Mods / Harper's Immersive Tools
Author: Dov3
Side: Both
Created: Jun 13th at 4:02 PM
Last modified: Nov 6th at 6:43 PM
Downloads: 8050
Follow Unfollow 218
Latest file for v1.19.8:
hit_2.2.0.zip
1-click install
BACK FROM HIATUS! :D
Features & Info
My very first Mod! "HIT" or Harper's Immersive tools is a real-time render of all the tools, shields, backpacks, weapons, etc in your hotbar, suitable for multiplayer. (recently) complete with custom real-time configs to disable certain sheaths for better customization!
- Fully compatible with multiplayer, needs to run server-side
- Can render all vanilla tools, weapons, shields, backpacks, etc with instant refresh and an extremely low cpu draw
- Using chat functions (mentioned below) both on single/multiplayer you can customize what sheath-groups
are rendered on your Seraph for you and others to see - can be configured to prefer specific slots in your hotbar or skip others
COMMANDS:
.hit disable arms/back/shields/favorites
.hit enable arms/back/shields/favorites
.hit set-favorites
.hit reset
Future Roadmap:
- in-game config of sizing
- toolworks compat
- guns/hip holsters
- Please contact us if you have any ideas!
Contact Us
PUBLIC DISCORD!We also function as a gathering area for artists looking for devs and vice versa!
please let us know if the link is expired!
Dov33 or Aerra on the Vintage story discord or leave a comment below :]
check out -> Harper's Immersive Tools
for a fully documented breakdown of how the mod works!
or OUR NEW NOTION BOARD!
Elephant Studios Github /
Elephant Studios Notion Planning Board
to see what we have planned for the future!
ELEPHANT STUDIOS
A new modding team hoping to bring Vintage Story to life!
Some of our Projects:
Harper's Immersive Tools (HIT): Released (Even better config soon)
A real-time render of all the tools, shields, backpacks, weapons, etc in your hotbar, suitable for multiplayer
with custom real-time configs to disable certain sheaths for better customization!
Misaki's Immersive Foliage (MIF): Released! (Bamboo rework soon) NEW CONFIG UPDATE!~
A complete remodel and retexture of Vintage Story's leaves and bushes for a more interesting composition for trees
and canopies. Runs about 3% faster than vanilla while looking gorgeous too!
Wanda's Gizmos / Movement Tweaks (WGMT): Released! (Rope Config update soon)
A fully-functional grappling hook, with two modes: "Indiana Jones" esque swinging, or "James Bond's grapple-gun" as a mechanized pull. Balanced based on how much rope you have! Will be paired with new movement such as diving, rolling, vaulting, sliding down steep walls, hanging, and more! Each WGMT update will come with two versions, "Pure" grappling hook-only, and "Full" with both grappling hook and the movement tweaks too!
Sofia's Reach-Around (RS): Beta (Initial release Soon)
A port of the quark / MC Bedrock mechanic to place blocks from the top/side without directly looking at the face
Nia's Realistic Soil (MIF): Alpha (Initial release TBD)
A recoloring of all dirt to match the rock strata below it for better blending (don't worry, it won't add 20 new dirt varieties, or need new worldgen)
And thanks to my assistants in developing: Dana, Moby, Chrono, and a very special thank-you to Rhoun, who helped me w/ multiplayer!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.2.0 | 1500 | Nov 6th at 6:43 PM | Show | hit_2.2.0.zip | Install now | |
v2.1.2 | 1862 | Sep 19th at 9:08 PM | Show | hit_2.1.2.zip | Install now | |
v2.1.1 | 2972 | Jul 2nd at 4:42 PM | Show | hit_2.1.1 (2).zip | Install now | |
v2.1.0 | 552 | Jun 25th at 1:04 AM | Show | hit_2.1.0.zip | Install now | |
v2.0.0 | 538 | Jun 19th at 12:54 AM | Show | HIT_2.0.0.zip | Install now | |
v1.0.3 | 217 | Jun 16th at 1:19 AM | Show | Harpers_Immersive_Tools_1.0.3.zip | Install now | |
v1.0.2 | 200 | Jun 14th at 7:00 AM | Show | Harpers_Immersive_Tools_1.0.2.zip | Install now | |
v1.0.1 | 125 | Jun 13th at 4:54 PM | Show | toolrenderer_1.0.1.zip | Install now | |
v1.0.0 | 84 | Jun 13th at 4:10 PM | Show | Harper's Immersive Tools.zip | Install now |
Do you intend to keep this mod updated?
Dov3
This is very cool, I look forward to seeing this in 1.20 ;)
hey i sometimes see a bug where items are floating either infront or to the side of the character
Etheline Thanks for letting them know. Looking for when this mod reaches that point. It's only a visual thing, so not that bad, but having out custom tools displayed will be SO cool.
Some of the weapons in “Kanahaku’s (Not Only) Spear Mod” and “Ancient Weapons” are very oversized on the back compared to their in hand version. Is there any way that I may get into the files and fix this, or is there any way that better compatibility for those mods can be added in the future? Thanks for such a great mod; I’ve been wanting something like this since I started Vintage Story in 2018.
Running 1.19.8 and have visual issues where tools will be floating somewhere on my screen (as physical objects, no in-world interaction), and move as I do. Looking away and then back makes the tools vanish, most of the time. Makes me feel like some ghost is haunting me.
Dove's been busy with school, apologies. Here's a permanent link to our Discord in the meantime: Elephant Studios
The Discord invite is invalid. I suggest using a link that doesn't expire if you want people to join your server.
Shroom_Ghost for now, you can disable whatever slot you keep your gun in via setting it to a "favorite" and then disabling favorites for render with the command update. However, I really love having guns in holsters and that sort. I'll try to work on it for the next update! Thank you for your support
I would love to use this but my Pistol from Firearms floats behind my head! Will definitely be back in the future when this mod gets some more compat. patches. Great work either way!
the Github version is now fully documented, any young devs (like i'm not one lol) are free to check it out if you need help cacheing, handling mesh renders, configs, commands, multiplayer packet networks, etc.
ALSO! UPDATE COMING VERY SOON! JUST MAKING SURE IT DOESNT BREAK!
Commands to customize what sheaths are displayed / what hotbar slots are preferred for client-side immediate-refresh config on server!
Ryuu Indeed it is possible. During testing I tried outfitting the player with it, but it's quite a handful due to half of the game's tools being flipped one way or the other (lol?), in addition to clipping into the characters arms while standing still. With the upcoming update for heavy configurations it might be possible for those who want to overlook the clipping. I'm also interested in your idea of a 'belt' but I can't quite understand what you mean! Could you DM me so we can talk further? thanks for supporting my mod <3
Anyway to move some things to the hip? such as daggers or turning axe upside down similar to them being strapped to the belt when a belt is equipped on the character? Maybe if there is a way to detect a player is using a utility belt or belt in general, it could move some things around that would generally go on the belt or start to show things based on the type of equipment you have? Example: no belt could mean no daggers shown unless wearing leather and if leather then it is crossed (x) style at the waist behind the back but if wearing belt it could be holstered at the hip on each side or just one on the right side of the hip etc...
I really love your mod though :) I thought that maybe this could give you some more ideas to further expand and add even more immersive depth. :D
The_Teller if they type their tools/weapons/shields correctly, it should. It doesn't work with Toolworks ATM because toolworks uses custom Tool files that are really tricky to navigate.
Is it safe to assume that this works with weapons/tools/shields from other mods as well? (Never mind, say just noticed a previous post)
For anyone hoping to use this on a server-- Config doesn't work individually yet due to an unforeseen error. I apologize, it will be fixed very shortly.
Vandoom love you too! Have fun!
Dov3 I think I love you.
Thank you so much.
Thanks, much appreciated, I'm really looking forward to the update. This mod really makes a awesome game even better.
Etheline Not a faux pas at all, no worries :)
Some modders might frown at compatibility requests, as it means more work for less immediate gain, but I think it's always a sign of a healthy modding community when compatibility is prioritized alongside new features. It means people are considerate of other people's work and care about supporting a smooth gameplay experience.
It's also usually a sign of a more mature modding community as well, but that might just be my personal experience ;)
Etheline I'm trying to release a newer version to add a fair bit of config / tweaks. I'll add it to the to-dos! thanks for commenting!
Absolutely love this mod, a must have for me, a big thanks for that.
Just one thing, when using this with toolworks and its unofficial addon, the hilts and handles are invisible, only the heads are showing.
I understand that this in not your responsibility to make other mods compatible, so this is only a very humble wish if there is anything that can be done to make those mods work together.
And my sincere apology if this is a faux pas to ask this, i'm new to this game and this community so I'll gladly stand corrected if this is a no,no.
Thank you again and have a nice day.
Vandoom I can try, but b/c it'd be stored in an array you'd probably have to edit it yourself :'c I can only set up configLib for JSONs/.
since the v2.0.0 version is missing the
"side":
part in the modinfo.json, it doesnt load clientside on a server.
if its meant to load clientside only then it needs it to be
"side": "client"
or is the mod no longer client side and is needed to be installed on servers now to use in multiplayer
Love the mod, always loved mods like this in skyrim, fallout, rimworld. I personally feel l like the size values of the visible items is up a little to high, because items shrink in hand. Any plans to make that adjustable or to change it?
Regardless of your plans, still better with the mod than without.
WOOHOOO!!! MULTIPLAYER!! SHIELDS!!! EVERYTHING!
really HIT has become everything I've dreamed of in under a week, so I wanted to thank you all for your support! Additionally, although I love HIT, I really don't think I could add much more without scope creep / messing it up!
That means... HIT probably is done! I'm not though! I have tons of more ideas and a new dev-partner to work on them with! A foliage mod, a journal rework, total smithing / toolworks overhaul, a mod for all the in-betweens, and maybe... a dino mod? We'll see! I look forward to what's in store!
I'm also making HIT fully open-source for any newer devs, where in the next few days I'll fully explain everything inside the code with comments for anyone wanting to add their own ideas!
For anyone else downloading this--I would love to feature some players trying out an Alpha Release that has full functionality for multiplayer + other features. Huge group screenshots would be awesome! Message me directly in the VS discord @dov33 if interested. For others, Multiplayer will come out as soon as I can get a few demo screenshots! It fully works on my end.
Songbird1 I'll try to set that up ASAP! Thank you for your support!
Im loving the mod, however, one "Issue" is the incompability with plenty of mods, now im not gonna ask you to fix it and make it compatible with everything, but what i think would be neat is if it was possible to set specific hotbar slots as "VIsible" or "Invisible", so you dont have to mess up your hotbar order to avoid clipping issues on mod tools because you can just set for example slot 2 to always be invisible (or visible), having a config file to set this would be quite helpfull i think, but im no modder so i dont know how feasible any of this is. Still, despite that, great work, loving the mod!
TheBeatleManiac Hello! I think I can do shields... They're super tough though because they don't have unique IDs. I'll try my best! I might finish it in a few days and release it with a mechanic that lets shields clip onto the back of your backpack. Thank you for your support!
This is a very cool mod concept, it reminds me of Valheim's stowing of weapons on the back! I wonder if there's any chance of shields displaying on the back as well?
Very cool mod concept :) Thank you!
@Wandour I haven't designed anything yet for working with other mods. I'll work on trying to make that work, give me a day or two though, this is my first mod and I don't know how much of it works.
Michaloid it will display up to four tools in your hotbar! It just prioritized based on size and hotbar order left to right. If you like, I could work on 6 slots, but the two hip ones might clip into the arms.
does this conflict with xskills strongback skill? aka the one that add 6 alternative inventory slots
edit : i think it actually does, cuz it works in single player but when playing with skills it doesn't work
that is the COOLEST mod i've ever seen
I guess this mod shows the first 4 tools right? Or is only the four slots?
@CKitt thanks! It can't manage all your hotbar tools, as that makes you look like a blocky-neo during the airport scene, but it can handle four for now! I'd love to see it in vanilla someday.
I take it this renders all hotbar tools on your person? Very interesting, if so! Now that you've pointed it out with this mod, it feels like a feature vanilla is sorely missing.