
Mods / Fauna of the Stone Age: Manidae
Author: Tentharchitect
Side: Both
Created: May 3rd 2024 at 10:38 PM
Last modified: 6 days ago
Downloads: 31949
Follow Unfollow 364
Latest file for
v1.20.5:
FotSA-Manidae-v1.0.13.zip
1-click install
A collection of small armored mammals from the family Manidae, these insectivores will scurry about after dark, adding life to the jungles and savannahs of the subtropics and tropical regions.
This mod includes:
Common Name | Scientific name | Category | Weight | Health | Height | Damage | Temp | Preciptation | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Behaviors |
Indian pangolin | Manis crassicaudata | Manidae | 14/10/1 | 5/3 | 1.2/0.96L | 4t1 | 16-48 | .15-1.0 | All | 1-1.63 | 1M&F, 1-2F&B | 1+-0.5 | 0 | 1 M | |
Philippine pangolin | Manis culionensis | 6/5/.5 | 4/2 | 1.3/1.1L | 2t1 | 24-38 | .75-.95 | 0.75-1.0 | 1.0-1.6 | 1-2M&F, 1-2F&B | 1+-0.3 | 0 | 1S | Climbing | |
Asian mystery pangolin | Manis mysteria | 10/8/1 | 5/4/3 | 1.2/1.0L | 3t1 | 19-40 | .65-1.0 | 0.75-1.0 | 1.0-1.6 | 1M&F, 1-2F&B | 1+-0.5 | 0 | 1 M | Climbing | |
Chinese pangolin | Manis pentadactyla | 6/4/.5 | 4/3/2 | 1.0/0.8 L | 2t1 | 8-26 | .65-.85 | All | 1-1.7 | 1M&F, 1-2F&B | 1+-0.3 | 0 | 1S | Climbing | |
Sunda pangolin | Manis javanica | 10/8/1 | 5/4/3 | 1.2/1.0L | 3t1 | 22-40 | .65-1.0 | 0.75-1.0 | 1.0-1.6 | 1M&F, 1-2F&B | 1+-0.5 | 0 | 1 M | Climbing | |
long-tailed pangolin | Phataginus tetradactyla | 2.5/2/.1 | 3/2 | 1.1/0.9L | 1t1 | 18-38 | .65-1.0 | 0.75-1.0 | 1.0-1.5 | 1M&F, 1-2F&B | 1+-0.3 | 0 | 1S | Climbing | |
tree pangolin | Phataginus tricuspis | 2.5/2/.1 | 3/2 | 1.05/0.8L | 1t1 | 16-42 | .62-1.0 | 0.6-1.0 | 1.0-1.5 | 1M&F, 1-2F&B | 1+-0.3 | 0 | 1S | Climbing | |
giant pangolin | Smutsia gigantea | 40/28/1 | 10/8/3 | 1.8/1.36 L | 5t1 | 18-44 | .65-0.9 | .25-1.0 | 1.0-1.6 | 1M&F, 1-2F&B | 4+-0.5, 2.5+-0.5 | 0 | 2 M | ||
ground pangolin | Smutsia temminckii | 12/8/1 | 5/4/3 | 1.2/.8L | 3t1 | 14-44 | .15-.75 | .25-1.0 | 1.0-1.5 | 1M&F, 1-2F&B | 1+-0.5 | 0 | 1 M |
Most of the pangolin species can climb on all surfaces, but will not harm crops or livestock. They can be hunted for a small amount of bush meat and hide. For those wanting to feed your pangolin friends, they’ll snack on insects you drop on the ground near by them.
Features:
All species have a unique pelt that can be used to craft hide, and taxidermied full body.
All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is also to make the mod more server friendly so as to not add an overwhelming number of entities.
And a big thanks to everyone who gave feedback and assistance!
A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 3 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.
Q: Why am I not seeing more entities? Is there a conflict blocking spawns?
A: Entities in this series only spawn on run time, meaning once their group spawn limit is reached within load distance, no more will spawn until they are killed or the player travels far enough that the number of loaded entities is below the group spawn limit. Some groups will take hours before an individual entity will spawn, though having your view distance below 100 blocks will also block the entities that require a 100 block distance from the player to spawn. Raising your view distance up to 500 or above will increase the number of loaded chunks an entity might spawn in, thus increasing the chance of an entity spawning. While there is a limit of entities that will block more of other types from spawning, this number is above 3000 and you'd likely notice the unusually high number of entities required to block all other spawns. Though note, dropped items, jittery dirt blocks from mud slides and similar physics governed objects count as entities for this limit.
For those using the Biomes mod, you may be in a Realm that has no spawns of a given group, or there may be only a few species native to that Realm thus lowering the effective spawn rate. This issue will be lessened as more packs come out.
Q: Why so many animal packs? Can't you make one giant one?
A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.
Q: Is this mod safe to add and remove to an existing world?
A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.13 | 1307 | 6 days ago | Show | FotSA-Manidae-v1.0.13.zip | Install now | |
v1.0.12 | 4426 | Feb 20th at 4:37 PM | Show | FotSA-Manidae-v1.0.12.zip | Install now | |
v1.0.11 | 2009 | Feb 14th at 5:58 PM | Show | FotSA-Manidae-v1.0.11.zip | Install now | |
v1.0.10 | 5165 | Jan 28th at 12:28 AM | Show | FotSA-Manidae-v1.0.10.zip | Install now | |
v1.0.9 | 3845 | Jan 17th at 6:46 PM | Show | FotSA-Manidae-v1.0.9.zip | Install now | |
v1.0.8 | 1478 | Jan 1st at 11:50 PM | Show | FotSA-Manidae-v1.0.8.zip | Install now | |
v1.0.7 | 2435 | Dec 5th 2024 at 10:15 PM | Show | FotSA-Manidae-v1.0.7.zip | Install now | |
v1.0.6 | 606 | Nov 21st 2024 at 6:23 PM | Show | FotSA-Manidae-v1.0.6.zip | Install now | |
v1.0.5 | 712 | Oct 24th 2024 at 7:32 PM | Show | FotSA-Manidae-v1.0.5.zip | Install now | |
v1.0.4 | 375 | Oct 16th 2024 at 6:02 PM | Show | FotSA-Manidae-v1.0.4.zip | Install now | |
v1.0.3 | 440 | Oct 7th 2024 at 3:49 PM | Show | FotSA-Manidae-v1.0.3.zip | Install now | |
v1.0.2 | 6577 | Jun 10th 2024 at 2:01 AM | Show | FotSA-Manidae-v1.0.2.zip | Install now | |
v1.0.1 | 1386 | May 18th 2024 at 10:35 PM | Show | FotSA-Manidae-v1.0.1.zip | Install now | |
v1.0.0 | 1188 | May 3rd 2024 at 10:42 PM | Show | FotSA-Manidae-v1.0.0.zip | Install now |
Are the medium hides still causing crashes? I've cleaned up a few bugs since those comments?
And any insects with the insect food tag applied to it, which I think is just termites and termites on a stick at the moment. If someone modded dead butterflies to have the insect food tag they'd be allowed as well NUTsTUN
What kind of insects can you feed it? Just butterflies?
I actually have the exact same issue with crashing on inspecting medium raw hide, I have the log but I dont think its related to your mods so idk if you would care to see it.
I suspect it isn't, or I'd be getting a lot more bug reports. Though I'd recommend you test the interaction in a new file with just the capreolinae and Primitive Survival mods to be sure
Tentharchitect I think the only one that changes pelts would be Primitive Survival
Hi LunaGore
I tested this with all of my mods enabled and was not able to replicate it. From what I can tell, one of your mods replaces or removes the base game raw hide pelts and breaks the recipes of my mods, though I can't tell which.
I'd recommend thinking about what mods interact with animal skins and see if there is anything in their mod description about altering raw hide
When looking up how to convert hides from this mod over to regular ones my game crashed. I clicked on the "Ingredients for" icon for medium hide.
Running on 64 bit Windows 10.0.26100.0 with 32675 MB RAM
Game Version: v1.20.4 (Stable)
2/26/2025 4:27:20 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.3, advancedsmithing@1.4.0, antlershorns@1.0.1, atwatersedge@1.5.0, axleinblocks@1.20.1-rc.3, backpackpackStandardcontinuedSturdy@1.1.1, barkbeetle@1.0.3, betterarrows@1.0.0, bf@0.0.2, irregularguybetterjam@1.0.0, betterloot@1.1.1, scrapblocks@1.2.4, bettersticks@1.2.0, bettertraders@0.0.9, BiggerCrates@1.0.0, bowtornbalance@1.0.0, bradycrackedrock@1.0.0, bradyladder@1.0.0, brickmold@1.2.0, brownblackbronze@1.0.3, bulkmolds@1.0.7, buriedhostility@1.0.3, canoemod@1.0.2, cervinae@0.1.0, chiseltools@1.14.12, clickuptorches@1.1.1, combatoverhaul@0.1.27, complexgridrecipes@1.0.0, blocklayeroverhaul@1.0.2, landformoverhaul@1.0.1, elkcrocks@1.0.1, cutthefat@1.0.1, decor@1.2.1, drtagxeary@0.0.4, doublebackpackcapacity@0.0.1, DrystoneParity@1.0.0, easyelk@1.0.0, edeninstinct@1.0.0, eftraders@1.0.3, TA_fieldsandplateaus@1.0.6, flourbags@1.1.0, forestsymphony@1.0.2, bovinae@0.1.3, caninae@1.0.29, capreolinae@1.2.4, casuariidae@1.0.21, dinornithidae@1.0.13, elephantidae@1.0.7, manidae@1.0.12, rhinocerotidae@1.0.15, sirenia@1.0.16, spheniscidae@1.0.7, viveriidae@1.0.1, vombatidae@0.2.0, free_stone_drops_when_broken@1.0.1, geoaddons@1.4.0, goblinears@2.1.1, grasstoropes@1.1.4, hangingoillamps@1.0.3, hotspringheal@1.0.1, istchests@0.0.4, immersivecorpsedrop@1.0.3, increasedstoragecapacity@0.0.3, jewelrysilver@1.0.5, juicyores@1.0.0, largercrock@1.0.2, lettherebelight@0.0.1, litbrig@0.7.3, logicalclothingwarmth@1.1.0, manualquenching@1.0.4, meltingpp@1.0.4, millwright@1.1.8, molds@0.1.7, moreicons@1.1.0, morecalcinedflint@1.0.0, moremeadoptions@1.1.2, nobearjetpacks@1.0.2, nomoredrifterthrowingredux@1.0.5, unnotoolochre@1.0.0, unochre@1.3.0, particlesplus@1.2.1, TA_plainsandvalleys@1.0.9, primitivesurvival@3.7.5, prospecttogether@2.0.2, reasonablearrowbreakchance@1.0.0, RelightTorches@1.0.0, theremnants@1.0.3, rlmoonsun@0.1.3, ruggedrugs@0.0.4, Sergsmetaltongs@2.0.0, shivertweaks@6.0.0, simplewallpaper@0.1.0, sirixbetterstorage2123@1.1.0, skepdrop@1.0.1, stepfixelk@0.0.1, terraprety@6.0.1_multigen, traderssellcrowbars@0.0.1, tradie@1.0.2, translocatorengineeringredux@1.5.6, undertangledboughs@1.0.2, usefuldrifterloot@1.2.1, usefulshears@1.0.0, usefultraders@2.2.0, VinlandStory1@1.0.0, VinlandStoryPartTwo@1.0.0, vintage-symphony-120x@0.9.7, vintage-symphony-assets@1.0.0, game@1.20.4, vsimgui@1.1.7, weedgardens@1.0.1, wetlandharvest@0.0.1, wforests@1.0.0-dev.1, wwaymarkers@1.0.0-dev.1, wild_cabbage_pumpkin@1.0.0, zoombuttonreborn@2.0.0, AgeOfConfession@2.1.4, airmapfix@1.0.0, alchemy@1.6.46, altmapiconrendererpatch@1.0.0, ancienttools@1.5.24, animalcages@3.1.0, apebeams@1.0.1, apeflowerpots@1.1.0, apegrapes@1.2.6, armory@0.1.7, egocaribautomapmarkers@4.0.1, awearablelight@1.1.31, flags@1.1.5, bedspawnv2@1.4.0, betterfirepit@1.1.5, betterhewnfencegates@1.1.0, BetterProspecting@1.5.0, betterruins@0.4.7, blastfurnace@1.0.0, helblockpick@2.5.0, bloodystory@0.0.14, bradycrudebuilding@1.2.0, butchering@1.8.1, carryon@1.8.0-pre.1, chestorganizer@1.1.1, chickenfeed@1.1.4, chickenSit@2.0.1, chimneyflues@1.1.1, TrapdoorLadder@1.0.0, clothshelf@1.0.1, commonlib@2.6.1, compatlib@1.0.1, composter@1.2.0, compostgrass@1.3.2, configlib@1.5.1, configureeverything@2.1.3, connectedstairs@1.0.0, consistentclayforming@1.0.1, coreofarts@0.2.3, cuniculture@1.0.3, danatweaks@3.4.0, desertificationsurfacevariation@1.0.0, doubleslabs@0.1.3, evenjugincrements@1.0.0, expandedfoods@1.7.4, expandedskins@1.0.1, extrainfo@1.9.6, extremefirestarters@0.4.0, fancyclouds2d@1.1.0, fieldsofsalt@1.2.3, findmybind@1.0.1, fixcratemod@0.1.0, foodshelves@1.5.3, fromgoldencombs@1.8.11-rc.7, gourmand@1.6.5, grasstoflax@1.0.1, greenbegone@1.0.0, greenhousebuff@1.2.0, hangingbaskets@1.1.0, hardcorewater@1.3.4, hodblocks@1.0.4, improvedhandbookrecipes@1.1.2, kevinsfurniture@1.6.3, keybind-conflict-resolver@1.0.1, knapster@2.14.1, labeledtrunk@1.0.5, lessverbosetooltips@0.0.2, lootablebloomery@1.0.0, maketea@0.3.1, maltiezfirearms@0.10.7, medievalexpansionwaterwheelstonksminuscows@1.0.1, metalunittooltip@1.0.0, minimalcompass@1.1.3, mobsradar@2.1.6, moreanimals@1.4.1, morepiles@2.1.0, nooceantranslocators@1.0.1, norottinghides@1.0.0, noscreenshotmessagemod@0.1.1, oneroof@1.8.2, passthruchutes@1.0.2, petai@3.1.0, pewter@1.2.0, pigfeed@1.0.5, claywheel@1.1.2, quadfirewood@1.0.0, radialgear@1.0.0, removeprimitivesurvivalstairs@1.0.0, rpgoverlay@1.0.0, scarecrow@1.6.5, shipshieldslots@1.0.0, simplefootstepsredux@1.0.1, simpletailoring@1.1.6, slapalabelonit@1.0.0, slvmegapatch@1.4.0, smithingplus@1.2.5, sprucedup@1.0.3, stablesurface@0.0.2, statushudcont@3.2.6, stepupcontinued@0.0.1, stonebakeoven@1.1.6, th3dungeon@0.4.1, th3restock@1.1.2, trailmodcupdate@1.2.1, tuningcylindertrading@1.0.0, usefulstuff17@1.4.0, vsatlas_resized@1.0.9, creative@1.20.4, survival@1.20.4, warmarmor@1.2.1, mapwaypointcolors@1.1.2, webstotwine@1.20.1, wildfarmingrevival@1.3.6, wildgrass@1.1.3, woodenfortifications@2.0.5, worldmapmaster@1.0.4-pre.1, xlib@0.8.13, xorberax-bloodmod@0.3.4, agrianimaltrading@1.1.0, artofgrowing@0.5.3, autoconfiglib@2.0.6, bedsofsaltyfreshwater@1.0.0, bbb@1.0.1, betterstepping@1.0.0, butcheringcompatpatch@1.0.4, cavebeacons@1.0.9, tradercamps@1.1.5, epxandedbloodbread@1.0.0, em@3.0.1, extraoverlays@1.5.0, hanginghasketspatch@1.0.0, instantfirepits@5.0.0, itemrarity@1.1.4, pabrass@1.0.0, paelectrum@1.0.0, pagoldsilver@1.0.0, pomnotes@0.7.3, sausages@0.0.8, simplewinddirection@1.0.2, stonequarry@3.4.3, thriftysmithing@1.2.0, wmeatspoilage@1.0.0-dev.1, wethology@1.0.0-dev.7, wrustbound@1.0.0-dev.15, wtweaks@1.0.0-dev.6, wolftaming@3.0.4, xinvtweaks@1.6.12, xskills@0.8.14, yeet@4.0.1, artsxskills@1.1.0
Involved Harmony IDs: improvedhandbookrecipes, com.jakecool19.efrecipes.cookingoverhaul, maketea, extrainfo, fieldsofsalt, pomnotes
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item capreolinae:pelt-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 111
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch3(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor_Patch1(GuiDialogHandbook this, String pageCode)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass17_0.<addIngredientForInfo>b__5(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 727
at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 233
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 525
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 559
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1930
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Lucky for you, Maltiez made a patch for the big cats mod last night so I'll be adding that. Otherwise it's on my side project list to get to the rest, but if you want to look through it and make the patches for the rest it would be done far sooner.
Maltiez made patches for the rest, they'll be in the next update!
Please add compatibility to Combat Overhaul mod for all FotSA series <3
Always for impatient french players...
Voici la traduction fr. pour la v1.0.3 fr.json
Thanks all! Armadilos are certainly one group I'd like to do someday!
Cute lil pangolins! Goodness sake I love all of you animal mods! If you ever do Armadilos I will probly die of cuteness overload. Cant wait to see these in-game! Last time I played you hadn't made these yet haha ^_^
Very cool mod! Can't wait to feed these little dudes some bugs :]
Goodness these mods are incredible, thank you for the hard work <3
Thankfully no code is required! It just involves patching in new ai tasks, but balancing them with the existing ones and making sure they don't break other mods that interact with this one is tedious enough that I'd rather spend time modding my own content than do that
I'll need to learn how to code. i will keep you posted!
If you want to write up a compatibility patch I'm happy to add it in Vexin_Irso!
Can we add pet AI compat, pretty witty pwease ???? 😇😊
No one is alowed to hunt them. if anyone dares to hurt them ill make sure you will never install another FotSA mod ever again|!
Pangolins are sacred and lovely never EVER hurt them
babe wake up new Fauna of the Stone Age just dropped
Tentharchitect
Thank you for making this! So cute! Also thank you for making the stats chart!
