Mods / Helve Hammer Extensions
Category:
#Crafting
#Technology
#Utility
Author: DArkHekRoMaNT
Side: Both
Created: Feb 17th 2021 at 8:35 AM
Last modified: Jan 6th at 3:05 PM
Downloads: 39633
Follow Unfollow 343
Author: DArkHekRoMaNT
Side: Both
Created: Feb 17th 2021 at 8:35 AM
Last modified: Jan 6th at 3:05 PM
Downloads: 39633
Follow Unfollow 343
Latest file for Various v1.19.x:
HelveHammerExtensions_VS1.19.0-rc.5_net7_v1.6.0.zip
1-click install
Requires CommonLib for VS 1.18+
The Helve hammer can now forge more than just plates and ingots :)
Mod support:
To make the hammer support (or not support) custom items, it is enough to add attributes/helvehammerworkable: true
or false
to the output item. By default, the absence of such an attribute is considered true (changing in config)
Config:
- AllWorkable - will this work for any items (default - false)
- DefaultWorkable - default attribute (default - true)
- AnvilTier - minimum anvil tier (default - 3, iron)
Vanilla items are patched, by default you can do everything except the anvil.
whar do I put the configs and how???
thank you for the info @DArkHekRoMaNT it finaly work !
What anvil do you use? The default minimum anvil tier is iron TheDovahQueen Nergal
I need help i'm working with this mod but it dont work with the iron helve hammer and with iron ingots!
Trying to work iron on a bronze anvil with bronze helve hammers, isnt working? it lets me put it on but it just sits there not changing.
The mod just isn't working for me, I'm using an iron helve hammer on an iron anvil, and the only thing I can get it to make is plates like in vanilla. All of the config is at its default values and changing them around doesn't make anything work.
I tried restarting the game, reinstalling the mod, nothing worked
Could it possibly be a conflict with a different mod?
Help is appreciated
Edit: I disabled, then re-enabled all of my mods to see if there was a conflict. There wasn't, and the helve hammer works now for some reason.
alright thank you for checking thou DArkHekRoMaNT
Looks like a unrelated bug. This mod just modifies the check for "workable" items, such as plates in vanilla. That is whether the hammer will change the workitem upon impact or not. This does not affect any other behaviors at all CDragonDream
Hmm. the mod works for me in solo but when i run a server the helve hammer will only run with who ever rulls the lever to conect the gears. the other person wont see any movement. if i remove the clutch and the lever for that clutch and just put an axel the helve hammer works for both parties.
Made a bug report here: https://github.com/DArkHekRoMaNT/HelveHammerExtensions/issues/8
If anyone else is having issues with Linux and this mod, consider also leaving an issue report on Dark's github.
I am unable to get any progress with the automated helve. Tried two different anvils, two different mats, two different recipes. The helve bangs away without anything happening. 1.19.7 stable, single player game.
Can confirm the same thing TheFirstChad said. Everything is resetting to 0 when I pick it up off the anvil fsr. Latest version, ARM server.
It's the way you're adding attributes to the toolheads, all you'd need is the very last entry usingng op "addmerge" in the toolhead.json patch, since all of the "add" entries are overwriting all of the attributes for toolheads.
What exactly doesn't work? This does not affect the use of tools in any way, just a small anvil patch Graydient05
somehow this prevents toolworks from working, if you use that, for now don't use this.
Tested in Singleplayer - seems to be working fine with all mods. Probably some issue with the server version: wiki.vintagestory.at/index.php/Setting_up_a_Multiplayer_Server#Dedicated_Servers_on_ARM64
Seems to be bugged in 1.19.3. I set up the helve hammer with iron anvil and iron hammer head. Tested with Iron and Tin Bronze Material for Pickaxe head. We're using default configs on the server. There is visual progress, but when I pick up the item, the smithing progress resets to 0. If I hammer manually while the helve hammer is hammering, it overwrites the progress instead of adding to it (as it does with the vanilla recipes).
If I just watch the hammer, it doesn't ever finish. The reciepe LOOKS like it's complete, but there is no actual progress. Soooo.. my guess is, that you update just the visuals and not the actual voxel position and / or fail at least the is_complete_check somewhere.
Would be awesome if you could fix this :*.
I stuck a hot ingot of copper on the anvil under my helve hammer and selected a saw blade, but it didn't seem to be doing anything to the ingot (unlike manually hammering it, where it alters with each hammer blow). Did I do something wrong, or do you just leave it alone for a while and a fully-formed product will pop out after a while?
jibbjabb
the hevle hammer has a manuel on how to use it in the game, maybe before you attack someone check all the basics first?
Yes, the current 19.x versions work fine.
Hello, is it ok to play with 1.19.2 ? Thanks
Bonjour, envisagez-vous de passer à la version 1.19.3 ?
You have to build a windmill to power the hammer.. all this mod does is allow you to make more things with the hammer that you couldent before.
jibbjabb
I really have no idea how to turn on this hammer. Not everyone is a programmer, not everyone knows how and in what order to write (game chat, notebook in files) the game code. I give a "-" to this modification for the lack of an instruction manual.
Neat note for those that don't know: you can modify XSkills' Automated Smithing perk in ModConfig/xskills/metalworking to allow for helve hammers to make anything this mod does, depending on the voxel thickness of the smithed item, if you plan on using the Xskills mod, that is. After patching xskills with several popular mods in a mod that I'm preparing to release, I noticed that there's a few nifty mods out here that XSkills completely or partially includes the same if not similar functionality of. ~ The more you know!
Please man...
for realistic purpose, make that at least you need specific hammer heads to work specific stuff...
(for example for arrowheads you introduce a hammer head specifically for that crafting, for chainmail you need another hammer head and so on...)
It's the bare minimum since you're going to get automatic metal-works for the rest of the game...
Try 1.5.2, I recompiled it to the new version, may help. But if this is a Harmony problem, then there is no way I can fix it Frodo
doesnt work with arm procesors, any chance to fix?
harmony lib problem
It is not necessary to edit the file manually.This can be done via "/cl config" in the game. This will also show hints
/cl config helvehammerext [configPropertyName] [newValue]
SmilingBrick JamminBT
@JamminBT
You just need to go to the "ModConfig" directory in Vintage Story's appdata directory and open up helvehammerext.json in notepad, the settings are there. In my case the directory is C:\Users\<your username>\AppData\Roaming\VintagestoryData\ModConfig. Alternately you can just open Vintage Story and click on the "Mod Manager" then click "Open Mods Folder", once VS brings up Windows Explorer click on VintagestoryData in the adress bar and that should put you into the directory with the ModConfig directory.
Hi there. Love the concept of the mod, but I'm struggling to get it to work with Tier 2 (Bronze) Anvils.
Config:
Where can I find the above "all workable" and "anvil tier" settings so I can alter them?🤔
Cheers in advance 👍
Yes. It's written in the description above. If you ran the game with HHE v1.5.0, set DefaultWorkable to true
/cl config helvehammerext DefaultWorkable true
artemax44
does it have mod compatibility?
In 1.5.0 the default config values were set incorrectly:
- DefaultWorkable: false (should be true)
- AnvilTier: 0 (should be 3)
After the update, these values will not change automatically if the config already exists. Delete the ModConfig/helvehammerext.json file or change the values via /cl config
Hi - great mod, thank you! Could you please add 'metalnailsandstrips' to the list? I'm able to select it as a target on the anvil, but it won't proceed. Would be really nice!
edit: Also the 'cleaver' seems to be smithable, but is not supported by the mod. Both are new iterms introduced in 18.x?
Should be on the list if no other mod has overwritten this Ototinho
arrowhead isn't on the list
No graphical display of the smithing item state, but when you take it off the hammer it updates before you put it back down. 1.17.9
Works fine Caliber76
is this mod stable for 1.17.9?
would like to say that this stops crafting related effects on xskills, including smithing unrelated things like not being able to pack extra ingredients into a cooking pot and such.
Fixed CJHKnight2
Version 1.17.2 has a lot errors related to missing harmony code.
Спасибо! Это ахрененный мод!
HHE v1.2.0 compatible with 1.16.0-pre.8 or higher, not compatible with 1.15.10