Mods / VanillaPlus WorldGen
Author: vevi33
Side: Both
Created: Feb 17th at 4:15 PM
Last modified: Mar 9th at 8:07 PM
Downloads: 9777
Follow Unfollow 269
Latest file for Various v1.19.x:
VanillaPlusV1.3.5.zip
1-click install
VanillaPlus WorldGen
Overhauls the vanilla world generation to a much more realistic and smoother one while maintaining the vanilla landform diversity.
Compatible with 1.18 and above. It doesn't change the ore or structure generation, so it should be compatible with every mod.
Not compatible with other landform mods! (Like Plains and Valleys)
I've rewritten the whole surface world generation, I modified all of the vanilla landforms. This mod, unlike others, maintains the vanilla landform variety; it only increases the flat areas a bit.
-It fixes most of the noisy, shattered vanilla worldgen.
-Worlds are gradual and smooth, diverse and balanced.
-Balanced lake, swamp (with plenty of reed and plants), flatland, elevated flatlands, mountains, glaciers, hills, hills with caverns, etc. generation. I maintained the high variation rate between these.
-Much easier to build and terraform to these worlds.
-Should be compatible with all mods (except similar worldgen mods), it only modifies the landforms.json file. Sturcture generation mods are supported.
If you use 382 and higher world heights, I recommend to use higher landform scale than 100%. (With vanilla worldgen the worlds are really noisy and filled with floating objects at these world heights. It shouldn't be the case with this mod.)
I also recommend avoiding using oceans, since there are planty of water already in the generated map, similar to vanilla.
Perfectly optimised for 320 world height without oceans and 100 120-140% landform scale. Unfortunately, despite my best efforts, if you increase the world height, you should adjust the landform scale a bit; without it, mountains will become too steep and sharp, this is how the game works. :/
Updating this mod to a newer version should not cause any issues even with existing saves, the updates contain only minor corrections and improvements to different landforms to make them better.
This mod is save-game compatible, however newly generated chunks will be different if you add this mod mid-game.
Feel free to suggest ideas for future versions, I want to make the vanilla worldgen as good as possible.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.5 | 6993 | Mar 9th at 8:07 PM | Show | VanillaPlusV1.3.5.zip | Install now | |
v1.3.3 | 1543 | Feb 18th at 11:10 PM | Show | VanillaPlusV1.3.3.zip | Install now | |
v1.3.2 | 181 | Feb 18th at 5:27 PM | Show | VanillaPlusV1.3.2.zip | Install now | |
v1.3.0 | 305 | Feb 18th at 2:09 AM | Show | VanillaPlusV1.3.0.zip | Install now | |
v1.2.9 | 154 | Feb 18th at 12:07 AM | Show | VanillaPlusV1.2.9.zip | Install now | |
v1.2.5 | 141 | Feb 17th at 9:39 PM | Show | VanillaPlusV1.2.5.zip | Install now | |
v1.2.4 | 127 | Feb 17th at 9:10 PM | Show | VanillaPlusV1.2.4.zip | Install now | |
v1.2.0 | 186 | Feb 17th at 5:26 PM | Show | VanillaPlusV1.2.zip | Install now | |
v1.1.0 | 120 | Feb 17th at 4:19 PM | Show | VanillaPlusV1.1.zip | Install now |
Works in 1.20-rc.1
Everytime i thought this mod was the cuplrit of my problems i've been wrong. This mod can't influence stuff like ore spawn, clay spawn etc. Its only telling the game how to build a mountain, and where. Not how the earth below it is distributed.
For me, it was noticing that fireclay was set to only spawn in Bauxite, but all Internet looked like a simple 1:5 chance to replace other clay.
Certainly works with 1.20.0-pre.13
I have not been able to find any surface depoits. I have copper and tin turned up to uncommon ( i found 1 copper nuget/deposit). i have even flown around in creative and check with a proPick and it's surprisingly empty.
I lie the mod and would like to continue using it, but without ore to make a first pick and proPick makes it reall difficult
Will this mod be compatible with 1.20?
I'm having an issue with crop generation regardless of biome, modded crops seem to be generating, but the vanilla crops are not. I have tested a few biome starts with and without V+, the ones with V+ don't generate the crops and the ones with do. Is this intended out of the box, and/or is there a config that addresses that?
Liandris
This mod doesn't effect the biomes at all. It only affects the landforms, how they look like in general. I also maintained the Vanilla landform diversity, unlike many other mods I didn't disable any landforms. The only change is that the terrain generation is way smoother and more realistic. That might be connected to the rivers mod (?) I don't know, since I don't use that mod.
Hi there!
I played this mod together with rivers in 1.19.8, and it seems to work fine. But I did not found any larger deserts (only very small ones). Anyone else notice this?
gg
did it work for you in the end? Longinus_Prime
I haven't tested personally, however if you managed to get it work with the P&V then it should work with this as well, since this is just a landform mod just like Plains and Valleys. ^^
Is it possible to make this work with the Rivers mod? I know a set of settings to make Rivers work with Plains and Valleys, but just wanted to ask.
JonoJija Those water bodies are possible in vanilla too, not related to this mod, seen them since 1.15.
I kinda have fear of deep dark water, hate those. There are even huge underground pockets of water, not connected to the surface or cave systems.
@vevi33, Thanks so much. I do not miss the gorges. Awesome mod.
Im finding bodies of water that are ridiculously deep and extend under the ground. If I have soil/sand gravity on, whenever I break a single block on the edge of these deep water bodies, it causes a massive landslide or sandfall all around. I assume this isn't normal? Is there anyway to stop this?
I am glad you enjoy it guys. Actually this game is so amazing, I don't know why the vanilla wordgen is so "rough".
vyrkee yeah it was always like this, the mod is amazing and makes the world far more.... livable, and not a nightmare to exist in.
man, this finally makes the game playable for me. vanilla worldgen was driving me insane lol. i don't know if it was always like it but something is wrong with it. thank u for the mod.
Tentharchitect
Great idea, added to the mod description. :D
Novabella
I suggest you to experiment with the the "Landcover scale, lower than 100%" Also if you use 320 map, use "Landform scale 120%" :)
Hey, I've been noticing some confusion in threads about compatibility between worldgen mods vs landform mods. It seems like due to phrasing some folks think landform mods aren't compatible with all other types of world gen. I'm posting this message in all landform mods, asking if we could standardize our warning to 'not compatible with other landform mods' so maybe you can reduce confusion.
-Thanks!
Do you have any recommended world settings to generate large oceans between large landmasses with your mod? I want a more earthlike world that has oceans, so the shark mod actually functions.
vevi33
Great! Good to know. Thanks for a quick reply and for an amazing mod.
Cepulka
Yes, it is safe to remove. However it should be supported even in upcoming versions but I will try to update the version number in the modinfo asap in the future.
Question. Will it be safe to remove this mod and continue playing with vanilla generation in the same world? Asking just in case this game gets updated and this mod won't be supported anymore.
vevi33 Thank you!
Eggie
With 30-40 upheaval rate and 120-140% landform scale on 320 height map the results are pretty great IMO. But adjust according to your taste :)
Woo! Nice to see more landform mods
I generated a couple more maps and had better results with your suggested settings, I think maybe the one or two seeds that spawned my questions just sort of didn't vibe with me. I got one with no oceans that had a lot more interesting water features and still had some areas of 'extreme' terrain that didn't have the vanilla 'choppy noise' vibe and were buildable.
Love the mod!
After excessive testing the best and most balanced results are with 120-140% landform sclale at 320.
Unfortunately, despite my best efforts, if you increase the world height, you should adjust the landform scale a bit; without it, mountains will become too steep , this is how the game works. :/
Snort
Oceans won't break anything, this mod has the vanilla balance between land and water ratio. You can use lower landform scale, but I think 100% works the best at 320.
DarkThoughts
Further testing showed that without the river mod there are no chunk border issues.
vevi33 I think I already deleted that world but if I come accross another I can try to regenerate the same seed & settings without the rivers mod. I've seen similar reports from someone who used the Plains & Valleys mod but I personally never experienced any chunk borders like that myself using the same combination. Might just be a rare occurence thing though and I happened to experience it when I started testing your terrain gen.
Snort Oceans don't break anything as far as I'm aware, but they are empty and ugly so I wouldn't recommend them that much. If you do use them, for example for the rivers mod, or just out of preference, then I'd highly recommend to increase the landcover scaling to 300-400 percent. Otherwise they'll basically shrink your walkable area by a lot. At 50% they'd just "remove" half of your original land area, so with the landcover scale setting you'd increase the land size to compensate for that.
Two questions I might be able to answer myself playing with settings for awhile, but wonder if you have an idea through testing vevi33:
-Do oceans 'break' anything - get really ugly or weird - or is it just suggestion? Personally tend to like high-water worlds, so wondering if it makes sense to try these.
-Can I bring back a little more vanilla 'noise' by changing either landform scale down or upheaval up/down? For context, I feel like your settings are 80%-90% what I want, but I think I like when the vanilla 'noise' creates some really unique spots - its just that vanilla kind of goes way too hard. This mod has some great spots, but I feel like if I could tune it just a tiny bit more extreme it would hit exactly what I want.
No worries if you don't know or if its vague to answer these since they're sort of 'personal taste' questions, I will test also.
this is amazing btw <3
DarkThoughts
Can you reproduce the chunk issue without the rivers mod?
Without it I never had anything like that before.
Did you use it on a fresh map?
The "streakiness" is not that obvious for me, sometimes can be noticable not far less ofthen than in vanilla, but it is inevitable, we have to choose between gradual and noisy gen unfortunately. :D . Try to use it without the rivers mod.
I also fixed an issue with one particular landform. As I tested there are no chunk errors or really weird gen terrain anymore.
imgur.com/AgRz758imgur.com/a/OO5QOyt
Quick initial testing made me find some chunk borders (new world). I had a similar small scale thing like this with a small hole cutting of water but didn't screenshot it.
https://i.imgur.com/qg0BbiA.jpg
https://i.imgur.com/qpadpzn.jpg
I did not have those before with the other mod. Terrain seems generally okay so far, kinda has the same "streakiness" as vanilla though, which is still obvious on the map to me. I didn't had that much with Plains & Valleys but maybe that's specific to some landforms that are just generated that way and they removed most of those. Some of the smaller hills were often still very round. I don't know if that's some specific landform or just an oddity when something generates at a smaller scale.
Looks pretty cool have to try!
Use the latest version.
v1.2.5
I added a bit more variety to moutains again :)
I hope you will like it. DarkThoughts
vevi33 Thanks. I'll give it a spin to see if I like it. :)
I liked the Plains & Valleys mod, especially over vanilla terrain gen, but it was often a bit lacking in variety.
DarkThoughts
No, not all moutains. That was my issue with the other mods, the lack of variety between landforms.
The most common are the realistic moutains, which are arounded at the bottom but becomes gradually thinner.
There are moutains with sharper edges, different hills and elevated flatlands and swamps, there are also some with interesting holes and spikey features.
The difference that it has more landform variety than other mods (as I am aware of). The diversity is similar to the vanilla terrain generation, however it is not as rough.
The wording makes me think this is comparing itself to Plains & Valleys? Which I believe straight up removed a lot of the rougher landforms instead of modifying them.
Are all the mountains this round & bubbly looking, like in the screenshots?
Oh this looks fabulous, I can't stand vanilla's jaggedy garbage, I'll try this!