
Mods / BedSpawn
Tags:
#QoL
#Tweak
Author: ilan
Side: Both
Created: Jun 14th 2024 at 6:15 AM
Last modified: Jan 26th at 9:08 AM
Downloads: 42492
Follow Unfollow 355
Author: ilan
Side: Both
Created: Jun 14th 2024 at 6:15 AM
Last modified: Jan 26th at 9:08 AM
Downloads: 42492
Follow Unfollow 355
Latest release (for outdated Vintage Story v1.20.3):
bedspawnv2_1.4.0.zip
1-click install
A simple mod that sets your spawn point when you use a bed. The spawn point is reset when the bed is destroyed.
Includes a command called /set-fatigue to allow you to set your player's "tiredness" (requires admin).
Configuration
-
RequireSneaking - Set to
true
if you would like to set the spawn only when you use the bed while sneaking. - BlacklistedBeds - A list of blacklisted bed block codes that won't set your spawn. Defaults to an empty list.
If you wish, for example, to add the hay bed to this list - just update the value in the configuration file to["bed-hay"]
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.4.0 | 25917 | Jan 26th at 9:08 AM | Show | bedspawnv2_1.4.0.zip | 1-click install | |
v1.3.0 | 6822 | Nov 18th 2024 at 4:10 PM | Show | bedspawnv2_1.3.0.zip | 1-click install | |
v1.2.0 | 9239 | Jun 15th 2024 at 9:14 PM | Show | bedspawnv2_1.2.0.zip | 1-click install | |
v1.1.0 | 166 | Jun 15th 2024 at 3:03 PM | Show | bedspawnv2_1.1.0.zip | 1-click install | |
v1.0.0 | 348 | Jun 14th 2024 at 7:56 AM | Show | bedspawnv2_1.0.0.zip | 1-click install |
Thank you for the mod!
May I ask for a feature request? I would like to see a configurable time in the configuration file for how much time must pass to reset your spawn point with a bed again. Maybe every x days, or once a month. Not sure how easy it is to persist state in Vintage Story mods. The idea is to prevent me from abusing bed respawns. Even if I don't abuse it, the knowledge of being able to use it all the time breaks my survival immersion.
So I am conflicted, I love the bed respawns, but it is so easy to abuse it. I think a time constraint would be a great addition.
Spiridon I haven't tested it personally but it should!
does this work on 1.20.9?
Drew_555 all beds work by default, did you install the mod correctly?
hey im new to modded vs me and a few mates set up a server and are using this mod but they hay beds seem to not be working on default is that intended and we need to make a wooden one or is somthing wrong with our session
seems to be working in 1.20.6
diegokilla Yeah, the code that resets your spawn point when the bed is destroyed is in the mod. Remove the mod, and your spawn is no longer reset. You will need to use a temporal gear to set your spawn location.
jabes I haven't tested it, but it should work fine.
Working on 1.20.4?
So we had this mod on our server and took it off, but I continually spawn where my bed was, even if I destroy the bed. I also tried setting the temporalgearrespawn(whatever that command is) to zero and I'm still just respawning where my bed was. Any thoughts? (server spawn is not set where my bed was obviously XD )
DecaByte Sure, I can probably add a configuration option to change the button
I found that I accidentally will hit shift-click on beds. Could you add a config so I can change the key or Ctrl-click instead? That would be helpful.
Arthemy
Kutaras
Can you share some logs? I've tested with 1.20.3 and it works fine, it could be a game bug in 1.20.1
CKitt
That's really nice to hear, glad you're enjoying the mod! 🙂
ilan
I do have AutoConfigLib installed, but there had been no errors prior to this mod being installed. I've disabled AutoConfigLib for now, your mod is more important!
Don't know what sorcery people did to say it works on 1.20.1 for me it doesn't, it throws an exception and blocks me there 😂.
Just play on 1.20.3 it works there 💪💀
1.19.8 version does not work with 1.20.1 👄👨👨👦👦🏳️🌈
CKitt
Did you update/install AutoConfigLib by any chance? Or did it start happening with this latest version?
In any case, the error is coming from AutoConfigLib's code 😅
Edit: Yep, after testing myself with my mods and AutoConfigLib, it appears that mod has some issues:
27.1.2025 09:52:54 [Client Error] Failed to load AutoConfigLibConfig.json using default, exception: System.NullReferenceException: Object reference not set to an instance of an object.
at AutoConfigLib.Auto.AutoConfigGenerator.RegisterOrCollectConfigFile[T](ICoreAPI api, String configPath, T configValue) in D:\Modding\VintageStory\AutoConfigLib\AutoConfigLib\Auto\AutoConfigGenerator.cs:line 24
at AutoConfigLib.AutoConfigLibModSystem.StartPre(ICoreAPI api) in D:\Modding\VintageStory\AutoConfigLib\AutoConfigLib\AutoConfigLibModSystem.cs:line 58
Thank you! Always a pleasure to have this mod running on my server.
Edit: Uh-oh! I'm not quite sure what's going on here. Incompatibility with AutoConfig?
26.1.2025 09:38:18 [Error] [bedspawnv2] An exception was thrown when trying to start the mod:
26.1.2025 09:38:18 [Error] [bedspawnv2] Exception: Object reference not set to an instance of an object.
at AutoConfigLib.Auto.AutoConfigGenerator.RegisterOrCollectConfigFile[T](ICoreAPI api, String configPath, T configValue) in D:\Modding\VintageStory\AutoConfigLib\AutoConfigLib\Auto\AutoConfigGenerator.cs:line 24
at AutoConfigLib.HarmonyPatches.ConfigInterception.GetConfigOverride[T](ICoreAPICommon api, String fileName) in D:\Modding\VintageStory\AutoConfigLib\AutoConfigLib\HarmonyPatches\ConfigInterception.cs:line 48
at BedSpawn.Configuration.ModConfig.ReadConfig(ICoreAPI api) in D:\Code\VintageStory\VSMods\src\BedSpawn\BedSpawn\Configuration\ModConfig.cs:line 30
at BedSpawn.BedSpawnModSystem.Start(ICoreAPI api) in D:\Code\VintageStory\VSMods\src\BedSpawn\BedSpawn\BedSpawnModSystem.cs:line 25
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 629
26.1.2025 09:38:18 [Error] Failed to run mod phase Start for mod BedSpawn.BedSpawnModSystem
I updated the mod for 1.20.3, but there are no real code changes (just changed the game version)
For those wondering if this mod still works as of 1.20.1
Yes, it still works, tested it and had no issues after 30+ Hours
Are you working on an update for 1.20? please
Isochronous
Didn't use the mod yet so not fully sure, but basing on how other mod configs work you have to go to C:\Users\[Username]\AppData\Roaming\VintagestoryData\ModConfig
and find the config file for this mod, and editting it by openning it in notepad (or other text editor) and looking for the "RequireSneaking:false," and change the false to true or BlacklistedBeds and add the ["bed-hay"] after it.
hello :) im brand new to the game and have no idea how to edit the banlist/have sneak enable setting spawn. Could anyone help me please :) TYIA
Edit:: I guess im actually asking how to set the configurations? :)
"Good idea! I've gone ahead and added that :) "
EPIC, ty so much!
ilan
Hi o/ 1.20 update?
Xiarno BulletJustice
Good idea! I've gone ahead and added that :)
I agree with BulletJustice. Having "Hold sneak when using bed to set spawn" makes a lot of sense. A config to allow that would be really appreciated if possible!
Would it be possible to make it so you can toggle on/off the function via a keybind on client side? blacklisting a bed just doesnt really cut it when there is gate-keeping in progression to what bed you have available. Making a keybind "hold shift when using bed to set spawn" just makes more sense to me, if that would be possible?
Omikronlex
The mod config folder is under the %APPDATA%\VintagestoryData\ModConfig folder in Windows.
Where would I find the mod settings or the configuration file to blacklist beds?
Hi there,
There isn't any command to disable the respawn mechanic as the mod uses the vanilla spawn point system to change your spawn point.
However, you can use the "blacklisted beds" configuration in the mod settings to blacklist the hay bed, for example, so you can use a hay bed during your travels, and use a regular wooden bed at home to set your spawn point.
Hi there!
Could anyone tell me if there is a command or key combination to disable the spawn set so I can use another bed while exploring without resetting the spawnpoint?
Any bed that implements `BlockBed` will work, but looking at the code for the "storage bed" in Vies Blocks, it seems that they do not.
I could probably add some kind of whitelist for non-bed blocks..
Is there a way to allow for modded beds to set spawn? We are using Vies Blocks in our server and they add storage beds that function as both storage, and beds (hence the name) with a couple other functions. There is a large amount of the beds so would something in the config be able to be modified or a whitelist that will force a bed to allow spawn being set?
Thanks for the kind words :) And I'm glad that 1.2.0 works!
I'll give it a try today! For what it's worth, 1.0.0 was working great during half a dozen hours of multiplayer.
Edit: After the usual tests, no issues at all, zero errors. I think 1.2.0 is the ticket!
Oh, sorry about that. I thought I could mark the mod as server-only but it seems that makes the localizations not load in the client (and an oversight in the code made it throw an NPE..)
1.2.0 published with the fixes 😅
Interesting, after adding the hay bed (and thank you for not making it where I had to add head/foot N/E/W/S individually) and laying in a hay bed, I get the following message:
bedspawn:msgSpawnSet
Subsequently destroying the hay bed crashes the game.
Edit: In fact, all beds now have that behavior, even while leaving the blacklist blank. I hope my suggestion didn't just ruin your mod, as v1.0.0 worked perfectly!
Edit 2: The relevant portion of the error log follows.
System.NullReferenceException: Object reference not set to an instance of an object.
at BedSpawn.Patches.BedRemovedPatch.Postfix(BlockBed __instance, IWorldAccessor world, BlockPos pos) in D:\Code\VintageStory\VSMods\src\BedSpawn\BedSpawn\Patches\BedRemovedPatch.cs:line 21
😁
Awesome, that was very speedy. Thank you!
Glad to help :) I just added the feature you suggested, gonna update the docs now
Excellent, thanks for clarifying and for offering up the source. I always like taking a peek at what mods are actually doing!
You can check out the source code in the GitHub repo here: https://github.com/Ilan321/VSMods/tree/master/src/BedSpawn
This mod works with any bed that extends `BlockBed`, which is every bed in the vanilla game (that you can sleep in).
Great suggestion, I will add that :)
I have a perhaps stupid question, as I can't open the .dll to check for myself: does the type of bed matter? Would I be able to use this with hay beds, aged beds, regular beds, and Vanilla Variants beds alike? Thanks!
Edit: Question answered via a creative world and the included /set-fatigue command. All bed variants work as intended. Excellent mod, thank you for that! In the future, if possible, it might be worthwhile to include a config file to allow for enabling/disabling specific beds. As an example, with an older bed spawner mod I'd disable hay beds and use those for long-distance exploration.
😄
Thank god. Exactly what I needed.