Mods / Harper's Immersive Tools

Category: #Cosmetics #Utility
Author: Dov3
Side: Both
Created: Jun 13th at 4:02 PM
Last modified: Nov 6th at 6:43 PM
Downloads: 8050
Follow Unfollow 218

Latest file for v1.19.8:
hit_2.2.0.zip 1-click install


BACK FROM HIATUS! :D

 

Features & Info


My very first Mod! "HIT" or Harper's Immersive tools is a real-time render of all the tools, shields, backpacks, weapons, etc in your hotbar, suitable for multiplayer. (recently) complete with custom real-time configs to disable certain sheaths for better customization!

 

  • Fully compatible with multiplayer, needs to run server-side
  • Can render all vanilla tools, weapons, shields, backpacks, etc with instant refresh and an extremely low cpu draw
  • Using chat functions (mentioned below) both on single/multiplayer you can customize what sheath-groups
    are rendered on your Seraph for you and others to see
  • can be configured to prefer specific slots in your hotbar or skip others

 

COMMANDS:

.hit disable arms/back/shields/favorites
.hit enable arms/back/shields/favorites
.hit set-favorites 
.hit reset

Future Roadmap:

  • in-game config of sizing
  • toolworks compat
  • guns/hip holsters
  • Please contact us if you have any ideas!


Contact Us


PUBLIC DISCORD!We also function as a gathering area for artists looking for devs and vice versa!

please let us know if the link is expired!
Dov33 or Aerra on the Vintage story discord or leave a comment below :]

check out -> Harper's Immersive Tools
for a fully documented breakdown of how the mod works!

                or OUR NEW NOTION BOARD!
Elephant Studios Github /
Elephant Studios Notion Planning Board
to see what we have planned for the future!



ELEPHANT STUDIOS


A new modding team hoping to bring Vintage Story to life!

Some of our Projects:

Harper's Immersive Tools (HIT): Released (Even better config soon)
A real-time render of all the tools, shields, backpacks, weapons, etc in your hotbar, suitable for multiplayer
with custom real-time configs to disable certain sheaths for better customization!

Misaki's Immersive Foliage (MIF): Released! (Bamboo rework soon) NEW CONFIG UPDATE!~
A complete remodel and retexture of Vintage Story's leaves and bushes for a more interesting composition for trees 
and canopies. Runs about 3% faster than vanilla while looking gorgeous too!

Wanda's Gizmos / Movement Tweaks (WGMT): Released! (Rope Config update soon)
A fully-functional grappling hook, with two modes: "Indiana Jones" esque swinging, or "James Bond's grapple-gun" as a mechanized pull. Balanced based on how much rope you have! Will be paired with new movement such as diving, rolling, vaulting, sliding down steep walls, hanging, and more! Each WGMT update will come with two versions, "Pure" grappling hook-only, and "Full" with both grappling hook and the movement tweaks too!

Sofia's Reach-Around (RS): Beta (Initial release Soon)
A port of the quark / MC Bedrock mechanic to place blocks from the top/side without directly looking at the face

Nia's Realistic Soil (MIF): Alpha (Initial release TBD)
A recoloring of all dirt to match the rock strata below it for better blending (don't worry, it won't add 20 new dirt varieties, or need new worldgen)



And thanks to my assistants in developing: Dana, Moby, Chrono, and a very special thank-you to Rhoun, who helped me w/ multiplayer!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.2.0 1500 Nov 6th at 6:43 PM Show hit_2.2.0.zip Install now
v2.1.2 1862 Sep 19th at 9:08 PM Show hit_2.1.2.zip Install now
v2.1.1 2972 Jul 2nd at 4:42 PM Show hit_2.1.1 (2).zip Install now
v2.1.0 552 Jun 25th at 1:04 AM Show hit_2.1.0.zip Install now
v2.0.0 538 Jun 19th at 12:54 AM Show HIT_2.0.0.zip Install now
v1.0.3 217 Jun 16th at 1:19 AM Show Harpers_Immersive_Tools_1.0.3.zip Install now
v1.0.2 200 Jun 14th at 7:00 AM Show Harpers_Immersive_Tools_1.0.2.zip Install now
v1.0.1 125 Jun 13th at 4:54 PM Show toolrenderer_1.0.1.zip Install now
v1.0.0 84 Jun 13th at 4:10 PM Show Harper's Immersive Tools.zip Install now

39 Comments (oldest first | newest first)

💬 Marlim, Dec 7th at 6:28 AM

Do you intend to keep this mod updated?

Dov3

💬 Gwerkcules, Nov 18th at 3:26 PM

This is very cool, I look forward to seeing this in 1.20 ;)

💬 Calamity, Nov 9th at 8:37 PM

hey i sometimes see a bug where items are floating either infront or to the side of the character

 

💬 SioxGWolf, Sep 23rd at 4:17 AM

Etheline Thanks for letting them know. Looking for when this mod reaches that point. It's only a visual thing, so not that bad, but having out custom tools displayed will be SO cool.

💬 RuneScholar, Sep 20th at 12:17 PM

Some of the weapons in “Kanahaku’s (Not Only) Spear Mod” and “Ancient Weapons” are very oversized on the back compared to their in hand version. Is there any way that I may get into the files and fix this, or is there any way that better compatibility for those mods can be added in the future? Thanks for such a great mod; I’ve been wanting something like this since I started Vintage Story in 2018.

💬 DoodleGarbage, Sep 20th at 3:56 AM

Running 1.19.8 and have visual issues where tools will be floating somewhere on my screen (as physical objects, no in-world interaction), and move as I do. Looking away and then back makes the tools vanish, most of the time. Makes me feel like some ghost is haunting me.

💬 Aerra, Sep 5th at 12:32 AM

Dove's been busy with school, apologies. Here's a permanent link to our Discord in the meantime: Elephant Studios

💬 EuropanHookmouth, Aug 27th at 4:23 PM

The Discord invite is invalid. I suggest using a link that doesn't expire if you want people to join your server. 

💬 Dov3Author, Jul 3rd at 3:52 AM

Shroom_Ghost for now, you can disable whatever slot you keep your gun in via setting it to a "favorite" and then disabling favorites for render with the command update. However, I really love having guns in holsters and that sort. I'll try to work on it for the next update! Thank you for your support

💬 Shroom_Ghost, Jul 2nd at 10:43 PM

I would love to use this but my Pistol from Firearms floats behind my head! Will definitely be back in the future when this mod gets some more compat. patches. Great work either way!

💬 Dov3Author, Jul 1st at 3:01 AM

the Github version is now fully documented, any young devs (like i'm not one lol) are free to check it out if you need help cacheing, handling mesh renders, configs, commands, multiplayer packet networks, etc.

ALSO! UPDATE COMING VERY SOON! JUST MAKING SURE IT DOESNT BREAK! 
Commands to customize what sheaths are displayed / what hotbar slots are preferred for client-side immediate-refresh config on server!

💬 Dov3Author, Jun 30th at 4:24 AM

Ryuu Indeed it is possible. During testing I tried outfitting the player with it, but it's quite a handful due to half of the game's tools being flipped one way or the other (lol?), in addition to clipping into the characters arms while standing still. With the upcoming update for heavy configurations it might be possible for those who want to overlook the clipping. I'm also interested in your idea of a 'belt' but I can't quite understand what you mean! Could you DM me so we can talk further? thanks for supporting my mod <3

💬 Ryuu, Jun 28th at 9:28 PM

Anyway to move some things to the hip? such as daggers or turning axe upside down similar to them being strapped to the belt when a belt is equipped on the character? Maybe if there is a way to detect a player is using a utility belt or belt in general, it could move some things around that would generally go on the belt or start to show things based on the type of equipment you have? Example: no belt could mean no daggers shown unless wearing leather and if leather then it is crossed (x) style at the waist behind the back but if wearing belt it could be holstered at the hip on each side or just one on the right side of the hip etc...

I really love your mod though :) I thought that maybe this could give you some more ideas to further expand and add even more immersive depth. :D

💬 Dov3Author, Jun 25th at 4:07 PM

The_Teller if they type their tools/weapons/shields correctly, it should. It doesn't work with Toolworks ATM because toolworks uses custom Tool files that are really tricky to navigate.

💬 The_Teller, Jun 25th at 4:03 PM

Is it safe to assume that this works with weapons/tools/shields from other mods as well? (Never mind, say just noticed a previous post)

💬 Dov3Author, Jun 25th at 3:29 PM

For anyone hoping to use this on a server-- Config doesn't work individually yet due to an unforeseen error. I apologize, it will be fixed very shortly.

💬 Dov3Author, Jun 25th at 1:53 AM

Vandoom love you too! Have fun! 

💬 Vandoom, Jun 25th at 1:46 AM

Dov3 I think I love you.
Thank you so much.

💬 Etheline, Jun 24th at 4:45 PM

Thanks, much appreciated, I'm really looking forward to the update. This mod really makes a awesome game even better.

💬 Aerra, Jun 24th at 7:07 AM

Etheline Not a faux pas at all, no worries :)

Some modders might frown at compatibility requests, as it means more work for less immediate gain, but I think it's always a sign of a healthy modding community when compatibility is prioritized alongside new features. It means people are considerate of other people's work and care about supporting a smooth gameplay experience.

It's also usually a sign of a more mature modding community as well, but that might just be my personal experience ;)

💬 Dov3Author, Jun 23rd at 12:27 AM

Etheline I'm trying to release a newer version to add a fair bit of config / tweaks. I'll add it to the to-dos! thanks for commenting!

💬 Etheline, Jun 22nd at 8:44 AM

Absolutely love this mod, a must have for me, a big thanks for that.

Just one thing, when using this with toolworks and its unofficial addon, the hilts and handles are invisible, only the heads are showing.

I understand that this in not your responsibility to make other mods compatible, so this is only a very humble wish if there is anything that can be done to make those mods work together.

And my sincere apology if this is a faux pas to ask this,  i'm new to this game and this community so I'll gladly stand corrected if this is a no,no.

Thank you again and have a nice day.

💬 Dov3Author, Jun 20th at 7:44 PM

Vandoom I can try, but b/c it'd be stored in an array you'd probably have to edit it yourself :'c I can only set up configLib for JSONs/. 

💬 RogueRaiden, Jun 19th at 5:34 PM

since the v2.0.0 version is missing the
"side":
part in the modinfo.json, it doesnt load clientside on a server.
if its meant to load clientside only then it needs it to be
"side": "client"
or is the mod no longer client side and is needed to be installed on servers now to use in multiplayer

💬 Vandoom, Jun 19th at 3:10 PM

Love the mod, always loved mods like this in skyrim, fallout, rimworld. I personally feel l like the size values of the visible items is up a little to high, because items shrink in hand. Any plans to make that adjustable or to change it?
Regardless of your plans, still better with the mod than without.

💬 Dov3Author, Jun 19th at 12:58 AM

WOOHOOO!!! MULTIPLAYER!! SHIELDS!!! EVERYTHING! 

really HIT has become everything I've dreamed of in under a week, so I wanted to thank you all for your support! Additionally, although I love HIT, I really don't think I could add much more without scope creep / messing it up! 
That means... HIT probably is done! I'm not though! I have tons of more ideas and a new dev-partner to work on them with! A foliage mod, a journal rework, total smithing / toolworks overhaul, a mod for all the in-betweens, and maybe... a dino mod? We'll see! I look forward to what's in store! 
I'm also making HIT fully open-source for any newer devs, where in the next few days I'll fully explain everything inside the code with comments for anyone wanting to add their own ideas!

💬 Dov3Author, Jun 17th at 10:38 PM

For anyone else downloading this--I would love to feature some players trying out an Alpha Release that has full functionality for multiplayer + other features. Huge group screenshots would be awesome! Message me directly in the VS discord @dov33 if interested. For others, Multiplayer will come out as soon as I can get a few demo screenshots! It fully works on my end.

💬 Dov3Author, Jun 17th at 10:36 PM

Songbird1 I'll try to set that up ASAP! Thank you for your support! 

💬 Songbird1, Jun 17th at 4:31 PM

Im loving the mod, however, one "Issue" is the incompability with plenty of mods, now im not gonna ask you to fix it and make it compatible with everything, but what i think would be neat is if it was possible to set specific hotbar slots as "VIsible" or "Invisible", so you dont have to mess up your hotbar order to avoid clipping issues on mod tools because you can just set for example slot 2 to always be invisible (or visible), having a config file to set this would be quite helpfull i think, but im no modder so i dont know how feasible any of this is. Still, despite that, great work, loving the mod!

💬 Dov3Author, Jun 15th at 6:30 AM

TheBeatleManiac  Hello! I think I can do shields... They're super tough though because they don't have unique IDs. I'll try my best! I might finish it in a few days and release it with a mechanic that lets shields clip onto the back of your backpack. Thank you for your support!

💬 TheBeatleManiac, Jun 14th at 9:00 AM

This is a very cool mod concept, it reminds me of Valheim's stowing of weapons on the back! I wonder if there's any chance of shields displaying on the back as well?

💬 Aerra, Jun 13th at 9:35 PM

Very cool mod concept :) Thank you!

💬 Dov3Author, Jun 13th at 7:19 PM

@Wandour I haven't designed anything yet for working with other mods. I'll work on trying to make that work, give me a day or two though, this is my first mod and I don't know how much of it works.

💬 Dov3Author, Jun 13th at 7:16 PM

Michaloid it will display up to four tools in your hotbar! It just prioritized based on size and hotbar order left to right. If you like, I could work on 6 slots, but the two hip ones might clip into the arms.

💬 Wandour, Jun 13th at 7:09 PM

does this conflict with xskills strongback skill? aka the one that add 6 alternative inventory slots

edit : i think it actually does, cuz it works in single player but when playing with skills it doesn't work

💬 Wandour, Jun 13th at 7:04 PM

that is the COOLEST mod i've ever seen

💬 Michaloid, Jun 13th at 6:42 PM

I guess this mod shows the first 4 tools right? Or is only the four slots?

💬 Dov3Author, Jun 13th at 5:05 PM

@CKitt thanks! It can't manage all your hotbar tools, as that makes you look like a blocky-neo during the airport scene, but it can handle four for now! I'd love to see it in vanilla someday.

💬 CKitt, Jun 13th at 4:22 PM

I take it this renders all hotbar tools on your person? Very interesting, if so! Now that you've pointed it out with this mod, it feels like a feature vanilla is sorely missing.

(edit comment delete)