Mods / Harper's Immersive Tools

Category: #Cosmetics #Utility
Author: Dov3
Side: Both
Created: Jun 13th at 4:02 PM
Last modified: 4 days ago
Downloads: 1150
Follow Unfollow 60

Latest file for v1.19.8:
hit_2.1.0.zip 1-click install


HIT NOW SUPPORTS MULTIPLAYER, SHIELDS, BACKPACKS, AND MORE!

^- NEW CONFIG! DISABLE/ENABLE specific slots for multiplayer/single, or favorite (up to 5) others to render them before the rest!

Dov3 is now a proud member of Elephant Studios!!! 

HIT renders your tools, shields, weapons, and more on your back / arms! 
Interested to know how it was made? https://github.com/DoveProjects/HIT <-- Here it is! I'll be commenting out how everything works so anyone looking to get into the dev side can have a leg up! 

POSSIBLE FUTURE UPDATES: (far off)
- Configuration of sizing
- toolworks compat

Interested in following me to some of the mods I've mentioned? Hang around the Vintage story Discord or check out my github from time to time!
https://github.com/DoveProjects I'll probably open up some of my ideas for crowd feedback soon! 
(or for a reference to how big we're dreaming, check out our idea board at https://github.com/users/DoveProjects/projects)

Please let me know of any bugs below or in the Vintage Story discord @dov33!

Notable assistants in creating: Dana, Moby, Chrono, and a very special thank-you to Rhoun, who helped me w/ multiplayer! 

and Thank YOU for supporting my first leg of my long journey!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.1.0 374 4 days ago Show hit_2.1.0.zip Install now
v2.0.0 405 Jun 19th at 12:54 AM Show HIT_2.0.0.zip Install now
v1.0.3 147 Jun 16th at 1:19 AM Show Harpers_Immersive_Tools_1.0.3.zip Install now
v1.0.2 129 Jun 14th at 7:00 AM Show Harpers_Immersive_Tools_1.0.2.zip Install now
v1.0.1 70 Jun 13th at 4:54 PM Show toolrenderer_1.0.1.zip Install now
v1.0.0 25 Jun 13th at 4:10 PM Show Harper's Immersive Tools.zip Install now

27 Comments (oldest first | newest first)

💬 Ryuu, 10 hours ago

Anyway to move some things to the hip? such as daggers or turning axe upside down similar to them being strapped to the belt when a belt is equipped on the character? Maybe if there is a way to detect a player is using a utility belt or belt in general, it could move some things around that would generally go on the belt or start to show things based on the type of equipment you have? Example: no belt could mean no daggers shown unless wearing leather and if leather then it is crossed (x) style at the waist behind the back but if wearing belt it could be holstered at the hip on each side or just one on the right side of the hip etc...

I really love your mod though :) I thought that maybe this could give you some more ideas to further expand and add even more immersive depth. :D

💬 Dov3Author, 3 days ago

The_Teller if they type their tools/weapons/shields correctly, it should. It doesn't work with Toolworks ATM because toolworks uses custom Tool files that are really tricky to navigate.

💬 The_Teller, 3 days ago

Is it safe to assume that this works with weapons/tools/shields from other mods as well? (Never mind, say just noticed a previous post)

💬 Dov3Author, 3 days ago

For anyone hoping to use this on a server-- Config doesn't work individually yet due to an unforeseen error. I apologize, it will be fixed very shortly.

💬 Dov3Author, 4 days ago

Vandoom love you too! Have fun! 

💬 Vandoom, 4 days ago

Dov3 I think I love you.
Thank you so much.

💬 Etheline, 4 days ago

Thanks, much appreciated, I'm really looking forward to the update. This mod really makes a awesome game even better.

💬 Aerra, 5 days ago

Etheline Not a faux pas at all, no worries :)

Some modders might frown at compatibility requests, as it means more work for less immediate gain, but I think it's always a sign of a healthy modding community when compatibility is prioritized alongside new features. It means people are considerate of other people's work and care about supporting a smooth gameplay experience.

It's also usually a sign of a more mature modding community as well, but that might just be my personal experience ;)

💬 Dov3Author, 6 days ago

Etheline I'm trying to release a newer version to add a fair bit of config / tweaks. I'll add it to the to-dos! thanks for commenting!

💬 Etheline, 6 days ago

Absolutely love this mod, a must have for me, a big thanks for that.

Just one thing, when using this with toolworks and its unofficial addon, the hilts and handles are invisible, only the heads are showing.

I understand that this in not your responsibility to make other mods compatible, so this is only a very humble wish if there is anything that can be done to make those mods work together.

And my sincere apology if this is a faux pas to ask this,  i'm new to this game and this community so I'll gladly stand corrected if this is a no,no.

Thank you again and have a nice day.

💬 Dov3Author, Jun 20th at 7:44 PM

Vandoom I can try, but b/c it'd be stored in an array you'd probably have to edit it yourself :'c I can only set up configLib for JSONs/. 

💬 RogueRaiden, Jun 19th at 5:34 PM

since the v2.0.0 version is missing the
"side":
part in the modinfo.json, it doesnt load clientside on a server.
if its meant to load clientside only then it needs it to be
"side": "client"
or is the mod no longer client side and is needed to be installed on servers now to use in multiplayer

💬 Vandoom, Jun 19th at 3:10 PM

Love the mod, always loved mods like this in skyrim, fallout, rimworld. I personally feel l like the size values of the visible items is up a little to high, because items shrink in hand. Any plans to make that adjustable or to change it?
Regardless of your plans, still better with the mod than without.

💬 Dov3Author, Jun 19th at 12:58 AM

WOOHOOO!!! MULTIPLAYER!! SHIELDS!!! EVERYTHING! 

really HIT has become everything I've dreamed of in under a week, so I wanted to thank you all for your support! Additionally, although I love HIT, I really don't think I could add much more without scope creep / messing it up! 
That means... HIT probably is done! I'm not though! I have tons of more ideas and a new dev-partner to work on them with! A foliage mod, a journal rework, total smithing / toolworks overhaul, a mod for all the in-betweens, and maybe... a dino mod? We'll see! I look forward to what's in store! 
I'm also making HIT fully open-source for any newer devs, where in the next few days I'll fully explain everything inside the code with comments for anyone wanting to add their own ideas!

💬 Dov3Author, Jun 17th at 10:38 PM

For anyone else downloading this--I would love to feature some players trying out an Alpha Release that has full functionality for multiplayer + other features. Huge group screenshots would be awesome! Message me directly in the VS discord @dov33 if interested. For others, Multiplayer will come out as soon as I can get a few demo screenshots! It fully works on my end.

💬 Dov3Author, Jun 17th at 10:36 PM

Songbird1 I'll try to set that up ASAP! Thank you for your support! 

💬 Songbird1, Jun 17th at 4:31 PM

Im loving the mod, however, one "Issue" is the incompability with plenty of mods, now im not gonna ask you to fix it and make it compatible with everything, but what i think would be neat is if it was possible to set specific hotbar slots as "VIsible" or "Invisible", so you dont have to mess up your hotbar order to avoid clipping issues on mod tools because you can just set for example slot 2 to always be invisible (or visible), having a config file to set this would be quite helpfull i think, but im no modder so i dont know how feasible any of this is. Still, despite that, great work, loving the mod!

💬 Dov3Author, Jun 15th at 6:30 AM

TheBeatleManiac  Hello! I think I can do shields... They're super tough though because they don't have unique IDs. I'll try my best! I might finish it in a few days and release it with a mechanic that lets shields clip onto the back of your backpack. Thank you for your support!

💬 TheBeatleManiac, Jun 14th at 9:00 AM

This is a very cool mod concept, it reminds me of Valheim's stowing of weapons on the back! I wonder if there's any chance of shields displaying on the back as well?

💬 Aerra, Jun 13th at 9:35 PM

Very cool mod concept :) Thank you!

💬 Dov3Author, Jun 13th at 7:19 PM

@Wandour I haven't designed anything yet for working with other mods. I'll work on trying to make that work, give me a day or two though, this is my first mod and I don't know how much of it works.

💬 Dov3Author, Jun 13th at 7:16 PM

Michaloid it will display up to four tools in your hotbar! It just prioritized based on size and hotbar order left to right. If you like, I could work on 6 slots, but the two hip ones might clip into the arms.

💬 Wandour, Jun 13th at 7:09 PM

does this conflict with xskills strongback skill? aka the one that add 6 alternative inventory slots

edit : i think it actually does, cuz it works in single player but when playing with skills it doesn't work

💬 Wandour, Jun 13th at 7:04 PM

that is the COOLEST mod i've ever seen

💬 Michaloid, Jun 13th at 6:42 PM

I guess this mod shows the first 4 tools right? Or is only the four slots?

💬 Dov3Author, Jun 13th at 5:05 PM

@CKitt thanks! It can't manage all your hotbar tools, as that makes you look like a blocky-neo during the airport scene, but it can handle four for now! I'd love to see it in vanilla someday.

💬 CKitt, Jun 13th at 4:22 PM

I take it this renders all hotbar tools on your person? Very interesting, if so! Now that you've pointed it out with this mod, it feels like a feature vanilla is sorely missing.

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