Mods / DiscordIntegration

Category: #QoL #Utility
Author: Fulgen
Side: Client
Created: Aug 3rd 2021 at 5:46 AM
Last modified: Oct 10th 2023 at 12:56 PM
Downloads: 1538
Follow Unfollow 24

Latest file for v1.18.14:
DiscordIntegration.dll 1-click install


This mod integrates Vintage Story with Discord's Rich Presence, allowing you to display what you're currently playing.

Further integration (joining via Discord) is planned.

It has been successfully tested on Windows x64; however, due to the Game SDK requiring native DLLs which get extracted at runtime, it may bug on other platforms. Please post a comment in this case with your operating system and platform.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.3.0 478 Oct 10th 2023 at 12:56 PM Show DiscordIntegration.dll Install now
v0.2.0 481 Jul 14th 2022 at 11:48 AM Show DiscordIntegration.dll Install now
v0.1.0 579 Aug 3rd 2021 at 6:14 AM Show DiscordIntegration.dll Install now

12 Comments (oldest first | newest first)

💬 LaBestia, Nov 13th at 9:01 PM

If anyone is wondering, is working with my 1.19.8 world

💬 AzuliBluespots, Nov 5th 2023 at 9:22 PM

Following for the "joinining via Discord" integration, and to try it on Linux

💬 Whiteshadoh, Oct 12th 2023 at 11:13 PM

You can simply add custom games within the Registered Games - and just add a custom game. You need to launch the game in order for discord to see the window/path. McTaco

💬 McTaco, Oct 12th 2023 at 7:54 PM

Should the DLL be inside a mod folder with info?

Doesn't show my status etc in discord

 

💬 FulgenModerator, Oct 10th 2023 at 12:57 PM

Works now in .NET 7 - note that you need to first join a world for it to initialize, then it'll work until you close the game.

💬 Halluirium, Oct 8th 2023 at 8:25 PM

Wonder when the OP will eventually fix the mod so I can look cool while playing the game.

💬 DatGuySnowfox, Aug 3rd 2023 at 7:34 PM

Still broken for anyone who cares

3.8.2023 15:30:41 [Error] [discord_game_sdk.dll] An exception was thrown when trying to load assembly:
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Users\xxxxxxxx\AppData\Roaming\VintagestoryData\Mods\discord_game_sdk.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Users\mccau\AppData\Roaming\VintagestoryData\Mods\discord_game_sdk.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.UnsafeLoadFrom(String assemblyFile)
at Vintagestory.Common.ModAssemblyLoader.LoadFrom(String path) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\API\ModAssemblyLoader.cs:line 32
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\API\ModContainer.cs:line 357

💬 s01itude, Jan 23rd 2023 at 1:44 AM

causes CTD on launch of game for me on 1.17.9 in linux. Probably a linux specific issue.

Running on 64 bit Linux with 15 GB.
Game Version: v1.17.9 (Stable)
1/22/2023 8:38:30 PM: Critical error occurred in the following mod: discordintegration@0.2.0
Loaded Mods: sortablestorage@1.6.0, abandonedkingdom@0.0.4, aculinaryartillery@1.0.11, weaponpacka@1.3.1, ancienttools@1.4.9, animalcages@2.0.6, APsWolfTweaks@1.0.1, arrowrecovery@1.0.0, autoclose@1.0.1, bettercrates@1.5.3, betterruins@0.0.6, bike@1.1.2, blackiron@2.1.0, carcassesdropbones@1.0.0, composter@1.0.4, coppercoldforging1@1.0.0, cralutweaks@1.0.2, cruciblecapacity@1.0.1, discordintegration@0.2.0, djsdrifteranimations@1.0.0, evaporite@1.0.0, extrachests@1.6.2, extraclayforming@1.0.0, fancysky@1.0.6, hqzlights@1.0.0, hudrealtimeclock@1.0.0, juicyores@1.0.0, justmoreruins@0.4.0, lantern@2.0.2, lumbersling@1.0.0, aaamakeitcompatible@0.0.2, meteoricexpansion@1.2.2, mineralinguistics@1.0.0, moredungeons@0.1.1, naturalpatches@0.0.1, necessariesfix@1.1.3-rc.1, NoMoreDrifterThrowing@1.0.0, primitivesurvival@3.1.1, qptech@1.12.26, ragnamans-lit-torch-recipe@1.0.0, ragnamans-seeds-from-crops-recipes@1.0.0, realshingles@1.0.2, rustandrails@1.0.4, simpleelevator@1.3.0, SpeedBoostCraftables@1.0.2, sticksarefirewood@1.0.0, thogstunez@1.1.4, translocatorengineeringredux@1.3.0, usefuldrifterloot@1.0.2, vtpp@1.0.0, game@1.17.9, vshud@2.1.0, alchemy@1.6.5, beehivekiln@1.2.0, betterbloomeries@1.0.3, calendar@1.0.0, carryon@0.10.3, carryonmore@1.3.1, compassmodredux@1.0.0, darkerdrifterspawns@1.0.1, deathwaypoints@1.0.3, expandedfoods@1.6.4, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.5, fromgoldencombs@1.3.15, harphoh@1.1.0, hudclock@2.8.0, keg@1.0.1, kilnspreading@1.0.0, kilntimeviewer@1.0.0, lc@1.0.0, legendarymobs@1.1.3, lichen@1.6.2, moreicons@1.0.3, morepiles@1.2.2, mortaldamage@1.4.1, mcrate@1.0.4, oneclickfillbloom@1.0.0, petai@1.5.5, pei@1.3.0, playercorpse@1.5.5, raincollector@1.0.0, resmeltableslight@1.0.0, recyclebags@1.0.1, recycleclothes@1.0.0, ruinvariants@1.0.1, SimpleMobFootStepsUpdate@1.0.1, smeltableingots@1.0.0, stonequarry@2.0.0-rc.4, tabletopgames@1.2.0, tpnet@1.8.0-rc.1, usefulstuff17@1.0.2, vesselbuff@1.0.3, creative@1.17.9, survival@1.17.9, campaigncartographer@3.1.2, bullseye@2.4.1, tradercamps@1.0.4, defensive@0.1.7-pre.0, doffanddonagain@2.0.0, em@1.1.0, feverstonewilds@1.0.7, forgeselfignite@0.2.0, morecandles@1.0.3, onestick@1.0.1, stonepiles@1.0.6, xinvtweaks@1.4.3, moreroads@1.5.1
Involved Harmony IDs: org.github.fulgen301.discordintegration
System.DllNotFoundException: libc.so assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) DiscordIntegration.DiscordSDKCSharp.dlopen(string,int)
at DiscordIntegration.DiscordSDKCSharp.dlopen (System.String filename) [0x00000] in <2dc0798f57d644df8298aea9455f584e>:0
at DiscordIntegration.DiscordSDKCSharp..ctor (Vintagestory.Client.ScreenManager main) [0x0008d] in <2dc0798f57d644df8298aea9455f584e>:0
at DiscordIntegration.DiscordSDK.NewInstance (Vintagestory.Client.ScreenManager main) [0x00009] in <2dc0798f57d644df8298aea9455f584e>:0
at DiscordIntegration.ScreenManagerPatch.Prefix (Vintagestory.Client.ScreenManager __instance) [0x00000] in <2dc0798f57d644df8298aea9455f584e>:0
at (wrapper dynamic-method) Vintagestory.Client.ScreenManager.Vintagestory.Client.ScreenManager.StartMainMenu_Patch1(Vintagestory.Client.ScreenManager)
at Vintagestory.Client.ScreenManager.DoGameInitStage5 () [0x00000] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at Vintagestory.Client.ScreenManager.OnNewFrame (System.Single dt) [0x000b3] in <f8e7e0ea709348ba8693d95fd255ff41>:0
at (wrapper dynamic-method) Vintagestory.Client.NoObf.ClientPlatformWindows.Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame_Patch1(Vintagestory.Client.NoObf.ClientPlatformWindows,object,OpenTK.FrameEventArgs)
at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs)
at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <a4886e33f9fc416195d24950e7205b94>:0
at OpenTK.GameWindow.Run () [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
at Vintagestory.Client.ClientProgram.Start (Vintagestory.Client.ClientProgramArgs args, System.String[] rawArgs) [0x003f2] in <fd9d0c679a80472ab783dcb948963ece>:0
at Vintagestory.Client.ClientProgram+<>c__DisplayClass14_0.<.ctor>b__0 () [0x00000] in <fd9d0c679a80472ab783dcb948963ece>:0
at Vintagestory.ClientNative.CrashReporter.Start (System.Threading.ThreadStart start) [0x00007] in <f8e7e0ea709348ba8693d95fd255ff41>:0

💬 FulgenModerator, Aug 21st 2022 at 9:07 AM

TheSidwysDrftr Any error messages in client-main.txt? You can find it in `%appdata%\VintagestoryData\Logs`.

💬 TheSidwysDrftr, Aug 11th 2022 at 12:11 AM

I have placed the .dll file in the mods folder yet in the game, the mod manager is unable to load the mod and to check the mod files. How would I fix this?

💬 TheOddApe, Aug 11th 2021 at 2:23 PM

Hi gamingoninsulin,

launch Vintage Story
select Mod Manager
at the bottom there's a button "Open Mods Folder"
you can put the dll there 

💬 gamingoninsulin, Aug 10th 2021 at 2:47 PM

please help me i am a bit of a noob when it comes with modding a game especialy Vinatge Story so where do i put the dll ?

 

greeting GamingOnInsulin

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