
Mods / Less Annoying Drifters
Tags:
#QoL
#Tweak
Author: toasthut
Side: Server
Created: Mar 4th 2024 at 5:00 PM
Last modified: Mar 5th 2024 at 3:17 PM
Downloads: 803
Follow Unfollow 10
Author: toasthut
Side: Server
Created: Mar 4th 2024 at 5:00 PM
Last modified: Mar 5th 2024 at 3:17 PM
Downloads: 803
Follow Unfollow 10
Latest release (for outdated Vintage Story v1.19.4):
lessannoyingdrifters_1.0.2.zip
1-click install
Changes drifters to attack with stones less often and make less noise.
I recommend pairing this mod with Simple Footsteps by WickedSchnitzel so you can still easily hear drifters approaching you!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 636 | Mar 5th 2024 at 3:17 PM | Show | lessannoyingdrifters_1.0.2.zip | 1-click install | |
v1.0.1 | 167 | Mar 4th 2024 at 5:01 PM | Show | lessannoyingdrifters_1.0.1.zip | 1-click install |
I think the mod may have been working for a while on 1.20 but on 1.20.5 a drifter will cause the following error to be spammed on the server log, and the server will hang.
22.3.2025 15:33:31 [Error] Exception: Method not found: 'Boolean Vintagestory.API.Common.AiTaskBase.EmotionStatesSatisifed()'.
at LessAnnoyingDrifters.AiTaskThrowLessOften.ShouldExecute()
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 236
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 125
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1053
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 605
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 337
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 177
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 913
still getting some drifters in daytime
recently encoun
ted a potential bug where surface drifters were spawning in daytime
my current mod list btw (gonna disable the mod to see if it fixes the bug)
i can attest to the weird glitch happening with me as well. I only had this mod active so it cant be a bad mod combo
toasthut that's okay. Maybe some freak combination with another mod but i have too many too figure that out so easily.
Shinji170981
that is very strange... I don't know why that would happen sorry..
gumwyrm i am very much aware of that but i removed and added the mod several times and every time i added the mod, the boucing was back.
Since i have no log files, i can't really proof that, other than with the footage of my stream.
Shinji170981 this mod shouldn't touch any item phys code... as in, it almost certainly is not your culprit.
I know this might sound really weird, but when i used the mod on my playthrough, i was unable to pickup items and they kept bouncing on the ground.
I was really unsure, which mod could be responsible, so i deactivated several mods and re-activated them 1 by 1.
Every time i activated this mod, i had bouncing items, which couldn't be picked up.
The game didn't crash, so i can't really provide you with a logfile.
I got it live on stream. If you are interested, i can send you the link to it later, after i uploaded it on youtube.
dotyerts it probably works, if you want you can test and lemme know ^.^
Because 1.19.4 is a unstable version does this work for 1.19.3 which is stable?