Mods / Remove Player Pins [ABANDONED]
Category:
#Graphics
#Tweak
#Utility
Author: DanaCraluminum
Side: Both
Created: Apr 9th 2023 at 7:13 PM
Last modified: Aug 10th 2023 at 9:34 PM
Downloads: 1743
Follow Unfollow 6
Author: DanaCraluminum
Side: Both
Created: Apr 9th 2023 at 7:13 PM
Last modified: Aug 10th 2023 at 9:34 PM
Downloads: 1743
Follow Unfollow 6
Latest file for Various v1.18.x:
RemovePlayerPins-v1.0.1.zip
1-click install
I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
If you love my work, you can support me on Patreon, I would greatly appreciate it ❤️. Donations keep me doing what I truly love - modding.
Removes players pins from the worldmap and minimap.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 520 | Aug 10th 2023 at 9:34 PM | Show | RemovePlayerPins-v1.0.1.zip | Install now | |
v1.0.0 | 1223 | Apr 9th 2023 at 7:14 PM | Show | RemovePlayerPins-v1.0.0.cs | Install now |
@DanaCraluminum, the problem still persist on servers
Running on 64 bit Windows with 8077 MB RAM Game Version: v1.18.8 (Stable) 19/08/2023 18:45:04: Critical error occurred Loaded Mods: System.Exception: Coding error: Mods must not get assets before AssetsLoaded stage - do not load assets in a Start() method! at Vintagestory.Common.AssetManager.TryGet(AssetLocation Location, Boolean loadAsset) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 239 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadBitmap(ClientMain game, AssetLocationAndSource textureLoc) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 832 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadCompositeBitmap_Single(ClientMain game, AssetLocationAndSource compositeTextureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 663 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadCompositeBitmap_NoOverlayDispose(ClientMain game, AssetLocationAndSource compositeTextureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 784 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadBitmaps(BakedBitmap[] bitmaps) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 445 at Vintagestory.Client.NoObf.TextureAtlasManager.<>c__DisplayClass56_0.<PopulateTextureAtlassesFromTextures>b__0() in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 408 at Vintagestory.API.Util.AsyncHelper.Multithreaded.OnWorkerThread(Action task) in VintagestoryApi\Util\AsyncHelper.cs:line 52 at Vintagestory.API.Util.AsyncHelper.Multithreaded.<>c__DisplayClass3_0.<StartWorkerThread>b__0() in VintagestoryApi\Util\AsyncHelper.cs:line 44 at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass12_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 108 at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 19/08/2023 11:02:45, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.18.7.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: 2954 Start Time: 01d9d2840d16f28c Termination Time: 57 Application Path: C:\Users\umaos\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 92b5e5ef-7fde-4158-87ac-700081b64dab Faulting package full name: Faulting package-relative application ID: Hang type: Unknown } -------------- { TimeGenerated = 19/08/2023 10:31:12, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.18.7.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: a10 Start Time: 01d9d27cd6c5d5aa Termination Time: 2571 Application Path: C:\Users\umaos\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 05ecbeee-5a72-4f71-b7fe-8c8233515086 Faulting package full name: Faulting package-relative application ID: Hang type: Unknown } -------------- { TimeGenerated = 19/08/2023 09:52:39, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.18.7.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: 3fb4 Start Time: 01d9d279ad9e5377 Termination Time: 0 Application Path: C:\Users\umaos\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 37dfffd3-439c-446d-bb99-9f66a8edae00 Faulting package full name: Faulting package-relative application ID: Hang type: Unknown }
Kara Probably fixed
1.18.7 players constantly crashing off server while connecting. (yours was the only one i had to remove, seems to have resolved it)
Running on 64 bit Windows with 32 GB RAM
Game Version: v1.18.7 (Stable)
7/31/2023 10:38:55 AM: Critical error occurred
Loaded Mods: ancienttools@1.5.7, betterruins@0.2.1, chiseltools@1.8.4, fc@0.4.27, hideandfabric@1.3.0, moremolds@1.4.2, nightwatcher@1.4.0, qptech@1.13.02, RangedWeapons@0.6.2, removeplayerpins@1.0.0, game@1.18.7, abcsreborn@0.1.1, alchemy@1.6.15, animalcages@2.1.5, canjewelry@0.1.10, canmarket@0.3.10, carryon@1.3.0, coinage@1.6.1, commonlib@2.2.0, divisionoflabor@1.0.5, fairplayguardian@1.1.2, fishing@1.1.5, loreweapons@1.0.1, petai@1.7.10, prospectorinfo@4.3.0, stillnecessaries@1.0.1, usefulstuff17@1.1.6, creative@1.18.7, survival@1.18.7, wildfarmingrevival@1.1.0, xlib@0.7.4, xmelee@0.0.11, accessibilitytweaks@3.3.3, em@2.2.2, feverstonewilds@1.2.0, playercorpse@1.7.1, rifteye@0.2.3, wolftaming@1.7.3, xskills@0.7.5, bricklayers@2.2.0
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Vintagestory.GameContent.WorldMapManager.<OnLoaded>b__23_0() in C:\Users\Tyron\Documents\vintagestory\game-net4\VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 231
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
I would like to report a bug, it seems that in the .net 7 version of Vintage Story, when trying to connect to a server that has it, it tells you to download it, and when it installs you enter then you get the message again, please fix.
Would it be possible to add the option to only show the player's pin, and not the rest of the server's pins? Or even the ability to display the player's pin ONLY on the minimap, which would cover a smaller area?