Mods / Fauna of the Stone Age: Rhinocerotidae

Category: #Crafting #Creatures #Furniture
Author: Tentharchitect
Side: Both
Created: Apr 25th at 10:45 PM
Last modified: Jun 10th at 12:20 AM
Downloads: 5987
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Latest file for v1.19.8:
FotSA-Rhinocerotidae-v1.0.3.zip 1-click install


A collection of large ungulates from the family Rhinocerotidae, these powerful herbivores will roam the steppe and jungles of your world. Equally a resource and a threat, they are a tremendous source of meat, hide and fat for those able to hunt them.

This mod includes:

Species

Ceratotherium simum, the white rhino
Coelodonta antiquitatis, the woolly rhino 
Dicerorhinus sumatrensis, the Sumatran rhino
Diceros bicornis, the black rhino
Rhinoceros sondaicus, the Javan rhino
Rhinoceros unicornis, the Indian rhino

 

Stats
Common Name Scientific name Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Other Drops Behaviors Diet
White Rhinoceros Ceratotherium simum 2300/1700/200 77/65/19 1.86/1.77 shoulder 23/20 16-40 .05-.75 0-.5 forest 1.1-1.7 1(M), 2-6(F&B) 155+-17, 115+-12, 22+-2 31+-3, 23+-2, 5+-1 18 H, 16 H, 2 L M&F horn 1 Block step "Fruit", "Vegetable"
Woolly Rhinoceros Coelodonta antiquitatis 2000/1500/200 71/61/19 1.6/1.45 shoulder 22/20 -25 to 2 .1-.75 0-.5 forest 1.1-1.6 1(M), 2-6(F&B) 135+-15,100+-12,22+-2 27+-3,20+-2,5+-1 18 H, 16 H, 2 L M&F horn 1 Block step "fruitmash","nibblecrops", "sweetBerryBush"
Sumatran Rhinoceros Dicerorhinus sumatrensis 800/600/100 43/35/15 1.45/1.12 shoulder 17/16t2 22-40 .55-1.0 .6-1.0 forest 1.1-1.5 1(M&F), 2-3(M&F&B) 54+-6, 41+-4, 13+-2 10+-1, 8+-1, 3+-1 10 H, 8 H, 2 M M&F horns 1 Block step ||
Black Rhinoceros Diceros bicornis 1400/1100/150 59/53/17 1.8/1.7 shoulder 19/18t3 16-40 .05-.75 0-.5 forest .9-1.6 1(M&F), 2(M&F&B) 95+-10, 75+-7, 18+-2 19+-2, 15+-1, 4+-1 14 H, 12 H, 2 L M&F horns 1 Block step ||
Javan Rhinoceros Rhinoceros sondaicus 1400/1100/150 59/53/17 1.7/1.5 shoulder 19/18t3 22-40 .55-1.0 0-1.0 forest 0.9-1.6 1(M&F), 2(M&F&B) 95+-10, 75+-7, 18+-2 19+-2, 15+-1, 4+-1 14 H, 12 H, 2 L M horns 1 Block step ||
Indian Rhinoceros Rhinoceros unicornis 2100/1600/200 73/63/19 1.86/1.73 shoulder 22/20 22-40 .5-1.0 0-1.0 forest 1.1-1.7 1(M), 2-6(F&B) 142+-15,108+-12, 22+-2 28+-3,21+-2, 5+-1 18 H, 16 H, 2 L M&F horns 1 Block step ||



Due to their large size, these animals have a high amount of health and a large amount of resources, hunting them head on is not recommended. However, falls are especially hazardous to these animals and luring them over cliffs and into pits is an effective way of harming them.

Features:
All species have a unique pelt and horns that can be used to craft hide, head mounts and taxidermied full body.

Rhinos can be domesticated over time, though pose a significant threat to the player until they reach generation 3 when they’ll no longer attack the player. Perhaps someday they’ll even be rideable…

Due to their poor eyesight and skittish nature, rhinos are disturbed by creatures of rot and rust and will lash out at them. 


Occasionally a fly covered rhino carcass will spawn, blocking rhino spawns in the area. They have a chance to spawn when first arriving in an area or when all rhinos have been killed off from the area, allowing players to locally wipe out rhinos. Destroying the carcass of the respective type will allow more rhinos to spawn again and some carnivores and scavengers may destroy them as well, so if you want rhino spawns prevented in an area protect these carcasses.

All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is also to make the mod more server friendly so as to not add an overwhelming number of entities. 

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 2269 Jun 10th at 12:20 AM Show FotSA-Rhinocerotidae-v1.0.3.zip Install now
v1.0.2 1568 May 18th at 10:30 PM Show FotSA-Rhinocerotidae-v1.0.2.zip Install now
v1.0.1 1213 May 4th at 6:09 PM Show FotSA-Rhinocerotidae-v1.0.1.zip Install now
v1.0.0 937 Apr 25th at 10:46 PM Show FotSA-Rhinocerotidae-v1.0.0.zip Install now

19 Comments (oldest first | newest first)

💬 TentharchitectAuthor, Jun 25th at 3:11 AM

Thanks Penacle! Bovinae is one pack I look forward to doing and would cover Aurochs, though I'm not sure how soon I'll get to it

💬 Penacle, Jun 23rd at 12:06 AM

Absolutely love your creature mods!

I am wondering if you might ever consider doing Aurochs?

I know some other mod has them, but I really like your artistic style and I know you'd make them absolutely amazing 😍

💬 Datanazush, May 25th at 2:34 AM

There's a potential typo on line 298 of assets/rhinocerotidae/entities/land/rhinocerotidae.json, both adult entity codes are listed as adult-female-{type} (Thanks to T.Read for the spot!)

💬 TentharchitectAuthor, May 24th at 5:30 PM

Thank you very much Nikuksis!
Yeah I'm going to recalculate all the weight to drops ratios and DnD helped make a config for the rhino drops, so that should come in the next update. Good to know about the MaxY for sirens, though just fyi they won't spawn in taller worlds at that height due to light not reaching that deep. I'll have to change up their light requirements a bit and should have that working better next update.

As for the dogs and deer, you should see similar populations of them as in the base game unless a large pack/herd species spawns. They all share group spawn pool so the 16 fox species will have the same amount in the worlds as if there was 1 fox species (albeit spawning in more climates)
As for a compact pack, I will not be doing that as it would be a lot of additional effort to maintain, and at some point maintaining my mods will take up all my mod making time. I'd like that to be later than sooner. 

💬 Nikuksis, May 24th at 4:30 PM

Hi! I have russian translations for fauna mods:
sirenia, rhinos, both cats ,casuary and pangolins
https://drive.google.com/file/d/1xGFPpKV_gQpr67HiOyurEimaWOElMakK/view?usp=sharing

Thanks for the great mods! Yuor models looks awesome.

Though i had to patch sirens and rhinos and tune down the loot, i think having 300+ meat, 50+  fat and 16 huge hides from single rhino is way too much assuming you can just poke them through hole in blocks.
I also set MaxY for sirens to 0.85, since i have few of them spawned in tiny 1-block-deapth pond near my base (also free tons of meat and fat).
Will check if that Y limit will works and allow them only to spawn in deep lakes and oceans.

I didnt use dogs and deers packs since they add way too much of species and its a bit overcrowd my world. I'd love to see some compact pack with fewer species(one or few of each kind) from all your fauna mods (but may be added another classes like mammoths or Ground sloths.

💬 LielenBlue, May 23rd at 6:21 PM

These are beautiful models! I love these rhinos and all the other animals you have inculded! Even though i am TERRIFIED of those saber tooth tigers! 

💬 TentharchitectAuthor, May 21st at 12:27 AM

Not in the next couple animal packs but I would like to make them within the next year Wizard76

💬 Wizard76, May 20th at 7:05 PM

mammoths coming soon? lol

Would love to see it.

💬 TentharchitectAuthor, May 4th at 6:11 PM

The latest update has a number of combat tweaks that should make rhinos harder to take down and hopefully make their current drop rate more appropriate. Would love to hear how folk's experiences fighting them change.

💬 TentharchitectAuthor, Apr 26th at 2:10 PM

I'll think on the weight to drops ratio, but finding a different ratio that accomplishes all my goals will be tricky, bring the rhinos down to 20 meat and the seraphs will eat fully grown leopards as a light snack, only bring down rhinos, and there is basically no point in hunting them compared to easier prey that gives the same amount. Might be worth doing a graph and recalculating all 96 animal's drop ratio sooner than later if I'm gonna do this.

And to Stejer

We have another East Asian themed animal pack coming soon! Then two New Zealand animal packs, and two Mediterranean to give you an idea of what might be coming. Glad you're enjoying them! 

💬 Stejer, Apr 26th at 1:37 PM

Hey Dear FotSA launched a new mod

yes dear...

 

love your mods

can we have camels or maybe hippos next? maybe kangooros as well? i dunno but I really love your mods and look foward for more!

💬 itinerare, Apr 26th at 12:35 PM

Oh, these are a really neat addition! Seconding that bears are probably a decent point of reference wrt drops, also since they're likewise high-risk to deal with unless careful.

💬 Starrytarot, Apr 26th at 4:48 AM

I think comparing it to something like a bear, which is of a similar size, something around 20 meat (or more, this is maybe a low estimate) would be good. It'd still be worth hunting, especially since it's redmeat and not bushmeat, but not "I am set for life from one rhino" good.

💬 TentharchitectAuthor, Apr 26th at 2:11 AM

Hmm, yeah I do have them set to give about 1/3rd to 1/4th their real meat amount, compared to the base games trend of doing about 1/20th to 1/33rd. I wanted to have them be worth hunting despite the danger but the possibility of boxing them in with fences does mess with risk/reward valuation. Might have to reconsider the my food drops to scale some with large animals

💬 Starrytarot, Apr 26th at 1:25 AM

I know rhinos would give a lot of resources, but I killed a low weight one and it gave 190 pieces of red meat, and 27 pieces of fat and I wasnt even in any danger since it managed to wander into my chicken pen. Not sure if that was intended or not but I feel like I cheated somehow lol

💬 Hydromancerx, Apr 26th at 1:13 AM

So awesome!! I have been looking forward to this! Thank you for making this!

💬 Mobius, Apr 26th at 12:39 AM

Another beautiful pack 🔥🔥🔥

Thank you for blessing us with these lovely horned creatures 🦏

💬 Rapidash, Apr 25th at 11:51 PM

Now this is freaking cool as

💬 Cassandra, Apr 25th at 11:30 PM

OOOOOH! YES! Rhinos go!

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