Mods / RemoveTraders
Category:
#Other
#Worldgen
Author: NiclAss
Side: Server
Created: Aug 30th 2023 at 3:42 PM
Last modified: Feb 9th at 4:00 PM
Downloads: 456
Follow Unfollow 7
Author: NiclAss
Side: Server
Created: Aug 30th 2023 at 3:42 PM
Last modified: Feb 9th at 4:00 PM
Downloads: 456
Follow Unfollow 7
Latest file for Various v1.19.x:
RemoveTradersv0.0.2.zip
1-click install
Requested by @HumanBean ty
Removes trader structures from worldgen and finds new ways to get the map for the resonance archive.
Removes trader structures from worldgen and finds new ways to get the map for the resonance archive.
- Adds the map for the resonance archives to the ruin and doubleheaded lootpool.
Let me know it there are specific stuff from traders that will be missing without them, maybe we can find a good way to get them.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.0.2 | 248 | Feb 9th at 4:00 PM | Show | RemoveTradersv0.0.2.zip | Install now | |
v0.0.1 | 208 | Aug 30th 2023 at 3:52 PM | Show | RemoveTradersv0.0.1.zip | Install now |
Am a bit hesitant on better ruins, is it compatible with toolworks?
*Would it not make sense to make the blueprint function a seperate mod?
MrTango
BetterRuins adds blueprints that you can find around the world in structures which then allows you to craft sleek doors
I cant find any mod that adds a recipe for crafting sleek doors :(
Does this work with A Culinary Artillery's Cookware trader?
*edit, not seen one so far. :)
<3
MrTango
Updated to 1.19
MrTango
Will need an update
Still working ok on 1.19.x?
I like this because it makes no sense to me how the traders are able to get their carts around to these locations. Seems petty but it is one of those things that brings me out of the immersion. I think devs should change the carts to huts or just make the traders a travelling mob that moves across the local map before despawning.
Thanks for this