Mods / RiverGen
Category:
#Worldgen
Author: Nyuhnyash
Side: Server
Created: 5 days ago
Last modified: 2 days ago
Downloads: 427
Follow Unfollow 37
Author: Nyuhnyash
Side: Server
Created: 5 days ago
Last modified: 2 days ago
Downloads: 427
Follow Unfollow 37
Latest file for v1.20.0-rc.5:
RiverGen_v1.0.0.zip
1-click install
A server-side river terrain generation mod.
Also works in singleplayer. Tested in 1.20.0-rc.4 and 1.19.8. No Harmony patching (Runs on ARM64).
Features:
- Сustomizable branching rivers.
- Clay deposits.
- Mossy boulders and fallen logs.
Also read the original mod changelog.
Currently unavailable features (from the original mod):
- Alluvial clay deposit expansion.
- River flow.
Known bugs:
- Grass grows on top of the boulders.
How to set up:
Recommended world configuration: 40-50% landcover, 300-400% ocean scale.
Add this into "WorldConfig" in
serverconfig.json
before the world generation."WorldConfiguration": {
"landcover": "0.5",
"oceanscale": "3"
}
A fork of the original Rivers mod created by Sneeze.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 427 | 2 days ago | Show | RiverGen_v1.0.0.zip | Install now |
Mers Well yeah this fork doesn't come with any water flow
I can vouch for rivers not flowing on our server, currently static with 40% landcover, 400 scale
I am very much enjoying this fork. In combination with Terra Prety, the rivers create wonderful vallies edged by sweeping hills and cliffs, and, since the water is static and not flowing, travel by boat is possible along the rivers in both directions, leading to a world where boats are actually useful.
Below is a link to a pastboard image of the world map. (World generation settings used were: seed 703041901; Landcover: 80%; Landcover Scale: 300%; Landform Scale: 300%; World Width/Height: 5120; Polar-Equator Distance: 15k blocks; World Height: 320 blocks)
https://gcdnb.pbrd.co/images/bQRYXNypps89.png?o=1
Thanks again for the mod!
Yelb So it could be run on the server-side and/or on ARM64. If it's crucial to someone.
Hi, i don't quite get it, why the fork ?
I'm ngl, this is exactly what I was thinking would be great when I was looking for server mods last night. So funny it just drops the next day
The fact that this runs on arm64 is really interesting, ngl