Mods / Fauna of the Stone Age: Dinornithiformes Plus

Category: #Crafting #Creatures #Food #Furniture
Author: Tentharchitect
Side: Both
Created: May 22nd at 4:47 PM
Last modified: Nov 11th at 10:22 PM
Downloads: 9470
Follow Unfollow 167

Latest file for v1.20.0-pre:
FotSA-Dinornithidae-v1.0.3.zip 1-click install


A collection of flightless birds of New Zealand, these birds will add life to the temperate and subtropical ecosystems of your world, acting as ambience, food and prey.

This mod includes:

Stats
Common Name Scientific name Category Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Other Drops Movement Diet
Rifleman Acanthisitta chloris Acanthisittidae 0.07 2 9cm 0.1 2-14 50-100% 40-70% Forest 1.05-1.5 1-2M&F 0 0 0 3+-1 feathers Climbing insects
Long-billed wren Dendroscansor decurvirostris   0.3 2 10cm 0.1 6-12 60-100% 60%+Forest 1.05-1.2 1M&F 0 0 0 3+-1 feathers Climbing insects
North Island stout-legged wren Pachyplichas jagmi   0.5 2 10cm 0.1 6-16 35-100% All 1.05-1.6 1-2M&F 0 0 0 3+-1 feathers Climbing insects
South Island stout-legged wren Pachyplichas yaldwyni   0.5 2 10cm 0.1 2-12 50-100% All 1.05-1.6 1-2M&F 0 0 0 3+-1 feathers Climbing insects
Lyall's wren Traversia lyalli   0.2 2 9cm 0.1 2-14 50-100% 50-100% Forest 1.05-1.5 1-2M&F 0 0 0 3+-1 feathers Climbing insects
New Zealand rockwren Xenicus gilviventris   0.2 2 9cm 0.1 2-12 50-100% 0-50% Forest 1.3-1.65 1-2M&F 0 0 0 3+-1 feathers Climbing insects
Bushwren Xenicus longipes   0.16 2 9cm 0.1 2-14 25-100% 25%+ Shrub 1.05-1.5 1-2 M&F 0 0 0 3+-1 feathers Climbing insects
New Zealand owlet-nightjar Aegotheles novaezealandiae Aegothelidae 0.2/0.05 2/1 0.3H 0.25 t1 6-14 50-100% 75%+ Forest 1.0-1.5 1M&F 0 0 0 10+-5 feathers 3meter step insects
Auckland teal Anas aucklandica Anatidae 0.5 2 0.35m L 1t1 1-8 30-75% 0-40% 1.0-1.2 1-2M&F 1 0 1S 5+-4 feathers Float insects
Brown teal Anas chlorotis   0.7 2 .4M L 1t1 2-14 50-100% 0-40% 1.0-1.2 3-6M&F 1 0 1S 5+-4 feathers Float insects
Campbell teal Anas nesiotis   0.6 2 0.35m L 1t1 4-8 65-73% 0-40% 1.0-1.2 3-6M&F 1 0 1S 5+-4 feathers Float insects
Finsch's duck Chenonetta finschi   2 3/2 .5M H 1t1 2-14 35-100% All 1.0-1.5 6-40M&F 1 0 1S 5+-4 feathers Float
fish, fruit, insects, vegetables
South Island goose Cnemiornis calcitrans   18/2 6/3 1M H 4t1 6-12 35-100% 0-40 Forest 1.0-1.5 2M&F, 6-40M&F&B 3-4/1 0 1M 15+-7 feathers Float grass, vegetable
North Island goose Cnemiornis gracilis   15/2 6/3 1M H 4t1 10-16 50-100% 0-40 Forest 1.0-1.5 2M&F, 6-40M&F&B 3-4/1 0 1M 15+-7 feathers Float grass, vegetable
Southern brown kiwi Apteryx australis Apterygidae 2.2/3.5/.5 3/2 .55 L 1t1 4-12 65%-100% 60%+ Forest 1-1.5 1-2M&F 1 0 1S 5+-4 feathers  
fish,fruit, insects, vegetables
Great spotted kiwi Apteryx haastii   2/2.5 3/2 .45/.5H 1t1 4-14 25-100% 20+Shrub 1-1.5 1-2M&F 1 0 1S 5+-4 feathers  
fish,fruit, insects, vegetables
North Island brown kiwi Apteryx mantelli   2/3 3/2 .35/.4H 1t1 10-16 25-100% 20%+ Shrub 1-1.5 1-2M&F 1 0 1S 5+-4 feathers  
fish,fruit, insects, vegetables
Little spotted kiwi Apteryx owenii   1/1.5 3/2 .35/.45L 1t1 4-16 25-100% 20%+ Shrub 1-1.4 1-2M&F 1 0 1S 5+-4 feathers  
fish,fruit, insects, vegetables
Okarito kiwi Apteryx rowi   2.2/3.5/.5 3/2 .55 L 1t1 6-12 80%-100% 80%+ Forest 1-1.4 1-2M&F 1 0 1 S 5+-4 feathers  
fish,fruit, insects, vegetables
South Island adzebill Aptornis defossor Aptornithidae 18/2 6/3 1H 4t1 6-12 35-65% 55-100Forest 1.0-1.25 1-2 M&F, 2-8 M&F&B 3-4/1 0 1M 15+-7 feathers   insects, meat
North Island adzebill Aptornis otidiformis   16/2 6/3 0.8H 4t1 10-16 50-75% 55-100Forest 1.0-1.25 1-2 M&F, 2-8 M&F&B 3-4/1 0 1M 15+-7 feathers   insects, meat
North Island giant moa Dinornis novaezealandiae Dinornithidae 65/180/10 14/19/5 2H/1.5H 6t1/9t2 10-16 50-100% 25-80 Forest 1.0-1.5 1-2 M&F 8-10/19-23/3-4 1/3/0 2L/2H/1M 15+-7 feathers 2 meter step
Fruit, Vegetable, Grain, grass nibbleCrop, sweetBerryBush
South Island giant moa Dinornis robustus   70/200/10 14/19/5 2.1H/1.6H 6t1/9t2 6-12 35-100% 25-80 Forest 1.0-1.5 1-2 M&F 8-10/20-24/3-4 1/3/0 2L/2H/1M 15+-7 feathers 2 meter step
Fruit, Vegetable,Grain, grass, nibbleCrop, sweetBerryBush
Bush moa Anomalopteryx didiformis Emeidae 25/35/3 7/9/3 .5H/.75 5t1 8-14 50-100% 25+ Shrub 1.0-1.5 1-2 M&F 2-4/4-6/1 1 1M/1L 15+-7 feathers 2 meter step
Vegetable,Grain, grass, nibbleCrop
Eastern moa Emeus crassus   40/60/5 10/13/3 .67/1H 5t1/6t1 4-10 35-100% All 1.0-1.2 1-2 M&F 4-6/7-9/1 1 1L/2M 15+-7 feathers 2 meter step
Vegetable,Grain, grass, nibbleCrop
Coastal moa Euryapteryx curtus   55/110/5 13/16/3 .66/1 H 6t1/8t2 6-18 25-80% 25-80 Forest 1.0-1.2 1-2 M&F 7-8/13-15/1 1 2L/3L 15+-7 feathers 2 meter step
Vegetable,Grain, grass, nibbleCrop
Crested moa Pachyornis australis   60/90/5 13/15/3 .7/1.05h 6t1/7t2 2-12 60-100% 25-100 1.2-1.5 1-2 M&F 7-9/12-14/1 1 2M/2L 15+-7 feathers 2 meter step
Vegetable,Grain, grass, nibbleCrop
Heavy-footed moa Pachyornis elephantopus   80/163/10 15/18/4 .8/1.2 H 7t2/9t2 6-14 25-60% 25-75 Forest 1.0-1.2 1-2 M&F 10-12/15-17/3-4 1/3 2L/3L 15+-7 feathers 2 meter step
Vegetable,Grain, grass, nibbleCrop
Mantell's moa Pachyornis geranoides   18/36/2 6/10/3 .5/.75H 4t1/5t1 8-18 50-100% 25-75 Forest 1.0-1.3 1-2 M&F 2-3/4-6/1 1 1M/1L 15+-7 feathers 2 meter step
Vegetable,Grain, grass, nibbleCrop
Upland moa Megalapteryx didinus Megalapterygidae 40/80/5 10/14/3 .6/.95 5/7 2-10 35-100% All 1.25-1.6 1-2 M&F 4-5/8-10/2 1 1L/2L 15+-7 feathers 2 meter step
vegetables, grain, grass, nibblecrop
Chatham rail Cabalus modestus Rallidae 0.06 1 .25L .25 10-14 50-60% All 1.0-1.1 1-2M&F 0 0 1 S 5+-4 feathers   insects, meat
Hawkin's rail Diaphorapteryx hawkinsi   2/.2 3 .4 H 1 10-14 50-60% All 1.0-1.1 1-2M&F, 3-8M&F&B 1 0 1 S 5+-4 feathers   insects, meat
Weka Gallirallus australis   1.5/1/.1 3 .6/.5L 1 6-16 60-100% All 1.0-1.5 1-2M&F, 3-5F&B 1 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
Dieffenbach's rail Hypotaenidia dieffenbachii   .34/.1 2 .3L .25 10-14 50-60% All 1.0-1.1 1-2M&F 0 0 1 S 5+-4 feathers   insects, meat
Banded rail Hypotaenidia philippensis   .34/.1 2 .3L .25 6-40 30-100% All 1.0-1.2 1-2M&F 0 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
Lord Howe woodhen Hypotaenidia sylvestris   .34/.1 2 .3L .25 18-22 62-68% 30-100% Forest 1.0-1.2 1-2M&F 0 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
Auckland rail Lewinia muelleri   .1 2 .2L .25 5-11 70-80% 0-50% Forest 1.0-1.2 1-2M&F 0 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
Lord Howe swamphen Porphyrio albus   1 3 .5H 1 18-22 62-68% 30-100% Forest 1.0-1.2 1-2M&F 1 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
South Island takahē Porphyrio hochstetteri   2.5 3 .5H 1 4-14 50-100% 0-50% Forest 1.0-1.6 1-2M&F 1 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
North Island takahē Porphyrio mantelli   3 3 .6H 1 8-16 50-100% 0-50% Forest 1.0-1.6 1-2M&F 1 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
Hodgens' waterhen Tribonyx hodgenorum   .28/.01 2 .4L .25 4-14 25-100% 20+Shrub 1.0-1.1 1-2M&F 0 0 1 S 5+-4 feathers  
fruit, insects, meat, vegetables
Kākāpō Strigops habroptila Strigopidae 2/1/.2 3/2 .64 L 1 t1 6-14 50-100% 25%+ 1.0-1.5 1-2M&F 1.1 poultry 0 1S 15+-7 feathers Climbing
Fruit, Vegetable, nibbleCrop, sweetBerryBush




All of the adult birds can be fed in order to get them to place nests. These nests count as entities and can be broken, dropping eggs. While the eggs are in item form they will slowly rot, but can be used for incredibly satiating meals. While on the ground, they slowly grow and will eventually hatch into baby birds.

Features:

All species have a unique pelt that can be used to craft hide, feathers and a taxidermied full body.

Occasionally a fly covered giant moa carcass will spawn, blocking giant moa spawns in the area. They have a chance to spawn when first arriving in an area or when all giant moa have been killed off from the area, allowing players to locally wipe out giant moa. Destroying the carcass of the respective type will allow more giant moa to spawn again and some carnivores and scavengers may destroy them as well, so if you want giant moa spawns prevented in an area protect these carcasses.


All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is also to make the mod more server friendly so as to not add an overwhelming number of entities. 

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 334 Nov 11th at 10:22 PM Show FotSA-Dinornithidae-v1.0.3.zip Install now
v1.0.2 407 Oct 26th at 4:11 PM Show FotSA-Dinornithidae-v1.0.2.zip Install now
v1.0.1 129 Oct 24th at 7:33 PM Show FotSA-Dinornithidae-v1.0.1.zip Install now
v1.0.0 45 Oct 23rd at 11:34 PM Show FotSA-Dinornithidae-v1.0.0.zip Install now
v0.8.0 345 Oct 15th at 11:40 PM Show FotSA-Dinornithidae-v0.8.0.zip Install now
v0.9.0 885 Oct 23rd at 11:32 PM Show FotSA-Dinornithidae-0.9.0.zip Install now
v0.7.0 4136 Jul 7th at 11:13 PM Show FotSA-Dinornithidae-v0.7.0.zip Install now
v0.6.0 817 Jun 21st at 5:59 PM Show FotSA-Dinornithidae-v0.6.0.zip Install now
v0.5.1 218 Jun 19th at 8:32 PM Show FotSA-Dinornithidae-v0.5.1.zip Install now
v0.5.0 95 Jun 19th at 5:08 PM Show FotSA-Dinornithidae-v0.5.0.zip Install now
v0.4.0 589 Jun 10th at 7:25 PM Show FotSA-Dinornithidae-v0.4.0.zip Install now
v0.3.0 963 May 27th at 1:41 AM Show FotSA-Dinornithidae-v0.3.0.zip Install now
v0.2.0 284 May 23rd at 10:09 PM Show FotSA-Dinornithidae-v0.2.0.zip Install now
v0.1.0 223 May 22nd at 4:51 PM Show FotSA-Dinornithidae-v0.1.0.zip Install now

41 Comments (oldest first | newest first)

💬 Mindset, 2 days ago

awesome mod! love it in SP, however, on my server the creatures themselves will not spawn, but the nests will, I found this in the log:

 

18.11.2024 21:36:48 [Server Error] Misconfigured entity. Entity with code 'dinornithidae:megalapterygidae-nest-megalapteryxdid
inus-incubating' is configured (via Grow behavior) to grow into 'megalapterygidae:megalapterygidae-nest-megalapteryxdidinus-ma
ture', but no such entity type was registered.
 
any help would be very much appreciated, thank you and have a good day :D
 
Edit, should add that im using the latest 1.19.8 version you have available on this page
💬 OMGDeadtoast, Oct 30th at 9:31 PM

That might be why the update didn't work for Delyria (on the same server as her) if that's the case. We were using the version compatible with 1.19.8

💬 TentharchitectAuthor, Oct 28th at 11:51 PM

It is not

💬 OMGDeadtoast, Oct 28th at 8:57 PM

Is your most recent update compatible with 1.19.8?

💬 TentharchitectAuthor, Oct 27th at 4:27 PM

Dang, I'll look into it more on my next modding day, but if you could give it a try with only this mod enabled on a separate file it would be appreciated. Might just be a weird interaction or remnant due to the initial bug interacting with butchery

 

💬 Delirya, Oct 26th at 8:18 PM

The Goose strikes Back! Still crashing when mousing over deed geese... it may have been the first thing I tried when I logged in :D

💬 TentharchitectAuthor, Oct 26th at 4:10 PM

Thank you so much for saying that, you really made my day!

Looks like I missed some of the Anatidae decay into models, that's probably what's causing this. Will have an update momentarily! Do you mind removing the crash log for the chat here?

💬 Delirya, Oct 26th at 12:27 AM

I absolutely love this. I may have burst into tears when I hear the kiwi whistle (I'm an expat, left NZ a long time ago). I'd share the clip from stream, but dont wanna self promo. The kakapo are adorable, and you got the takahe colours perfect!

I did encounter Revenge of the Goose though. Not sure if its this, or the butchery mod, but every time I mouse over a dead goose, it crashes to desktop.

edit: Removed crash log. Thank you! <3

💬 TentharchitectAuthor, Oct 24th at 9:40 PM

Glad you're enjoying the Kakapo! Sadly no fairy penguins until I get around to making the penguin pack

💬 ParallelPenguins, Oct 24th at 7:36 PM

The Kakapo is so freaking cute! I was hoping for a Little Blue Fairy Penguin, but holy cow the Kakapo!!!!!

💬 Laerinok, Oct 21st at 9:15 PM

For French players ;)

Pour les joueurs impatients, voici la traduction de la v0.8.0 (fr.json)

EDIT: maj pour la v1.0.0 : fr.json

💬 TentharchitectAuthor, Oct 20th at 3:35 PM

Not well at least. The flight pathfinding is a little rough at times so I stuck with flightless or near flightless birds. Of the flying wrens they only fly low to the ground in real life so this is represented with an animation of them flying, but still pathfinding on the ground

💬 LumpyAcidFish, Oct 19th at 10:09 PM

the small birds cannot fly?

 

 

💬 TentharchitectAuthor, Oct 15th at 11:44 PM

And coming through here
I believe FotSA is compatible with Culinary Artillery, but I haven't made unique egg shells or made compatibilities with all the eggs to work with those recipes. The eggs are edible as is.
I'm keeping an eye out for a way of making the wren chirp less harsh, unfortunately they start very high pitch and VS adds some random pitch shifting to entity audio, making it so some of the calls are overly high pitch. Might need to just change their sounds to something unnaturally deep for them.
And yep, as Laerinok pointed out, bundling all my mods would potentially create major issues and it'd likely be updated less frequently than the modular versions, creating more issues.

Thanks all for the support!

💬 Garanto, Oct 6th at 9:35 PM

Hello Laerinok, thank you for  your answer I really appreciate it. Sad to hear that but great work! 

💬 Laerinok, Oct 4th at 8:49 AM

Garanto
Hello,
He just answered the same question a few hours ago here.

No it isn't ;)

💬 Garanto, Oct 4th at 8:38 AM

@Tentharchitect Hey there man. You are the legend! Is there any possibility to create one big mod for you named "Stone age" where you would have all your mods mixed? I think it would be one of the best mods for Vintage Story ever including that fact that is perfectly matches the game.

💬 Brokenpaw, Sep 7th at 10:19 PM

So the eggs you get from nests, are they edible? Can I crack them into bowls/buckets for egg yolk from the Expanded Foods/Culinary Artillery mods?

Thank you.

💬 BrookeSchnee, Aug 22nd at 7:18 PM

Love the mod, but I'm curious if there is a way to turn down the high pitched chirping of the Lyall's Wren? Where I am they are everywhere, and my ears can't handle the constant high-pitched chirping. I would love to keep the mod installed so being able to turn down or off that noise would be great.

💬 Pislikeller, Aug 11th at 7:38 PM

Are any of the Stone Age Fauna mods compatible with the Culinary Artillery mod?

💬 TentharchitectAuthor, Jul 7th at 11:23 PM

You can indeed gndrneutralnoun
Feeding them will cause them to create a nest when ready to breed, which will then generate chicks once it matures (via the same method as bells generating drifters)
However, if you are planning on travelling you might be better served by breaking an incubating nest and placing the dropped eggs. This fewer number of eggs will age into chicks, which will happen whether or not the entity is loaded in 

💬 gndrneutralnoun, Jul 7th at 7:43 PM

Is there any way to farm kakapos and/or encourage them to lay eggs? I think they're absolutely adorable and ideal friend material, thank you for introducing me to their existence. I wish to feed and be friends with them.

💬 CKitt, Jun 23rd at 4:01 PM

The tiny, rapid kiwi feet are absolute perfection. You did a great job on them! 😁

💬 CKitt, Jun 21st at 8:17 PM

Tentharchitect

You've about made my weekend now.

OPERATION KIWI SANCTUARY IS A GO, I REPEAT: OPERATION KIWI SANCTUARY IS A GO

💬 TentharchitectAuthor, Jun 21st at 6:01 PM

Thank you for saying so OscarK, getting to represent folks homes in the vintage story world is part of my dream!

And now I've added Kiwi too CKitt! 😀

💬 OscarK, Jun 21st at 11:41 AM

cannot express how much I adore this mod. Am from Aotearoa and have loved having some semblance of home in worlds

💬 CKitt, Jun 20th at 12:14 AM

You added wrens! 😁

💬 TentharchitectAuthor, Jun 17th at 6:18 PM

Yep, all the animals I've made a breedable, though some aren't as efficient due to high food costs, long gestation time and such

💬 Oweyan, Jun 16th at 8:05 AM

@Tentharchitect Can you breed the giant moa? I would love to have them as farm animals :D

💬 TentharchitectAuthor, Jun 11th at 2:32 PM

Thanks grunge_forever, glad you're enjoying the taxidermy system!
As for pre-Holocene animals, I did a multi-year modding project on them for another game, so I'd rather leave that to other modders. I believe there are now five folks who are working on dinosaurs, but I don't know if or when they will be released

💬 grunge_forever, Jun 11th at 12:33 AM

Tentharchitect

Hey! I'm loving the mods alot, I'm just wondering if you'd ever do a release for more dinosaur-age creatures? Maybe a pterasaur pack, or a sauropod pack.

PS. I think with your extinction feature its really cool that players can make taxidermy museums of ALL KINDS of animals, potentially extinct. The player thinks "Wow, this was an amazing beast. Shame I killed them all off, but atleast i have this AWESOME stuffed version as a reminder of what once was. Really adds a depth of history to a well-played world that i think is painfully missing in vanilla VS.

💬 Draoidh_, May 28th at 8:45 PM

Holy fuck, The Moa. That's great 

💬 yapludepatte, May 27th at 3:26 PM

Finnally the giant moa is in a game i play 

💬 TentharchitectAuthor, May 26th at 4:37 PM

Hey Stejer
Glad to hear you're enjoying the mods and excited about the future mods as well! All of the animals you listed will come in future packs eventually, there are some features I'm waiting for 1.20 to release before making like the riding, animated part limit increase and water/land ai task attributes.
Can't recall if I've told you specifically but the way I'm doing it now is making 2 animal packs for every Floral Zone mod released, trying to keep them in theme with each other. So this one goes with the Neozeylandic pack since it represents the native birds there. I was originally going to do penguins as the second, but since learning 1.20 was still a ways out, I'll be doing an animal pack from the next floral region penguins could work with, the Chile-Patagonian Region, and doing penguins with that one if 1.20 is out by then.

No promises on any other packs, but the upcoming Floral Zones are Mediterranean, Circumboreal, Maleasian, Chile-Patagonian and Usambara-Zululand. That should give you an idea of what might be arriving and when. 

💬 Stejer, May 26th at 3:45 PM

Hello! Since you seem to be focussing a lot in australian species these days how about a mod that adds both the modern day marsupials like the kangoroo but also the extinct one like the thillocene (you could make so he has fear of sheep since the was extinct cuz farmers thought they were killing the sheep and plsss make them domesticable)

Id also like a mod cammels, alpacas etc (as you said before you seem to not be very good with riding programs wich would be essential for those but it would be awsome)

 

love your mods!

 

ps: elephants and hippos would be cool as well like a mod with africa most dangerous animals

💬 yapludepatte, May 24th at 4:14 PM

YEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS !!!!!!!!!!!!!!!!!!

💬 TentharchitectAuthor, May 23rd at 3:04 PM

Hey Stejer! 
They have a different diet than chickens, fruit, vegetables, nibble crops and berry bushes. You can see the diets of my animals in the stats tab on the mod description for future reference!

💬 Stejer, May 23rd at 2:33 PM

is their feed the same of chikens?

💬 TentharchitectAuthor, May 22nd at 10:30 PM

RobertS42 For consistency's sake I'm using it as an easy way of generating a unique mod ID and having them as families is almost guaranteed to be unique. I suppose it should be Dinornithiformes and Flightless Birds of New Zealand Except Penguins, but that'd be a pain to have in the files. Might just switch it to Dinornithiformesplus

 

💬 RobertS42, May 22nd at 10:10 PM

This is probably not my place to say this, but it maybe better to rename the pack to something more akin to "Aves of New Zealand" rather than Dinornithidae? That would be a bit more descriptive since only the Kiwi would be in the same infra-class. And even then it would only be very distantly related.

💬 TentharchitectAuthor, May 22nd at 5:03 PM

Releasing the bird families as they finish, feed back would be most welcome especially around their breeding. It's something that takes quite a while to test so if folks are willing to test that while I'm working on the next family of birds it'll greatly speed up development.

(edit comment delete)