Mods / Visible High Fertility Particles

Category: #QoL #Tweak
Author: Malnaur
Side: Client
Created: Jan 29th at 2:20 AM
Last modified: Feb 14th at 2:33 AM
Downloads: 3181
Follow Unfollow 78

Latest file for v1.19.3:
VisibleHighFertilityParticles.zip 1-click install


This mod is a very minor adaptation of the Visible Terra Pretta mod by Craluminum and you should consider that one if it suits your needs. See https://mods.vintagestory.at/vtp for more info.

This mod adds rising particles from any high fertility soil blocks nearby that have replaced naturally generating Terra Preta blocks in 1.19+. Terra Preta must now be crafted by the player and cannot be found. The particle parameters make them visible even for blocks buried several layers deep.

If you like this mod, support Dana, who is a one-person mod machine. All bugs are on me though. I will be releasing source as well.

People have suggested combing this series into one mod but I will continue to support them as separate mods for three reasons:

  1. Do everything mods already exist.
  2. Expecting players to all know the technical details to modify config files is unfair to those who are too young, too inexperienced, or simply not interested in the tech, and just want to play the game. The built in mod manager makes it trivial to turn off ones you are not using right now and turn them on when you are, without touching the config directory.
  3. The indivudal mods support individual behavior and colors customized to their target blocks to make indentification easy at a distance.

Enjoy.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.0 2698 Feb 14th at 2:33 AM Show VisibleHighFertilityParticles.zip Install now
v1.0.0 483 Jan 29th at 2:21 AM Show VisibleHighFertilityParticles.zip Install now

18 Comments (oldest first | newest first)

💬 Echoweaver, Nov 12th at 8:41 PM

I've dug around ruins and come up with no bony soil enough times that it would certainly be useful to know that there's something to find near a given ruin. Though maybe I'm just having bad luck :).

💬 MalnaurAuthor, Nov 11th at 2:17 AM

Echoweaver

You're welcome. The mods do work for near surface blocks like meteoric iron. Bony soil is somewhat different since it's around ruins. Not sure you would save much by getting a particle cloud there. I have not played VS for a few months after running out of things to do that interest me.  When the next story dungeon drops I may return. If I have time, I will consider a bsoil mod.

💬 MalnaurAuthor, Nov 11th at 2:09 AM

ChandloFunkbun

I have no way to modify the visibility distance. Check your graphics settings for things like render distance. Otherwise, you can edit the config file for color, etc.

💬 Echoweaver, Nov 10th at 2:35 PM

Thank you so much for NOT combining all your tweaks. I know it's an additional hassle to maintain them all separately. Your hassle is saving us from our hassle. 

Are the particles visible for blocks that are not on the surface? If so, would you consider doing one of these for bony soil? 

💬 ChandloFunkbun, Oct 14th at 2:58 PM

Is it possible to increase the range at which particles are visible? You gotta be pretty close to see them...

💬 The_True_Goo, May 19th at 9:41 AM

@malnaur I was just curious if it was possible to adding them into the system ^^" 

 

💬 MalnaurAuthor, Apr 29th at 11:36 PM

The_True_Goo

There are no png images involved. Don't know what you mean. You can control particle dynamics and color but that's it.

💬 The_True_Goo, Apr 25th at 7:57 PM

sorry I didn't get any notifications about your reply. 
I'm pretty sure I did but I'll just do a fresh install to be safe. 

Also what's the process of adding custom png images to the config?

💬 MalnaurAuthor, Apr 21st at 9:22 PM

I just tested this again and I do not see the rewrite happening. Did you accidently install v1.0.0 instead of the newer v1.1.0?

💬 The_True_Goo, Apr 21st at 5:10 PM

Hi there. I just would like to mention that the issue of rewriting the config is still present. is there anything that can be done on my end to fix this?

 

💬 DarkThoughts, Feb 17th at 10:30 PM

Malnaur Thanks for the suggestion. And yeah, with that mod I was indeed able to find some. It seems my "issue" is that I switched to smoother terrain gen from Plains and Valleys (or now Vanilla Plus testing) and it so happens that most of those patches are almost or entirely surrounded by other soil, so that there's no exposed sides to it. So unless I read the tooltip of every block I walk on I'd never even see it because the grass on top is of the same color than for other soils. I guess it would've been cool if the game would have some color differentiation of the grass depending on the soil type, or have maybe some little flowers spawn on top of high fertility soil or be part of the grass texture on them, or something else that would subtly indicate its presence. Your mod would definitely be too cheaty for my tastes. :P

💬 MalnaurAuthor, Feb 15th at 7:27 PM

DarkThoughts

The mod is not designed to work with movement as rapid as flying. The combination of processing all neabry blocks and the fairly slow generation of particles means you won't see them as you zoom around. Sorry.

Try "blocks overlay" with a large radius. If you stop and go, you will find what you are looking for far away and can then fly to it.

💬 B0bb0, Feb 15th at 1:15 AM

darkthoughts 
I am unsure of Malnur's mod but using Dana's mod if you move by too quickly, the particles don't have time to start.  I typically run about 15 blocks and pause to give the particles time to materialize.  They only start when you are nearby.

💬 DarkThoughts, Feb 14th at 5:00 PM

Thanks for making this.

Unfortunately even with this mod and flying around with speed 5 I still cannot find any high fertility soil. Terra Preta was rare but not THIS rare. Are there any mods that could conflict with generating this? At first I thought it was the Plains and Valleys mod, even though I doubted that terrain gen mod even touch the blocks / materials itself, but even after flying around in the ugly vanilla terrain I could not find anything. I'm really at a loss now.

💬 MalnaurAuthor, Feb 14th at 2:35 AM

Levion

Good catch. This was a bug inherited from the parent mod. Fortunately it was corrected there as well so I could make a speedy fix which seems to now work as expected. Let me know if it's still a problem.

💬 Levion, Feb 14th at 2:02 AM

Great mod, but I've got one problem. For some reason, the Config.json for it resets after Leaving a world (I think this is when it's happening at least)
So I'm able to configure it to be just right for me, and play with it functioning fine, but the next session with it I have to reconfigure it.

💬 MalnaurAuthor, Jan 29th at 4:15 AM

You're welcome. Happy hunting.

💬 Bobosaw, Jan 29th at 3:46 AM

Thanks for this man. You're a real one

(edit comment delete)