Mods / Kevins Furniture

Category: #Furniture
Author: ZeroCrag
Side: Both
Created: Apr 29th at 9:48 PM
Last modified: May 15th at 4:24 AM
Downloads: 3526
Follow Unfollow 106

Latest file for v1.19.7:
kevinsfurniture_1.2.0.zip 1-click install


Current additions:

Nightstand:

The nightstand is a new container block which is basically a retextured chest. No longer must you place your knick nacks on the floor like a peasant!

Leather Flap Door:

A leather flap door for a more primal age look.

Canopy:

A nice set of curtains for your bed, so now when you inevitably sleep into noon you can still pretend its dark. It comes in all the cloth color variants.

Fur Roll: 

A fur sleeping bag for those cold nights. Lets you sleep the same as wood beds from vanilla

Suggested by: Hydromancerx

Coffee Table:

A table variant with a nice glass top, works with pie forming. Comes in all wood variants.

Swing Windows:

A toggleable window variant so you can let some fresh air in. Comes in all wood variants.

Slidding windows: 

Two block tall windows that act as your normal windows (open and close), or at least the one in my bedroom...

Tall Shelf:

A tall shelf to add some variety to the cellars of VS. This was my first venture into coding for VS so I am quite happy with this. 

IMPORTANT: there is currently a bug where if the shelf is broken and there are items in its slots they will be DELETED. Please remove items from the shelf before breaking it!

 

Upcoming additions:

These list new things I have near or fully completed that will be added soon once I have made enough content.

  • Nothing as of now

Future plans:

  • I would like to make openable/closeable windows
  • More beds to be compatible with the canopy I made. (may create wood variants for canopy as part of this)
  • double beds (or beds that merge when placed together)
  • wood variants for the nightstand and dressers 

Feel free to leave suggesstions.

Special thanks to Dana,SpearAndFang,TenthArchitect and Zach2039 for debugging help!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.0 2503 May 15th at 4:24 AM Show kevinsfurniture_1.2.0.zip Install now
v1.0.3 506 May 7th at 6:35 AM Show kevinsfurniture.zip Install now
v1.0.2 274 May 3rd at 2:40 AM Show kevinsfurniture.zip Install now
v1.0.1 99 May 2nd at 3:24 AM Show kevinsfurniture_1.0.1.zip Install now
v1.0.0 122 Apr 29th at 9:54 PM Show kevinsfurniture.zip Install now

23 Comments (oldest first | newest first)

💬 Mistwarden, Jul 16th at 5:27 AM

7/15/2024

Installing this Furniture Mod somehow fast-forwarded time in our world?

All our stored food in the cellar rotted, all fresh meals in bowls and pots rotted

and the Rye and Pumpkins in our Garden died.

💬 Finalcord, Jun 15th at 5:39 PM

Looking in the code, I noticed that the swing windows aren't counted as solid on any sides, which means that you can't actually use them for building an enclosed room in any orientation. It might be a good idea to have them be solid on at least one side, so they can be practical as well as pretty!

💬 SalemRobin, May 24th at 8:11 PM

I've compiled some more neolithic era inspired furniture ideas, if you would find any to be interesting:

1. Stone Shelves
2. Clay Table/Seating
3. Neolithic Bedframe

💬 ZeroCragAuthor, May 15th at 4:11 AM

Newest release is back, the crahses related to the handbook should be fixed (I think). Somehow I must have edited the crafting recipe for the nightstand when I was referencing it, which caused the game to crash when attempting to open the handbook entry on it. 

💬 l33tmaan, May 15th at 3:30 AM

Yeah, I also crash when I open the handbook. Are all the recipes working properly?

💬 Xozkov, May 14th at 12:56 PM

I'm not sure why. but when I open the handbook on the mod items, the game crashes. At first I thought this was an issue with ExtraInfo (that mod has some reported issues I haven't personally encountered) so I disabled that, kept this mod and again, crashed. I then disabled the mod and re-enabled ExtraInfo and the game was fine. I wonder what's causing this? Every other mod I have is animal mods lol

💬 Quiche, May 9th at 11:22 PM

Incredibly excited to see what more furniture is added. These look very natural to the appearance of Vintage. A follow for sure.

💬 Wizard76, May 9th at 7:13 PM

What about a kitchen update? Cellar furniture [ice box, a food storage unit like a primitive fridge?] Different types of stoves that function similar to the oven, only allowing people to put cooking pots on top of them? Pantry blocks that allow food storage not inside a cellar?

💬 BillyGalbreath, May 8th at 1:28 AM

Sorry, I thought I mentioned which log it was :3 It's the client-main.txt log file.

💬 ZeroCragAuthor, May 8th at 1:03 AM

BillyGalbreath

I didnt know that it was causing an error, which log did you attach and where can I find that?

💬 BillyGalbreath, May 7th at 10:31 PM

Nice, ZeroCrag! That was a fast response \o/

The new version fixed everything except the missing `poor` texture in furroll-feet.

💬 SalemRobin, May 7th at 9:40 PM

Since you are so wonderfully open to suggestions, I have a few ideas to throw in the ring.

Log and stone seats came to mind. So did a wooden wardrobe.

 

💬 ZeroCragAuthor, May 7th at 2:26 PM

Hydromancerx

I actually have a model for the bead door, however due to the way wind calculations work it doesnt sway correctly. i.e. The beads end up desynced from the string connecting them. I could try making my own texture and then place it over a 2d face (similar to how grass works) but it may not look as good since it would have no thickness.

💬 ZeroCragAuthor, May 7th at 2:19 PM

BillyGalbreath

Thank you!

I replaced the version file so any new downloads are correct. 

P.S:

I forgot to remove the shelf, it was in progress (you may have noticed how messed up the selection boxes were)

I don't load the texture for poor leather in the shape file for furroll-feet becuase its not used in this shape (used only in the inventory shape and the head shape)

 

💬 BillyGalbreath, May 7th at 10:36 AM

> (currently only allows 6 hours of sleep, I cant find what bug is causing this).

You have the wrong code. It's a 'furroll', not a 'bed-furroll' ;)

 

Side note: the value is used in this equation to get the hours:

sleepEfficiency * HoursPerDay / 2

i.e., 0.70833333 * 24 / 2 = 8.49999996

 

Edit:

There's also a few bugs you would never notice on your own computer due to the mod using absolute paths to some textures.

In blocktypes/containers/tallshelf.json you have these textures

"textures": {
"square1": "/Users/user/AppData/Roaming/Vintagestory/assets/survival/textures/block/cloth/linen/square1",
"normal-westeast": "/Users/user/AppData/Roaming/Vintagestory/assets/survival/textures/block/reed/basket/normal-westeast",
"legs": "/Users/user/AppData/Roaming/Vintagestory/assets/survival/textures/block/wood/chair/normal/legs",
"side": "/Users/user/AppData/Roaming/Vintagestory/assets/survival/textures/block/wood/firewood/side",
"surface": "/Users/user/AppData/Roaming/Vintagestory/assets/survival/textures/block/wood/shelf/surface"
},

when they should be

"textures": {
"square1": "game:block/cloth/linen/square1",
"normal-westeast": "game:block/reed/basket/normal-westeast",
"legs": "game:block/wood/chair/normal/legs",
"side": "game:block/wood/firewood/side",
"surface": "game:block/wood/shelf/surface"
},

Same thing in blocktypes/toggleable/window1.json

"textures": {
"leaded": "/Users/user/AppData/Roaming/Vintagestory/assets/survival/textures/block/glass/leaded",
"acacia1": "/Users/user/AppData/Roaming/Vintagestory/assets/survival/textures/block/wood/planks/acacia1"
},

should be

"textures": {
"leaded": "game:block/glass/leaded",
"acacia1": "game:block/wood/planks/acacia1"
},

Then in shapes/block/furrollbed-feet.json you're missing the texture entry for poor:

"poor": "game:block/leather/poor"
💬 Hydromancerx, May 7th at 7:14 AM

ZeroCrag

Thanks for using my idea! Here are some more ...
- Bead Curtan Door - Made from bones and rope.
- Bone Fences and Gates - Made from bones and rope.
- Leather Window Flaps - Made from Leather. Can be opened and closed like a trap door but made of leather.
Thank in advance!

💬 Dhegi, May 6th at 6:05 PM

To make an openable window, you could use a trapdoor format, probably, right?

💬 ZeroCragAuthor, May 5th at 2:11 AM

ArtiKs

No I had not planned to add dyed leather colors, I wanted it to be a pelt door so that it could easily be aquired early game. I may consider adding the colors in the future though. 

💬 waterdrinker, May 4th at 2:30 AM

This is looking awesome! If you put "blockhelp-creative-switch": "whatever you want it to say", in your language file, it will have an actual prompt for changing the variants for your stuff instead of it just being game: etc! Mine says 'right click me' so people know to right click it to change the variant. Also in game if you are hovering over the block you want to edit the selection box, you can type .bsedit and can edit the selection and collision boxes to whatever size/shape you would like.

💬 ArtiKs, May 3rd at 4:07 PM

This is looking great!
Are the leather flap doors also coming in the dyed leather colors?

💬 Dhegi, May 3rd at 3:19 PM

This looks absolutely gorgeous!

💬 Hydromancerx, May 3rd at 4:26 AM

ZeroCrag

Some ideas ...
- Fur Bed - Made with wood logs (instead of planks), thatch and furs (instead of linnen).
- Sleeping Bag - Complelty made of Furs.
- Bamboo Frame Bed - Made like a normal bed but with bamboo instead of planks.
Thanks in advance!

💬 OBEDIA, May 2nd at 8:36 AM

This looks great already. Following for more furniture.

(edit comment delete)