Mods / Floral Zones: Central Australian Region

Category: #Crafting #Food #Worldgen
Author: Tentharchitect
Side: Both
Created: Mar 1st at 4:15 PM
Last modified: Dec 12th at 7:38 PM
Downloads: 8403
Follow Unfollow 115

Latest file for v1.20.0-rc.1:
FloralZonesCentralAustralianRegion-v1.0.7.zip 1-click install


This mod adds plants from the Central Australian floristic region, filling out the roster of subtropical and tropical plants.

This mod includes:

Berry Bushes
Ruby saltbush, source of fruit
Bush tomato, source of vegetables
Sturt's desert pea, source of legumes

 

Ferns
Macdonnel Ranges cycad

 

Flowers
Old man saltbush
Pilbara rainbow plant
Parakeelya
Crimson turkey bush
Red mallee, a source of firewood
Sturt's desert rose
Pearl bluebush
Pink mulla mulla
Poached egg daisy
Fire bush

 

Other
Porcupine grass, a source of grass material

 

Trees
True Mulga, alternate size to base game Acacia
Dead-finish, alternate size to base game Acacia
Desert kurrajong, a source for firewood
Ghost gum, a source of lumber and resin
Red River Gum, a source of lumber and resin

 

Stats
Common Name Scientific name Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
Ruby Saltbush Enchylaena tomentosa 1 m H, 1 m W 17-34 12-41% 0-0.4 0-0.3 0-0.22 On Surface Plus Under Trees Fruit
Bush Tomato Solanum ellipticum .3 m H, 1 m W 22-34 12-68% 0-0.7 0.3-0.8 0-0.15 Near Water Vegetable
Sturt's desert pea Swainsona formosa 0.5-0.75 m H 22-34 12-26% 0-0.3 0-0.1 0-0.1   Legume
Macdonnel Ranges Cycad Macrozamia macdonnellii 0.4-3 m H 26-30 15-28% 0-0.2 0-0.6 0.1-0.21    
Old man saltbush Atriplex nummularia 3 m H, 2-4 m W 21-32 13-52% 0.3-1 0-0.2 0-0.1    
Pilbara Rainbow Plant Byblis pilbarana 0.3 m H 30-34 23-30% 0-0.3 0-0.3 0-0.01    
Parakeelya Calandrinia balonensis 0.3 m H, 0.6 m W 24-30 14-43% 0-0.3 0-0.2 0-0.1    
Crimson turkey bush Eremophila latrobei 0.5-4 m H 22-35 14-55% 0-1 0-0.3 0.05-0.07    
Red mallee Eucalyptus socialis 6-12 m H 19-34 14-47% 0-0.6 0-0.4 0-0.05   Firewood
Sturt's desert rose Gossypium sturtianum 1-2 m H, 1-2 m W 22-32 14-24% 0-0.3 0-0.4 0-0.22 Near Water  
Pearl bluebush Maireana sedifolia 1-1.5 m H, 1.5-2 m W 17-30 12-51% 0.3-1 0-0.2 0-0.11    
Pink mulla mulla Ptilotus exaltatus 0.6-1.2 m H 22-30 14-19% 0-1 0.1-0.8 0-0.08    
Poached egg daisy Polycalymma stuartii 0.5 m H 19-30 14-24% 0-0.2 0-0.2 0-0.15    
Fire bush Senna pleurocarpa 1-3 m H 18-34 12-51% 0-1 0-0.3 0-0.05    
Porcupine grass Triodia scariosa 0.6-1 m H, 0.5-3 m W 16-31 11-41% 0-0.6 0-0.5 0-0.05   Reeds
True Mulga Acacia aneura 5-15 m H 16-34 17-36% 0-0.5 0-1 0-0.22 (0.4)   Wood, Seeds, Tanin
Dead-finish Acacia tetragonophylla 1.5-5 m H 18-34 14-42% 0.5-1 0.3-0.8 0-0.15 (0.4)   Wood, Seeds, Resin, Tanin
Desert kurrajong Brachychiton gregorii 5-12 m H 22-34 18-28% 0-0.8 0-0.2 0-0.1 (0.4)   Firewood, Seeds
Ghost gum Corymbia aparrerinja 10-20 m H 26-34 14-55% 0-1 0-0.6 0-0.36 (0.43)   Wood, Seeds, Resin
Red River Gum Eucalyptus camaldulensis 20-45 m H 16-28 25-65% 0.4-1 0-.6 0-0.5 (0.67) two spawns, one "in water" Wood, Seeds, Resin, Tanin



Features:

The plants in this mod primarily spawn between 25 and 0 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate the Australasian realm. 

Links:
https://ko-fi.com/tentharchitect

A thanks to the Wildcraft team for their work on formatting plant mods, Ледяная Соня for the ghost gum art assets, and a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.7 595 Dec 12th at 7:38 PM Show FloralZonesCentralAustralianRegion-v1.0.7.zip Install now
v1.0.6 664 Dec 5th at 6:10 PM Show FloralZonesCentralAustralianRegion-v1.0.6.zip Install now
v1.0.5 3760 Jun 11th at 3:17 PM Show FloralZonesCentralAustralianRegion-v1.0.5.zip Install now
v1.0.4 732 May 18th at 12:17 AM Show FloralZonesCentralAustralianRegion-v1.0.4.zip Install now
v1.0.3 1267 Apr 7th at 6:54 PM Show FloralZonesCentralAustralianRegion-v1.0.3.zip Install now
v1.0.2 429 Mar 30th at 5:25 PM Show FloralZonesCentralAustralianRegion-v1.0.2.zip Install now
v1.0.1 560 Mar 15th at 8:50 PM Show FloralZonesCentralAustralianRegion-v1.0.1.zip Install now
v1.0.0 396 Mar 1st at 4:16 PM Show FloralZonesCentralAustralianRegion-v1.0.0.zip Install now

21 Comments (oldest first | newest first)

💬 Glennui, 5 days ago

@Tentarchitect ope, yeah, I'm still on 1.19, that'll be why.

💬 TentharchitectAuthor, 5 days ago

@Glennui 
I just double checked, all the roofing pieces textures and models are working in the latest version. Are you on Vintage Story version 1.19 or using a mod that changes the base game roofing model? Those would result in the model being missing

💬 Glennui, 5 days ago

One thing I noticed with this mod and the other flora mods, it looks like there are craftable roof pieces, but there seem to be missing textures/models - they appear in the handbook but have big question mark blocks. Are those intended to be part of the mod? We don't have a lot of vanilla roofing options still and it would be awesome to see all these new woods as options. I'm absolutely loving all your mods so far!

💬 TentharchitectAuthor, 5 days ago

It's something we'd like to add as that comes to the base game, but almost all the plants are relocatable. I think less than 5 across all our packs can't be. I believe propogation of flowers and ferns and such are on the road map and once they are in the base game we'll implement it here. 
Though if someone were to make a compatibility patch with Wild Farming we'd be happy to implement it!

💬 TheGrunge, 6 days ago

I see someone else is already requesting the same thing I was about to- propagating plants, especially trees like the red mallee would be awesome... I assume the main issue being they grow in erratic but fixed ways and it could be frustrating/broken to be plantable, but it would still be better than not being able to propagate them at all. Such a shame to have such pretty flora and not be able to use it for builds outside cheating!

💬 gndrneutralnoun, May 28th at 4:41 PM

Would you please consider adding ways to make more of these plants with Wild Farming? Or maybe just pick up the roots of plants that you can't pick up normally? I would love to be able to decorate my base with these gorgeous plants, and use the resources added by them without making a long trek!

💬 Endarius_Termina, May 25th at 11:34 PM

I noticed the Bush Tomato doesn't display its name correctly with the meals, and i noticed the red river gum log texture is missing the 1 pixel bark trim on the log interior face.

 

💬 TentharchitectAuthor, May 12th at 12:36 AM

Not currently, but I believe someone was working on writing up compatibility patches

💬 Oweyan, May 11th at 10:46 PM

are the crops and foods in this mod compatible with expanded foods?

💬 TentharchitectAuthor, Apr 26th at 11:15 PM

Glad you like it NiteFox! As for compatibilities, making all the ones I've had requested would probably double development time across my mods, so for most compatibility I'll wait until after I've finished all the content, or rely on the help of others pitching in. 
If anyone is interested in adding compatibility patches, I have a Discord I'm running for my collaborations, so feel free to ping me if you want to help out.

💬 TheNiteFox, Apr 26th at 5:58 PM

Would it be possible for you to make this mod & you other tree mods compatible with the Ancient Tools Mod - Adze for bark baskets in the future?

I absolutely love the coloring on the Red River Gum btw. ^_^

 

💬 TentharchitectAuthor, Apr 7th at 5:05 PM

Possibly, I'll check it out, might just be a typo. Thanks for posting that!

💬 Rapidash, Apr 7th at 6:13 AM

Hello, starting a fresh world and this showed up on startup. 7.4.2024 06:07:42 [Server Warning] Block patch Nr. 77: Unable to resolve block with code floralzonescentralaustralianregion:flower-sennapleurocarpa-normal-free. Will ignore.

Is it something that is concerning? Like will it prevent that flower from spawning?

💬 TentharchitectAuthor, Mar 15th at 3:36 PM

Thanks for the report! Found the bug and should be pushing a hot fix with it later today, we'll be bundling a couple other small things with it.

💬 bluelightning32, Mar 15th at 6:06 AM

I'm getting a handbook crash with v1.0.0 on v1.19.4. The client crashes when I look up firewood in the handbook:

 

Loaded Mods: floralzonescentralaustralianregion@1.0.0, game@1.19.4, creative@1.19.4, survival@1.19.4
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescentralaustralianregion:logsection-placed-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 102
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137

💬 TentharchitectAuthor, Mar 7th at 6:20 PM

Thanks! If I recall correctly, Bunya Pines were discussed and we decided they'd go in the North Eastern Australia pack whenever we get to that one. We'll most likely do some Araucaria trees in the New Caledonia pack as well if we get to that

💬 Kumpus, Mar 7th at 2:52 PM

This mod is great, I'd love to see Bunya Pines added or some kind of Araucaria tree. it would fit in so damn well.

💬 TentharchitectAuthor, Mar 6th at 12:51 AM

I put every version I've tested a mod on in the "For Game version", section of a given version. If another major release is listed there, it will probably still work though Szczwany

💬 Szczwany, Mar 5th at 10:18 PM

Does this work on `1.19.x?

💬 TentharchitectAuthor, Mar 1st at 5:02 PM

😆 The next couple will have colder climate plants, and hopefully won't have nearly as long a gap between releases

💬 Stahl, Mar 1st at 4:46 PM

Really sucks to be doing an arctic run now 😂

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