Mods / CAN Claims selector

Category: #QoL
Author: KenigVovan
Side: Both
Created: Mar 23rd at 10:05 AM
Last modified: Mar 29th at 11:10 AM
Downloads: 1314
Follow Unfollow 13

Latest file for v1.19.5:
canclaims_1.0.3.zip 1-click install


Adds GUI (open with "P") which contains list of player's claims, some button to get more info, grant/revoke permissions, amount of claimed areas.
Button for adding/loading/saving areas during claim process.

Use claim selector item for start/end pont marking - left click: start point, right: end point
shift + left point expand selected area by 1 in selected by camera direction
shift + right click shrink selected area

 

 

 

 

todo:

  • pagination for claims list
  • clean up code
  • remove claim functionality
  • show borders of claim of others if they intersect during claim creation
  • admin gui page for removal of claims(?)
  • group grant/revoke

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 829 Mar 29th at 11:10 AM Show canclaims_1.0.3.zip Install now
v1.0.2 275 Mar 25th at 3:03 PM Show canclaims_1.0.2.zip Install now
v1.0.1 44 Mar 25th at 11:27 AM Show canclaims_1.0.1.zip Install now
v1.0.0 166 Mar 23rd at 10:15 AM Show canclaims_1.0.0.zip Install now

11 Comments (oldest first | newest first)

💬 Fayk, Apr 3rd at 4:45 AM

Sadly I saw no error messages that seemed to be attributed to this mod or mention claims. (The closest thing I saw was maybe some mention of a stone texture) 

💬 KenigVovanAuthor, Mar 30th at 6:17 PM

it's strange already created claims are not listed, any "[Error]" in client logs?

💬 Fayk, Mar 30th at 1:18 AM

There is no 'new claim' button that I can see. In the large, main window, only those two arrow buttons, pressing tab cycles between highlighting them (and nothing else)

There is a strange empty rectangular small upper window for me. It looks (?) partly offscreen as there's no 'x' or hamburger menu (the three dashes). IDK if some other mod has potentially made it shove off-screen. Tweaking my UI scaling doesn't seem to fix any of these issues, really.

 

I should note this is with a character that already has 4 claims established (per /land claim list) - but nothing appears in the UI.

💬 KenigVovanAuthor, Mar 27th at 7:12 AM

Fayk

but there is no "new claim" button and upper small window?

💬 Fayk, Mar 27th at 6:29 AM

When I pull up the GUI (With 'P), the window appears, but other than the '<' and '>' arrows there's nothing visible in the main window.

 

The right-side window does properly show my role, landclaimallowance, et cetera.

 

I don't know what additional information I could provide to help you debug this, however.

💬 DejFidOFF, Mar 26th at 6:23 AM

1.0.2 after "P" did not show gui. not usefull.

💬 KenigVovanAuthor, Mar 25th at 11:27 AM

WickedSchnitzel

fixed

💬 WickedSchnitzel, Mar 24th at 7:05 PM

I have tested this in sp and it's showing "LandClaimMaxAreas": 3 for my admin role, but i have "LandClaimMaxAreas": 99999. The other infos where correct, though.

💬 RogueRaiden, Mar 23rd at 5:21 PM

Gotcha, yeah a double check is definitely good! Makes me think, make sure the confirm action of the popup does not appear in the same space where the cursor is. As in, a player cannot click to delete then accidently do a double click to hit the confim of the popup XD

💬 KenigVovanAuthor, Mar 23rd at 4:11 PM

RogueRaiden

nono, adding a "Remove" button in this GUI as well, I want it to have some pop-up or double check implemented, so player won't remove their claim by mistake.

The only point of the mod is to move chat's terminal-like interactions to gui, at least for now =)

💬 RogueRaiden, Mar 23rd at 3:43 PM

Awesome! Many people struggle with or dislike using the commands, im sure this will be immensely useful!
I see "remove claim functionality" as a todo, what does that mean exactly? removal of the command system?

(edit comment delete)