Mods / Floral Zones: Central Australian Region
Category:
#Crafting
#Food
#Worldgen
Author: Tentharchitect
Side: Both
Created: Mar 1st at 4:15 PM
Last modified: Jun 11th at 3:17 PM
Downloads: 6600
Follow Unfollow 103
Author: Tentharchitect
Side: Both
Created: Mar 1st at 4:15 PM
Last modified: Jun 11th at 3:17 PM
Downloads: 6600
Follow Unfollow 103
Latest file for v1.19.8:
FloralZonesCentralAustralianRegion-v1.0.5.zip
1-click install
This mod adds plants from the Central Australian floristic region, filling out the roster of subtropical and tropical plants.
This mod includes:
Berry Bushes
Ruby saltbush, source of fruit
Bush tomato, source of vegetables
Sturt's desert pea, source of legumes
Bush tomato, source of vegetables
Sturt's desert pea, source of legumes
Ferns
Macdonnel Ranges cycad
Flowers
Old man saltbush
Pilbara rainbow plant
Parakeelya
Crimson turkey bush
Red mallee, a source of firewood
Sturt's desert rose
Pearl bluebush
Pink mulla mulla
Poached egg daisy
Fire bush
Pilbara rainbow plant
Parakeelya
Crimson turkey bush
Red mallee, a source of firewood
Sturt's desert rose
Pearl bluebush
Pink mulla mulla
Poached egg daisy
Fire bush
Other
Porcupine grass, a source of grass material
Trees
True Mulga, alternate size to base game Acacia
Dead-finish, alternate size to base game Acacia
Desert kurrajong, a source for firewood
Ghost gum, a source of lumber and resin
Red River Gum, a source of lumber and resin
Dead-finish, alternate size to base game Acacia
Desert kurrajong, a source for firewood
Ghost gum, a source of lumber and resin
Red River Gum, a source of lumber and resin
Stats
Common Name | Scientific name | Size | Temperature | Precipitation | Fertility | Forest | Altitude | Additional spawn conditions | Resources |
Ruby Saltbush | Enchylaena tomentosa | 1 m H, 1 m W | 17-34 | 12-41% | 0-0.4 | 0-0.3 | 0-0.22 | On Surface Plus Under Trees | Fruit |
Bush Tomato | Solanum ellipticum | .3 m H, 1 m W | 22-34 | 12-68% | 0-0.7 | 0.3-0.8 | 0-0.15 | Near Water | Vegetable |
Sturt's desert pea | Swainsona formosa | 0.5-0.75 m H | 22-34 | 12-26% | 0-0.3 | 0-0.1 | 0-0.1 | Legume | |
Macdonnel Ranges Cycad | Macrozamia macdonnellii | 0.4-3 m H | 26-30 | 15-28% | 0-0.2 | 0-0.6 | 0.1-0.21 | ||
Old man saltbush | Atriplex nummularia | 3 m H, 2-4 m W | 21-32 | 13-52% | 0.3-1 | 0-0.2 | 0-0.1 | ||
Pilbara Rainbow Plant | Byblis pilbarana | 0.3 m H | 30-34 | 23-30% | 0-0.3 | 0-0.3 | 0-0.01 | ||
Parakeelya | Calandrinia balonensis | 0.3 m H, 0.6 m W | 24-30 | 14-43% | 0-0.3 | 0-0.2 | 0-0.1 | ||
Crimson turkey bush | Eremophila latrobei | 0.5-4 m H | 22-35 | 14-55% | 0-1 | 0-0.3 | 0.05-0.07 | ||
Red mallee | Eucalyptus socialis | 6-12 m H | 19-34 | 14-47% | 0-0.6 | 0-0.4 | 0-0.05 | Firewood | |
Sturt's desert rose | Gossypium sturtianum | 1-2 m H, 1-2 m W | 22-32 | 14-24% | 0-0.3 | 0-0.4 | 0-0.22 | Near Water | |
Pearl bluebush | Maireana sedifolia | 1-1.5 m H, 1.5-2 m W | 17-30 | 12-51% | 0.3-1 | 0-0.2 | 0-0.11 | ||
Pink mulla mulla | Ptilotus exaltatus | 0.6-1.2 m H | 22-30 | 14-19% | 0-1 | 0.1-0.8 | 0-0.08 | ||
Poached egg daisy | Polycalymma stuartii | 0.5 m H | 19-30 | 14-24% | 0-0.2 | 0-0.2 | 0-0.15 | ||
Fire bush | Senna pleurocarpa | 1-3 m H | 18-34 | 12-51% | 0-1 | 0-0.3 | 0-0.05 | ||
Porcupine grass | Triodia scariosa | 0.6-1 m H, 0.5-3 m W | 16-31 | 11-41% | 0-0.6 | 0-0.5 | 0-0.05 | Reeds | |
True Mulga | Acacia aneura | 5-15 m H | 16-34 | 17-36% | 0-0.5 | 0-1 | 0-0.22 (0.4) | Wood, Seeds, Tanin | |
Dead-finish | Acacia tetragonophylla | 1.5-5 m H | 18-34 | 14-42% | 0.5-1 | 0.3-0.8 | 0-0.15 (0.4) | Wood, Seeds, Resin, Tanin | |
Desert kurrajong | Brachychiton gregorii | 5-12 m H | 22-34 | 18-28% | 0-0.8 | 0-0.2 | 0-0.1 (0.4) | Firewood, Seeds | |
Ghost gum | Corymbia aparrerinja | 10-20 m H | 26-34 | 14-55% | 0-1 | 0-0.6 | 0-0.36 (0.43) | Wood, Seeds, Resin | |
Red River Gum | Eucalyptus camaldulensis | 20-45 m H | 16-28 | 25-65% | 0.4-1 | 0-.6 | 0-0.5 (0.67) | two spawns, one "in water" | Wood, Seeds, Resin, Tanin |
Features:
The plants in this mod primarily spawn between 25 and 0 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate the Australasian realm.
Links:
https://ko-fi.com/tentharchitect
A thanks to the Wildcraft team for their work on formatting plant mods, Ледяная Соня for the ghost gum art assets, and a big thanks to everyone who gave feedback and assistance!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.5 | 3268 | Jun 11th at 3:17 PM | Show | FloralZonesCentralAustralianRegion-v1.0.5.zip | Install now | |
v1.0.4 | 723 | May 18th at 12:17 AM | Show | FloralZonesCentralAustralianRegion-v1.0.4.zip | Install now | |
v1.0.3 | 1256 | Apr 7th at 6:54 PM | Show | FloralZonesCentralAustralianRegion-v1.0.3.zip | Install now | |
v1.0.2 | 418 | Mar 30th at 5:25 PM | Show | FloralZonesCentralAustralianRegion-v1.0.2.zip | Install now | |
v1.0.1 | 546 | Mar 15th at 8:50 PM | Show | FloralZonesCentralAustralianRegion-v1.0.1.zip | Install now | |
v1.0.0 | 389 | Mar 1st at 4:16 PM | Show | FloralZonesCentralAustralianRegion-v1.0.0.zip | Install now |
Would you please consider adding ways to make more of these plants with Wild Farming? Or maybe just pick up the roots of plants that you can't pick up normally? I would love to be able to decorate my base with these gorgeous plants, and use the resources added by them without making a long trek!
I noticed the Bush Tomato doesn't display its name correctly with the meals, and i noticed the red river gum log texture is missing the 1 pixel bark trim on the log interior face.
Not currently, but I believe someone was working on writing up compatibility patches
are the crops and foods in this mod compatible with expanded foods?
Glad you like it NiteFox! As for compatibilities, making all the ones I've had requested would probably double development time across my mods, so for most compatibility I'll wait until after I've finished all the content, or rely on the help of others pitching in.
If anyone is interested in adding compatibility patches, I have a Discord I'm running for my collaborations, so feel free to ping me if you want to help out.
Would it be possible for you to make this mod & you other tree mods compatible with the Ancient Tools Mod - Adze for bark baskets in the future?
I absolutely love the coloring on the Red River Gum btw. ^_^
Possibly, I'll check it out, might just be a typo. Thanks for posting that!
Hello, starting a fresh world and this showed up on startup. 7.4.2024 06:07:42 [Server Warning] Block patch Nr. 77: Unable to resolve block with code floralzonescentralaustralianregion:flower-sennapleurocarpa-normal-free. Will ignore.
Is it something that is concerning? Like will it prevent that flower from spawning?
Thanks for the report! Found the bug and should be pushing a hot fix with it later today, we'll be bundling a couple other small things with it.
I'm getting a handbook crash with v1.0.0 on v1.19.4. The client crashes when I look up firewood in the handbook:
Loaded Mods: floralzonescentralaustralianregion@1.0.0, game@1.19.4, creative@1.19.4, survival@1.19.4
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescentralaustralianregion:logsection-placed-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 102
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137
Thanks! If I recall correctly, Bunya Pines were discussed and we decided they'd go in the North Eastern Australia pack whenever we get to that one. We'll most likely do some Araucaria trees in the New Caledonia pack as well if we get to that
This mod is great, I'd love to see Bunya Pines added or some kind of Araucaria tree. it would fit in so damn well.
I put every version I've tested a mod on in the "For Game version", section of a given version. If another major release is listed there, it will probably still work though Szczwany
Does this work on `1.19.x?
😆 The next couple will have colder climate plants, and hopefully won't have nearly as long a gap between releases
Really sucks to be doing an arctic run now 😂