very infrequently between eachother (around 2k blocks or so), but their spawn rates can be adjusted in the mod's folder! Simply extract the files, open up the landmasses.json folder and edit the "floating islands" landmass' weight!
This is my first mod! If there are any problems, let me know! I've had the game crash once or twice while generating a world; unsure of how to fix that. If anyone has any idea how to, please let me knew. Thanks in advance!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.6 | 1856 | Mar 1st 2023 at 10:58 PM | Show | FloatingLandmasses.zip | Install now | |
v1.0.5 | 2315 | Apr 12th 2022 at 2:48 AM | Show | Floating-Landmasses-1-16-4.zip | Install now | |
v1.0.4 | 619 | Jan 27th 2022 at 1:24 AM | Show | Floating-Landmasses-1-16-1.zip | Install now | |
v1.0.3 | 758 | Dec 23rd 2021 at 9:38 PM | Show | Floating-Landmasses-1-16-0_pre-1.zip | Install now | |
v1.0.1 | 571 | Nov 4th 2021 at 8:24 PM | Show | Floating-Islands-1-15-7.zip | Install now | |
v1.0.0 | 564 | Sep 24th 2021 at 7:58 PM | Show | FloatingLandmasses.zip | Install now |
So I'm about to start playing around with this again. However, I did set up a game about 4 months ago, and this was causing BetterRuins to not spawn any structures. When this was removed; the structures reappeared. This hasn't been tested on the latest mod patches, yet. But I thought it worth mentioning.
Whatever happens, I'll have an update for this thread. I LOVE this mod. But if it's between BetterRuins and Floating Landmasses, BR wins every time.
Alright so here's the gist; it's been like 3 years and life stuff has happened.
I haven't updated the mod since it seems to work well with current versions save for the oceans issue.
If anyone could figure out how to fix this, I'd be extremely grateful.
Thanks in advance, and I apologize if this isn't the answer y'all were looking for.
You can create сompatibility with Fields and Plateaus?
can you add source link?
Unforutnately I haven't been able to figure out a workaround for above-ocean problem. Sorry for the late response, but it's been a while and with how landmasses are configured, it's impossible to really cut out the middle portion of the landmass itself. If someone could prove me wrong, I'd happily change it. Ikirou
The way I like to think of these is that the islands are floating due to bing out of sync with the rest of the world, possibly due to particuallry bad temporal storms or a massive battle of eldritch horrors long forgotten. Or some bored wizard magicked the fuzz out of that shiz.
U think u find a workaround for isles who are above ocean tend to "fall out of the sky" ?
The parts with ground below are high and then go straight down where ocean is.
Typically because of their elevation they are snow and ice covered Blackfox229
Are all the islands snow and ice covered?
@Tiggy
Unfortunately, due to how worldgen works, Floating Islands tend to rip dungeons out of the ground, especially since there's no ground below them (it's a huge lake). I have no idea how to fix this tbh.
For me in 1.17.9 i often see about 4 floating blocks in a square pattern above a large lake where a floating island would be above. But no such island has yet to spawn for me. Possibly a conflict with Dungeons and Shafts?
Tested this on 1.17.0; seems to work. If this isn't the case, though, please let me know.
With the current worldgen modifications that I can do from a json, that's basically impossible to do especially given that certain inputs for negative values result in the entire world being unable to even generate or crashing mid-generation.
how hard might it be, to change this, to have the islands floating over nothing/layer of mantle at bottom of world? or tweat it in the json, if thats doable?
pretty much im interested if this mod, could be adjusted or if i split off could be created of floating islands (spawn would have to always gen one =p) but then they could be lower down. idk i see this and think like skylands xD
Updated so it's no longer broken upon installation.
Reduced spawning rate by a lot (12 -> 2) since it peppered world gen with floating islands.
Can always be changed as per instructions above.
Updated file to also be usable for 1.16.3
@SirG
I didn't catch the original question since I was prepping for college; could you run the question by again?
I'm unsure; given this was my first mod I realized landforms and landmasses were far more complicated if I wanted to get into adjusting climate or anything like that.
Things like climate and sea-level seem to all correlate to global values such as altitude. I could try searching more into it, but I'm quite busy with college and whatnot.
There is a Viintage Story modding server called VS Works that may be able to give more insight; I'll throw you the invite if you ask for it.
I deleted my previous comment. We were incorrect it was not your plugin.
Question though. What if we want it to behave the same as ground level is there a way to do that? We thought the climate map option that you had set to false was suppose to do that but it's not.
The process was actually streamlined, so nevermind. Just updated it now lol.
I'm waiting until the next major update to push a new version. Main reason is because I'm also kinda busy atm; sure updating may take only a small amount of time, but I want to make sure it's updated on a major version, and then start updating it from then on.
this mod is getting update to 1.15.7, right?