Mods / Mushroom Roulette
Category:
#Tweak
Author: MikeTheShadow
Side: Both
Created: Apr 17th at 2:21 PM
Last modified: Apr 20th at 12:05 AM
Downloads: 3997
Follow Unfollow 26
Author: MikeTheShadow
Side: Both
Created: Apr 17th at 2:21 PM
Last modified: Apr 20th at 12:05 AM
Downloads: 3997
Follow Unfollow 26
Latest file for v1.19.7:
mushroomroulette_1.1.0.zip
1-click install
This mod is a simple tweak that modifies the display for all food items and hides any HP loss that might be there.
Basically you see a mushroom you gotta taste that mushroom to know if it's poisonous.
Should work with all modded items assuming they haven't touched this line of code (if they have this mod will likely explode).
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 3863 | Apr 20th at 12:05 AM | Show | mushroomroulette_1.1.0.zip | Install now | |
v1.0.0 | 134 | Apr 17th at 2:36 PM | Show | mushroomroulette_1.0.0.zip | Install now |
i think haveing a plant index, maybe one you carry around that auto updates when you consume somthing new would be cool. ps. i would be less intimidated by this mod if it were added.
This sort of works with Expanded Foods chopped mushrooms as far as I can tell. By this I mean: Mushroom Roulette does hide the HP damage of both mushrooms and items made with mushrooms from Expanded Foods. However, the chopped and processed mushrooms seem to retain their raw HP damage rather than the reduced damage of Expanded Foods. Example: Raw fly agaric is -6.5 HP. Chopped fly agaric was still -6.5 HP.
The image of the "do not touch" line of code is broken :P
Yes, in my tests they all look the same and without toxicity.
MikeTheShadow
By normal do you mean they lose their toxicity? This mod removes the text in the GUI but from my testing they are still poisonus. Marlim
Are you sure? So does the Expanded Foods mod already do the work of this mod? Would I have to enable it on folders?
l33tmaan
I don't know what happened, the mod didn't work for me, all the toxic mushrooms became normal.
Cuiwi
Expanded Foods actually lets you do exactly that. You can even cook them to reduce the poison further.
RogueRaiden Bandages still retain their health gain. If you find something where this mod does hide a positive healing factor I can fix it.
Quiche It actually does not hide the hp loss from cooked recipes. I'll remedy this in the next version.
Some mods might add features that implement custom displays for items. I'll do my best to support as many features as possible.
Interesting mod! Excited to give it a whirl with a server. Does it remove the HP loss from cooked recipes as well? It would be great for assassinations if so.
Ooh this looks sweet! Or sour, rather...
Do healing effects get hidden as well?
Can mushroom deaths get their own message with this mod, if its not vanilla already?
Oh nice! I'm not sure yet if I'll be using this myself, but it's definitely a good option to have. I think if there were some option to cut the mushroom to pieces to taste test while only getting half the damage (in the case that they're poisonous), that could be an interesting method of finding out what's poisonous or not without having to look it up online or getting instakilled by a spicier mushroom!