Mods / Teleportation Network

Category: #Magic #Worldgen
Author: DArkHekRoMaNT
Side: Both
Created: Feb 14th 2021 at 6:01 PM
Last modified: Jun 10th at 2:40 PM
Downloads: 7584
Follow Unfollow 37

Reimagined teleportation system

Will spawn broken teleport structures ~ every 4000 blocks. You can repair the structure with a temporal gear, then teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once with your feet (and open the teleport dialog). The structure does not break, so you cannot move the teleport. Both of these items can be toggled in the config or with /tpnetconfig (does not require restarting in single).

There are also a few additional commands

  • /rndtp [range] teleports to a random point within range (or anywhere on the map, if not specified). Might kill, so be careful  (fixed in v1.4.0)
  • /tpimp list - shows a list of available teleport structures
    /tpimp paste <name> - will spawn the teleport structure with the given name under the player.
  • /tpnetconfig - change the mod config (on servers requires a reboot of the world)
  • .tpdlg - opens the teleport dialog, only in creative


For bug reports or suggestions, I recommend using the Issues on GitHub (issue tracker link). This makes tracking much easier

You can support me on Patreon

Version For Game version Downloads Release date Changelog Download
v1.6.0 463 Jun 10th at 2:40 PM Show
v1.5.1 3346 Dec 14th 2021 at 1:02 AM Show
v1.5.0 136 Dec 12th 2021 at 6:07 PM Show
v1.4.2 652 Nov 5th 2021 at 5:53 PM Show
v1.4.1 545 Sep 3rd 2021 at 11:40 PM Show
v1.4.0 186 Sep 2nd 2021 at 8:35 PM Show
v1.3.2 270 Aug 25th 2021 at 5:03 PM Show
v1.3.1 179 Aug 24th 2021 at 10:00 PM Show
v1.3.0 154 Aug 24th 2021 at 9:17 PM Show
v1.2.1 324 Aug 13th 2021 at 3:41 AM Show
v1.2.0 379 Jul 21st 2021 at 1:19 AM Show
v1.1.3 675 Feb 19th 2021 at 8:53 PM Show
v1.1.2 275 Feb 14th 2021 at 6:06 PM Show

9 Comments (oldest first | newest first)

Devestatio, 6 hours ago

The missing teleports is also an issue in single player, I came here to report it, but looks like I was not alone with the issue. Almost seems like the list that has the discovered teleports isn't bieng saved for some reason.

PeterSanderson, 2 days ago

I wonder if that explains why I keep seeing a new teleporter name come up on each server restart. And the teleporters I had open, same problem. All renamed and reverted to broken. This seems like a pretty big bug. Hope you can squish it

Quicksilv3r710, 2 days ago

The same thing is happening to me as well. It seems like when I restart the server all my locations are missing, and the one I can run to gets re-named everytime. Also, I noticed that even if I do link them up without restarting, they stay greyed out for me unless I go into creative mode.

Secular12, 4 days ago

When I try to use the teleporter all my locations are missing after restarting the server.

YourCreator, Jun 10th at 3:29 PM

Subnetwork looks cool!

DArkHekRoMaNT, Dec 12th 2021 at 6:10 PM

TpNet v1.5.0 compatible with 1.16.0-pre.8 or higher, not compatible with 1.15.10

DArkHekRoMaNT, Aug 25th 2021 at 5:07 PM

v1.3.1 don't work correctly, "crash when teleport loaded from schematic" fix causes a new crash when generating the structure in new chunks
A new version 1.3.2 is available with a fix.

DArkHekRoMaNT, Aug 24th 2021 at 9:34 PM

@vo14ik fixed in 1.3.0

vo14ik, Aug 13th 2021 at 11:53 PM

A new structure is not created on command. Writes "Not Found". Tested on two versions, 1.2.0 and 1.2.1

delete edit