Mods / Particles Plus
- Tags:
- Authors:
- Louis_Vuitton, MediocreGaming
- Side:
- Client
- Created:
- Jun 5th 2024 at 6:28 PM
- Last modified:
- 9 hours ago
- Downloads:
- 31888
- Follow Unfollow 898
-
Recommended download (for Vintage Story 1.21.6):
particlesplus-2.3.2.zip 1-click install
For testers (for Vintage Story 1.22.0-pre.1 - 1.22.0-rc.8):
ParticlesPlus-2.5.0.zip 1-click install
Note: Since release of 1.22 is near I won't be updating 1.21 version any longer.
Note2: 1.22+ version requires ImGui 1.2.1 or higher
Demo Video
Features:
- Add particles for clays, peat, meteoric iron, resin logs, high and pretta soil by default (clays and peat are disabled by default, turn them on in GUI or config file)
- GUI configuration: enable/disable particles, add new presets within the game ("P" key by default)
- Toggle all active presets on/off from GUI or with hotkey ("CTRL + P" by default)
- Add custom particles (requires config file editing)
Adding custom particles:
If you want to add custom particles you can do it in the mod's config. You should be familiar with:
- JSON formating
- Wildcards and Regex
- AdvancedParticleProperties Class properties from VintageStory API.
Just follow default config format. I highly recommend to use Modding Tools by Maltiez for creating / exporting particles code.
Planned:
- Particles managment (import, delete) in GUI
- Renaming?
- More particles options by default
Q and A:
Q: Mod doesn't work on the server but works on SP
A: Some servers only allow whitelisted mods, others have a blacklist for certain mods. This mod is probably not allowed on that server.
Q: Can the render distance of the particles be changed?
A: No, it uses vanilla particle system and it renders exactly the same way as any particle in the game.
If you need any help you can reach me at Discord -> el_shift
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 2.5.0 | particlesplus | 46 | 9 hours ago | ParticlesPlus-2.5.0.zip | 1-click install | ||
|
Fix: possibly fixed some shananigans with null values Feat: New Gui based on ImGui library, you will need to install dependancy for it -------------------- If this works well I will clean up some code and start on particles editor
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| 2.4.1 | particlesplus | 41 | 17 hours ago | particlesplus_2.4.1.zip | 1-click install | ||
|
Fix: "Add New" crashing the game... | |||||||
| 2.4.0 | particlesplus | 1065 | Mar 12th at 6:53 PM | particlesplus_2.4.0.zip | 1-click install | ||
|
Updated to 1.22
Note: You will need to regenerate your config or delete every null value in it. | |||||||
| 2.3.2 | particlesplus | 700 | Apr 2nd at 10:25 PM | particlesplus-2.3.2.zip | 1-click install | ||
|
- Removed null values from config file, deleting old config is adviced if you have crashes with mods like Optitime / Real Smoke | |||||||
| 2.3.1 | particlesplus | 14007 | Aug 1st 2025 at 2:03 PM | particlesplus-2.3.1.zip | 1-click install | ||
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| 2.3.0 | particlesplus | 2232 | Aug 1st 2025 at 2:01 PM | particlesplus-2.3.0.zip | 1-click install | ||
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| 2.2.0 | particlesplus | 899 | Jul 23rd 2025 at 9:34 PM | particlesplus-2.2.0.zip | 1-click install | ||
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Default Config Changes:
If you want those changes you will need to regenerate your config file Global Toggle Feature:
| |||||||
| 2.0.1 | particlesplus | 923 | Jul 15th 2025 at 6:31 PM | particlesplus-2.0.1.zip | 1-click install | ||
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| 2.0.0 | particlesplus | 408 | Jul 13th 2025 at 1:16 PM | particlesplus-2.0.0.zip | 1-click install | ||
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| 1.2.1 | particlesplus | 5139 | Feb 17th 2025 at 9:24 PM | particlesplus-1.2.1.zip | 1-click install | ||
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| 1.1.1 | particlesplus | 3024 | Jan 10th 2025 at 8:29 AM | particlesplus_1.1.1.zip | 1-click install | ||
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| 1.1.0 | particlesplus | 3381 | Jun 6th 2024 at 11:15 AM | particlesplus_v1.1.0.zip | 1-click install | ||
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Removed config file from ModConfig by default. For those who want to customize the particles / add their own please copy particlesplus.json from mod archive under assets/particlesplus/config/ to your ModConfig folder. If you used previous versions, without modifying or adding anything in config file you can remove it in order to update particle effects. | |||||||
with that, it works flawlessly
kajdaniec well if you really want to run this with particles plus you can modify modinfo.json inside of particlesplus-2.3.2.zip and add darkui2 as dependancy. Here is modified modinfo.json:
Or you can get modified mod version here: Mega
That should fix it.
then idk how it's not working for me
kajdaniec works on the second try for me, before changing UI it fails to start :-/ I really don't know what to say. It something to do with modifying GUI assets I guess (You can actually see errors related to DarkUI in that log). Good news is that I will be switching to ImGui library for UI so that could work better. Bad news it won't apply dark theme to it :D I would send this error to DarkUI dev as well. This is VS 1.21.6, PP 2.3.2, DarkUI2 1.0.1
from modconfig folder
kajdaniec where do you delete particlesplus.json from?
1.21.6 game version and mod version 2.3.2
kajdaniec what game version and particlesplus version are trying to run it with?
i did removed config before starting game with dark ui2
i'll try again i guess
EDIT: same thing no matter how many times i'll remove mod config
JimmyMac yup, actually will try to do pretty comprehensive editor
kajdaniec you need to go to your configs and delete old config for particlesplus
i have exactly same error with dark ui2 on V2.3.2
I notice a particles tab on that GUI - Does that mean we might see an easy (maybe slider bar) way of creating our own particle effects? That would be super cool if you can pull it off. Good Luck!
new gui, we will have a dependancy tho :( ImGui

PebbleMTN no worries, happens to the best of us
In the mod manager the tile blue tile is on. I only have 2 other mods. I tried it again with turning the other ones off, but still no particles. Ctl+P is not taken in the control settings. The game version is 1.21.6 and I downloaded the recommeded 2.3.2 zip file. [Edit] I realized that I had the game particles off because the torch flames messes with my eyes. Thanks so much for trying to help :) I feel dumb it was so simple but I'm also glad
PebbleMTN you probably have it globally off. Is that little blue square on top next to the title is on? Idk try Ctrl + P if its not taken by any other mods. What is the game version, what is the mod version?
Hi, I'm new to downloading vintage story mods. I was able to download the zip fine and I can see the GUI and turn it on, but I don't see any particles. I'm currently testing it on pine resin in the area but the particles don't show even though the resin is right there. I don't really know what to do and I'm not really familiar with mods.
Endrid "Wildcard": "rawclay-fire-*" or you could could just add my companion mod to this mod Subtle Particles Plus
What would be the proper wildcard to be able to get particles on fireclay? If anyone knows, would appreciate it! Ty in advanced.
kajdaniec I think we found the problem... Try 2.3.2 version and let me know. Works fine for me with Dark UI 2 on 1.21.6 make sure to delete old config file
TaliaKuznetsova Would be nice to see the whole log, there is nothing about ParticlesPlus in what you have posted. What VS version is this, what PP version is this? What mods are installed? You can send me full log on Discord
I for some reason get a crash with this. It gives me this as the reason whenever it does so. Is there a way to track down further on my own what is causing this?
Just a quick heads-up for anyone interested: I finally released my little companion addon config mod for Particles Plus called Subtle Particles Plus.
It just takes the particle effects and tones them down to stay lower to the ground, softer, and less easy to spot from far away. The goal was to keep the usefulness of Particles Plus while making exploration necessary but not a total frustration because you missed the block you were looking for.
Big thanks to el_shift for creating Particles Plus in the first place.
kajdaniec I can't even find DarkUI on DB. Not sure what issues it can have. It uses Vanilla UI system. You can ask it's developer to look into it. Source code for this mod is available.
SaxonJaxon I have been meaning to post my custom config as download here in the DB. I'll work on doing that ASAP. It will add my config changes and require this mod and mine to be installed. That should make it as simple as hiting the 1 click install for both and anyone who wants to can use it. Comming Soon™
for me mod just stopped working, i have removed config few times and that not helped, i'm on 1.21.6, EDIT: turns out mod have some issues with darkUI2 mod:
I'd like to use the custom config provided by JimmyMac in the comments below, but I'm unfamiliar with JSON formatting. Is the code in the custom config to be added into the base config provided by the mod? What is the correct formatting to make it work?
edit: I understand the issue now. JimmyMac's config is from an earlier version, before the GUI was added, and the config files are totally different.
Trucker_Schakal just delete the old config file from config folder it will create the right one.
Hallo also mir werden sie auch nicht angezeigt ... du musst die Konfiguration neu generieren oder alle Schlüssel mit dem Wert „null“ löschen. Wie mache ich das ?
RanCipher SirThrive you need to regenerate config or delete every key that have "null" value.There was the change to the game that doesn't allow null values anymore.
I can also confirm that it doesn't work at all in the current release candidate (1.22.0-rc.2), even with ConfigLib installed you don't get any configuration options. After deleting the original config particles have started to appear again, though.
The particles controls don't appear in the latest download... I'm not a modder so I have no idea what to do with the source code, but when I type "Part" in the controls section, nothing shows up.
DetachableMonkey thanks for the heads up, I will look in to it when release is there. I will aslo release it opensource I think, since im not that into the game anymore I lied :)
el_shift Just a heads-up, I've never used your mod before and have installed it on VS 1.22.0-pre.5 and it does not create a config file. Additionally, I'm not sure it does anything at all. I don't see any kind of warnings in the client-main or the client-debug.log. I know this is targeted for lower (stable) versions, so it's not an issue now -- but may become one soon?
Tsukasa this is client-side only mod, it should be in your client mods not on the server. It only renders particles for you. I did tested it on 1.21.6 and it works fine for me. Can't help you with this without any logs. Try removing your config file for this mod.

el_shift I turn off all the mods, only left the P+ and still not show hot key in the settings, or any way to see the GUI, the server is 1.21.6, even I try in a server with less mod on, pnñy works in solo worlds like I say sometimes doesn't show any particle
Tsukasa not sure what you mean by that. This is client-side only mod. Seems to work fine for me. Make sure global is on (little checkmark in configuration UI or ctrl + P) hotkeys could be taken by another mod. In this case you will need to rebind those in settings.
The particles it shows random, sometimes work, sometimes dont in local, in server show the gui but not the particles at all
Ratbatboo yup, sorry about that, it was there at some point but I had to rewrite the whole thing and forgot to add it back in. BTW you don't have to edit config u can use in-game GUI for enabling / disabling those.
That'd certainly explain it!
Let me just go fix that...
Did you add that 'disabled by default' text just now? I'd swear I should've noticed that...
Ratbatboo

🤔🤔🤔
So, I just had a peculiar experience in 1.21.6, in which I was able to detect particles from cracked urns, resinous trees (neat albeit kinda lava-like), preta soil, and meteoric iron, but even after flying around multiple seeds, it did not seem to be finding clay. In fact, having found a field of clay I was experiencing no particles there.
To add new Targets, press Ctrl+F3 to bring up the debug details, look at your target with its hitbox highlighted. On the Right side, you should see the targets name...
ie; ore-medium-nativecopper-granite
If you want to add it, enter in the Wildcard ore-medium-nativecopper-*
Quality is -poor- -medium- -rich- -bountiful-
Having trouble findind new crop seeds?
crop-carrot-*
for all crops
crop-*-*
Want to see at a glance that a crop is ready for harvest?
crop-flax-9
crop-carrot-7
Number is the growth stage.
I just wish there were more particle options and that I could enter multiple wildcards on one entry. or for ore-*-nativecopper to be a valid wildcard.
Is it possible to highlight the dragoneggs of the draconis mod?
How can i find the correct words and syntax to target the eggs?
How do we find Wildcards to add custom particles? And can we adjust the distance in which we see the particles?
Fun mod, definitely useful once you figure out where to get Wildcards from and working. Playing with the particles is pretty fun too.
Does this let you only activate the particles at a certain/controlable distnace? Flirting with using this but i only want a little help if I get pretty close.
Any way to make this highlight fruit trees? I tried @fruittree-(cutting|stem|branch) but it only highlighted them after they were cut down and picked up.
This mod causes serious lag spikes.
Mossling as PrinceShuu said, also I suggest using VS Code with prettifier or something like that so you don't make mistakes in formating and syntax.
paulogabbi how much time is sometime? what other mods you have? Can't take it seriously with this much information. Make sure you have it on in GUI and you are not pressing toggle hotkeys (CTRL + P could be default to some other mods)
Mossling
Make sure they "Enabled": true,
Right now it looks like they are not enabled.
Can someone explain how editing the json file is meant to be done? I have been trying to add in copper and copied and pasted exactly what was described below, tried various other forms, made presents through the ingame GUI, but nothing happens. It repeatedly breaks the mod and nothing has particle effects as a result.
for some reason it stops working after some time
@Jotix Hi. Im pretty sure there is a mod called "Buzzword" to notify you about close beehives, plus hives have naturally visible particles around them
hi, is possible add particles or like for bee hives ?
i look at code and try but cant find the wildcard for the beehives ;(
thansk for your time and work
MushroomDot Azraile you can do all of that via config and particle editing yourself. I'm not feeling like investing anytime in it.
nice mod, but would be nice for the particles to be a little less obvious. rn its a beacon
some sugestions:
add hight controls for particles,
add fire clay (PLEASE)
add tree stumps PARTICUARLY with the fungus infection ... LOTS of partricals in the whole area for that for the wildcraft trees mod XD
Is there a way to change the max height of the particles?
Tried to do this for Primitive Survival's tree hollows but wasn't successful. Tried "treehollowgrown-*" for the wildcard. Any advice?
bintoss thanks mate 👍
Delta0010 SHIFT+P or CTRL+P.
where can i find the configuration menu that appears in the 5th pic? been searching everywhere and i can't find it
Pamela this is HSVA (Hue, Saturation, Value, and Alpha), try get values here https://www.selecolor.com/en/hsv-color-picker/ last value is for alpha so it represents transparency. Little problem is that most pickers represent values in degrees for hue (360 max) and percentage for SV (100 max) while in game values are all in 8 bits (255 max) so you will need to use a bit of math there or use mods mentioned in the description. Example:
Hue of 180 is picker would be 127 in game
Saturation or Value of 50% would be 127 in game
Hope that makes sense.
I would like to change the color of the clay particles, but can't figure out which numbers to change as RGB only has 3 numbers....
Can you please help?
NylonCat no problem <3
MoltenSlag this is client side only mod, there is no server side
Thank you for updating your mod so quickly, i'm playing with default settings/config and haven't encountered any issues.
So I appreciate the mod and really want to use it, but the current rate at which some of the particle types appear is a bit overwhelming. How can I adjust the particle rate? Thank you.
edit: so I scrolled down the comment section and saw you already answered this, but I have another question. How can I ensure that the changes are effective server-side, if they aren't by default? I'm running a small private server, so I could guide my players through the process, but I'd rather not have to if that's possible.
pimblokto try treehollowplaced-*
They all start with primitivesurvival:treehollowplaced-(type)
pimblokto with enabled debug info in creative for example. it will say "code" in block tooltip
I'm not sure how to find it, how can I do that?
pimblokto its block id?
what could i add to the code make particles appear for the tree hollows from primitive survival?
Laimfo_II you can't this is the game limitation
The particles begin to appear at a distance of 40 blocks. How can I increase the distance?
For those who come after me :
Make sure your server time is not stopped
Thanks again el_shift for the debug :)
Okuromatsu send me client-main.log and your particlesplus.json to discord.
@el_shift I know it's client side, the mod is only installed on my client but the particle won't show on the server only in solo. The mod is NOT installed on the server.
The GUI work in the server but no particle (event pressing ctrl P). I'm on 1.20.12 with 2.3.0 version of the mod
Criticalhat - "@looseores-(nativecopper|malachite)-(.*)" if you want to cover malachite ore as well
Okuromatsu - This is client side only mod, all particles client side only. You don't need to install this on the server side.
The mod work perfectly on solo but not on my custom private server and I don't know why, I can open the GUI but can't see any particles ;(
Do I miss any server side config ?
Apologies if this is a dumb question, but what would the wildcard value need to be set to to mark surface copper bits?
PeridotClod go to game settings and change it to whatever you want under controls. Any hotkey for any mod is reassignable by default in controls settings.
Hi, couldn't it be useful to set the shortcut to another key than P, already used by ConfigLib, or at least add the shortcut key into the config JSON? Having to delete configlib to access the mod configuration seems inconvenient :/ ..
Thank you
Gerby enable debug in the game settings, check in creative? it should show it in block tooltip
How can you find the wildcard name for the blocks?
Super! Thanks so much!
Pamela
1. Read https://wiki.vintagestory.at/index.php/Modding:Simple_Particles , Properties Overview section
2. Make copy of existing soil particles with different name in config
3. Adjust "HsvaColor" section
I would like to change the color of the particles for clay, so I can tell them apart from soil. Can you guide me through that??
@el_shift Thank you
JustDavid just delete particlesplus.json and mod will recreate default one or add it back via GUI. Wildcard is "meteorite-iron"
I goofed and deleted meteoric iron and I have no idea how to add it back correctly. I don't know the Wildcard for it. Any help would be appreceated.
Tanihk If you had 1.x config you will need to delete / backup the old one, otherwise mod will not load.
Send me the log from %APPDATA%\VintagestoryData\Logs\client-main.log to my Discord - el_shift.
For some reason this mod isnt working for me. It has in the past but now its not. I even deleted and redownloaded the mod. WWhen I press P it opens ConfigLib instead of this and if I change keybinds it still wont open. CTRL+P doesnt do anythingf either which makes me beleieve its not even loading. Im currently using version 1.20.12. I would love any help you could offer. My vision isnt great and this was a hugehelp.
Just for someone who is looking for the answers and have a simular problem I will post the solution here:
"copper / malachite": {
"Enabled": false,
"Wildcard": "@ore-(.*)-(malachite|nativecopper)-(.*)",
"Particles": "Ore Sparks"
},
"hematite / limonite / magnetite ": {
"Enabled": false,
"Wildcard": "@ore-(.*)-(hematite|limonite|magnetite)-(.*)",
"Particles": "Ore Sparks"
},
"olivine": {
"Enabled": false,
"Wildcard": "ore-olivine-*",
"Particles": "Ore Sparks"
}
el_shift I sent you a friend req on discord!
I didn't realize it was regex, I guess. I was just noodling around in the config like an idiot, haha. I thought the could only be used as the last symbol, and didn't realize it could be used in any of the slots gdi- Now my only struggle is getting something like copper and other multi block shite to work. My attempt to have two ores in the wildcard with a comma between them;
Or iron which has three
I tried with [] and () around them as well, but I might just be doing it wrong?
But the version with () and [] both break the gui, and so does just putting commas between them. And if it breaks the gui, I'm assuming it doesn't work. Sorry this has basically turned into regex 101 whoops.
We're also going to ignore the ten minutes I spent trying to figure out a symbol on the regex cheat sheet I was looking at, only for it to turn out to be a speck on my moniter.
I just reread your message and now I'm more confused- I can swap wildcard for regex? I definitely don't follow ^^;
Valkyrja could you send me your config that breaks GUI? :D I can also fix it for you and it will help me to bulletproof GUI from breaking :D Hit me up on Discord - el_shift
To target all gold quartz you can do ore-*-quartz_nativegold-*
You can also do ore-*-quartz_native*-* for silver and gold
In reality you can do as many different blocks you want by using regex, the line have to start with @ character for regex to work. Examples above are not regex, those just using wildcard character
I love this so much, the clay ones really help with being colorblind lmao.
Is there a way to put multiple things in the wildcard section? Like, I've tried a few different attempts, but something with my sytax just cause the gui to utterly break and I have to revert back lmao.
right now i have a section labelled goldA -goldD,
"Golda": {
"Enabled": true,
"Wildcard": "ore-poor-quartz_nativegold-*",
"Particles": "Ore Sparks"
},
"Goldb": {
"Enabled": true,
"Wildcard": "ore-medium-quartz_nativegold-*",
"Particles": "Ore Sparks"
},
"Goldc": {
"Enabled": true,
"Wildcard": "ore-rich-quartz_nativegold-*",
"Particles": "Ore Sparks"
},
"Goldd": {
"Enabled": true,
"Wildcard": "ore-bountiful-quartz_nativegold-*",
"Particles": "Ore Sparks"
},
Basically, is there a way to mush all of those into one chunk so I don't have to enable/disable 4 seperate options?
Also, making my own particle effects was actually pretty entertaining, so that was a cool side effect.
Crowflake this is why I made this :D Some use it for halite but I don't go that far. Planning to add cracked vessels and bonysoil to it...
Love this mod! I wish there was a more "organic" way to find high fertility dirt, because right now my "tolerance to pure RNG crap" is already spent on halite prospecting.
Cairen yes you can do it in gui, press P to open it up.
Is there a way to disable particles just for peat? I find SO MUCH of it during my games that I dont need to actively go out and search for it, but I have a hard time distinguishing it from High Fertility Soil.
AlexUnknown fixed the bug with VintageSymphony, we used same id for gui composer, thank you for reporting.
AlexUnknown you can, manually in particlesplus.json. Under particles key you want to modify, look for
This article might help you big time editing / adding your own https://wiki.vintagestory.at/index.php/Modding:Simple_Particles
You don't need C# code from there but it explains what those properties do pretty well.
Vintage Symphony seems to break the gui.
Is there a way to lower the amount of particles and size? I wanted to lower it a bit.
AlexUnknown have you used 1.x version? Do you have an old config mb? Personally never seen it black. GUI is writen using vanilla API. What version are you on? Try running it without other mods.
I need to look more into it, probably a mod conflicting. The settings window is pure black.
Thanks JimmyMac!!!
Byucknah still works for me
¯\_(ツ)_/¯
The mod just stopped working entirely for me today. I have tried removing it and re-adding it. I tried removing the customized config json. I removed all mods and then reinstalled it fresh. Nothing is working. The particles will not appear anymore.
Is there a way to increase the distance at which particles can start appearing? It seems that if I am too high up they wont spawn.
Would you consider adding particles for blue and fire clay, now that they are so hard to find??
JimmyMac
This JSON is perfect as far as my needs go. Thanks a ton for uploading this here.
Have you considered maybe posting the file as a mod on this database so people could parse versions and whatnot? Would keep it from staying buried in the comment section of its parent mod.
Ghaelen why would farmland give any particles? Particles are for soil not farmland. And this mod is a client side only mod. Why are you installing this on your server?
Thap not with this mod no
Is there a way to make the particles only appear when you are close? And not go much far up, only like three blocks?
It is still working fine as of 1.20.5 btw, not sure why it isn't working for others
This doesnt seem to work for me either.
Edit: I didn't rwealise time was stopped. Works just fine
Does this affect surface copper? I struggle to see them and am hoping this could help with that
Ragnarogk it seems that it only applies to running water. My guess would be that it spawns right bellow the block it's on with offset probably have something that checks in JSON assets for water or could be hardcoded into the game.
what about dripping particles to blocks just below water? Like if you are digging and the block above have water directly over it, particle that falls like dripping water.
Is it possible to have a hotkey to disable it/enable it (and reload when re-enabled)?
good soup
Ah that makes sense, it works! Thanks Staniboy
JimmyMac good job, I would add some more X and Z position variation through.
Zadak for regex you need to start key with "@" also use "(.*)" instead of plain "*". Soil setup is pretty good example for it. If you need to test it you can use something like regex101. Hit me up on discord I will take a look
Custom Config - All the things! - Video
I love this mod. Thanks for making it. I modified the iron, high fert, and terra. I added red blue and fire clay particles. For me the particles were just standing out too much making them way too easy to find. My version makes them much more subtle. You can't just look off at the horizon and see them a hundred blocks away but if you come across them in the world you won't miss them.
Custom JSON Config - JSON Download
Best mod out there, I have a suggestion, because you say it supports Regex, but I tried it e.g. with using wildcards (.*) and it doesn't seem to work, however, wildcards (*) do act as "any"?
Am I misunderstanding naming things and the pattern matching it uses? Is it pure regex?
Keagan yup
will this work in 1.20.1 or will you update it to 1.20.1?
i like how it looks like dripping honey.
Sapion yes
is this a client side mod?
NastyFlytrap Once again you can do pretty much anything u want via config file. I don't think I will be writing any UI for it ever. If you need help with config file you can write me on discord.
Yea, they are, but the game logic you wrote isnt, and if you write a bit more that lets us toggle the individual functionalities on and off, and then let us change those in game using config lib, then that'll work
NastyFlytrap yeah no promises :D those particle configs are pretty much raw game object so... Again if u want particle editing Modding Tools are pretty good. This plugin is just a hook for the game engine pretty much to insert w/e u want
Config lib is for editing the config files of mods, in game, without having to edit text files, and needing to relaunch the game.
NastyFlytrap you probably can configure it this way ticking some box for particle collision just like in resin particles. Or you could remove meteoric iron from config completely since there is really no exposed meteoric iron in-game. I don't see any reason to add config lib since you pretty much can add any particles to any blocks and if you need to create your own particles u can use Modding Tools by Maltiez who also created Config Lib. You can hit me up on discord @staniboy if you need help with editing config
edit: Under meteorite-iron, change "TerrainCollision" to true
It'd be really nice if i could make it not show the meteoric iron particles if the blocks are still buried. Yes, i know it defeats the purpose of easily finding it, but, still. I dont want the game to tell me these things if i cant physically see the block. With the terra preta its fine because its the top layer, i can see it, i just need to pay attention, so its not cheating with that.
Edit: Its great that you're letting us configure the mod, but, would it be possible to create a setting that only shows the particles for the iron if its 'exposed to air'?
Also, any chance for config lib support?
Germugulgon yes, see "Advanced Usage" then you can remove particles for meteoric iron, basicly you can cut out whole section. Let me know if you need more help.
Great mod! Is there a way I can disable the functionality for meteoric iron and keep the other two?
I'm fine with the help finding soil and resin, but would rather keep iron rare and more meaningful to find. Unsure if I can do that with the config, it appears to mostly be the visuals related to the particles rather than a flag toggle.
Cheers.
gg
nice mod, it's a real time-saver!
@DUCATISLO Yeah I agree, I tonned them down a bit.
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i like it but the terra preta soils isnt that good but hey i can always "edit it out"