
Mods / Blood
Category:
#Other
Author: Xorberax
Side: Client
Created: Jul 27th 2021 at 5:14 AM
Last modified: Sep 14th 2022 at 3:12 AM
Downloads: 2706
Follow Unfollow 23
Author: Xorberax
Side: Client
Created: Jul 27th 2021 at 5:14 AM
Last modified: Sep 14th 2022 at 3:12 AM
Downloads: 2706
Follow Unfollow 23
Description
My first mod, which I intend to expand upon: adds blood droplets when things get hurt (purely cosmetic/visual).
Works on players, animals, modded mobs etc. Even applies to animals being hunted by other animals, e.g. a fox killing a chicken will spawn blood droplets.
Configuration
This mod features configuration support, allowing various aspects of the mod to be tweaked to your liking. The config is generated on world load and can be modified at "AppData\Roaming\VintagestoryData\ModConfig\XorberaxBlood.json".
Planned Features
- [DONE 0.2.0] Add bleeding/blood trails so mobs will bleed over a duration, leaving a trail of blood along their path.
- [DONE 0.3.0] Configuration support.
- Configurable blood properties per entity/mob type (e.g. drifters can have different color blood than players, machinery, etc).
Known Issues
- [Minor] Blood visuals currently affect all entities (if you hit straw dummies, blood particles will appear from them).
Donations
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v0.3.2 | 1146 | Sep 14th 2022 at 3:12 AM | Show | XorberaxBlood_v0.3.2.zip | |
v0.3.1 | 751 | Aug 5th 2021 at 4:47 AM | Show | XorberaxBlood_v0.3.1.zip | |
v0.3.0 | 284 | Jul 31st 2021 at 6:18 AM | Show | XorberaxBlood_v0.3.0.zip | |
v0.2.0 | 268 | Jul 28th 2021 at 4:11 AM | Show | XorberaxBlood_v0.2.0.zip | |
v0.1.0 | 257 | Jul 27th 2021 at 5:24 AM | Show | XorberaxBlood_v0.1.0.zip |
This is the second time that xorberax delivered an absolutely essential blood mod
Can't go back to playing without this
Absolutely love this mod.
Suggestion: an ability for the Hunter (or tied to an item like a monocle or something) that makes blood show up brighter/glowy for easier animal tracking.
Als maybe tie the length of time an animal bleeds to how low on HP they are or something?
Continuous bleeding effect? Would allow tracking down hurt animals.
Updated for VS 1.17.3!
Hey :) is this mod still working? i have it installed (i think, i have the zip in the mod folder..?) but i can't see any blood. i'm running the latest version of the game!
btw GREAT work and idea. i was literally thinking this exact thing and cursing animals that disappeared. fast foward a few hours i find this.
Could you add "IgnoredEntities" or something similar to the config, so that blood can be disabled for certain enemy types e.g. skeletons. Xorberax
Confirmed that v0.3.1 is working in VS 1.15.4!
I hope you all enjoy the mod! If you have any feature requests, let me know!