Mods / Something in the Water

Category: #Creatures
Author: BluntTongs
Side: Both
Created: Jan 28th at 2:07 AM
Last modified: Jun 2nd at 11:21 PM
Downloads: 11988
Follow Unfollow 141

Latest file for v1.19.8:
SomethingintheWater_V1.2.4.zip 1-click install


This is a simple content mod that adds in a few new mobs to saltwater regions. Inspired by the old mod Dangerous Waters. Mostly for flavor if you happen to have oceans.

Sharks only attack Seraphs when attacked first, doing 12 damage with one bite.

Ocean Sunfish look pretty and provide some meat in a pinch.

Moon Jellyfish can be spotted by their glow and will deal a slight amount of damage if you touch them, but otherwise simply look pretty.

Special thanks to my pal Radiomann01 for modelling, animating, and texturing the shark; I just did the technical stuff required to put it in the game.

Continue to expect some more mobs in the future.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.4 5587 Jun 2nd at 11:21 PM Show SomethingintheWater_V1.2.4.zip Install now
v1.2.3 499 May 28th at 2:47 AM Show SomethingintheWater_V1.2.3.zip Install now
v1.2.2 260 May 24th at 11:27 PM Show SomethingintheWater_V1.2.2.zip Install now
v1.2.1 405 May 19th at 5:21 PM Show SomethingintheWater_V1.2.1.zip Install now
v1.2.0 4082 Mar 16th at 7:16 PM Show SomethingintheWater_V1.2.0.zip Install now
v1.0.0 63 Jan 28th at 3:27 AM Show SomethingintheWater_V1.0.zip Install now

25 Comments (oldest first | newest first)

💬 Orin, Oct 21st at 8:09 PM

Is this mod still under development? It looks cool.

💬 Vilderos, Oct 17th at 2:41 PM

This mod would go so well with 1.20

 

💬 DanekJovax, Jul 31st at 4:34 AM

When gamestyle setting "Creature Hostility = Aggressive", all predatory mobs in this modpack should be aggressive towards players nearby in or on the water.  As Nikkolai said (below), they may not attack outright, but they may "sample" you to see if you or your boat is tasty!  If you're swimming, this may be fatal!

Make for a very different water experience!

 

💬 Odisurin, Jun 29th at 7:38 PM

A sailfish might be cool.

💬 Chrizzlybear, Jun 13th at 8:30 PM

Hi, I have a problem when I update my mods via EarlyModToolKit because the version 1.1 is tagged as 1.19.3 and the EarlyModToolKit sees it as the highest version and wants to download it. Could you change the version from 1.19.3 to V1.1.0? Thanks in advance.

💬 YourCreator, Jun 3rd at 10:11 AM

no megalodon, just add more life forms 

💬 Hydromancerx, Jun 3rd at 5:50 AM

Please add Moonfish (aka Opah).
Thanks in advance!

💬 Rondomaas, May 28th at 10:54 AM
💬 DanaCraluminum, May 19th at 7:42 PM

Megalodon when?

💬 gndrneutralnoun, May 19th at 7:14 PM

+1 for what Nikkolai said, as I prefer realism to difficulty. Potentially, you could add a rarer kind of "corrupted" shark that actively seeks out and kills players? Like the rot creatures mod. Or maybe just add a useful drop to sharks to give players a reason to fight them, at which point the shark will of course fight back.

💬 Nikkolai, Apr 10th at 6:48 AM

Sharks are not aggressive. Only reason they even attack people is generally because they mistake humans for seals or other aquatic mammals. As long as you're on a raft, the shark should just leave you alone. Soon as you start swimming around though, that's a different story.

💬 BluntTongsAuthor, Apr 4th at 9:26 PM

JudgeRW There's nothing special in the vanilla code to my knowledge forcing entities to target your mount first if you're currently riding another entity; the raft just sits close enough for any mobs in the water to hit you. A custom behavior could be added to target whatever entity a player is riding first before moving on, but as is it's functioning "as intended." (This might even be addressed in the next big vanilla update if land-based mounts are added, but I don't think it'd be too hard to code a check necessarily. It definitely makes more sense for it to target your vessel first)

💬 JudgeRW, Apr 2nd at 1:52 AM

A bit more feedback.  The sharks are able to hit and kill players while they are on a vanilla raft.  We haven't tested yet with Joy of Sailing boats, but the vanilla rafts for sure.  Is that intended?  Seems like they shouldn't be able to?  Especially maybe without destroying the raft first?  Just a thought from our current playthrough.  

💬 JudgeRW, Mar 26th at 5:26 AM

Awesome. We'll be anxiously awaiting =)  Thank you!

💬 BluntTongsAuthor, Mar 26th at 2:26 AM

JudgeRW Of course! I've actually been meaning to get around to it. I can't give a timeline on how fast it'll come, but it's something I've wanted to do for a bit.

💬 JudgeRW, Mar 25th at 8:02 PM

Any chance of a config for this some time?  I love the new creatures, but as is all the saltwater in my worlds is teeming with sharks, lol.  Would love to be able to turn their frequency down a bit.

💬 NMND, Mar 21st at 12:04 PM

I second what SaiDeer requests!

💬 Tentharchitect, Mar 16th at 11:52 PM

Woo! Glad to see the new stuff is in now!

💬 SaiDeer, Jan 29th at 3:48 PM

Please make an optional setting where you can right-click the shark's nose to rotate that idiot 💜

💬 BluntTongsAuthor, Jan 29th at 1:21 AM

Leonoric Wow, thank you for the offer! It's no worries, I'll be able to whip some up myself... Eventually. 😀

💬 Leonoric, Jan 28th at 6:11 PM

Hello ! Great mod ! If you need more animated models, you can take them from my mod Dangerous Waters, i am the author. I will be glad of it.

💬 BluntTongsAuthor, Jan 28th at 5:51 PM

Hydromancerx While I can't guarantee I will anytime soon (since I'm working on a couple other projects at the time and just happened to have this model lying around), there are a few more things I want to see added to oceans for sure!

💬 Kessem, Jan 28th at 5:32 PM

I already feel dread when I swim over dark depths, even knowing that there is nothing there.... now there will be 😢.

💬 Mobius, Jan 28th at 8:02 AM

Looks quite cool!

💬 Hydromancerx, Jan 28th at 4:20 AM

BluntTongs
Please make more types of sharks! 🦈

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