Mods / Steam & Power
Category:
#Technology
Author: Atztek
Side: Both
Created: Mar 24th at 12:17 PM
Last modified: Oct 17th at 6:36 PM
Downloads: 10150
Follow Unfollow 218
Author: Atztek
Side: Both
Created: Mar 24th at 12:17 PM
Last modified: Oct 17th at 6:36 PM
Downloads: 10150
Follow Unfollow 218
Latest file for Various v1.19.x:
steamandpower_1.6.4.zip
1-click install
This mod is designed to add steampunk content to the game.
Current features
- The ability to create a working steam boiler and obtain mechanical energy without having to build a windmill
- Multiblock boiler
- Pipes
- Steam engine
- Heat mechanic for boilers based on IRL physics
In next updates
- The ability to use other metals to create boilers, pipes, etc. (copper is almost ready)
- New in-game manual
- New automation machines powered by steam and mechanical energy
Help wanted
If you liked the mod and you want to help with:
- translation into other languages or improvement of current translations, now translations can be updated on crowdin, notify me that the translation has changed so that I update it in mod
- Improve 3D models or textures
- offer your idea of a mechanism, block, new mechanics
Write to me on the mod's discord page or in private messages @ink8301
Special thanks
@pablo11300 - for french translations
@Aimli - for chinese translations
@DejFidOFF - czech translation
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.6.4 | 1256 | Oct 17th at 6:36 PM | Show | steamandpower_1.6.4.zip | Install now | |
v1.6.3 | 593 | Oct 6th at 9:24 AM | Show | steamandpower_1.6.3.zip | Install now | |
v1.6.2 | 189 | Oct 3rd at 7:09 PM | Show | steamandpower_1.6.2.zip | Install now | |
v1.6.1 | 684 | Sep 23rd at 6:55 PM | Show | steamandpower_1.6.1.zip | Install now | |
v1.6.0 | 1982 | Jul 25th at 8:53 PM | Show | steamandpower_1.6.0.zip | Install now | |
v1.5.0 | 2371 | Apr 29th at 10:44 AM | Show | steamandpower_1.5.0.zip | Install now | |
v1.4.0 | 370 | Apr 23rd at 7:16 PM | Show | steamandpower_1.4.0.zip | Install now | |
v1.3.0 | 267 | Apr 20th at 9:15 PM | Show | steamandpower_1.3.0.zip | Install now | |
v1.2.0 | 226 | Apr 17th at 7:14 PM | Show | steamandpower_1.2.0.zip | Install now | |
v1.1.4 | 274 | Apr 13th at 1:22 PM | Show | steamandpower_1.1.4.zip | Install now | |
v1.1.3 | 280 | Apr 10th at 8:16 PM | Show | steamandpower_1.1.3.zip | Install now | |
v1.1.2 | 146 | Apr 10th at 6:18 AM | Show | steamandpower_1.1.2.zip | Install now | |
v1.1.1 | 174 | Apr 8th at 8:13 PM | Show | steamandpower_1.1.1.zip | Install now | |
v1.1.0 | 151 | Apr 7th at 8:27 PM | Show | steamandpower_1.1.0.zip | Install now | |
v1.0.3 | 416 | Mar 31st at 6:02 PM | Show | steamandpower_1.0.3.zip | Install now | |
v1.0.2 | 351 | Mar 26th at 8:29 PM | Show | steamandpower_1.0.2.zip | Install now | |
v1.0.1 | 203 | Mar 25th at 7:51 PM | Show | steamandpower_1.0.1.zip | Install now | |
v1.0.0 | 217 | Mar 24th at 12:19 PM | Show | steamandpower_1.0.0.zip | Install now |
Let me use peat for boiling Please I beg you
Just because water boils at 100C doesnt mean the boiler itself shouldn't be able to get hotter Dat_Izzy
Hey there Magmabot16, I ran into the same thing when trying out the mod for the first time today in Creative Mode. I don't know enough to troubleshoot, but it's definitely about the pipes. In my experience, if you start from the boiler then the pipes don't count as connected, so it causes a leak when you put water in the boiler. (You can see a leak in action if you have a pipe to nowhere lead out from the boiler and put some water in it.) Having the connection to the boiler be the last one seems to have things work properly.
As for your edit: the mod maker mentioned they're going for realism, and IRL water turns to steam at 100 degrees Celcius (at sea level). There's ways around it IRL to make super-heated water, but it's incredibly dangerous so don't try it yourself.
might not be Create for VS but i cant wait for the day to make a functonal elavator to at least make a mountiantop celler
@V7I yeah, no, this mod is not, at all, in the same ballpark of functionalities as Create for MC, what you're looking for would be a mod allowing to move blocks, that's the true main functionality of Create, and I've seen no VS mod doing that, yet.
DejFidOFF
thnx! fixed
Atztek
hey o/ please repair the code of Czech translation. Its a "cs" not "cz" thank you :)
v1.5.0-1.6.3 No sound bonfire (crucible)
Create for VS??
Tried out the mod for the first time today, gotta say it takes forever to get the boiler started, and it's really annoying how fast the water boils away before the boiler even reaches 100 celsius, like it's not boiling yet so where's the water going? On top of that, the water boiling away makes it take longer to heat up because adding more water reduces the temperature. and finally I may be mistaken, but it appears that the temperature caps at 100, why? having the temperature capped at 100 when 100 is needed to produce steam means that any time you have to refill the water, it immediately stops producing steam.
Other than that I think this mod is really cool and has a lot of potential if those problems are resolved.
Edit: to be direct, I think that water shouldn't be consumed until it starts boiling. And the temperature should be allowed to go over 100 if it isn't able to already, this would allow refill without killing steam production.
DejFidOFF
thx! added!
Czech translation:
github.com/DejFidOFF/Translate-CZ/blob/main/Steam%20%26%20Power%201.6.2%20CZ%20translation
Aimli
thx! added!
Chinese localization
https://github.com/AImli-oi/Vintage-Story-MOD-Chinese-localization/blob/main/steamandpower_1.6.1
I like it I really like it. I downloaded it and played with it on creative. Took me longer than I would like to admit to figure out how to hook it up, got confused on the directions. Some more pictures here close up and angled at the poistion of the wheel to engine would be helpful. The other thing I would like to see is a boiler furnace that can be loaded up with fuel instead of just having a pile of coal under it. I'm gonna hold off on using it in my games until you have profected it some more but keep up the good work.
im not sure if im doing something wrong but ive built a 2x2x3 boiler and it can barly power 1 helve hammer
Thanks french version.
***( Wanted to update on this that after looking through the error logs i saw VintagestoryLib referenced which is xlib. I found that the PlayerCorpse mod relies on xlib and once i removed it no more crashes. So maybe PlayerCorpse mod is'nt playing well with this mod. Worked for me so your milage may vary.)***
I want to say first off great mod and good work on it. Hope you keep running with it. I am having an issue though...
Game is crashing with the following error. Vintage ver. 1.19.8 stable mod 1.6.0
System.NullReferenceException: Object reference not set to an instance of an object.
at SteamAndPower.BEBoilerController.ConnectLiquidSystem() in C:\projects\VSMods\Trampoline\SteamAndPower\BlockEntity\BoilerController.cs:line 85
at SteamAndPower.BEBoilerController.<>c__DisplayClass6_0.b__0(Single dt) in C:\projects\VSMods\Trampoline\SteamAndPower\BlockEntity\BoilerController.cs:line 38
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
It only seems to effect someone who places the boiler and control panel down as noone else on the server has done so and are fine. My son immediately crashed everytime he joined the server after placing the complete boiler and logging out. We assumed the boiler was the issue so he had me destroy it and pick it up. After that he could connect with no issues. As soon as i placed it back down he immediately crashed and was nowhere even close to me. I picked it back up and put it in a box for the time being. After that i started crashing randomly while out running around the map. Both his crash and mine are induced differently but produce the same error.
Nice! :)
btw: great work so far
with the water pump and water that does not disapear by closed valves :D this will be a mod i add to my next world i play
Hi thx for feedback!
Paned
Yes, water will always pour out of an open pipe and steam will come out.
Temp. is at 30 and i constantly need to top up the water because it seems to disappear - It looks like abug, I'll try to fix it
More destructive explosions, there will be future updates :)
Nukkine
There are problems with the automatic loading of the boiler, for the correct operation of the boiler you need to leave free space. integration with other mods will not provide the required amount of water.
The water injection pump will be implemented in future updates
How do you connect QPtech or Vintage Engineering pipes to this?
Is there any way to automatically feed water to it?
Hmh, is it normal that the boiler loses water just by connecting a pipe to it? (even when i got more boiler blocks stacked and the pipe on the top of it)
Temp. is at 30 and i constantly need to top up the water because it seems to disappear (valve at the pipe is closed)
I tried to explode it :D just for personal interest.. just the front panel came off - maybe it would be interesting, when the boiler does realy explode? :D maybe even shooting through the roof like a firework XD
It would be nice to be able to have the ability to make use of other kinds of bronze, as well as brass and maybe copper for the various blocks made in this mod (or other metals for that matter), as requiring just tin bronze is a tall ask for some worlds that decide that you will be stuck in the copper age for a century, getting iron only thanks to bronze tools you found from loot.
Definitely useful compared to the vanilla windmill but I've had some difficulties with this mod
SpacemanSpliff use a valve pipe that you close to let pressure build (doesn't matter how high) and flick the valve to allow it to power the steam engine, that seems to have made it work for me
I'm having a hard time getting this to work, using the latest version. Ive (in a creative test world) followed the guide and placed down and connected the tank, pipes, and steam wheel. filled with water and heated it. The water boils off but the bar pressure will not rise. I'm sure I'm doing everything right...just not sure what I'm missing.
Hello! Thanks for your quick response. I am using version 1.4.0 of your mod on Vintage Story 1.19.7.
The crash happens randomly. unsure what the trigger for the crash may be, from what I can tell removing the control panel stopped the crash from happening but makes the steam engine not useable. I will see if there is a specific source for the crash but at the moment it seems to be random.
:)
RonJ
Hi!
thx ffor feedback!
Which version of the mod are you using?
And can you describe the steps to repeat the bug?
Hello! Im having a critcal error with this mod any idea what the cause may be?
System.NullReferenceException: Object reference not set to an instance of an object.
at SteamAndPower.BEBoilerController.ConnectLiquidSystem() in C:\projects\VSMods\Trampoline\SteamAndPower\BlockEntity\BoilerController.cs:line 85
at SteamAndPower.BEBoilerController.<>c__DisplayClass6_0.<Initialize>b__0(Single dt) in C:\projects\VSMods\Trampoline\SteamAndPower\BlockEntity\BoilerController.cs:line 38
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
ZhangTianle
It looks like a nuclear reactor, comrade)
I don't plan to add high-tech content in the near future, but it may appear.
ilja89
Hi!
thx ffor feedback!
I like the more immersive experience and therefore the boiler pressure over 1000 Bar looks like a mistake)
1. An automatic coal loader is in the near future plans for development.
2. Maybe, but not in the near future
3. At the moment it is too difficult to implement, perhaps over time new mechanics will appear that will allow this to be implemented)
Is there a possibility that we could use uranium as fuel
Hi, Atztek!
Could you tell me please, are you going to add some kind of automatic boiler heat regulation?
After your last update, boiler cools down after certain period of time, and steam turns back into water, and this it a big problem.
If previously I could have ~1000 bar of pressure in my boiler even when it is turned off and then use it whenever I want, then now I simply can't do this, and have to reignite it and wait until it heats up.
This makes boiler inconvenient and hard to use for small work amounts.
So, I would want to offer few ways how this could be fixed and ask you, are you going to do something like that in future?
This kind of steam generators doesn't store a lot of water inside heated part, so water can be heated and turned into steam faster and without need to heat up hundreds of liters, so this makes it quite flexible. This boiler would be more convenient than regular one, but could require steel instead of bronze, so it is not so easy to get.
UnderTowZ
Just use a chiseled block in front to make it look however you like. Leave holes for access.
plz make the controller look like old styl guages rather than a modern day machine..
Can you make an image made with your own mod features as a front image to your mod?
TofuDelivery
RonJ
thanx!
this mod is really cool!!
ilja89
Thanks for the feedback!
I will fix this in the next release.
When I right-click with empty hand on boiler water hatch, game crashes
Awesome mod! Keep up the great work! :)
RedPower
Hi!
curently only burning coal pile may heat boiler.
Hi. Is it possible to heat the boiler from the fires that are lit under it?
Dis742
Thanks for the feedback!
fixed in version 1.1.1
Can not change straight pipe after placing the pipe down so if you pick it up to make a curve,T or value it will not let you !
Kotl
Thanks for the feedback!
I will fix this in the next release.
ilja89
Thanks for the feedback!
Can you attach the error log? I can't repeat the mistake.
And try updating the mod to a new version.
When deleting working steam engine block, then game crashes
We're using this on a server in conjunction with the electricity mod and a great use case for this would be a low-power mode, just keeping the boiler heated to the minimum operating temperature (with reduced fuel / water cost / power output), with the ability to ramp it up when the wind dies.
Also, in testing we found that
1) the steam engine continues to run when it's out of water
2) it also continues to run when it runs out of fuel
Perpetual motion is great but really just having the expected behavior + some control mechanisms would be nice. Thanks for this!
When I remove steam engine parts, game crashes.
please make the control panel collision smaller
MrL972
Hi! I am currently working on optimizing the server code, theoretically it should work on version 1.19.x, but there may be problems with CPU leaks.
work wel in 1.19.4 server ?
Hartia
Maybe I didn't understand the question, you mean is it possible to connect a steam engine to a generator from electricity mod? if the generator is attached to the vanila wooden axel, then yes you can make a steam-powered generator.
Definitely an interesting approach beside electricity mod, is it possible to make steam engine to wind generators?
Looks interesting, but I have to admit after reading where you said "Tired of building windmills and waiting for the wind?" then in the video you had to advance the time 10 minutes to get steam. I busted out laughing. But at least with this, once the boiler is up to temp you control the power and are not at natures mercy.