Mods / Floating Landmasses

Category: #Worldgen
Author: Foxy_Grandpa
Side: Both
Created: Sep 24th 2021 at 7:56 PM
Last modified: Apr 12th at 2:48 AM
Downloads: 3210
Follow Unfollow 42

Adds in huge floating islands that rarely spawn ingame! These islands can have many things atop of them ranging from forests to entire ice sheets. They spawn very infrequently between eachother (around 2k blocks or so), but their spawn rates can be adjusted in the mod's folder! Simply extract the files, open up the landmasses.json folder and edit the "floating islands" landmass' weight!

This is my first mod! If there are any problems, let me know! I've had the game crash once or twice while generating a world; unsure of how to fix that. If anyone has any idea how to, please let me knew. Thanks in advance!

Version For Game version Downloads Release date Changelog Download
v1.0.5 1498 Apr 12th at 2:48 AM Show Floating-Landmasses-1-16-4.zip
v1.0.4 425 Jan 27th at 1:24 AM Show Floating-Landmasses-1-16-1.zip
v1.0.3 565 Dec 23rd 2021 at 9:38 PM Show Floating-Landmasses-1-16-0_pre-1.zip
v1.0.1 367 Nov 4th 2021 at 8:24 PM Show Floating-Islands-1-15-7.zip
v1.0.0 355 Sep 24th 2021 at 7:58 PM Show FloatingLandmasses.zip

13 Comments (oldest first | newest first)

💬 Foxy_Grandpa, Nov 27th at 5:56 AM

@Tiggy

Unfortunately, due to how worldgen works, Floating Islands tend to rip dungeons out of the ground, especially since there's no ground below them (it's a huge lake). I have no idea how to fix this tbh.

💬 Tiggy, Nov 24th at 4:48 AM

For me in 1.17.9 i often see about 4 floating blocks in a square pattern above a large lake where a floating island would be above. But no such island has yet to spawn for me. Possibly a conflict with Dungeons and Shafts?

💬 SleepyNotDead, Aug 5th at 2:30 AM

on the latest version as of writing and testing, 1.17 rc3 the water underneath the islands appear very glitched, its kinda hard to describe, it LOOKS like huge chunks of water are just missing

EDIT: recent updates to the game has fixed this issue completely, it works as intended now.

💬 Foxy_Grandpa, Jul 2nd at 1:51 PM

Tested this on 1.17.0; seems to work. If this isn't the case, though, please let me know.

💬 Foxy_Grandpa, Jun 18th at 8:32 PM

With the current worldgen modifications that I can do from a json, that's basically impossible to do especially given that certain inputs for negative values result in the entire world being unable to even generate or crashing mid-generation. 

💬 Kara, Jun 9th at 6:16 AM

how hard might it be, to change this, to have the islands floating over nothing/layer of mantle at bottom of world? or tweat it in the json, if thats doable? 
pretty much im interested if this mod, could be adjusted or if i split off could be created of floating islands (spawn would have to always gen one =p) but then they could be lower down. idk i see this and think like skylands xD

💬 Foxy_Grandpa, Apr 13th at 5:30 PM

Updated so it's no longer broken upon installation.
Reduced spawning rate by a lot (12 -> 2) since it peppered world gen with floating islands.

Can always be changed as per instructions above.

💬 Foxy_Grandpa, Feb 5th at 3:20 AM

Updated file to also be usable for 1.16.3

💬 Foxy_Grandpa, Jan 17th at 8:37 PM

@SirG

I didn't catch the original question since I was prepping for college; could you run the question by again?
I'm unsure; given this was my first mod I realized landforms and landmasses were far more complicated if I wanted to get into adjusting climate or anything like that.

Things like climate and sea-level seem to all correlate to global values such as altitude. I could try searching more into it, but I'm quite busy with college and whatnot.
There is a Viintage Story modding server called VS Works that may be able to give more insight; I'll throw you the invite if you ask for it.

💬 SirG, Jan 15th at 8:27 PM

I deleted my previous comment. We were incorrect it was not your plugin.

Question though. What if we want it to behave the same as ground level is there a way to do that? We thought the climate map option that you had set to false was suppose to do that but it's not.

💬 Foxy_Grandpa, Nov 4th 2021 at 8:25 PM

The process was actually streamlined, so nevermind. Just updated it now lol.

💬 Foxy_Grandpa, Nov 4th 2021 at 7:59 PM

I'm waiting until the next major update to push a new version. Main reason is because I'm also kinda busy atm; sure updating may take only a small amount of time, but I want to make sure it's updated on a major version, and then start updating it from then on.

💬 NPCFanatic, Oct 23rd 2021 at 2:26 AM

this mod is getting update to 1.15.7, right?

(edit comment delete)