Mods / Something in the Water
Category:
#Creatures
Author: BluntTongs
Side: Both
Created: Jan 28th at 2:07 AM
Last modified: Jun 2nd at 11:21 PM
Downloads: 11988
Follow Unfollow 141
Author: BluntTongs
Side: Both
Created: Jan 28th at 2:07 AM
Last modified: Jun 2nd at 11:21 PM
Downloads: 11988
Follow Unfollow 141
Latest file for v1.19.8:
SomethingintheWater_V1.2.4.zip
1-click install
This is a simple content mod that adds in a few new mobs to saltwater regions. Inspired by the old mod Dangerous Waters. Mostly for flavor if you happen to have oceans.
Sharks only attack Seraphs when attacked first, doing 12 damage with one bite.
Ocean Sunfish look pretty and provide some meat in a pinch.
Moon Jellyfish can be spotted by their glow and will deal a slight amount of damage if you touch them, but otherwise simply look pretty.
Special thanks to my pal Radiomann01 for modelling, animating, and texturing the shark; I just did the technical stuff required to put it in the game.
Continue to expect some more mobs in the future.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.4 | 5587 | Jun 2nd at 11:21 PM | Show | SomethingintheWater_V1.2.4.zip | Install now | |
v1.2.3 | 499 | May 28th at 2:47 AM | Show | SomethingintheWater_V1.2.3.zip | Install now | |
v1.2.2 | 260 | May 24th at 11:27 PM | Show | SomethingintheWater_V1.2.2.zip | Install now | |
v1.2.1 | 405 | May 19th at 5:21 PM | Show | SomethingintheWater_V1.2.1.zip | Install now | |
v1.2.0 | 4082 | Mar 16th at 7:16 PM | Show | SomethingintheWater_V1.2.0.zip | Install now | |
v1.0.0 | 63 | Jan 28th at 3:27 AM | Show | SomethingintheWater_V1.0.zip | Install now |
Is this mod still under development? It looks cool.
This mod would go so well with 1.20
When gamestyle setting "Creature Hostility = Aggressive", all predatory mobs in this modpack should be aggressive towards players nearby in or on the water. As Nikkolai said (below), they may not attack outright, but they may "sample" you to see if you or your boat is tasty! If you're swimming, this may be fatal!
Make for a very different water experience!
A sailfish might be cool.
Hi, I have a problem when I update my mods via EarlyModToolKit because the version 1.1 is tagged as 1.19.3 and the EarlyModToolKit sees it as the highest version and wants to download it. Could you change the version from 1.19.3 to V1.1.0? Thanks in advance.
no megalodon, just add more life forms
Please add Moonfish (aka Opah).
Thanks in advance!
Megalodon when?
+1 for what Nikkolai said, as I prefer realism to difficulty. Potentially, you could add a rarer kind of "corrupted" shark that actively seeks out and kills players? Like the rot creatures mod. Or maybe just add a useful drop to sharks to give players a reason to fight them, at which point the shark will of course fight back.
Sharks are not aggressive. Only reason they even attack people is generally because they mistake humans for seals or other aquatic mammals. As long as you're on a raft, the shark should just leave you alone. Soon as you start swimming around though, that's a different story.
JudgeRW There's nothing special in the vanilla code to my knowledge forcing entities to target your mount first if you're currently riding another entity; the raft just sits close enough for any mobs in the water to hit you. A custom behavior could be added to target whatever entity a player is riding first before moving on, but as is it's functioning "as intended." (This might even be addressed in the next big vanilla update if land-based mounts are added, but I don't think it'd be too hard to code a check necessarily. It definitely makes more sense for it to target your vessel first)
A bit more feedback. The sharks are able to hit and kill players while they are on a vanilla raft. We haven't tested yet with Joy of Sailing boats, but the vanilla rafts for sure. Is that intended? Seems like they shouldn't be able to? Especially maybe without destroying the raft first? Just a thought from our current playthrough.
Awesome. We'll be anxiously awaiting =) Thank you!
JudgeRW Of course! I've actually been meaning to get around to it. I can't give a timeline on how fast it'll come, but it's something I've wanted to do for a bit.
Any chance of a config for this some time? I love the new creatures, but as is all the saltwater in my worlds is teeming with sharks, lol. Would love to be able to turn their frequency down a bit.
I second what SaiDeer requests!
Woo! Glad to see the new stuff is in now!
Please make an optional setting where you can right-click the shark's nose to rotate that idiot 💜
Leonoric Wow, thank you for the offer! It's no worries, I'll be able to whip some up myself... Eventually. 😀
Hello ! Great mod ! If you need more animated models, you can take them from my mod Dangerous Waters, i am the author. I will be glad of it.
Hydromancerx While I can't guarantee I will anytime soon (since I'm working on a couple other projects at the time and just happened to have this model lying around), there are a few more things I want to see added to oceans for sure!
I already feel dread when I swim over dark depths, even knowing that there is nothing there.... now there will be 😢.
Looks quite cool!
BluntTongs
Please make more types of sharks! 🦈