Mods / Saerin MOD

Category: #Cosmetics
Author: Vronizos
Side: Both
Created: May 24th 2023 at 8:19 PM
Last modified: Jun 1st 2023 at 5:57 PM
Downloads: 966
Follow Unfollow 22

Latest file for Various v1.18.x:
saerinmod_v0.4.4.zip 1-click install


Modification adds 8 transport boxes for peppers, cabbages, carrots, onions, parsnips, turnips, olives and fish (work with fish from primitive survival mod), and 6 types of sacks for all types of grains, which make it possible to sell them at a market (e.g. at a trade'o'mat) without having to take care of their freshness.

Food put up for sale must have the same freshness value as the food in the player's inventory.
This mod allows vegetable/grain/fish items to be turned into blocks (crates/bags), so that the player can sell their food in e.g. admin shops.

To craft transport boxes you need 1 empty barrel and 64  vegetables or 16 fishes

To craft transport sack for grains you need 2 linen, and 2x64 grains

 

Note: Once a bag/box has been created, vegetables/grains/fish cannot be recovered again

 

Compatibility with Primitive Survival, Medieval Fashion

 

I plan to add more types of transport crates/barrels for other types of food and drink to make it easier for players to trade them.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.4.4 668 Jun 1st 2023 at 5:57 PM Show saerinmod_v0.4.4.zip Install now
v0.4.1 133 May 26th 2023 at 12:52 PM Show saerinmod_v0.4.1.zip Install now
v0.3.5 165 May 24th 2023 at 8:23 PM Show saerinmod_v0.3.5.zip Install now

9 Comments (oldest first | newest first)

💬 Kardogan, Nov 5th 2023 at 3:00 PM

I like the idea, but I've some questions/suggestions:

Questions:

  • How do I bind in the boxes/sacks into a trade mod like Trade-o-mat or Vinconomy?
  • How do I refill them? Or did I have to recraft them?
  • Is it possible to make them usable without any trading mod? Maybe as a "cellar store"? We don't use one because we want to give the player the possibility to haggle.

Suggestions:

  • Is it possible to make the Sacks/Barrels usable like a normal container in a cellar (!) to prevent spoilage entirely (and only there)?
  • Would it be possible to give us deco only variants (full, half full, etc.) which use way less materials and are for deco purposes only. The ones from the mods are too expensive in food items to use them for deco only, if we don't use trading mods.
  • Are shelfs, basket and boxes variants possible like in this video? Youtube MC Mods for Fruit Store
  • Is it possible to get cages for selling of animales?
  • An Egg tray would also be very nice!

As someone who love to decorate my builds with nice and usefull stuff (and user of any possible and compatible deco mod for MC) I would love to get as many decorative (and usable) storage possibilities as I can get my hands on.

💬 Haku, May 26th 2023 at 9:01 AM

I like the Idea but it would be cool to see that the grains could be retaken so player to player interaction via trading is possible and not adminshop only maybe the a bag whit ice or something need for that.

💬 VronizosAuthor, May 25th 2023 at 9:43 PM

ArtiKs thx for feedback, I'll check whats going on with crash. Probably something is messing up the integration with the primitive survival modification.

💬 Mendall, May 25th 2023 at 9:19 PM

I'm not familiar with trade o mat mod. I was thinking It was a means for one player to sell things to another. If so, why would anyone buy a bag of grain that can only be used as a decoration. Or is trade o mat a mod that just pays you for things that would make more sense. 

Though, the decorative items themselves are a great idea.

💬 ArtiKs, May 25th 2023 at 4:14 PM

I've always wanted that any food stored in a barrel or crate could render specifically to be displayed as a decorative block and didn't rot.
The trade off is that you can't get back the items used to craft this purely decorative block and that it can get expensive sometimes... this mod is a start to that.

The mod crashes if you hover over the fish barrel and press H to see a crafting recipe.
Does it require another mod?? As far as i know, you can't plant bellpeppers or get fish like that in vanilla, so that might be what's causing it to crash...

💬 artemax44, May 25th 2023 at 12:48 PM

Vronizos

if you can't recover the grains/vegetables/fish once you've created the box/bag, what's the point of doing it? you lose food right? I didn't really understand anything.
Is it only for taking to the seller? I prefer that they serve to store and preserve said foods the truth
💬 VronizosAuthor, May 25th 2023 at 10:16 AM

Raccoon this is not a modification to make cellars useless. The mod is only intended to make it easier to sell vegetables/fish/grains (e.g. using a trade'o'mat), because there will be no problem with the different freshness level of vegetables displayed at the sale and the freshness level of vegetables in the player's eq. If the player wants to sell their harvest by converting it into crates/bags from the mod, they will not be able to reuse it for e.g. cooking, they will only be able to sell it or use it as decoration.

💬 Mendall, May 24th 2023 at 11:51 PM

I'm not sure how you go about getting the stuff back out once you put it in, but as long as you have to take it all out at once, and you can't take it out a few at a time, then it should not make cellars useless at all. Since you will still have to preserve the leftovers you removed. But if it still seems to game breaking, have it, so the container is lost when you remove the goods. The seller then adds the cost of packing to his price, so no lose to him, but anyone trying to use them to store all their goods instead of a cellar will spend a lot of resources remaking containers every time he needs a few cabbages or what ever.

💬 Raccoon, May 24th 2023 at 10:02 PM

Hm not sure if this approach is that good. Basically make cellars useless if you have enough. I like the idea though, im working on "packages" for cattails and common items, so you can sell them in bigger bulk. 

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