Mods / Sleeves's Mega Patch
Category:
#QoL
#Tweak
Author: Sleeves
Side: Server
Created: May 12th at 10:15 PM
Last modified: 1 day ago
Downloads: 435
Follow Unfollow 12
Author: Sleeves
Side: Server
Created: May 12th at 10:15 PM
Last modified: 1 day ago
Downloads: 435
Follow Unfollow 12
Latest file for v1.19.8:
slvmegapatch130.zip
1-click install
Note that many of these changes were inspired by existing mods for the game, but all were written from scratch and tweaked to my liking. As such, this is mostly for personal usage, but feel free to try it if you like the ideas. Please report any bugs or mistakes you encounter; if any are game-breaking, simply remove the mod, as there are no worldgen changes as of now. Here's a list of changes:
AGRICULTURE / FOOD
- Tree seed drop rate increased (same value for all trees for now)
- Cheese satiety improved (cottage 250, ched/blue 500)
- Fruit tree root chance increased to 85%
- Fruit tree graft chance increased to 70%
- Composting time reduced to 10 days
- Composting yield doubled to 32
HUNTING / ANIMAL PRODUCTS
- Carcass mining hastened
- Hides no longer rot
- Hares always drop 1 small hide
- Leatherworking fluid requirements changed (values from simplified leatherworking mod)
- All leatherworking processes now take 12 hours
SMITHING / COOKING
- Notable fuel burn times increased modestly
- Steel bits can be resmelted at a high temperature
BUILDING
- Ashlar block non-mortar-based recipe created (4:1 bricks-to-blocks)
- Ashlar block mortar-based recipe yield doubled to 4
- Dry stone recipe yield doubled to 2
- Packed and arid dirt can be converted back into low fert soil
- Mudbricks always drop when mined
- Mudbrick slabs can be crafted from blocks with a saw
- 2x4 gate recipe requires 4 nails and strips rather than 10
DECOR / FURNITURE
- All crates can hold 25 slots worth of items (same as standardcrates mod)
- Vertical racks no longer require an adjacent block face
- Candles no longer fall when airborne (to make chiseling candleholders painless)
- Torch holder variants provided for most metals
TOOLS / MISC ITEMS
- Wrench durability increased significantly for every tier
- Sticks can be crafted from firewood with a knife
- Temporal gears stack to 32
- Shields have 100% active and 0% passive block chance
- Sacks and backpacks can be recycled with a knife (at some loss)
- Twine can be unraveled back into fibers
- Buckets stack to 5 (idea yoinked from Guimoute's mod)
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.0 | 34 | 1 day ago | Show | slvmegapatch130.zip | Install now | |
v1.2.0 | 114 | Nov 29th at 5:12 PM | Show | slvmegapatch120.zip | Install now | |
v1.1.0 | 203 | May 14th at 1:40 AM | Show | slvmegapatch110.zip | Install now | |
v1.0.0 | 84 | May 12th at 10:17 PM | Show | slvmegapatch.zip | Install now |
I looked into Maltiez's configuration library, and apparently it can be used without code, so I'm going to work on implementing that as an optional dependency. Also, I'm open to balancing suggestions :-]
AzuliBluespots I would quite like to do this, although I'm not versed in C# or the game's API, so I'm not sure how difficult that would be. Everything should be pretty easy to change (or remove) if you intend to use it in singleplayer, but I know that's still not an ideal solution. I'll look into solutions when I get a chance.
Any chance to make this configurable? That's a nice list, but a few of them feel a bit too cheaty. Not much, just a bit.
@YAHmax nuh uh
helo y sleesves this is ymbacukup yamas i will install this