
Mods / Simple Roleplay Nametag
Tags:
#QoL
#Simplification
#Utility
Author: Fatigue
Side: Server
Created: Aug 23rd 2024 at 1:33 AM
Last modified: Aug 23rd 2024 at 1:35 AM
Downloads: 307
Follow Unfollow 15
Author: Fatigue
Side: Server
Created: Aug 23rd 2024 at 1:33 AM
Last modified: Aug 23rd 2024 at 1:35 AM
Downloads: 307
Follow Unfollow 15
Latest release (for outdated Vintage Story v1.19.8):
RoleplayName.zip
1-click install
Installed serverside.
Clients don't need this installed.
Player's nametag defaults to "A Stranger" if it is not set by the player. Moderators can use this to quickly see who has and has not set their name.
Usage:/rpname Grundle
Developer Notes:
This is a simple command wrapper for a function call. If you want to add more or less functionality, you can use
public static void SetDisplayName(IPlayer player, string name)
=> player.Entity.GetBehavior<EntityBehaviorNameTag>().SetName(name);
The fact this is quite compact source and doesn't need to be a complex mod with bells and whistles (it fixes a single issue with a simple solution), I will not be taking requests on it's alteration unless it's a really really good idea.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 307 | Aug 23rd 2024 at 1:35 AM | Show | RoleplayName.zip | 1-click install |
Hope to see an updated version.
update for 1.20.1 when?
Heya, love this mod and the simplicity of it. I know you aren't taking requests unless its a really really good idea, so I am going to pitch it to you and hope you think it is good.
Would it be possible to do the same thing, but for the player class as well? That way players could set their name and their class for RP purposes.
Hey, thinking about putting this mod on my server.
Is it possible to keep track of player name changes in the join and/or audit log as well?
Like see both the display name and their actual username on the backend.