Mods / RPG Overlay

Tags:
Utility Creatures
Author:
BoboDev
Side:
Both
Created:
Jan 7th 2025 at 9:13 PM
Last modified:
Jul 12th at 9:40 PM
Downloads:
4090
Latest release (for Vintage Story 1.22.3, potentially outdated):
rpgoverlay_1.1.0.zip  1-click install

RPG Overlay

Add level after the entity name showing their power, the level is calculated based on entity damage and max health, works perfect with RPG Difficulty but is not necessary

Considerations

Calculations for level is configurable

Configurations can be found in VintageStoryDataPath/ModConfig/RPGOverlay when the server/world starts at least once

About RPG Overlay

RPG Overlay is open source project and can easily be accessed on the github, all contents from this mod is completly free.

If you want to contribute into the project you can access the project github and make your pull request.

You are free to fork the project and make your own version of RPG Overlay, as long the name is changed.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.0 rpgoverlay 59 Jul 12th at 9:40 PM rpgoverlay_1.1.0.zip 1-click install
  • .NET 10
  • Fixed level not showing on name
1.0.9 rpgoverlay
1.21.2 - 1.21.5
868 Nov 22nd 2025 at 8:18 PM rpgoverlay_1.0.9.zip 1-click install
  • Removed manual chat level notification, levelup already do that (no more double global level up notification)
1.0.8 rpgoverlay
1.21.2 - 1.21.5
30 Nov 22nd 2025 at 6:05 PM rpgoverlay_1.0.8.zip 1-click install
  • Updated the mod to work with latest 2.1.1 release of levelup
1.0.7 rpgoverlay
1.21.0 - 1.21.1
530 Sep 17th 2025 at 10:52 PM rpgoverlay_1.0.7.zip 1-click install
  • Fixed native functions on 1.21
  • Nerf on global level in default configurations
1.0.6 rpgoverlay
1.21.0-pre.1 - 1.21.0-rc.7
390 Aug 23rd 2025 at 2:12 PM rpgoverlay_1.0.6.zip 1-click install
  • Fixed global level errors on levelup
1.0.5 rpgoverlay
1.21.0-pre.1 - 1.21.0-rc.4
76 Aug 12th 2025 at 10:14 PM rpgoverlay_1.0.5.zip 1-click install
  • .NET SDK 8.0
  • Fixed native patch for damage
1.0.4 rpgoverlay
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
772 Jun 24th 2025 at 10:48 AM rpgoverlay_1.0.4.zip 1-click install
  • Fixed levelup logs errors
  • Fixed wrong log notification error when loading configs
  • Fixed levelup been necessary to run the mod
1.0.2 rpgoverlay
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
138 Jun 17th 2025 at 10:51 PM rpgoverlay_1.0.2.zip 1-click install
  • Fixed integration with LevelUP
  • No longer causes Warning in LevelUP
  • No longer breaks the level tab in character view in LevelUP
1.0.1 rpgoverlay
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
112 Jun 14th 2025 at 1:48 PM rpgoverlay_1.0.1.zip 1-click install
  • Fixed damage tier not changing
  • Better logs
  • LevelUP Compatibility: Global levels, now when looking to players you can view their global levels
1.0.0 rpgoverlay
1.19.0 - 1.19.3 1.19.5 - 1.20.0-rc.8
1109 Jan 7th 2025 at 9:17 PM rpgoverlay_1.0.0.zip 1-click install
  • First Release

8 Comments (oldest first | newest first) (threaded | flat)

dinosawr, Nov 24th 2025 at 8:26 PM

I think something is off with mod - first of all i dont see level in entities overlay (only health and damage tiers) and it makes enemies deal much more damage. Maybe cause it messes with their damage tier? Strongest shiver one shots me in any armor

JokoJose, Sep 8th 2025 at 6:07 AM

Is not showing enemy health on my server for some reason

ThornWitch, Jan 19th 2025 at 6:04 PM

Have you though of trying intergration with xskills/xlib? i think it would be cool if the hud would display your current levels in skills and/or professions from that mod.

SyilumiLunari, Jan 9th 2025 at 5:32 PM

BoboDev

i'll try it!
also dont worry it was just a curiosity

BoboDev , Jan 9th 2025 at 3:10 PM

SyilumiLunari Carry on, maybe? i don't know

SyilumiLunari, Jan 9th 2025 at 10:00 AM

your thumbnails for mods have made me wonder, do you know any mod that allows you to carry dead entities?

BoboDev , Jan 8th 2025 at 7:02 PM

WatermelonFrogy Yes, the calculations is server side

WatermelonFrogy, Jan 8th 2025 at 1:43 PM

Is this required server side?